Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.02 @ 02:48:07 Player: Shin Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (27) 27 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1925) 1925 TOTAL SCORE: 8817 Bonus ------- Pacifist 1325 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 158/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Drone Bay (2/2) Advanced Datajack Power Sword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device Improved Propulsion Shielding Graphene Brace Point Defense Array System Shield Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Drone Bay Long-range Missile Launcher Advanced Datajack Power Sword Self-destruct Interrupter [Rating: 106] Favorites ----------- Power Fusion Compressor Engine Light Angular Momentum Engine Power Core Fusion Compressor Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Makeshift System Shield Protection Propulsion Shielding Weapon Heavy Machine Gun Energy Gun Plasma Rifle Ballistic Gun Heavy Machine Gun Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Slots Evolved 17 | . 1 2 2 2 2 . . . . 2 2 2 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 . . . . Utility 12 | . 1 2 . 2 1 . . . . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 62 | . . 6 4 . 11 5 . 6 . . 7 7 16 . Power 10 | . . 1 1 . 2 . . . . . 1 . 5 . Engine 2 | . . 1 . . 1 . . . . . . . . . Core 3 | . . . 1 . 1 . . . . . . . 1 . Reactor 5 | . . . . . . . . . . . 1 . 4 . Propulsion 19 | . . 1 3 . 4 . . . . . 4 2 5 . Treads 8 | . . 1 3 . 4 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 4 1 . . Flight 6 | . . . . . . . . . . . . 1 5 . Utility 27 | . . 3 . . 3 3 . 5 . . 2 5 6 . Device 16 | . . 1 . . 1 1 . 4 . . . 4 5 . Storage 1 | . . . . . . . . . . . . 1 . . Processor 2 | . . . . . . 1 . 1 . . . . . . Hackware 3 | . . . . . . 1 . . . . 2 . . . Protection 5 | . . 2 . . 2 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 6 | . . 1 . . 2 2 . 1 . . . . . . Energy Gun 2 | . . 1 . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . 1 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . 1 . Parts Lost 42 | . . 4 . 1 7 . 5 . 5 . 5 1 14 . Power 6 | . . 1 . . . . 1 . . . 1 . 3 . Propulsion 14 | . . 1 . . 4 . 2 . . . 3 . 4 . Utility 19 | . . . . 1 3 . 1 . 5 . 1 1 7 . Weapon 3 | . . 2 . . . . 1 . . . . . . . Highest Loss Streak 8 | . . 2 . 1 3 . 3 . 5 . 4 1 8 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 87 82 77 70 70 54 54 25 33 5 13 15 40 . Engine 3 | . 12 10 . . 5 6 5 . . . . . . . Core 2 | . . . 7 7 6 6 3 . . . . . 2 . Treads 8 | . . . 27 28 23 12 10 . . . . . . . Leg 2 | . 25 19 . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 2 12 . Device 7 | . . 10 8 7 5 1 3 10 15 . . 4 17 . Storage 3 | . 12 10 8 7 6 6 5 . . . . . . . Processor 2 | . . . . . . . 6 8 11 5 5 2 . . Hackware 2 | . . . . . . 1 6 6 5 . 1 4 3 . Protection 6 | . 12 17 16 13 10 6 5 . . . . . 2 . Energy Gun 3 | . 25 15 8 7 5 2 . . . . . . . . Ballistic Gun 2 | . . . . . 5 9 8 . . . . . . . Naked Turns 82 | . . . . . . . . . . . . . 5 77 Heaviest Build 47 | 20 20 22 21 21 45 47 47 4 3 . 16 5 35 . Greatest Support 98 | 20 20 20 82 82 98 56 56 3 3 3 22 11 46 3 Greatest Overweight (x) 7 | . . 1 . . . . 7 1 . . . . 6 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | . 10 10 10 10 10 10 9 5 5 5 5 5 5 5 Most Carried 10 | . 7 6 3 2 9 10 8 5 5 5 5 5 5 5 Average Carried 5 | . 7 5 2 2 6 8 7 4 5 5 4 3 4 5 Final Capacity 10 | 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 7 | 7 7 2 2 2 6 7 5 5 5 5 4 5 5 5 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Matter Collected 846 | 200 . 21 14 . 47 186 81 50 30 . . . 154 63 Remotely . | . . . . . . . . . . . . . . . Salvage Created 30 | . . . . . . . . . 30 . . . . . Parts 2 | . . . . . . . . . 2 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Combat Hostiles Destroyed 1 | . . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Classes Destroyed 1 | . . . . . . . . . 1 . . . . . Swarmer 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 1 | . . . . . . . . . 1 . . . . . Combat Bots Only 1 | . . . . . . . . . 1 . . . . . Max Kills in Single Turn 1 | . . . . . . . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Damage Taken 7545 | . . 822 188 147 1628 6 404 . 567 27 905 264 2234 353 Core 3155 | . . 198 14 21 112 . 137 . 476 27 589 122 1106 353 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 206 | . . 57 33 7 4 . . . . . . . 105 . Regen/Repaired (Parts) 17 | . . . . . 17 . . . . . . . . . Core Remaining (%) 77 | 100 100 50 97 97 . . . . 14 97 48 90 . . Volleys Fired 1 | . . . . . . 1 . . . . . . . . Largest 2 | . . . . . . 2 . . . . . . . . Hottest 73 | . . . . . . 73 . . . . . . . . Shots Fired 2 | . . . . . . 2 . . . . . . . . Gun 1 | . . . . . . 1 . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 1 | . . . . . . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 4 | . . 2 . . . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 142 | . . 68 3 10 5 . . . 36 . . . 20 . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 142 | . . 68 3 10 5 . . . 36 . . . 20 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 12 12 13 13 3 . 12 . 11 11 Average Corruption 9 | . . . . . 7 12 12 13 3 . 5 . 6 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 62 | . . . . . 12 27 10 1 . . 3 . 7 2 Message Errors 24 | . . . . . 6 11 3 . . . 1 . 3 . Matter Fused 10 | . . . . . 1 4 1 . . . 1 . 2 1 Heat Flow Errors 4 | . . . . . 1 3 . . . . . . . . Energy Discharges 4 | . . . . . 1 2 1 . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . . 3 1 . . . 1 . 2 . Data Loss (major) 5 | . . . . . 2 3 . . . . . . . . Alerts 3 | . . . . . . 1 1 1 . . . . . . Misdirections 4 | . . . . . 1 . 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . 6 . . 16 . . . 9 . Shots 1 | . . . . . . 1 . . . . . . . . Rammed 20 | . . . 1 2 2 . . . 11 . 1 . 3 . Targets Rammed 45 | . . 25 1 2 2 . . . 11 . 1 . 3 . Kicked 25 | . . 25 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 270 | . . . 7 . 216 270 . . . . . . 3 . Average Temperature 58 | . . . 7 . 66 115 . . . . . . 2 . Received Heat Transfer 1224 | . . 453 108 66 264 . 9 . 57 . . 60 162 45 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Peak Influence 250 | . 15 161 92 45 30 . . . . 49 62 118 250 135 Initial 105 | . . 4 45 30 12 . . . . 4 17 8 49 105 Average 43 | . 2 58 64 31 12 . . . . 21 37 57 68 117 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . Low Security (%) 98 | . 100 100 100 100 100 . . . . 100 100 100 93 100 Level 1 1 | . . . . . . . . . . . . . 6 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 . . 2 . 1 . . . 3 1 3 1 Investigation 5 | . . . . . 1 . . . . . 1 1 1 1 Extermination 4 | . . . . . 1 . . . . . 1 . 2 . Reinforcement 2 | . . 1 . . . . . . . . 1 . . . Assault 1 | . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Distress Signals 8 | . . 1 . . 2 . . . . . . 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 2 20 3 1 7 . 5 . 11 5 9 16 49 12 Peak Tracking Total 20 | . 2 11 3 1 7 . 14 . 9 5 8 13 20 15 Tactical Retreats 15 | . . 4 . . . . 1 . 1 . . 2 7 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Traps Triggered 4 | . 1 . . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Machines Accessed 10 | . 1 2 1 1 1 1 . . . . 2 1 . . Terminals 6 | . 1 2 1 1 . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 17 | . 2 3 2 2 3 1 . . . . 3 1 . . Successful 10 | . 1 1 2 . 2 1 . . . . 2 1 . . Failed 7 | . 1 2 . 2 1 . . . . . 1 . . . Catastrophic 3 | . . 2 . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 2 3 1 2 . . . . . . . . . . Terminals 11 | . 2 3 2 2 . . . . . . 2 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 6 | . 1 1 2 . . 1 . . . . 1 . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Level Access Points 3 | . 1 1 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . . 2 1 1 1 . . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked 3 | . . . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Total Allies 6 | . . . . . . . . 4 . . 2 . . . Largest Group 4 | . . . . . . . . 4 . . 2 . . . Highest-Rated Group 156 | . . . . . . . . 156 . . 62 . . . Highest-Rated Ally 56 | . . . . . . . . 40 . . 56 . . . Total Orders 3 | . . . . . . . . . . . . . 3 . EXPLORE 2 | . . . . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . . . . 1 . Ally Attacks 1 | . . . . . . . . . . . 1 . . . Total Damage 9 | . . . . . . . . . . . 9 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 3 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 12 | . . . . . . . . . . 2 7 3 . . Garrisons 1 | . . . . . . . . . . . 1 . . . Patrols 11 | . . . . . . . . . . 2 6 3 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Turns Passed 4378 | . 120 312 217 163 683 722 236 530 176 92 304 144 602 77 Spaces Moved 5067 | 1 101 162 134 103 408 441 179 1025 330 183 468 280 1098 154 Core 2128 | . . . . . . . 52 1025 330 183 156 99 129 154 Treads 1219 | . . 6 134 103 408 441 127 . . . . . . . Legs 258 | 1 101 156 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 332 | . . . . . . . . . . . 312 20 . . Flight 1130 | . . . . . . . . . . . . 161 969 . Fastest Speed 31 | 120 120 120 155 156 155 160 50 50 50 50 46 40 31 50 Average Speed 81 | 120 120 169 155 156 156 160 130 50 50 50 53 45 50 50 Slowest Speed 400 | 120 120 190 160 156 160 160 400 100 50 50 70 70 350 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . 2 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 21 31 15 3 15 60 41 89 54 7 19 8 34 25 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . 3 . 2 1 . . . . . Spaces Dug 17 | . . . . . . 17 . . . . . . . . Terrain Destroyed 17 | . . . . . . 17 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 17 | . . . . . . 17 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Tes Total 5299 | . 100 193 142 104 451 457 184 1042 340 182 518 294 1138 154 Wait 72 | . . . . . 14 . . . . . 39 . 19 . Move 5038 | . 100 161 133 102 407 440 178 1024 329 182 467 275 1086 154 Hop 6 | . . . . . . . . . . . . 2 4 . Pick Up 44 | . . 1 3 . 14 7 1 5 . . 2 6 5 . Fast Attach 22 | . . . . . . . . 4 . . 5 2 11 . Attach 37 | . . 6 3 . 9 5 . 2 . . 2 5 5 . Detach 4 | . . . . . . 1 . 2 . . . . 1 . Swap 3 | . . . 1 . 2 . . . . . . . . . Drop 27 | . . . 1 . 3 3 5 5 . . 1 4 5 . Fire 1 | . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . 11 . 1 . 2 . Kick 25 | . . 25 . . . . . . . . . . . . Crush 5 | . . . 1 2 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 21 | -10/Materials | Identified exit to Mines 21 | -10/Materials | Discovered exit to Mines (range 16) 77 | -10/Materials | Identified exit to Materials 121 | -10/Materials | Entered another Materials area 121 | -9/Materials | Evolved 2 slots: Utility x2 134 | -9/Materials | Identified exit to Materials 303 | -9/Materials | Build established: Hacker-Mutant 433 | -9/Materials | Entered another Materials area 433 | -8/Materials | Evolved 2 slots: Propulsion x2 580 | -8/Materials | Identified exit to Factory 650 | -8/Materials | Entered Factory 650 | -7/Factory | Evolved 2 slots: Utility x2 789 | -7/Factory | Identified exit to Factory 789 | -7/Factory | Discovered exit to Factory (range 6) 813 | -7/Factory | Entered another Factory area 813 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1010 | -6/Factory | Repaired Structural Scanner 1356 | -6/Factory | System corruption reached 10% 1482 | -6/Factory | Identified exit to Lower Caves 1482 | -6/Factory | Discovered exit to Lower Caves (range 9) 1496 | -6/Factory | Entered Lower Caves 1517 | -6/Lower Caves | Lost 3 parts (1n2u) 1636 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1683 | -6/Lower Caves | Encountered a Warlord checkpoint 2202 | -6/Lower Caves | Identified exit to Lower Caves 2202 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 2218 | -6/Lower Caves | Entered another Lower Caves area 2415 | -6/Lower Caves | Learned location of Extension (-6) 2420 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2448 | -6/Lower Caves | Identified exit to Zion 2448 | -6/Lower Caves | Discovered exit to Zion (range 15) 2453 | -6/Lower Caves | Lost 3 parts (2n1u) 2454 | -6/Lower Caves | Entered Zion 2483 | -6/Zion | System corruption cleaned by Quarantine Array 2502 | -6/Zion | Learned Factory stockpile data 2527 | -6/Zion | Identified exit to Proximity Caves 2527 | -6/Zion | Discovered exit to Proximity Caves (range 11) 2554 | -6/Zion | Found CR-A16's Pointy Stick 2607 | -6/Zion | Found GAL Module 2710 | -6/Zion | Learned Factory security intel 2712 | -6/Zion | Learned Factory garrison access intel 2778 | -6/Zion | Learned Factory repair station intel 2786 | -6/Zion | Given the Hacking Drone Bay 2800 | -6/Zion | Found Prototype Device 2801 | -6/Zion | Identified Hacking Drone Bay 2842 | -6/Zion | Given A8's code to call for help 2858 | -6/Zion | Imprinted 2860 | -6/Zion | Declared Zion's savior 2947 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2984 | -6/Zion | Entered Proximity Caves 2985 | -5/Proximity Caves | Identified exit to Factory 3142 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3148 | -5/Proximity Caves | Core integrity fell below 50% 3148 | -5/Proximity Caves | Spotted B-75 Beast 3157 | -5/Proximity Caves | Core integrity fell below 20% 3160 | -5/Proximity Caves | Entered Factory 3160 | -5/Factory | Evolved 2 slots: Propulsion x2 3163 | -5/Factory | Loaded intel: 6 repair station locations 3164 | -5/Factory | Loaded intel: 3 garrison access locations 3184 | -5/Factory | Lost 5 parts (5u) 3244 | -5/Factory | Identified exit to Factory 3244 | -5/Factory | Discovered exit to Factory (range 15) 3252 | -5/Factory | Entered another Factory area 3252 | -4/Factory | Evolved 2 slots: Utility x2 3267 | -4/Factory | Identified exit to DSF 3378 | -4/Factory | Fabricated K-01 Serf (x1) 3484 | -4/Factory | Found Prototype Hackware 3484 | -4/Factory | Identified Exp. Hacking Suite 3521 | -4/Factory | System corruption reached 10% 3545 | -4/Factory | Core integrity fell below 50% 3551 | -4/Factory | Identified exit to Research 3551 | -4/Factory | Discovered exit to Research (range 8) 3556 | -4/Factory | Entered Research 3556 | -3/Research | Evolved 2 slots: Utility x2 3569 | -3/Research | Lost 4 parts (1p2n1u) 3690 | -3/Research | Identified exit to Research 3690 | -3/Research | Discovered exit to Research (range 14) 3700 | -3/Research | Entered another Research area 3700 | -2/Research | Evolved 2 slots: Utility x2 3747 | -2/Research | Spotted B-90 Cyclops 4195 | -2/Research | Lost 8 parts (2p3n3u) 4241 | -2/Research | Core integrity fell below 50% 4283 | -2/Research | System corruption reached 10% 4299 | -2/Research | Identified exit to Testing 4299 | -2/Research | Discovered exit to Testing (range 5) 4302 | -2/Research | Entered Testing 4320 | -2/Testing | Core integrity fell below 20% 4379 | -2/Testing | Destroyed by Gamma Bomb Trap Last Messages --------------- 04350_ Detecting system override signal. 04356_ ALERT: Suspicious activity at Terminal T002. Dispatching Investigation squad. 04356_ O-24 Administrator resets terminal and reports anomaly. 04356_ O-24 Administrator locks terminal. 04360_ K-01 Serf cleans the Subatomic Condenser. 04365_ System corrupted: Matter fused (-5). 04365_ K-01 Serf cleans the Subatomic Condenser. 04371_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04371_ K-01 Serf cleans the Gravity Sphere. 04373_ Slug penetrates Wall. 04373_ Penetrated by Slug. 04374_ Slug penetrates Gravity Sphere. 04374_ Penetrated by Slug. 04375_ O-24 Administrator distress signal alerts nearby ally. 04375_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04376_ W-44 Eye distress signal alerts nearby ally. 04379_ Slug penetrates Fabricator. 04379_ Triggered Gamma Bomb Trap. 04379_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######+?###????????"""??????????????????????????? | | ? ????#???? ??????????????????????????? | | ?? #???? ??????????????????????????? | | "" """ """ """ #???? ??????????????????????????? | | "" """ """ """ +???? ??????????????????????????? | | "" """ """ """ #??###/##????????????????????????? | | #??# ????????????????????????? | | "" """ """ """ #??# #????????????????????????? | | "" """ """ """ #??# #????????????????????????? | | "" """ """ """ #??# #????????????????????????? | | #??# #????????????????????????? | | #??# #????????????????????????? | | ############ #??# ########## ""??????????? | | ???????????# #??# @ c ""??????????? | | ???????????# #??# ????????? | | ???????????# #??# """ """ ????????? | | ???????????# #??# "F" """ ?????????? | | ???????????# #??## " """ ?????????????? | | ???????????# #???# """ #???????????? | | ???????????# #???# """ #???????????? | | ???????????# #???# h #???????????? | | ???????##### ##### h #???????????? | | #???????????? | | ????????????? | | " """ === """ """ """ """ """ "" ????????????? | | ???"" ]!] """ """ """ """ """ "??????????????? | | ???"" ]= """ """ """ """ ""?????????????????? | | ??? ???????????????????? | | ??""" 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""" """ """ """ ???????????????????????? | | ??????? ?? ?????????????????????????? | | ??????? ??? ? ? ??????????????????????????? | | ???????#????###?###?##+??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Corruption Block 6 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingSurgeClaw Manual? 0 Play Time 00:58:34 Cumulative 160.7 hours Start 2023.11.02 @ 01:50:28 End 2023.11.02 @ 02:48:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 115 Rogue 109 Adventurer 0 Explorer 6 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5898cfb2-a58e-4ec4-bb56-313d323de891