Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.02 @ 16:43:03 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1425) 1425 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4575 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 687/700 Matter 300/300 Energy 37/160 System Corruption 0% Temperature Warm (177) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit Weight Redist. System Energy Filter Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Lightning Gun > --- INVENTORY (8) ---- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Armored Treads Hardened Medium Armor Plating Long-range Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Weight Redist. System Energy Filter Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Armored Treads Long-range Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Hardened Medium Armor Plating Device Weight Redist. System Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . 2 1 2 Weapon 1 | . . . . 1 . Parts Attached 45 | 6 . . 14 21 4 Power 5 | 1 . . 2 1 1 Engine 3 | 1 . . 2 . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 7 | 2 . . 4 1 . Treads 3 | . . . 2 1 . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 15 | 1 . . 4 7 3 Device 6 | . . . 1 4 1 Storage 2 | 1 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . 3 2 2 Artifact . | . . . . . . Weapon 18 | 2 . . 4 12 . Energy Gun 7 | . . . 1 6 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 6 | . . . 3 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 71 71 94 95 99 Engine 7 | . 14 14 10 6 . Core 1 | . . . . 1 7 Treads 17 | . . . 20 18 15 Wheel 1 | . 28 28 . . . Device 16 | . . . 6 20 30 Storage 9 | . 14 14 11 8 7 Protection 15 | . . . 22 13 15 Energy Gun 6 | . . . . 7 22 Energy Cannon 3 | . . . . 6 . Ballistic Cannon 12 | . . . 19 12 . Naked Turns . | . . . . . . Heaviest Build 49 | 10 10 10 49 47 45 Greatest Support 46 | 32 32 32 46 46 46 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 8 Most Carried 8 | 2 1 1 8 8 8 Average Carried 6 | 1 1 1 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 1 1 8 8 8 Class Distribution -------------------- 51% | Tank 39% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1146 | 250 . . 197 659 40 Remotely 289 | . . . . 289 . Salvage Created 1475 | . . . 242 927 306 Parts 70 | . . . 17 37 16 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | . . . 7 20 6 Guns 8 | . . . . 3 5 Cannons 22 | . . . 7 15 . Classes Destroyed 8 | . . . 5 2 1 Hauler 2 | . . . 1 1 . Operator 2 | . . . 1 1 . Watcher 1 | . . . . 1 . Swarmer 5 | . . . . 3 2 Grunt 16 | . . . 2 11 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 10 | . . . 4 6 . Best Kill Streak 4 | . . . 3 4 2 Combat Bots Only 4 | . . . 3 4 2 Max Kills in Single Turn 2 | . . . 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 168 | . 3 21 32 84 28 Missed 45 | . 1 5 10 24 5 Damage Taken 1425 | . 25 165 220 695 320 Core 126 | . 8 40 8 57 13 Absorbed by Shields . | . . . . . . Ignored by Resistances 402 | . 6 47 63 197 89 Regen/Repaired (Parts) 259 | . . . . 259 . Core Remaining (%) 91 | 100 . 80 98 89 . Volleys Fired 54 | . . . 14 31 9 Largest 3 | . . . 2 3 3 Hottest 207 | . . . 88 207 165 Shots Fired 145 | . . . 28 93 24 Gun 54 | . . . . 30 24 Cannon 91 | . . . 28 63 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 73 | . . . 28 45 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 72 | . . . . 48 24 Robot Hit Streak 35 | . . . 35 11 26 Robot Miss Streak 8 | . . . 3 8 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | . . . 22 65 19 Core Hits 110 | . . . 32 68 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2616 | . 14 12 638 1558 394 Guns 840 | . . . . 448 392 Cannons 1699 | . . . 638 1061 . Explosions 35 | . . . . 35 . Melee . | . . . . . . Ramming 42 | . 14 12 . 14 2 Kinetic 1366 | . . . 638 728 . Thermal 35 | . . . . 35 . Explosive . | . . . . . . Electromagnetic 1173 | . . . . 781 392 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 13 . Projectiles 13 | . . . . 13 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 33 | . 1 . 11 21 . Impact 1 | . 1 . . . . Kinetic 30 | . . . 11 19 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 46 | . 7 6 . 33 . Shots 1 | . . . . 1 . Rammed 5 | . 1 1 . 2 1 Targets Rammed 5 | . 1 1 . 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 487 | . . . 297 487 297 Average Temperature 133 | . . . 85 154 115 Received Heat Transfer 720 | . 15 120 108 414 63 Effects 7 | . . . . 7 . Shutdowns 2 | . . . . 2 . Interference 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Fried 8 | . . . . 7 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 372 | . 21 21 213 372 210 Initial 76 | . . 6 6 76 50 Average 93 | . 9 20 74 109 115 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 89 | 100 100 100 93 84 99 Level 1 10 | . . . 6 15 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 3 4 14 34 9 Peak Tracking Total 6 | . 3 4 3 6 4 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 18 | . 3 . 6 9 . Terminals 13 | . 2 . 5 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 69 | . 4 . 26 39 . Successful 44 | . 2 . 12 30 . Failed 24 | . 2 . 13 9 . Catastrophic 5 | . 1 . 1 3 . Database Lockouts 1 | . . . 1 . . Manual 53 | . 3 . 27 23 . Terminals 50 | . 3 . 24 23 . Fabricators . | . . . . . . Repair Stations 10 | . . . . 10 . Recycling Units 1 | . 1 . . . . Scanalyzers 8 | . . . 2 6 . Garrison Access . | . . . . . . Terminal Hacks 11 | . . . 4 7 . Prototype ID Bank 6 | . . . 3 3 . Unreport Threat 2 | . . . . 2 . Transport Status 2 | . . . 1 1 . Recall Reinforcements 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . . 10 . Scan Component 5 | . . . . 5 . Repair 5 | . . . . 5 . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 2 6 . Insert Component 4 | . . . 1 3 . Analyze 4 | . . . 1 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 2 . 6 7 . Terminals 15 | . 2 . 6 7 . Track 7 | . 1 . 3 3 . Botnet 8 | . 1 . 3 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 18 | . 3 . 7 8 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 1 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . . 5 . Time 172 | . . . . 172 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 1 3 . Part Schematics Acquired 4 | . . . 1 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2682 | 64 92 22 785 1511 208 Spaces Moved 1265 | 57 92 22 405 607 82 Core 5 | 5 . . . . . Treads 1035 | . . . 346 607 82 Legs . | . . . . . . Wheels 180 | 52 92 22 14 . . Hover 45 | . . . 45 . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 56 170 170 Average Speed 162 | 95 100 100 167 176 170 Slowest Speed 250 | 100 100 100 250 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 27 14 36 52 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . 6 . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1770 | 64 92 22 486 977 129 Wait 338 | . . . 26 281 31 Move 1260 | 56 91 21 404 606 82 Hop . | . . . . . . Pick Up 21 | 1 . . 9 11 . Fast Attach 38 | 5 . . 14 17 2 Attach 7 | 1 . . . 4 2 Detach 14 | 1 . . 7 4 2 Swap . | . . . . . . Drop 31 | . . . 12 19 . Fire 54 | . . . 14 31 9 Melee . | . . . . . . Ram 2 | . 1 1 . . . Kick . | . . . . . . Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Entered Mines 167 | -10/Mines | Discovered new exit (range 13) 179 | -10/Mines | Entered Materials 179 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 906 | -9/Materials | Central database locked down 957 | -9/Materials | Discovered new exit (range 5) 964 | -9/Materials | Entered another Materials area 964 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -8/Materials | Repaired Weight Redist. System 1218 | -8/Materials | Repaired Flak Cannon 1471 | -8/Materials | Repaired Hrd. Medium Armor Plating 1499 | -8/Materials | Repaired Sml. Storage Unit 1538 | -8/Materials | Repaired Flak Cannon 1824 | -8/Materials | Build established: Tank 2450 | -8/Materials | Discovered new exit (range 16) 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Utility x2 2683 | -7/Factory | Self-destructed Last Messages --------------- lockdown mode. 02522_ G-47 Trooper destroyed. 02547_ B-48 Gladiator destroyed. 02555_ Acquired 20 matter. 02564_ U-05 Engineer repairs door. 02565_ G-47 Trooper destroyed. 02578_ Acquired Lgt. Nuclear Core. 02594_ Acquired 10 matter. 02613_ Acquired Imp. Light Armor Plating. 02615_ Acquired 10 matter. 02632_ R-06 Scavenger collects Particle Gun. 02636_ R-06 Scavenger collects Imp. Heat Sink. 02639_ R-06 Scavenger collects Aluminum Leg. 02640_ Slammed into R-06 Scavenger. 02671_ S-27 Virus destroyed. 02671_ Door malfunctions. 02673_ Lightning Gun destroyed. 02676_ U-05 Engineer repairs door. 02681_ S-27 Virus system terminally corrupted. 02681_ Lgt. Nuclear Core fried. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# +??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ] #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ! # ????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# / # #????????????????? | | ?????????????????? = # #????????????????? | | ???????????????????? ! ?# #????????????????? | | ?????????????????????? = ???# #????????????????? | | ???????????#############+###### ###??????????????? | | ?????????? %@ s #??????????????? | | ?????????? #??????????????? | | ?????????? #??????????????? | | ?????????? #??????????????? | | ?????????? #??????????????? | | ?????????? #??????????????? | | ??????????? ##########?????? | | ??????????? #?????? | | ???????????? #?????? | | ???????????? r #?????? | | ???????????? = #?????? | | ????????????? % #?????? | | ?????????????######### #####+###########?????? | | ?????????????????????# ## = %%* #???????????? | | ?????????????????????# ## """"%= #???????????? | | ?????????????????????# ## """"=! #???????????? | | ?????????????????????# ?# """" #???????????? | | ?????????????????????# ?# """" #???????????? | | ?????????????????????# ?# /% ! #???????????? | | ?????????????????????# ?# #???????????? | | ?????????????????????? ? ??# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????##########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeCooledStripper Manual? 0 Play Time 00:22:31 Cumulative 23.0 hours Start 2024.04.25 @ 03:17:40 End 2024.05.02 @ 16:43:03 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 32 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbcbd52f-0568-4c68-99a6-271735faa16a