Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 11:05:05 Player: ElectroBlueGuy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1042) 1042 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3807 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 100/100 System Corruption 0% Temperature Cool (77) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Wheel Compact Wheel Small Storage Unit Structural Scanner Visual Processing Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Particle Charger Propulsion Shielding Tractor Beam Recalibrator Spread Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Machine Analyzer Melee Analysis Suite > --- WEAPON ----------- Spread Laser Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Small Storage Unit Structural Scanner Signal Interpreter Terrain Scanner Terrain Scan Processor Transport Network Coupler Targeting Computer Particle Charger Propulsion Shielding Tractor Beam Recalibrator Beam Rifle EMP Blaster Grenade Launcher Mining Claw [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Melee Analysis Suite Protection Propulsion Shielding Weapon Mining Claw Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 65 | 6 21 26 2 10 Power 8 | 1 1 4 1 1 Engine 5 | 1 1 3 . . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 22 | 2 6 10 1 3 Treads 4 | . . 3 1 . Leg 12 | 2 2 5 . 3 Wheel 4 | . 2 2 . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 9 | 1 4 3 . 1 Device 2 | . 1 1 . . Storage 3 | 1 2 . . . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 26 | 2 10 9 . 5 Energy Gun 5 | . 2 2 . 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 5 | . 3 2 . . Launcher 6 | . 2 1 . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . 2 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 7 | . 7 . . . Parts Lost 23 | . 2 5 . 16 Power 6 | . 1 2 . 3 Propulsion 7 | . . 1 . 6 Utility 2 | . . . . 2 Weapon 8 | . 1 2 . 5 Highest Loss Streak 14 | . 2 2 . 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 79 | . 65 86 99 95 Engine 7 | . 12 6 . . Core 5 | . . . 18 16 Treads 7 | . . 1 26 24 Leg 3 | . 3 7 . 1 Wheel 3 | . 2 11 . . Device 1 | . 1 2 . . Storage 17 | . 16 22 18 17 Processor 8 | . . 13 18 18 Energy Gun 3 | . . 4 9 8 Ballistic Gun 1 | . 3 . . . Ballistic Cannon 7 | . 7 8 9 5 Launcher 3 | . 5 1 . 2 Slashing Weapon 5 | . 9 3 . . Naked Turns . | . . . . . Heaviest Build 101 | 13 93 96 101 101 Greatest Support 60 | 20 26 40 60 60 Greatest Overweight (x) 30 | 2 30 5 1 27 Average Overweight (x) 3 | . 5 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 6 16 25 25 25 Most Carried 23 | 3 11 20 23 23 Average Carried 13 | 1 7 15 21 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 23 | 2 10 20 23 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1249 | 150 435 521 92 51 Remotely . | . . . . . Salvage Created 1332 | . 564 429 98 241 Parts 78 | . 37 25 6 10 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed 4 | . 4 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 25 | . 10 7 1 7 Guns 7 | . 3 . 1 3 Cannons 12 | . 5 7 . . AOE 6 | . 2 . . 4 Classes Destroyed 11 | . 7 3 . 1 Worker 3 | . 3 . . . Builder 3 | . 2 1 . . Hauler 3 | . 2 1 . . Recycler 6 | . 5 1 . . Mechanic 1 | . . 1 . . Watcher 4 | . 1 . 3 . Swarmer 6 | . 6 . . . Grunt 13 | . 4 3 . 6 Brawler 1 | . . . . 1 Duelist 2 | . . 2 . . Sentry 3 | . . 2 1 . Best Kill Streak 5 | . 5 3 2 5 Combat Bots Only 5 | . 3 3 1 5 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 273 | . 72 39 2 160 Missed 50 | . 21 7 . 22 Damage Taken 3528 | . 437 758 31 2302 Core 897 | . 163 171 15 548 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 34 57 . . Volleys Fired 123 | . 57 34 6 26 Largest 2 | . 2 2 2 2 Hottest 104 | . 85 93 104 104 Shots Fired 182 | . 76 52 12 42 Gun 59 | . 19 10 6 24 Cannon 99 | . 45 41 6 7 Launcher 24 | . 12 1 . 11 Special . | . . . . . Kinetic 105 | . 54 38 6 7 Thermal 53 | . 10 13 6 24 Explosive 16 | . 12 . . 4 Electromagnetic 8 | . . 1 . 7 Robot Hit Streak 7 | . 5 6 7 6 Robot Miss Streak 7 | . 7 5 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 110 | . 35 35 11 29 Core Hits 85 | . 29 15 16 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks 6 | . 1 3 . 2 Impact . | . . . . . Slashing 6 | . 1 3 . 2 Piercing . | . . . . . Sneak Attacks 2 | . 1 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2935 | . 1131 755 181 868 Guns 578 | . 173 108 77 220 Cannons 1139 | . 367 539 104 129 Explosions 1109 | . 591 23 . 495 Melee 91 | . . 67 . 24 Ramming 18 | . . 18 . . Kinetic 1158 | . 453 472 104 129 Thermal 559 | . 87 175 77 220 Explosive 822 | . 591 . . 231 Electromagnetic 287 | . . 23 . 264 Impact . | . . . . . Slashing 91 | . . 67 . 24 Piercing . | . . . . . Highest Corruption 7 | . 7 3 . . Average Corruption 4 | . 7 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . 9 9 . . Message Errors 4 | . 1 3 . . Matter Fused 5 | . 3 2 . . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 1 | . 1 . . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 37 | . 33 . . 4 Projectiles . | . . . . . Explosions 37 | . 33 . . 4 Melee . | . . . . . Knockbacks 11 | . 4 4 1 2 Impact . | . . . . . Kinetic 11 | . 4 4 1 2 Secondary . | . . . . . Self-Inflicted Damage 107 | . . 28 . 79 Shots 6 | . . 1 . 5 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 511 | . 261 116 111 511 Average Temperature 151 | . 69 25 46 296 Received Heat Transfer 1455 | . 54 96 9 1296 Effects 16 | . . . . 16 Shutdowns 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1238 | . 333 370 100 435 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 259 | . 179 176 118 259 Initial 76 | . . 3 21 76 Average 74 | . 69 66 46 135 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 66 Level 1 5 | . . . . 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 19 9 5 16 Peak Tracking Total 8 | . 4 3 2 8 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 4 . . 3 Indirectly 3 | . . . . 3 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . 1 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . 3 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 5 1 1 1 Terminals 6 | . 4 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 15 3 1 1 Successful 12 | . 8 2 1 1 Failed 8 | . 7 1 . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 12 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 6 2 . 1 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Repair Station Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 1 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2879 | 71 1310 717 338 443 Spaces Moved 932 | 55 365 252 126 134 Core 187 | 9 177 . . 1 Treads 267 | . . 11 126 130 Legs 201 | 46 97 55 . 3 Wheels 271 | . 85 186 . . Hover . | . . . . . Flight 6 | . 6 . . . Fastest Speed 50 | 50 120 135 250 250 Average Speed 254 | 110 307 209 250 260 Slowest Speed 1550 | 150 1550 490 250 1400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 42 18 11 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 72 | . 62 . . 10 Melee . | . . . . . Projectile . | . . . . . AOE 72 | . 62 . . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1247 | 63 477 381 138 188 Wait 55 | . . 39 . 16 Move 928 | 54 364 251 125 134 Hop . | . . . . . Pick Up 56 | 3 24 24 5 . Fast Attach 5 | 5 . . . . Attach 32 | 1 11 10 2 8 Detach 2 | . 2 . . . Swap 28 | . 10 16 . 2 Drop 11 | . 8 3 . . Fire 123 | . 57 34 6 26 Melee 6 | . 1 3 . 2 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 1056 | -10/Materials | Core integrity fell below 50% 1249 | -10/Materials | Discovered new exit (range 16) 1382 | -10/Materials | Entered another Materials area 1382 | -9/Materials | Evolved 2 slots: Utility x2 1990 | -9/Materials | Discovered new exit (range 9) 2099 | -9/Materials | Entered another Materials area 2099 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2434 | -8/Materials | Identified exit to Garrison 2437 | -8/Materials | Entered Garrison 2480 | -8/Garrison | Installed Relay Interface Framework 2539 | -8/Garrison | Triggered checkpoint 2819 | -8/Garrison | Triggered checkpoint 2852 | -8/Garrison | Core integrity fell below 50% 2874 | -8/Garrison | Core integrity fell below 20% 2880 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02831_ EMP Blaster destroyed. 02838_ Arm. Treads destroyed. 02838_ G-47 Trooper IFF system glitched. 02840_ Lgt. Nuclear Core destroyed. 02840_ Critical hit (Burn: +37). 02843_ Arm. Treads destroyed. 02850_ Hcp. Battery destroyed. 02853_ Lgt. Nuclear Core destroyed. 02856_ Machine Analyzer broken. 02856_ Overheating: Short circuit. 02857_ Beam Rifle destroyed. 02860_ Overheating: Energy bleed (-11). 02860_ Critical hit (Burn: +37). 02867_ Aluminum Leg destroyed. 02867_ Broken Machine Analyzer destroyed. 02873_ Aluminum Leg destroyed. 02873_ Critical hit (Burn: +37). 02875_ Aluminum Leg destroyed. 02878_ G-47 Trooper IFF system glitched. 02878_ Mining Claw destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ??????+?????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ??????????????????????????????????+?+???????# #? | | ????????????????????????####?????????????#### #? | | ????????????????????????# ?????????????# # #? | | +???????????????????????# ?????????????# #? | | ????????????????????????# #?????????????# ## | | ???????????????????????## ################## ## | | +??????????????????????# ## | | ???????????????????????# ! = | | ???????????????????????# | | ?????????+?????????????# g#######++############## | | ???????????????????????# g#?????????????????????? | | ????????????????????####glg#######???????????????? | | ?????????????+??????# @%g #????????????? | | ????????????????????# ## =%#######???????????????? | | ???+??+?????????????#+?# #?????????????????????? | | ???+???????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????+????????????? #?????????????????????? | | ??????????????????????? ;?????????????????????? | | ?????????????????????? ;?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? % ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????+???????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????+??????????????? ??????????????????????? | | ??????????????????????????????????????+??????????? | | ??+????????????????????????????????????????????+?? | | ????????+????????????????????????????????????????? | | ????????????????????????++????+??????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | ??????????????????????????????????+??????????????? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadFluxArray Manual? 0 Play Time 00:23:20 Cumulative 6.9 hours Start 2024.05.08 @ 10:34:03 End 2024.05.08 @ 11:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 670fe1c9-2a53-4014-9980-66a5b53b5d11