Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.25 @ 13:24:23 Player: ILikeMonsters1890 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (2074) 2074 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8069 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 170/170 System Corruption 2% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Core Analyzer Core Analyzer > --- WEAPON (3) ------- Heavy Flail Power Sword > --- INVENTORY (10) --- Large Storage Unit Ion Burst Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Core Analyzer Core Analyzer Medium Armor Plating Hardened Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Wheel Improved Heat Sink Improved Cooling System Medium Storage Unit Core Analyzer Shock Bomb Launcher Heavy Flail [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Core Analyzer Device Seismic Detector Storage Small Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . 2 2 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 112 | 9 6 1 1 . 39 18 21 7 . . 10 Power 21 | 1 . 1 . . 11 3 . 3 . . 2 Engine 8 | 1 . . . . 6 . . . . . 1 Core 13 | . . 1 . . 5 3 . 3 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 36 | 4 1 . 1 . 12 3 8 3 . . 4 Treads . | . . . . . . . . . . . . Leg 10 | . . . . . 5 . 3 . . . 2 Wheel 23 | 4 1 . 1 . 7 3 5 . . . 2 Hover 3 | . . . . . . . . 3 . . . Flight . | . . . . . . . . . . . . Utility 33 | 2 2 . . . 10 8 8 1 . . 2 Device 8 | 1 1 . . . 2 2 2 . . . . Storage 5 | 1 1 . . . 1 . 1 1 . . . Processor 8 | . . . . . 2 3 1 . . . 2 Hackware 2 | . . . . . . 1 1 . . . . Protection 10 | . . . . . 5 2 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 3 . . . 6 4 5 . . . 2 Energy Gun 1 | . . . . . . 1 . . . . . Energy Cannon 2 | . 1 . . . . . 1 . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 12 | . . . . . 5 3 3 . . . 1 Slashing Weapon 4 | . 2 . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . . . . Parts Lost 51 | . . . . . 25 3 8 1 . . 14 Power 13 | . . . . . 9 1 . 1 . . 2 Propulsion 18 | . . . . . 8 1 3 . . . 6 Utility 14 | . . . . . 6 1 3 . . . 4 Weapon 6 | . . . . . 2 . 2 . . . 2 Highest Loss Streak 11 | . . . . . 11 2 5 1 . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 85 95 93 91 86 86 74 Engine 3 | . 14 7 . . 6 . . . . . 1 Core 9 | . . 6 14 14 9 14 13 8 6 6 3 Leg 3 | . . . . . 6 7 3 . . . 4 Wheel 14 | . 28 28 28 28 16 12 11 8 . . 1 Hover 2 | . . . . . . . . 11 20 20 8 Device 10 | . 14 14 14 14 7 14 7 13 13 13 4 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 6 Processor 10 | . . . . . 6 12 14 20 20 20 25 Hackware 2 | . . . . . . . 6 6 6 6 3 Protection 4 | . . . . . 6 8 9 . . . . Impact Weapon 8 | . . . . . 3 14 19 15 13 13 11 Slashing Weapon 9 | . 9 28 28 28 14 . . . . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 14 16 15 15 15 40 52 57 46 25 25 28 Greatest Support 51 | 26 20 20 20 20 37 47 51 42 25 25 30 Greatest Overweight (x) 5 | . . . . . 4 2 3 1 . . 5 Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 10 10 10 Average Capacity 10 | 7 8 8 8 8 8 15 15 12 10 10 10 Most Carried 15 | 8 8 8 8 8 12 15 12 14 10 10 10 Average Carried 8 | 4 7 7 8 8 6 11 10 10 10 10 5 Final Capacity 15 | 8 8 8 8 8 15 15 15 10 10 10 10 Final Carried 13 | 8 8 8 8 8 12 13 11 10 10 10 2 Class Distribution -------------------- 56% | Mutant 37% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 1436 | 358 75 40 . . 381 185 180 100 22 . 95 Remotely . | . . . . . . . . . . . . Salvage Created 3302 | 213 220 107 . . 1085 600 811 47 . . 219 Parts 144 | 24 9 8 . . 47 19 32 3 . . 2 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . . Recyclers Shooed 5 | . . 2 . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 42 | . 3 2 . . 14 6 12 1 . . 4 Melee 27 | . . 2 . . 14 3 5 1 . . 2 Guns 1 | . 1 . . . . . . . . . . Cannons 2 | . 2 . . . . . . . . . . AOE 4 | . . . . . . . 4 . . . . Classes Destroyed 13 | 3 3 2 . . 1 3 . . . . 1 Worker 12 | 2 . . . . 3 3 4 . . . . Builder 2 | . 1 . . . . 1 . . . . . Tunneler 6 | 5 . 1 . . . . . . . . . Hauler 4 | . 1 . . . 2 1 . . . . . Recycler 8 | 1 1 . . . 3 2 1 . . . . Operator 2 | . . . . . . 1 1 . . . . Watcher 3 | . . . . . . 1 2 . . . . Swarmer 7 | . 3 . . . . . 4 . . . . Grunt 23 | . . 1 . . 10 4 5 . . . 3 Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 8 | . . 1 . . 3 1 3 . . . . Programmer 2 | . . . . . . 1 . 1 . . . Best Kill Streak 11 | 2 3 1 . . 3 5 11 1 . . 3 Combat Bots Only 6 | . 3 1 . . 3 4 6 1 . . 3 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . Melee 1 | . . 1 . . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Damage Taken 5958 | . 68 48 . . 2065 454 1793 43 . . 1487 Core 1388 | . 8 13 . . 447 54 290 . . . 576 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 91 18 92 . . . . . Volleys Fired 37 | 17 15 . . . . . 5 . . . . Largest 2 | 2 2 . . . . . 1 . . . . Hottest 80 | 40 80 . . . . . 36 . . . . Shots Fired 69 | 34 30 . . . . . 5 . . . . Gun 49 | 34 15 . . . . . . . . . . Cannon 15 | . 15 . . . . . . . . . . Launcher 5 | . . . . . . . 5 . . . . Special . | . . . . . . . . . . . . Kinetic 49 | 34 15 . . . . . . . . . . Thermal 15 | . 15 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . 5 . . . . Robot Hit Streak 7 | 6 7 . . . . . 2 . . . . Robot Miss Streak 4 | 2 4 . . . . . 4 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 190 | 19 13 6 . . 79 28 35 1 . . 9 Core Hits 83 | 12 7 3 . . 26 7 25 1 . . 2 Critical Kills 8 | . . . . . . 2 4 . . . 2 Critical Parts Destroyed 10 | . . . . . 1 4 4 . . . 1 Critical Strikes 20 | . . . . . 1 7 8 . . . 4 Smash 20 | . . . . . 1 7 8 . . . 4 Melee Attacks 237 | . 1 8 . . 113 36 63 2 . . 14 Impact 119 | . . . . . 4 36 63 2 . . 14 Slashing 118 | . 1 8 . . 109 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 31 | . 1 3 . . 12 8 7 . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . Follow-up Attacks 30 | . . . . . 13 5 11 . . . 1 Damage Inflicted 6762 | 202 256 212 . . 2063 1353 2153 33 . . 490 Guns 268 | 202 66 . . . . . . . . . . Cannons 142 | . 142 . . . . . . . . . . Explosions 304 | . . . . . . . 304 . . . . Melee 6048 | . 48 212 . . 2063 1353 1849 33 . . 490 Ramming . | . . . . . . . . . . . . Kinetic 268 | 202 66 . . . . . . . . . . Thermal 188 | . 142 . . . . . 46 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 258 | . . . . . . . 258 . . . . Impact 3921 | . . . . . 196 1353 1849 33 . . 490 Slashing 2127 | . 48 212 . . 1867 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . 1 1 1 14 . 2 2 2 2 2 Average Corruption 4 | . . 1 1 1 13 . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . Effects 43 | . . . 4 . 20 . 2 7 3 1 6 Message Errors 10 | . . . . . 7 . . 1 . . 2 Matter Fused 13 | . . . 1 . 5 . 1 2 1 1 2 Heat Flow Errors 5 | . . . . . 1 . 1 1 1 . 1 Energy Discharges 7 | . . . 2 . 3 . . 1 . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . 1 . 1 . . 2 1 . . Data Loss (major) 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1259 | . . 14 . . 224 370 519 . . . 132 Projectiles . | . . . . . . . . . . . . Explosions 11 | . . . . . . . 11 . . . . Melee 1248 | . . 14 . . 224 370 508 . . . 132 Knockbacks 17 | . . . . . 1 5 6 . . . 5 Impact 15 | . . . . . 1 4 6 . . . 4 Kinetic . | . . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . . . 1 Self-Inflicted Damage 97 | . . . . . . . 97 . . . . Shots 6 | . . . . . . . 6 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 240 | . 108 . . . 240 . 209 150 85 . 106 Average Temperature 50 | . 37 . . . 88 . 52 100 61 . 46 Received Heat Transfer 2190 | . . 12 . . 1089 123 429 . . . 537 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 32 | . . . . . 4 15 10 . . . 3 Impact Corruptions 41 | . . . . . 4 16 16 . . . 5 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 346 | . 296 . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 225 | 40 128 94 . . 209 128 225 . . . . Initial 49 | . 26 49 . . . 16 25 . . . . Average 65 | 17 93 80 . . 72 36 79 . . . . Maximum Alert Level 1 | . . . . . 1 . 1 . . . . Low Security (%) 95 | 100 100 100 . 100 96 100 83 . . . . Level 1 4 | . . . . . 3 . 16 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . . . . 2 3 2 . . . . Investigation 1 | . . . . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 5 | . . . . . 1 2 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 7 | . . . . . 4 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 82 | . 4 4 . . 30 11 19 1 . . 13 Peak Tracking Total 9 | . 3 2 . . 9 5 6 1 . . 7 Tactical Retreats 6 | . . . . . 3 . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 6 | . . . . . 1 3 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 18 | . 2 1 2 . 3 . 3 2 1 4 . Terminals 7 | . 2 . . . 3 . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 59 | . 5 1 2 . 10 . 5 8 1 27 . Successful 48 | . 1 1 2 . 6 . 2 8 1 27 . Failed 11 | . 4 . . . 4 . 3 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . 1 . . . 4 . . . . Terminals 19 | . 5 . . . 10 . 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 46 | . 1 1 2 . 6 . . 8 1 27 . Record 19 | . . . 1 . . . . 7 . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 3 | . . . . . . . . . . 3 . Prototype ID Bank 5 | . 1 . . . 1 . . . . 3 . Open Door 3 | . . 1 . . . . . 1 1 . . Level Access Points 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals 1 | . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 3 . 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . 2 . . . 1 . . . . 1 Largest Group 2 | . . 2 2 . . 1 . . . . 1 Highest-Rated Group 96 | . . 54 54 . . 30 . . . . 96 Highest-Rated Ally 96 | . . 31 31 . . 30 . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . . 1 . . . . 6 Total Damage 294 | . . . . . . . . . . . 294 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 4535 | 216 220 339 399 35 1095 590 677 329 186 44 405 Spaces Moved 3864 | 177 186 346 495 44 535 371 370 452 354 85 449 Core 29 | 16 . . . . 6 . . . . . 7 Treads . | . . . . . . . . . . . . Legs 413 | . . . . . 162 132 13 . . . 106 Wheels 2366 | 161 186 346 495 44 367 239 357 105 . . 66 Hover 1056 | . . . . . . . . 347 354 85 270 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 90 108 52 52 52 52 Average Speed 84 | 79 80 80 80 80 104 107 117 65 52 52 79 Slowest Speed 300 | 90 80 80 80 80 260 123 195 108 52 52 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 5 35 74 91 10 42 11 9 58 50 69 67 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . Scrap Searched 7 | . . . . . . . . 4 3 . . Spaces Dug 2 | . . . . . . . 1 . . . 1 Terrain Destroyed 6 | . . . . . . . 5 . . . 1 Melee 2 | . . . . . . . 1 . . . 1 Projectile . | . . . . . . . . . . . . AOE 4 | . . . . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 4701 | 220 227 393 497 43 873 507 539 486 355 84 477 Wait 329 | 1 4 36 . . 144 57 73 11 . . 3 Move 3853 | 176 185 345 494 43 534 370 369 451 353 84 449 Hop . | . . . . . . . . . . . . Pick Up 112 | 16 8 2 1 . 44 16 16 6 1 . 2 Fast Attach . | . . . . . . . . . . . . Attach 64 | 7 . . . . 30 5 11 1 . . 10 Detach 2 | . . . . . . . . 2 . . . Swap 48 | 2 6 1 1 . 9 13 10 6 . . . Drop 50 | 1 8 2 1 . 14 9 6 8 1 . . Fire 37 | 17 15 . . . . . 5 . . . . Melee 190 | . 1 7 . . 98 29 41 1 . . 13 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . Rewire 8 | . . . . . . 8 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 217 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 15) 437 | -10/Materials | Entered Mines 463 | -10/Mines | Learned Materials interactive machine intel 482 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 533 | -10/Mines | Discovered new exit (range 6) 575 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 658 | -10/Mines | Discovered new exit (range 12) 751 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 752 | -10/Mines | Discovered new exit (range 5) 776 | -10/Mines | Entered Exiles 776 | -10/Exiles | Accompanied by 2 allies 789 | -10/Exiles | Discovered new exit (range 15) 796 | -10/Exiles | Met 8R-AWN 806 | -10/Exiles | Led the pair of lost Derelicts to a safe place 809 | -10/Exiles | Met EX-HEX 851 | -10/Exiles | Met EX-DEC 874 | -10/Exiles | Visited The Gauntlet 1009 | -10/Exiles | Discovered new exit (range 11) 1053 | -10/Exiles | Met EX-BIN 1068 | -10/Exiles | Aligned with FarCom system 1069 | -10/Exiles | Given EX-Vault access code 1088 | -10/Exiles | Opened EX-Vault 1093 | -10/Exiles | Found Modified TNC 1112 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1175 | -10/Exiles | Left Exiles lab with Modified TNC 1175 | -10/Exiles | Entered Mines 1207 | -9/Mines | Discovered new exit (range 5) 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1211 | -8/Materials | Loaded intel: 19 interactive machine locations 1448 | -8/Materials | Identified exit to Factory 1516 | -8/Materials | Build established: Scavenger-Mutant 1582 | -8/Materials | Lost 3 parts (2p1n) 1825 | -8/Materials | System corruption reached 10% 1883 | -8/Materials | Core integrity fell below 50% 1909 | -8/Materials | Lost 11 parts (3p4n4u) 1975 | -8/Materials | Lost 3 parts (2p1n) 2066 | -8/Materials | Core integrity fell below 20% 2085 | -8/Materials | Lost 8 parts (2p2n2u2w) 2305 | -8/Materials | Entered Factory 2305 | -7/Factory | Evolved 2 slots: Utility x2 2449 | -7/Factory | Build established: Mutant 2878 | -7/Factory | Discovered new exit (range 15) 2895 | -7/Factory | Entered another Factory area 2895 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3472 | -6/Factory | Lost 5 parts (1n2u2w) 3529 | -6/Factory | Discovered new exit (range 16) 3545 | -6/Factory | Identified exit to Lower Caves 3572 | -6/Factory | Entered Lower Caves 3728 | -6/Lower Caves | Encountered a Warlord checkpoint 3784 | -6/Lower Caves | Learned 8 Factory zone layouts 3784 | -6/Lower Caves | Learned Extension terminal intel 3784 | -6/Lower Caves | Learned 8 Research zone layouts 3784 | -6/Lower Caves | Learned Armory garrison access intel 3856 | -6/Lower Caves | Build established: Scavenger-Mutant 3896 | -6/Lower Caves | Discovered new exit (range 9) 3900 | -6/Lower Caves | Identified exit to Lower Caves 3901 | -6/Lower Caves | Entered another Lower Caves area 4073 | -6/Lower Caves | Learned location of 1 exit from Factory 4081 | -6/Lower Caves | Discovered new exit (range 11) 4086 | -6/Lower Caves | Identified exit to Data Miner 4087 | -6/Lower Caves | Entered Data Miner 4087 | -6/Data Miner | Discovered new exit (range 6) 4090 | -6/Data Miner | Identified exit to Proximity Caves 4097 | -6/Data Miner | Met Data Miner 4107 | -6/Data Miner | Learned location of Section 7 (-2) 4107 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4117 | -6/Data Miner | Received God Mode back door access code from Data Miner 4131 | -6/Data Miner | Entered Proximity Caves 4177 | -5/Proximity Caves | Spotted B-75 Beast 4179 | -5/Proximity Caves | Escorted by Enhanced Grunt 4226 | -5/Proximity Caves | Learned Factory terminal intel 4235 | -5/Proximity Caves | Learned 12 Factory zone layouts 4274 | -5/Proximity Caves | Core integrity fell below 50% 4343 | -5/Proximity Caves | Lost 4 parts (1p3n) 4388 | -5/Proximity Caves | Core integrity fell below 20% 4421 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 4530 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4536 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04401_ Destroyed Hvy. Laser. 04401_ Destroyed Adv. Heat Sink. 04401_ G-50 Soldier system corrupted by crushing effect. 04402_ G-50 Soldier system terminally corrupted. 04402_ Carbon-fiber Leg fried. 04402_ Lgt. Angular Momentum Engine fried. 04404_ Acquired 15 matter. 04410_ Acquired Carbon-fiber Leg. 04417_ Acquired 50 matter. 04448_ Hvy. Flail destroyed. 04459_ FA6|AVNBLPBNHQ83WG&7|GP4DH72MWLY26XVT 04465_ Knocked back. 04469_ Lgt. Nuclear Core destroyed. 04496_ KJ23YKUPO3#L/4M8D|4FM C=EDFPWSRLM 04529_ Penetrated by Slug. 04530_ System corrupted: Heat flow error (+131). 04530_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04533_ Penetrated by Slug. 04533_ Carbon-fiber Leg destroyed. 04536_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ##??? ??????????????????##???????????????????? | | #??? ?????????????????? #???????????????????? | | #### ??????????????????? ???????????????????? | | ???????????????????? ???????????????????? | | ???####?????????????? ????????????????????? | | #???## ##????????????? ????????????????????? | | ##### ##???????????? ????????????????????? | | ##?????????? #????????????????????? | | ###???????? ##???????????????????? | | ## #???????? ????????????????????? | | ##### ##???????? #????????????????????? | | ##?### ###??????? ##???#???????????????? | | #??# ######## ## #???????????????? | | ####?# ## #????????? | | ?????# #???????????? | | ?????# ########@ #???????????? | | ?????# ## #??????# ##???????????? | | ?????####?#### ##??????# ## Y #????????????? | | ?????????????####???????###?? #???????????? | | ?????????????????????????#???? #???????????? | | ????????????????????????? ????? ##???????????? | | ???????????????????###??# ?????? ###????????????? | | ???????????????????# ?? ??????? ?????????????? | | #???#??????????????# #?? #???????? ????????????? | | ### ??????????????# #?? #??????????##???????????? | | ???????????????# #?? #???????????????????????? | | ???????????# #?? #???????????????????????? | | ??????###### ### ####????????????????????? | | ?????## #????????????????????? | | ????## #????????????????????? | | ####????# ##???????????????????? | | ########## #???????????????????? | | # #???????????????????? | | #### ##???????????????????? | | """ "## ##?## # ######????????????????????? | | " """" "## ##?#### #?????????????????????????? | | """ "## ###### #?????????????????????????? | | #"""""""""# #?????????????????????????? | | ##""""""""" #?????????????????????????? | | ## """"" ########?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Armor Coverage 375 Evasion (%) 55 Core Analysis 9 Offensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Field Recycling Unit | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorCryofiberShotgun Manual? 0 Play Time 00:57:55 Cumulative 80.9 hours Start 2022.10.25 @ 12:25:33 End 2022.10.25 @ 13:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78fc9bd4-5820-4027-8da3-4db92d67b34e