Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 18:26:06 Player: Emma Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2661) 2661 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 6450 Bonus ------- High Alert Combat Kills 619 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 515/515 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit High-capacity Battery Visual Processing Unit > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (10) --- Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Relay Coupler [Cutter] (37) Relay Coupler [Hunter] (16) Particle Gun Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Visual Processing Unit Core Shielding > --- WEAPON ----------- Particle Gun Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Aluminum Leg Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Hunter] Particle Gun Particle Gun Remote Datajack [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 2 1 . . . Weapon . | . . . . . . . . Parts Attached 83 | 6 3 . 12 5 53 . 4 Power 12 | 1 . . 1 . 8 . 2 Engine 4 | 1 . . 1 . 1 . 1 Core 8 | . . . . . 7 . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 . . 6 3 15 . 2 Treads 11 | . . . 4 . 5 . 2 Leg 15 | . . . 2 3 10 . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . 3 1 9 . . Device 6 | . . . . . 6 . . Storage 7 | 1 3 . . 1 2 . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 3 | . . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 26 | 2 . . 2 1 21 . . Energy Gun 10 | 1 . . 1 . 8 . . Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 13 | 1 . . 1 . 11 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . . 1 . 19 . 3 Power 3 | . . . . . 2 . 1 Propulsion 9 | . . . 1 . 7 . 1 Utility 5 | . . . . . 4 . 1 Weapon 6 | . . . . . 6 . . Highest Loss Streak 10 | . . . 1 . 10 . 2 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 85 85 82 87 97 100 99 Engine 2 | . 14 14 11 9 . . 6 Core 7 | . . . . . 8 9 2 Treads 19 | . . . 15 6 20 27 26 Leg 4 | . . . . 18 5 . . Wheel 1 | . 28 28 6 . . . . Device 9 | . . . . . 11 9 9 Storage 15 | . 14 14 11 9 15 18 18 Processor 8 | . . . 4 9 9 9 9 Protection 7 | . . . 11 18 6 9 8 Energy Gun 3 | . 14 14 10 3 1 . . Ballistic Gun 15 | . 14 14 11 9 15 18 18 Peak Build Rating 24 | 6 7 7 14 19 24 22 22 Average Rating 19 | 4 6 7 10 16 21 22 21 On Entrance 12 | . 6 7 7 14 18 22 22 Naked Turns . | . . . . . . . . Heaviest Build 38 | 13 38 18 27 30 30 29 31 Greatest Support 60 | 26 26 26 40 40 60 60 60 Greatest Overweight (x) 1 | . 1 . 1 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 Average Carried 9 | 3 8 10 9 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Matter Collected 2070 | 180 60 . 273 . 1389 . 168 Remotely . | . . . . . . . . Salvage Created 2845 | . 60 . 577 . 1964 . 244 Parts 154 | . 5 . 39 . 98 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 67 | . 3 . 14 . 41 . 9 Guns 61 | . 3 . 14 . 35 . 9 Cannons 4 | . . . . . 4 . . Classes Destroyed 8 | . 2 . 2 . 1 . 3 Watcher 3 | . 1 . 2 . . . . Swarmer 19 | . 3 . 3 . 7 . 6 Grunt 33 | . . . 8 . 25 . . Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 3 . 5 . . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . 4 . . Best Kill Streak 5 | . 2 . 4 . 5 . 5 Combat Bots Only 5 | . 2 . 3 . 5 . 5 Max Kills in Single Turn 2 | . 1 . 1 . 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Hostile Shots Fired 510 | . 9 . 77 . 354 . 70 Missed 133 | . 1 . 27 . 91 . 14 Damage Taken 4028 | . 52 . 484 . 3024 . 468 Core 713 | . . . 162 . 465 . 86 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . 2 . 48 . . Ignored by Resistances 1176 | . 16 . 142 . 876 . 142 Core Remaining (%) 86 | 100 . 100 59 . . . . Volleys Fired 258 | . 8 . 54 . 172 . 24 Largest 2 | . 2 . 2 . 2 . 2 Hottest 130 | . 70 . 79 . 130 . 50 Shots Fired 500 | . 16 . 106 . 330 . 48 Gun 466 | . 16 . 106 . 296 . 48 Cannon 32 | . . . . . 32 . . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 315 | . 8 . 54 . 205 . 48 Thermal 183 | . 8 . 52 . 123 . . Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . 2 . . Robot Hit Streak 28 | . 5 . 25 . 28 . 25 Robot Miss Streak 3 | . 3 . 3 . 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . . 2 . 8 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 369 | . 8 . 85 . 242 . 34 Core Hits 139 | . 5 . 31 . 90 . 13 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 8 | . 1 . 1 . 6 . . Burn 6 | . 1 . 1 . 4 . . Destroy 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5553 | . 84 . 1008 . 3922 . 539 Guns 4908 | . 84 . 1008 . 3277 . 539 Cannons 516 | . . . . . 516 . . Explosions 129 | . . . . . 129 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3223 | . 23 . 455 . 2206 . 539 Thermal 2201 | . 61 . 553 . 1587 . . Explosive . | . . . . . . . . Electromagnetic 129 | . . . . . 129 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . . . 49 . 7 Message Errors 17 | . . . . . 15 . 2 Matter Fused 13 | . . . . . 11 . 2 Heat Flow Errors 11 | . . . . . 9 . 2 Energy Discharges 5 | . . . . . 5 . . Data Loss (minor) 4 | . . . . . 3 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . 7 . . Projectiles 7 | . . . . . 7 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 47 | . . . . . 47 . . Shots 3 | . . . . . 3 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 452 | . 70 . 123 . 452 . 220 Average Temperature 87 | . 25 . 46 . 130 . 96 Received Heat Transfer 2076 | . . . 258 . 1818 . . Effects 5 | . . . . . 5 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 14 | . 2 . 4 . 8 . . Heat Transferred 5439 | . 259 . 1665 . 3515 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Peak Influence 3166 | . 137 45 281 105 3166 1329 947 Initial 1329 | . . 45 14 100 59 1329 757 Average 1282 | . 73 45 120 100 1550 1329 877 Maximum Alert Level 5 | . . . 1 . 5 4 3 Low Security (%) 15 | 100 100 100 80 100 3 . . Level 1 5 | . . . 19 . 4 . . Level 2 8 | . . . . . 10 . . Level 3 26 | . . . . . 23 . 100 Level 4 9 | . . . . . 12 100 . Level 5 35 | . . . . . 45 . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . . Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 4 . 21 . 41 . 10 Peak Tracking Total 5 | . 4 . 4 . 5 . 5 Tactical Retreats 3 | . 2 . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Traps Triggered 4 | . 1 . 1 . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Accessed 8 | . . . 5 1 1 1 . Terminals 5 | . . . 4 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 21 | . . . 15 2 3 1 . Successful 13 | . . . 10 2 . 1 . Failed 8 | . . . 5 . 3 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 17 | . . . 14 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 8 | . . . 8 . . . . Record 2 | . . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 3 | . . . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . 1 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 3 . 1 . . Full Trace Events 3 | . . . 2 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . . . 11 . . Machine Destruction 7 | . . . . . 7 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Turns Passed 6441 | 55 164 81 630 30 4985 8 488 Spaces Moved 3729 | 46 136 90 289 18 2887 5 258 Core 1 | 1 . . . . . . . Treads 2784 | . . . 197 6 2318 5 258 Legs 581 | . . . . 12 569 . . Wheels 363 | 45 136 90 92 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 110 110 160 160 Average Speed 146 | 88 90 90 138 126 151 160 160 Slowest Speed 240 | 90 105 90 240 160 190 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 23 23 29 6 78 2 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . . . . . 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total 4254 | 57 162 89 420 24 3203 5 294 Wait 105 | . 9 . 53 . 37 . 6 Move 3723 | 45 135 89 288 17 2886 5 258 Hop . | . . . . . . . . Pick Up 36 | 6 4 . 5 . 19 . 2 Fast Attach 30 | 6 3 . 4 2 13 . 2 Attach 16 | . . . 1 1 12 . 2 Detach 1 | . . . . 1 . . . Swap 37 | . . . 7 2 28 . . Drop 43 | . 3 . 8 1 31 . . Fire 258 | . 8 . 54 . 172 . 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 12) 220 | -10/Materials | Entered Mines 238 | -10/Mines | Met a Derelict bent on vengeance 293 | -10/Mines | Discovered new exit (range 9) 300 | -10/Mines | Assembled infested the area 301 | -10/Mines | Entered Materials 301 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 340 | -9/Materials | Identified exit to Mines 767 | -9/Materials | Discovered new exit (range 15) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -8/Materials | Identified exit to Garrison 961 | -8/Materials | Entered Garrison 977 | -8/Garrison | Triggered checkpoint 1129 | -8/Garrison | Triggered checkpoint 1237 | -8/Garrison | Triggered checkpoint 1311 | -8/Garrison | Triggered checkpoint 1448 | -8/Garrison | Discovered new exit (range 8) 1519 | -8/Garrison | Garrison Relay disabled 1567 | -8/Garrison | Build established: Scavenger-Mutant 1593 | -8/Garrison | Triggered checkpoint 1651 | -8/Garrison | Lost 3 parts (1n1u1w) 1689 | -8/Garrison | Triggered checkpoint 1815 | -8/Garrison | Garrison Relay disabled 1874 | -8/Garrison | Discovered new exit (range 16) 2029 | -8/Garrison | Triggered checkpoint 2031 | -8/Garrison | Triggered checkpoint 2053 | -8/Garrison | Core integrity fell below 50% 2102 | -8/Garrison | Lost 10 parts (1p4n2u3w) 2303 | -8/Garrison | Triggered checkpoint 2328 | -8/Garrison | Core integrity fell below 20% 2354 | -8/Garrison | Discovered new exit (range 17) 3673 | -8/Garrison | Triggered checkpoint 5946 | -8/Garrison | Entered Materials 5954 | -8/Materials | Identified exit to Garrison 5954 | -8/Materials | Entered Garrison 6038 | -8/Garrison | Triggered checkpoint 6070 | -8/Garrison | Triggered checkpoint 6198 | -8/Garrison | Discovered new exit (range 11) 6442 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Slug penetrates Wall. H-55 Commando destroyed. Acquired 16 matter. Acquired 22 matter. Acquired 19 matter. Acquired 49 matter. Acquired Imp. Aluminum Leg. Acquired Carbon-fiber Leg. EXIT=FOUND 81#YXMUTVV|RLZD PG:WXFLMX3G1B#X4 System corrupted: Matter fused (-8). System corrupted: Heat flow error (+256). S-10 Pest destroyed. System corrupted: Heat flow error (+112). Destroyed Flight Unit. Lgt. Armor Plating destroyed. S-10 Pest destroyed. System corrupted: Component data lost. Acquired 18 matter. Destroyed Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | "??????????????????????????????????? | | "??????????????????????????????????? | | ## ## #???????????############???????????? | | ## ## #############""""""""""#???????????? | | ##"!!!!!!"""#???????????? | | ""#???????????? | | !"#???????????? | | #^^## ############# ## !"#???????????? | | #^^## #???????????# ## !"#???????????? | | #/%#######???????????#^^^## !"#???????????? | | # #?????????????????# ## ""#???????????? | | #% #?????????????????# ##"!!!!!!"""#???????????? | | #* #?????????????????# ##""""""""""#???????????? | | #=*#?????????????????# #############???????????? | | # *#?????????????????# #???????????????????????? | | *= #?????????????????# #???????????????????????? | | #?????????????????# #???????????????????????? | | ####?????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ##########??????????????? | | ?????????????????????# @* ??????? | | ?????????????????????# s ??????? | | ?????????????????????# *%= ??????? | | ?????????????????????################# #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed TachyonScrapStreamer Manual? 0 Play Time 01:21:41 Cumulative 9.1 hours Start 2024.08.14 @ 15:31:00 End 2024.08.14 @ 18:26:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 4 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 387a986d-a9f3-4fb3-8c89-57c12b41892f