Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 15:09:17

Player: gremlin

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (59)      295
Value Destroyed (2014)     2014
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 6486

 Bonus
-------
High Alert Combat Kills    57
Entered DSFs               500

 Cogmind 
---------
Core Integrity             190/850
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
           Lance
>          --- INVENTORY (5) ----
           Relay Coupler [NC] (26)
           System Restoration Module
           Proton Missile Launcher
  Improved Proton Missile Launcher
           Ripper

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
    Medium Storage Unit
           Sensor Array
           Melee Analysis Suite
  Hardened Light Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Power Maul
           Power Maul
           Power Maul
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
  Improved Shield Generator
           Relay Coupler [NC]
           System Restoration Module
    Medium Laser
           Remote Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Melee Analysis Suite
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   1   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             67   | 7   3   12  26  3   1   8   5   2   
  Power                    10   | 1   1   2   3   .   .   2   1   .   
    Engine                 8    | 1   1   2   1   .   .   2   1   .   
    Core                   2    | .   .   .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   1   3   10  .   1   2   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   1   3   10  .   1   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | 2   .   4   6   3   .   3   1   .   
    Device                 8    | 1   .   .   1   2   .   3   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   3   3   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   3   7   .   .   1   2   2   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   4   .   .   1   .   .   
    Slashing Weapon        4    | .   1   1   1   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   4   .   1   2   4   10  
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   1   .   .   .   2   3   
  Utility                  9    | .   .   .   2   .   1   1   2   3   
  Weapon                   4    | .   .   .   1   .   .   1   .   2   
  Highest Loss Streak      10   | .   .   .   3   .   1   2   3   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   100 98  98  100 96  98  86  70  
  Engine                   9    | .   14  11  5   .   .   6   13  9   
  Core                     1    | .   .   .   3   7   7   5   .   .   
  Leg                      24   | .   28  32  26  23  19  25  20  14  
  Device                   11   | .   14  2   3   15  15  19  19  16  
  Storage                  8    | .   14  11  9   7   7   6   6   5   
  Processor                7    | .   .   1   17  7   7   6   6   5   
  Protection               6    | .   .   18  6   15  14  6   .   .   
  Energy Gun               1    | .   6   .   4   .   .   .   .   .   
  Ballistic Gun            3    | .   14  11  4   .   .   .   .   .   
  Impact Weapon            9    | .   .   .   10  15  15  13  15  1   
  Slashing Weapon          6    | .   8   10  7   7   7   5   3   4   
Peak Build Rating          44   | 9   9   13  30  35  35  44  44  41  
  Average Rating           27   | 5   9   11  25  34  33  40  37  33  
  On Entrance              23   | .   9   9   13  30  35  33  44  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  12  23  34  37  37  50  50  48  
  Greatest Support         52   | 20  20  30  45  45  45  52  52  30  
  Greatest Overweight (x)  4    | 1   .   1   .   .   1   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  10  10  9   
  Most Carried             10   | 4   6   8   10  9   7   10  10  10  
  Average Carried          7    | 1   4   6   8   7   6   7   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  5   
  Final Carried            10   | 1   6   8   9   7   7   8   10  5   

 Class Distribution 
--------------------
 58% | Gladiator
 30% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
        Gladiator | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -7/DSF
        Gladiator | -6/Factory
        Gladiator | -6/Lower Caves
        Gladiator | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  
Matter Collected           893  | 280  13   149  259  .    40   70   40   42   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2397 | 84   47   439  1050 .    71   240  340  126  
  Parts                    100  | 8    3    30   43   .    1    1    6    8    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    9    8    
  Prevented                2    | .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Combat Hostiles Destroyed  50   | .   3   11  20  .   2   4   7   3   
  Melee                    37   | .   3   11  16  .   1   1   3   2   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          11   | 1   1   2   5   .   1   .   .   1   
  Worker                   3    | .   .   .   3   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  11   | .   3   3   3   .   .   .   2   .   
  Cutter                   1    | .   .   .   .   .   1   .   .   .   
  Grunt                    20   | .   .   5   8   .   .   3   4   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   
  Sentry                   12   | .   .   3   6   .   1   1   1   .   
  Hunter                   3    | .   .   .   1   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 2   3   3   5   .   1   4   5   2   
  Combat Bots Only         5    | .   3   3   4   .   1   4   5   2   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   1   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  
Hostile Shots Fired        451  | .    29   69   105  .    40   38   75   95   
  Missed                   111  | .    12   18   24   .    16   10   16   15   
Damage Taken               4347 | .    134  539  1054 .    229  289  867  1235 
  Core                     1000 | .    30   41   249  .    20   37   143  480  
  Absorbed by Shields      736  | .    .    .    199  .    90   111  185  151  
  Regen/Repaired (Parts)   120  | .    .    50   .    .    .    70   .    .    
Core Remaining (%)         85   | 100  88   89   54   .    97   .    .    .    
Volleys Fired              28   | 10   3    6    .    .    .    .    .    9    
  Largest                  2    | 2    1    1    .    .    .    .    .    1    
  Hottest                  70   | 70   20   23   .    .    .    .    .    57   
Shots Fired                38   | 20   3    6    .    .    .    .    .    9    
  Gun                      29   | 20   3    6    .    .    .    .    .    .    
  Cannon                   8    | .    .    .    .    .    .    .    .    8    
  Launcher                 1    | .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  27   | 10   3    6    .    .    .    .    .    8    
  Thermal                  10   | 10   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         7    | 6    7    2    .    .    .    .    .    7    
  Robot Miss Streak        4    | 3    2    4    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           145  | 10   5    27   57   .    3    9    16   18   
  Core Hits                44   | 4    3    12   16   .    .    .    3    6    
  Critical Kills           3    | .    .    .    2    .    .    .    1    .    
  Critical Parts Destroyed 20   | .    .    .    9    .    3    3    5    .    
  Critical Strikes         25   | .    .    .    13   .    3    3    6    .    
    Smash                  23   | .    .    .    11   .    3    3    6    .    
    Sever                  2    | .    .    .    2    .    .    .    .    .    
Melee Attacks              180  | .    6    40   79   .    5    13   23   14   
  Impact                   85   | .    .    .    47   .    4    11   23   .    
  Slashing                 81   | .    6    40   32   .    1    2    .    .    
  Piercing                 14   | .    .    .    .    .    .    .    .    14   
  Sneak Attacks            8    | .    .    1    7    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        11   | .    .    .    5    .    .    1    5    .    
Damage Inflicted           5433 | 108  105  641  2614 .    119  448  786  612  
  Guns                     163  | 108  10   45   .    .    .    .    .    .    
  Cannons                  173  | .    .    .    .    .    .    .    .    173  
  Explosions               61   | .    .    .    .    .    .    .    .    61   
  Melee                    5036 | .    95   596  2614 .    119  448  786  378  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  250  | 22   10   45   .    .    .    .    .    173  
  Thermal                  86   | 86   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          61   | .    .    .    .    .    .    .    .    61   
  Impact                   3041 | .    .    .    1688 .    119  448  786  .    
  Slashing                 1617 | .    95   596  926  .    .    .    .    .    
  Piercing                 378  | .    .    .    .    .    .    .    .    378  
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1445 | .    5    13   776  .    119  170  332  30   
  Projectiles              12   | .    .    .    12   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    1433 | .    5    13   764  .    119  170  332  30   
Knockbacks                 14   | .    .    .    4    .    .    4    6    .    
  Impact                   13   | .    .    .    3    .    .    4    6    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    .    .    .    .    .    18   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        100  | 100  .    4    .    .    .    3    .    .    
  Average Temperature      40   | 43   .    4    .    .    .    3    .    .    
  Received Heat Transfer   918  | .    .    162  261  .    28   132  335  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           13   | .    .    .    5    .    1    3    4    .    
  Combat Hostiles          12   | .    .    .    4    .    1    3    4    .    
  Parts Fried              11   | .    .    .    5    .    2    1    3    .    
  Impact Corruptions       40   | .    .    .    23   .    3    5    9    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         259  | 259  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Peak Influence             516  | 20  113 232 516 217 231 132 .   .   
  Initial                  217  | .   13  47  74  217 151 115 .   .   
  Average                  162  | 8   37  137 258 217 191 102 .   .   
Maximum Alert Level        2    | .   .   1   2   1   1   .   .   .   
  Low Security (%)         75   | 100 100 81  50  .   60  100 .   .   
  Level 1                  15   | .   .   18  24  100 40  .   .   .   
  Level 2                  9    | .   .   .   24  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Distress Signals           6    | .   .   2   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   4   18  33  .   7   4   10  6   
  Peak Tracking Total      8    | .   4   4   8   .   4   4   7   3   
  Tactical Retreats        13   | .   1   1   6   .   2   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Machines Disabled          2    | .   .   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Machines Accessed          12   | .   1   4   3   1   .   2   1   .   
  Terminals                6    | .   1   2   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   1   .   .   2   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                35   | .   2   13  7   1   .   8   4   .   
  Successful               20   | .   1   9   2   1   .   3   4   .   
  Failed                   15   | .   1   4   5   .   .   5   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   4   2   .   .   .   .   .   
  Terminals                13   | .   2   5   1   1   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   6   4   .   .   8   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   
Terminal Hacks             9    | .   1   2   1   1   .   .   4   .   
  Record                   5    | .   .   1   .   .   .   .   4   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   4   1   .   .   3   .   .   
  Scan Component           5    | .   .   2   1   .   .   2   .   .   
  Repair                   3    | .   .   2   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   2   1   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   .   .   1   .   .   
  Time                     90   | .   .   52  .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         39   | .   .   39  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      106  | .   .   .   .   .   .   .   .   106 
  Highest-Rated Ally       106  | .   .   .   .   .   .   .   .   106 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  
Turns Passed               3927 | 179  215  631  994  11   105  502  1055 235  
Spaces Moved               2013 | 118  135  295  472  7    55   277  548  106  
  Core                     40   | 16   .    .    .    .    .    .    .    24   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1973 | 102  135  295  472  7    55   277  548  82   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  123  123  122  122  50   
  Average Speed            138  | 114  120  120  120  123  129  123  178  162  
  Slowest Speed            260  | 120  120  190  123  123  195  193  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 6    26   30   41   .    45   7    69   18   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    3    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Total                      2796 | 144 172 483 764 9   81  415 589 139 
  Wait                     419  | .   19  113 140 .   19  114 13  1   
  Move                     2005 | 117 134 294 471 6   54  276 547 106 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | 9   6   12  32  .   2   7   6   3   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   30   | 7   .   4   8   2   1   6   2   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     37   | .   3   8   18  1   .   2   3   2   
  Drop                     40   | 1   1   6   25  .   1   .   2   4   
  Fire                     28   | 10  3   6   .   .   .   .   .   9   
  Melee                    160  | .   6   40  70  .   4   10  16  14  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
  180 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  374 | -10/Materials  | Discovered new exit (range 14)
  395 | -10/Materials  | Entered another Materials area
  395 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  649 | -9/Materials   | Repaired Aluminum Leg
  729 | -9/Materials   | Repaired Mining Claw
  842 | -9/Materials   | Build established: Scavenger-Mutant
 1020 | -9/Materials   | Discovered new exit (range 4)
 1026 | -9/Materials   | Entered another Materials area
 1026 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1182 | -8/Materials   | Build established: Mutant
 1496 | -8/Materials   | Lost 3 parts (1n1u1w)
 1767 | -8/Materials   | Build established: Gladiator
 2003 | -8/Materials   | Discovered new exit (range 7)
 2020 | -8/Materials   | Entered Factory
 2020 | -7/Factory     | Evolved 2 slots: Utility x2
 2031 | -7/Factory     | Identified exit to DSF
 2031 | -7/Factory     | Entered DSF
 2060 | -7/DSF         | Discovered new exit (range 16)
 2077 | -7/DSF         | Additional patrols routed to DSF
 2136 | -7/DSF         | Entered Factory
 2136 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2367 | -6/Factory     | Repaired Carbon-fiber Leg
 2513 | -6/Factory     | Discovered new exit (range 13)
 2638 | -6/Factory     | Entered Lower Caves
 2748 | -6/Lower Caves | Attracted the attention of an 0b10 base
 2822 | -6/Lower Caves | Lost 3 parts (1n2u)
 2870 | -6/Lower Caves | Learned Factory garrison access intel
 2870 | -6/Lower Caves | Learned Factory stockpile data
 2870 | -6/Lower Caves | Learned Factory trap positions
 3482 | -6/Lower Caves | Encountered a Warlord checkpoint
 3636 | -6/Lower Caves | Discovered new exit (range 5)
 3693 | -6/Lower Caves | Entered another Lower Caves area
 3849 | -6/Lower Caves | Ambushed by research squad
 3887 | -6/Lower Caves | Core integrity fell below 50%
 3928 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
03883_ Mass Driver destroyed.
03886_ Penetrated by Slug. <x2>
03887_ Flexi-carbon Leg fries itself beyond repair.
03889_ Penetrated by Slug.
03889_ Slug penetrates Wall.
03892_ Penetrated by Slug.
03893_ Destroyed Lgt. Fission Core.
03899_ Penetrated by Slug. <x2>
03899_ Melee Analysis Suite destroyed.
03902_ Penetrated by Slug. <x2>
A strange signal echoes through the caves.
03910_ Slug penetrates Wall.
03911_ System corrupted: Cryofiber Web rejected.
03913_ H-66 Slayer destroyed.
03916_ Dropped Med. Storage Unit.
03916_ Acquired 3 matter.
03918_ Phase Shifter fries itself beyond repair.
03918_ Acquired 9 matter.
03919_ Acquired 30 matter.
03921_ Targeting Computer fries itself beyond repair. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????#########???????? |
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| ???????????????????????####"#####        ########  |
| ???????????????????????#"% %#                ##    |
| ???????????????????????## %!!]        ##           |
| ????????????????????????#| %/]####   ####          |
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| ??????????????   ???????#     #??????????######    |
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| ?????????????      ?????#     #         ???????##  |
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| ??????????               ##             #????????? |
| ??????????                   #####      #????????? |
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| ?????????????????#             #?????????????????? |
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| ????????????????#              #?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Core Shielding             20
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
 Sensor Array | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpRelaySpoofer
  Manual?         0
Play Time         00:48:57
  Cumulative      12.5 hours
  Start           2024.10.22 @ 18:40:57
  End             2024.10.23 @ 15:09:17
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bb257d1-4223-427e-9722-e6beecc99a20