Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 09:36:48 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (800) 800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1865 Bonus ------- None Cogmind --------- Core Integrity 305/400 Matter 243/300 Energy 174/250 System Corruption 4% Temperature Cool (18) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (8) ---- Titanium Leg Titanium Leg Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Titanium Leg Titanium Leg Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Assault Rifle Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 26 | 7 2 17 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 10 | 2 . 8 Treads . | . . . Leg 6 | 2 . 4 Wheel . | . . . Hover 4 | . . 4 Flight . | . . . Utility 6 | 1 1 4 Device 1 | . . 1 Storage 1 | 1 . . Processor 2 | . . 2 Hackware 1 | . . 1 Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 3 1 2 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 6 | . 6 7 Power . | . 1 . Propulsion 1 | . . 2 Utility 2 | . 2 2 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 14 | . 2 12 Power . | . . . Propulsion 5 | . . 5 Utility 8 | . 1 7 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 95 | . 96 94 Engine 11 | . 14 10 Leg 18 | . 28 11 Hover 5 | . . 9 Device 4 | . . 7 Storage 12 | . 14 11 Processor 7 | . . 12 Hackware 4 | . . 7 Protection 5 | . 10 1 Energy Gun 1 | . . 1 Ballistic Gun 23 | . 28 20 Peak Build Rating 20 | 6 7 20 Average Rating 9 | 4 6 12 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 18 | 14 17 18 Greatest Support 34 | 20 20 34 Greatest Overweight (x) 2 | 2 . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 2 8 8 Average Carried 6 | 1 6 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 8 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 973 | 222 77 674 Remotely . | . . . Salvage Created 1191 | . 103 1088 Parts 76 | . 9 67 Haulers Intercepted 2 | . 1 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 1 20 Guns 21 | . 1 20 Classes Destroyed 12 | . 3 9 Worker 2 | . . 2 Builder 1 | . 1 . Hauler 2 | . 1 1 Recycler 1 | . . 1 Mechanic 1 | . . 1 Operator 2 | . . 2 Watcher 3 | . . 3 Swarmer 4 | . . 4 Grunt 11 | . 1 10 Brawler 1 | . . 1 Duelist 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 10 | . 2 10 Combat Bots Only 5 | . 1 5 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 130 | . 11 119 Missed 47 | . . 47 Hits 83 | . 11 72 Melee 4 | . . 4 Projectile 79 | . 11 68 Damage Taken 1074 | . 120 954 Core 106 | . 11 95 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 97 | . 14 83 Largest 2 | . 2 2 Hottest 76 | . 40 76 Shots Fired 195 | . 28 167 Gun 195 | . 28 167 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 182 | . 28 154 Thermal 13 | . . 13 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | . 4 14 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 116 | . 15 101 Core Hits 55 | . 6 49 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Critical Strikes 3 | . . 3 Burn 1 | . . 1 Destroy 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1527 | . 180 1347 Guns 1527 | . 180 1347 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1427 | . 180 1247 Thermal 100 | . . 100 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . . 7 Matter Fused 4 | . . 4 Energy Discharges 2 | . . 2 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 42 | . 2 42 Average Temperature 10 | . 2 13 Received Heat Transfer 393 | . 66 327 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 333 | . . 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 74 | 100 100 55 Level 1 25 | . . 44 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 311 | . 30 311 Initial . | . . . Average 95 | . 2 166 Influence Increases 665 | . 50 615 Destroy 0b10 Robot/C 420 | . 20 400 Destroy 0b10 Robot/NC 60 | . 10 50 Destroy Leader 130 | . 12 118 Successful Hack 8 | . 8 . Destroy Structure 2 | . . 2 Lose Combat Pursuer 45 | . . 45 Influence Decreases 380 | . 50 330 Time Decay 300 | . 50 250 Lost Part 80 | . . 80 Squads Dispatched 4 | . 1 3 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 4 38 Peak Tracking Total 6 | . 2 6 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 3 2 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 11 | . 7 4 Successful 3 | . 2 1 Failed 8 | . 5 3 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 7 | . 5 2 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 2 | . 2 . Recall Investigation 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 434 | . . 434 Sensors 434 | . . 434 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1050 | 51 403 596 Spaces Moved 640 | 32 286 322 Core 5 | 5 . . Treads . | . . . Legs 424 | 27 286 111 Wheels . | . . . Hover 211 | . . 211 Flight . | . . . Fastest Speed 50 | 50 120 56 Average Speed 104 | 124 120 88 Slowest Speed 190 | 190 120 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 3 47 49 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 825 | 40 318 467 Wait 22 | . 6 16 Move 638 | 31 285 322 Hop . | . . . Pick Up 23 | 2 8 13 Fast Attach 13 | 6 1 6 Attach 5 | . . 5 Detach . | . . . Swap 11 | 1 1 9 Drop 16 | . 3 13 Fire 97 | . 14 83 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Min / [*Sto]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 4) 450 | -10/Materials | Discovered new exit (range 8) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 608 | -9/Materials | Discovered new exit (range 13) 778 | -9/Materials | Discovered new exit (range 16) 831 | -9/Materials | Identified exit to Mines 920 | -9/Materials | Lost 3 parts (1p1n1u) 1051 | -9/Materials | Self-destructed Last Messages --------------- 00972_ System corrupted (+2). 00973_ System corrupted: Matter fused (-10). 00988_ B-36 Bruiser suffers critical hit (Burn). 00991_ U-05 Engineer lays Concrete. 00995_ Lgt. Ion Engine destroyed. 00996_ B-36 Bruiser heat spikes uncontrollably. 00997_ B-36 Bruiser overheating. 00998_ B-36 Bruiser heat damages Hammer, Lgt. Treads, Rnf. Ion Engine. 00998_ B-36 Bruiser overheating. 01004_ B-36 Bruiser heat damages Lgt. Treads, Lgt. Treads, Rnf. Ion Engine. 01004_ B-36 Bruiser overheating. 01004_ B-36 Bruiser destroyed. 01007_ G-34 Mercenary destroyed. 01018_ Acquired 58 matter. 01022_ Acquired Ion Engine. 01033_ S-10 Pest destroyed. 01046_ Hacking Suite destroyed. 01051_ System corrupted: Energy discharge (-45). 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