Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 01:10:58 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (169) 845 Value Destroyed (7111) 7111 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3773) 3773 TOTAL SCORE: 16329 Bonus ------- High Alert Combat Kills 1699 Follower Combat Kills 1730 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -456 Cogmind --------- Core Integrity 1/850 Matter 43/300 Energy 286/350 System Corruption 8% Temperature Cool (48) Movement Immobile (Siege) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Fission Core > --- PROPULSION (4) --- Improved Heavy Treads > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Improved Matter Neutralizer Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY (5) ---- Large Storage Unit Matter Compressor (250) Improved Light Armor Plating Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Improved Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Plasma Rifle Proton Cannon Gauss Rifle Gauss Rifle Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Cooling System Large Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Light Armor Plating Authchip [R/Combat] Long-range Tractor Beam Z-Drone Bay Beamcaster Mass Driver Heavy Missile Launcher Powered Hammer [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 3 | . . . . 1 . . . . . 2 . . Weapon 3 | . . . 1 . 2 . . . . . . . Parts Attached 188 | . 3 4 8 39 44 1 1 5 2 13 30 38 Power 16 | . . 1 1 4 4 . . . . . 2 4 Engine 10 | . . . 1 . 4 . . . . . 2 3 Core 6 | . . 1 . 4 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 56 | . . 1 3 18 13 . . . 1 . 12 8 Treads 17 | . . . 1 2 11 . . . 1 . 1 1 Leg 37 | . . 1 2 16 2 . . . . . 10 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 1 1 Utility 28 | . 2 . 3 6 6 . . . . 8 2 1 Device 10 | . . . . 2 4 . . . . 3 . 1 Storage 3 | . 1 . . 1 . . . . . 1 . . Processor 6 | . 1 . 1 1 2 . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 2 2 . . . . . 4 1 . Artifact . | . . . . . . . . . . . . . Weapon 88 | . 1 2 1 11 21 1 1 5 1 5 14 25 Energy Gun 24 | . . . . . 10 1 1 2 1 2 2 5 Energy Cannon 6 | . . . . . 1 . . . . . 1 4 Ballistic Gun 31 | . 1 2 1 8 5 . . 1 . 1 6 6 Ballistic Cannon 14 | . . . . . 3 . . 1 . 2 2 6 Launcher 5 | . . . . 3 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 . . . . . 3 2 Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . 4 Parts Lost 49 | . . . . 11 9 1 . . . . 9 19 Power 6 | . . . . 2 1 . . . . . 1 2 Propulsion 15 | . . . . 4 2 . . . . . 3 6 Utility 5 | . . . . 2 . . . . . . 1 2 Weapon 23 | . . . . 3 6 1 . . . . 4 9 Highest Loss Streak 18 | . . . . 9 2 1 . . . . 5 18 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 85 100 98 97 99 100 100 99 100 99 99 96 Engine 6 | . 14 12 4 2 5 7 7 7 7 6 5 5 Core 1 | . . 1 6 5 2 . . . . . . . Treads 15 | . . . 1 2 22 30 30 30 30 26 6 . Leg 12 | . 28 28 29 33 7 . . . . . 18 24 Device 7 | . . . . 3 7 7 7 7 7 13 13 12 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 5 Processor 7 | . . 14 2 5 7 7 7 7 7 6 9 12 Protection 1 | . . . 8 7 . . . . . 5 2 . Energy Gun 13 | . 2 . . . 21 15 23 20 15 13 11 10 Energy Cannon 2 | . . . . . . 7 7 7 7 6 2 1 Ballistic Gun 12 | . 25 28 33 26 9 6 . 1 7 6 16 13 Ballistic Cannon 3 | . . . . . 4 7 7 7 7 6 1 4 Naked Turns 6 | . . . . . . . . . . . . 6 Heaviest Build 69 | 11 16 17 27 42 57 55 54 55 57 69 68 68 Greatest Support 104 | 20 20 20 30 55 104 98 98 98 98 96 96 75 Greatest Overweight (x) 10 | . . . 1 1 1 . . . . . 1 10 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 9 10 10 14 15 15 15 15 15 15 15 14 Most Carried 15 | 6 10 10 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 8 9 9 12 14 14 14 15 14 14 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 10 8 15 14 15 15 15 15 15 4 Class Distribution -------------------- 46% | Gunner 19% | Scavenger-Gunner 12% | Derelict-Gunner 8% | Mutant 5% | Scavenger-Tank 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Matter Collected 4647 | 200 54 91 98 591 1253 143 34 50 137 637 644 715 Remotely . | . . . . . . . . . . . . . Salvage Created 6395 | . 159 123 65 952 1502 453 110 . 157 498 900 1476 Parts 313 | . 16 8 5 55 61 20 5 . 4 11 46 82 Haulers Intercepted 3 | . 1 . . 1 . . . . . . . 1 Recyclers Shooed 10 | . 2 1 . 4 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 19 4 2 3 . . . Prevented 7 | . . . . . . . 3 . 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 144 | . 3 5 1 23 32 9 4 . 2 10 22 33 Guns 86 | . 3 5 1 15 20 4 . . 2 4 20 12 Cannons 38 | . . . . . 11 5 4 . . 6 1 11 AOE 18 | . . . . 8 . . . . . . . 10 Classes Destroyed 20 | . 4 1 1 3 3 1 . . 1 . 1 5 Worker 7 | . . . . 1 2 . . . . 1 . 3 Builder 2 | . . . . . 1 . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . Hauler 3 | . 1 . . 1 . . . . . . . 1 Recycler 5 | . 1 . . 2 2 . . . . . . . Operator 3 | . . . 1 1 . . . . . 1 . . Watcher 2 | . 1 . . . . . . . . . . 1 Swarmer 37 | . 3 3 . 8 . . 3 . . 2 11 7 Cutter 2 | . . . . . . . . . . . . 2 Grunt 65 | . . 2 1 11 23 5 . . 1 5 6 11 Brawler 5 | . . . . . 1 2 1 . 1 . . . Duelist 2 | . . . . . . . . . . . 2 . Protector 2 | . . . . . . . . . . . . 2 Sentry 13 | . . . . 4 4 . . . . 1 1 3 Specialist 1 | . . . . . . . . . . . . 1 Hunter 7 | . . . . . . 1 . . . 1 2 3 Programmer 9 | . . . . . 4 1 . . . 1 . 3 Behemoth 1 | . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 16 | . 6 3 1 7 6 4 3 . 2 4 10 16 Combat Bots Only 13 | . 3 3 1 4 4 4 3 . 2 4 10 13 Max Kills in Single Turn 4 | . 2 1 1 4 2 2 1 . 1 2 2 4 Gunslinging 1 | . 1 . . . . . . . . . 1 . Exploded 3 | . . . . 3 . . . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Damage Taken 11203 | . 8 236 57 1783 2607 316 88 . 165 500 1903 3540 Core 1355 | . . 69 12 171 200 23 31 . . 24 123 702 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 72 97 68 . . . . 63 . . . Volleys Fired 314 | . 6 18 6 71 69 12 4 . 13 26 39 50 Largest 5 | . 2 2 3 3 5 4 3 . 4 5 5 5 Hottest 323 | . 40 40 60 80 323 269 208 . 236 306 306 275 Shots Fired 1069 | . 12 36 18 195 229 39 12 . 50 128 167 183 Gun 805 | . 12 36 18 188 161 16 4 . 35 75 138 122 Cannon 248 | . . . . . 68 23 8 . 15 53 29 52 Launcher 16 | . . . . 7 . . . . . . . 9 Special . | . . . . . . . . . . . . . Kinetic 677 | . 12 36 18 188 129 22 4 . 26 53 84 105 Thermal 372 | . . . . . 100 17 8 . 24 75 83 65 Explosive 16 | . . . . 7 . . . . . . . 9 Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 38 | . 5 7 5 11 27 15 19 . 7 11 38 16 Robot Miss Streak 7 | . 1 3 2 6 4 2 1 . 7 4 5 4 Penetration Max 1 | . . . . . 1 . . . . . 1 1 Secondary Targets 8 | . 1 . . 3 1 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . 1 . Shots Hit Robots 691 | . 8 22 10 129 178 24 10 . 25 70 91 124 Core Hits 363 | . 9 13 4 60 85 17 7 . 8 22 42 96 Critical Kills 6 | . . . . 1 . . . . 1 1 . 3 Critical Parts Destroyed 9 | . . . . . 3 . . . 1 3 . 2 Critical Strikes 42 | . . . . 1 7 1 . . 3 7 4 19 Burn 21 | . . . . . 2 1 . . 1 3 4 10 Destroy 16 | . . . . 1 3 . . . 2 4 . 6 Blast 5 | . . . . . 2 . . . . . . 3 Melee Attacks 11 | . . . . . 3 . . . . . 6 2 Impact 11 | . . . . . 3 . . . . . 6 2 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17117 | . 112 249 111 2359 4165 544 233 . 530 1720 1979 5115 Guns 9933 | . 112 218 93 1614 2716 203 67 . 310 957 1756 1887 Cannons 4181 | . . . . . 1415 341 166 . 220 759 223 1057 Explosions 2891 | . . . . 729 . . . . . . . 2162 Melee . | . . . . . . . . . . . . . Ramming 112 | . . 31 18 16 34 . . . . 4 . 9 Kinetic 8275 | . 112 218 93 1614 2222 200 61 . 313 694 1054 1694 Thermal 5804 | . . . . . 1909 344 172 . 217 1022 925 1215 Explosive 2891 | . . . . 729 . . . . . . . 2162 Electromagnetic 35 | . . . . . . . . . . . . 35 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 3 3 3 3 . 2 2 8 Average Corruption 2 | . . . . . 1 3 3 3 . 1 2 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 101 | . . . . . 20 7 7 . . 13 26 28 Message Errors 28 | . . . . . 7 . 1 . . 5 11 4 Matter Fused 16 | . . . . . 4 1 . . . 2 4 5 Heat Flow Errors 7 | . . . . . 1 1 1 . . 1 3 . Energy Discharges 10 | . . . . . 4 . 2 . . . 4 . Parts Rejected 5 | . . . . . . . . . . . . 5 Parts Fused 2 | . . . . . . . 1 . . . . 1 Data Loss (minor) 17 | . . . . . 2 2 2 . . 2 3 6 Data Loss (major) 3 | . . . . . . 1 . . . 1 1 . Misfires 4 | . . . . . . . . . . 2 . 2 Alerts 2 | . . . . . 1 1 . . . . . . Weapon Failures 7 | . . . . . 1 1 . . . . . 5 Overload Shots 1 | . . . . . . . . . . . . 1 Overflow Damage 252 | . . . . 29 81 . 2 . . 42 2 96 Projectiles 175 | . . . . . 81 . 2 . . 42 2 48 Explosions 77 | . . . . 29 . . . . . . . 48 Melee . | . . . . . . . . . . . . . Knockbacks 21 | . . . . . 10 . . . 1 4 . 6 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . 9 . . . 1 4 . 5 Secondary 2 | . . . . . 1 . . . . . . 1 Self-Inflicted Damage 31 | . . . . 31 . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . Rammed 4 | . . . . . 3 . . . . 1 . . Targets Rammed 21 | . . 10 1 3 5 . . . . 1 . 1 Kicked 17 | . . 10 1 3 2 . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 499 | . . 25 42 220 499 246 90 . 162 105 217 48 Average Temperature 68 | . . 13 16 67 96 80 44 . 73 43 43 17 Received Heat Transfer 3063 | . . 78 33 918 1077 102 . . 90 84 303 378 Effects 6 | . . . . . 6 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Interference 5 | . . . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . 1 . Parts Melted 26 | . . . . 2 6 2 . . 1 4 6 5 Heat Transferred 13652 | . . . . . 4304 748 350 . 494 2158 2359 3239 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Peak Influence 2102 | . 119 170 117 569 602 . . . . 185 1258 2102 Initial 660 | . . 46 . 49 190 . . . . 48 94 660 Average 435 | . 23 70 62 276 230 . . . . 96 739 1255 Maximum Alert Level 5 | . . . . 2 2 . . . . . 4 5 Low Security (%) 51 | 100 100 100 100 37 62 . . . . 100 10 . Level 1 10 | . . . . 40 15 . . . . . 13 . Level 2 15 | . . . . 22 22 . . . . . 26 11 Level 3 8 | . . . . . . . . . . . 20 29 Level 4 9 | . . . . . . . . . . . 29 31 Level 5 4 | . . . . . . . . . . . . 27 High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 3 2 7 . . . . 7 . 14 Investigation 6 | . . 1 . 1 2 . . . . 1 . 1 Extermination 5 | . . . . . 3 . . . . 1 . 1 Reinforcement 11 | . 1 . 3 1 2 . . . . 1 . 3 Assault 3 | . . . . . . . . . . . . 3 Garrison 10 | . . . . . . . . . . 4 . 6 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Distress Signals 19 | . 2 . 4 5 5 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 252 | . 7 13 8 32 52 10 5 . 7 13 38 67 Peak Tracking Total 14 | . 4 3 2 7 6 5 3 . 3 3 9 14 Tactical Retreats 9 | . . 1 1 3 2 . 1 . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 9 | . . . . 2 2 . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 21 | . . . . 1 3 . . . . 1 4 12 Max in Single Turn 2 | . . . . 1 1 . . . . . 2 1 Garrison Relay 2 | . . . . . . . . . . . 2 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 25 | . . 3 2 3 12 . . . . 2 1 2 Terminals 14 | . . 1 2 3 7 . . . . . 1 . Fabricators 5 | . . . . . 3 . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Total Hacks 63 | . . 7 9 8 28 . . . . 4 1 6 Successful 29 | . . 4 3 5 14 . . . . 1 1 1 Failed 34 | . . 3 6 3 14 . . . . 3 . 5 Catastrophic 6 | . . 1 . 2 . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . . 4 6 3 7 . . . . 3 6 14 Terminals 38 | . . 5 9 8 15 . . . . . 1 . Fabricators 14 | . . . . . 8 . . . . . . 6 Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 . . Terminal Hacks 18 | . . 4 2 5 6 . . . . . 1 . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . Open Door 3 | . . 2 . . . . . . . . 1 . Branch Access Points 3 | . . 1 . 1 1 . . . . . . . Alert Level 4 | . . . 1 1 2 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Zone Layout 5 | . . 1 . 3 1 . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 4 | . . . 1 . 2 . . . . . . 1 Terminals 2 | . . . 1 . 1 . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . 1 Report 2 | . . . . . 1 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 21 | . . 1 2 3 11 . . . . 2 . 2 Full Trace Events 4 | . . . . . 2 . . . . 1 . 1 Feedback Events 2 | . . . . . 1 . . . . . . 1 Corruption 2 | . . . . . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 142 | . . . . . 142 . . . . . . . Retrieved Matter 142 | . . . . . 142 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . 8 . Machine Destruction 8 | . . . . . . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . 12 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Total Allies 25 | . . 3 . . . . . 4 . . 12 6 Largest Group 10 | . . 3 1 1 . . . 4 4 1 9 10 Highest-Rated Group 571 | . . 40 16 16 . . . 156 156 36 309 571 Highest-Rated Ally 70 | . . 16 16 16 . . . 40 40 36 46 70 Zionite Dispatches 3 | . . . . . . . . . . 1 . 2 Light 2 | . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 301 | . . 9 3 8 . . . . 24 5 61 191 Total Damage 7271 | . . 75 31 114 . . . . 603 250 1508 4690 Kills 59 | . . 3 1 1 . . . . 5 3 15 31 Allies Corrupted 3 | . . . . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . 1 1 2 1 . . . Drone Launches 3 | . . . . . . . . . . 3 . . Drone Recoveries 3 | . . . . . . . . . . 3 . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Turns Passed 11379 | 3 174 769 397 835 2590 377 574 1114 635 1036 1624 1251 Spaces Moved 6380 | 3 120 542 273 417 1342 206 312 702 360 422 923 758 Core 9 | . . . . . . . . . . . . 9 Treads 3135 | . . . . . 947 206 312 702 360 422 182 4 Legs 3234 | 3 120 542 273 417 395 . . . . . 741 743 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 Fastest Speed 50 | 120 120 120 120 120 120 157 157 157 157 163 120 50 Average Speed 142 | 120 120 120 128 132 147 157 157 157 160 163 133 127 Slowest Speed 432 | 120 120 120 190 190 190 157 157 157 163 163 237 432 Overloaded Moves 2 | . . . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 28 81 31 39 44 46 47 73 53 9 89 23 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 1 1 1 . . . Scrap Searched 7 | . . 1 . . . . 1 2 3 . . . Spaces Dug 3 | . . . . . 3 . . . . . . . Terrain Destroyed 216 | . . . . 36 7 4 1 . 4 11 82 71 Melee 3 | . . . . . 3 . . . . . . . Projectile 52 | . . . . . 4 4 1 . 4 11 9 19 AOE 161 | . . . . 36 . . . . . . 73 52 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Fac Total 7995 | 2 140 629 311 570 1785 231 387 716 387 704 1209 924 Wait 781 | . . 48 9 24 265 11 69 2 5 224 84 40 Move 6367 | 2 119 541 272 416 1341 205 311 701 359 422 920 758 Hop . | . . . . . . . . . . . . . Pick Up 77 | . 6 2 5 3 28 1 1 2 3 5 12 9 Fast Attach 48 | . 3 . 5 7 6 . . 2 . 3 6 16 Attach 37 | . . . 2 10 9 1 . . . 2 6 7 Detach 11 | . 2 . 2 2 2 . . . . 1 1 1 Swap 103 | . . 4 1 22 29 . 1 3 2 8 18 15 Drop 121 | . 4 6 8 12 28 1 1 6 5 12 18 20 Fire 314 | . 6 18 6 71 69 12 4 . 13 26 39 50 Melee 11 | . . . . . 3 . . . . . 6 2 Ram . | . . . . . . . . . . . . . Kick 17 | . . 10 1 3 2 . . . . . . 1 Crush 4 | . . . . . 3 . . . . 1 . . Escape Stasis 10 | . . . . . . . . . . . 5 5 Rewire 94 | . . . . . . . . . . . 94 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 4 | -11/Junkyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 6) 178 | -10/Materials | Entered Mines 244 | -10/Mines | Learned location of Zion (-7) 267 | -10/Mines | Assembled infested the area 272 | -10/Mines | Assisted by a Guerilla fighting off Assembled 284 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 307 | -10/Mines | Build established: Mutant 437 | -10/Mines | Discovered new exit (range 8) 468 | -10/Mines | Discovered new exit (range 13) 533 | -10/Mines | Met a Derelict shopkeep closing up shop 536 | -10/Mines | Learned 2 Materials zone layouts 612 | -10/Mines | Found a hidden stash of uninstalled traps 642 | -10/Mines | Found the Drone Emporium 947 | -10/Mines | Entered Materials 947 | -9/Materials | Accompanied by 1 ally 947 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1275 | -9/Materials | Discovered new exit (range 8) 1300 | -9/Materials | Identified exit to Storage 1334 | -9/Materials | Discovered new exit (range 8) 1340 | -9/Materials | Identified exit to Materials 1344 | -9/Materials | Entered another Materials area 1344 | -8/Materials | Accompanied by 1 ally 1344 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -8/Materials | Build established: Scavenger-Tank 1978 | -8/Materials | Discovered new exit (range 17) 2170 | -8/Materials | Lost 9 parts (1p4n1u3w) 2179 | -8/Materials | Entered Factory 2179 | -7/Factory | Evolved 2 slots: Weapon x2 2536 | -7/Factory | Build established: Gunner 3084 | -7/Factory | Fabricated Arm. Medium Treads (x2) 4328 | -7/Factory | Identified exit to Lower Caves 4381 | -7/Factory | Discovered new exit (range 13) 4769 | -7/Factory | Entered Lower Caves 4924 | -7/Lower Caves | Encountered a Warlord checkpoint 5077 | -7/Lower Caves | Learned Factory trap positions 5085 | -7/Lower Caves | Spotted B-75 Beast 5107 | -7/Lower Caves | Discovered new exit (range 8) 5146 | -7/Lower Caves | Entered another Lower Caves area 5186 | -7/Lower Caves | Discovered new exit (range 15) 5686 | -7/Lower Caves | Discovered new exit (range 10) 5720 | -7/Lower Caves | Entered Zion 5768 | -7/Zion | System corruption cleaned by Quarantine Array 6094 | -7/Zion | Imprinted 6096 | -7/Zion | Declared Zion's savior 6251 | -7/Zion | Learned Factory garrison access intel 6336 | -7/Zion | Received a hallucinogenic algorithm 6812 | -7/Zion | Discovered new exit (range 15) 6834 | -7/Zion | Entered Proximity Caves 6834 | -6/Proximity Caves | Accompanied by 4 allies 7172 | -6/Proximity Caves | Build established: Derelict-Gunner 7294 | -6/Proximity Caves | Learned Factory emergency access door positions 7433 | -6/Proximity Caves | Discovered new exit (range 7) 7469 | -6/Proximity Caves | Entered Factory 7469 | -6/Factory | Accompanied by 1 ally 7469 | -6/Factory | Evolved 2 slots: Utility x2 7470 | -6/Factory | Loaded intel: 80 trap records 7472 | -6/Factory | Loaded intel: 4 garrison access locations 7785 | -6/Factory | Zion Recon squad teleported in 8053 | -6/Factory | Garrison activated, responded to threat 8461 | -6/Factory | Garrison activated, responded to threat 8505 | -6/Factory | Identified exit to Garrison 8505 | -6/Factory | Entered Garrison 8590 | -6/Garrison | Build established: Gunner 8599 | -6/Garrison | Phase Generator disabled 8708 | -6/Garrison | Triggered checkpoint 8768 | -6/Garrison | Lost 3 parts (1p2n) 8780 | -6/Garrison | Garrison Relay disabled 8846 | -6/Garrison | Triggered checkpoint 8886 | -6/Garrison | Triggered checkpoint 8949 | -6/Garrison | Destroyed 10 combat bots 8955 | -6/Garrison | Lost 5 parts (1n1u3w) 9083 | -6/Garrison | Garrison Relay disabled 9252 | -6/Garrison | Attempted to install RIF, but system incompatible 9254 | -6/Garrison | Build established: Scavenger-Gunner 9274 | -6/Garrison | Triggered checkpoint 9275 | -6/Garrison | Discovered new exit (range 6) 9318 | -6/Garrison | Triggered checkpoint 9388 | -6/Garrison | Discovered new exit (range 6) 9422 | -6/Garrison | Triggered checkpoint 9503 | -6/Garrison | Triggered checkpoint 9532 | -6/Garrison | Triggered checkpoint 9558 | -6/Garrison | Discovered new exit (range 12) 9630 | -6/Garrison | Retrieved Zion intel report: Prototype Stockpiles 9806 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9931 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10129 | -6/Garrison | Entered Factory 10129 | -6/Factory | Accompanied by 9 allies 10341 | -6/Factory | Build established: Commander-Gunner 10467 | -6/Factory | P-60 Hacker assimilated allied 6J-RIH(g) 10479 | -6/Factory | First assault squad dispatched 10544 | -6/Factory | Garrison activated, responded to threat 10598 | -6/Factory | Garrison activated, responded to threat 10695 | -6/Factory | Zion Light squad teleported in 10819 | -6/Factory | Build established: Scavenger-Gunner 10920 | -6/Factory | Zion Light squad teleported in 11190 | -6/Factory | Spotted B-75 Beast 11210 | -6/Factory | Destroyed B-75 Beast 11285 | -6/Factory | Cargo convoy interrupted 11338 | -6/Factory | Core integrity fell below 50% 11358 | -6/Factory | Released all parts (4) 11363 | -6/Factory | Core integrity fell below 20% 11367 | -6/Factory | Destroyed 13 combat bots 11380 | -6/Factory | Self-destructed Last Messages --------------- 11369_ Acquired Prototype Ballistic Cannon. 11369_ Identified Lgt. Antimatter Cannon. 11370_ Penetrated by Slug. 11370_ R-10 Processor collects Prototype Slashing Weapon. 11371_ Slug penetrates Earth. 11372_ Acquired Prototype Energy Cannon. 11372_ Identified Imp. Matter Neutralizer. 11373_ Slug penetrates Wall. 11374_ Penetrated by Slug. 11374_ R-10 Processor collects Authchip [R/Combat]. 11374_ R-10 Processor collects Prototype Slashing Weapon. 11376_ Acquired Lgt. Antimatter Cannon. 11377_ Slug penetrates Terminal. 11377_ Penetrated by Slug. 11377_ System corrupted: Imp. Matter Neutralizer failed to cycle. 11377_ S-27 Virus destroyed. 11377_ Terminal disabled. 11378_ R-10 Processor collects Cld. Plasma Cannon. 11378_ Penetrated by Slug. 11380_ R-10 Processor collects Z-Drone Bay. 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" %"" ???????????? | | ???????????????????????????# % " ????????? | | ?????????????????????????? # [ #???????? | | ?????????????????????????## % #???????? | | ?????????????????????????? #???????? | | ?????????????????????????## hh* #???????? | | ?????????? ??????????????? # %= #???????? | | ??????????? ????????????# % = ????????? | | ?????????? ##?????????# ! ![ ?????????? | | ?????????? ;######### #??????????? | | ????????? = % % #??????????? | | ????????????? %*% [= #??????????? | | ???????????? "" = %*[ * ! / ##??????????? | | ????????????[ " !*/ *!!%! #??????????? | | ???????????? "T @! !![%% #??????????? | | ???????????? "" % ! !# #??????????? | | ????????????? "" "/ !!!RR; #???????????? | | ????????????? "" !! ###???????????? | | ??????????????### """gg!!! #?????????????? | | ?????????????? w """ #????????????? | | ????????????? R""" #????????????? | | ????##?????? ##????????????? | | ???? ?????? "" "" " #?????????????? | | ####+#####?? "" "" "" #????????????? | | #?? """ """ " " #???????????? | | " " #?? ?"" """ " #??????????? | | " " #???? ?"" """ "" #??????????? | | " " #?????? ##??????????? | | ** " " #??? ???? ?"" "" " [% %% ???????????? | | ** " " #??? ???????? "" " = #???????????? | | * " " # ? ???????"" """ """ ##???????????? | | " " + ? ???????"" """ """ !##????????????? | | " " #??? ??? """ """ """ % #?????????????? | | % " " #??? ??? ##????????????? | | #??? ??? ##????????????? | | "" "" #??# ??########### ##????????????? | | "F "" #??# ??# ????# ###########???? | | "" "" #??# ??+ """ ????# ?? | | #??# #??# """????## ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreTractorKit Manual? 0 Play Time 01:35:32 Cumulative 127.6 hours Start 2023.10.20 @ 22:33:32 End 2023.10.21 @ 01:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b2a2164-b501-4c85-9270-475c45b45e4a