Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 22:16:46 Player: MrProgressor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (2285) 2285 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8315 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Storage Unit Component Analysis Suite Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Improved Particle Charger Hardened Heavy Armor Plating Layered Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Angular Momentum Engine Energy Well High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Particle Charger Phase Shifter Improved Medium Armor Plating Component Analysis Suite Improved Field Recycling Unit Plasma Rifle Plasma Rifle Gauss Rifle Heavy Machine Gun Gauss Cannon Datajack Power Maul Scythe [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy Laser Energy Cannon Firepult Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . Utility 4 | . . 1 . . . 2 1 . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 126 | . 7 13 5 . 5 8 39 5 14 5 5 6 14 Power 11 | . 1 2 . . . 1 4 . . 1 1 . 1 Engine 9 | . 1 2 . . . 1 3 . . 1 . . 1 Core 2 | . . . . . . . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | . 2 2 1 . 1 3 9 1 3 2 . 1 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 20 | . 2 2 1 . 1 3 7 1 1 2 . . . Hover 2 | . . . . . . . 2 . . . . . . Flight 4 | . . . . . . . . . 2 . . 1 1 Utility 42 | . 2 3 2 . . 4 14 4 6 . 2 1 4 Device 21 | . . 1 1 . . 1 9 3 4 . . 1 1 Storage 1 | . 1 . . . . . . . . . . . . Processor 5 | . 1 . 1 . . 1 . . . . . . 2 Hackware 2 | . . . . . . 1 1 . . . . . . Protection 13 | . . 2 . . . 1 4 1 2 . 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 47 | . 2 6 2 . 4 . 12 . 5 2 2 4 8 Energy Gun 5 | . . 1 . . . . 1 . 1 . . 1 1 Energy Cannon 7 | . . . . . 2 . 3 . . 1 . 1 . Ballistic Gun 22 | . 2 5 . . 2 . 8 . 2 1 . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 4 | . . . 2 . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . 1 . 1 1 2 Slashing Weapon 2 | . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 7 | . . 2 . . . . 3 . . 1 . 1 . Parts Lost 27 | . . 1 . . 1 3 2 1 4 . 2 . 13 Power 5 | . . 1 . . . 1 1 . . . . . 2 Propulsion 9 | . . . . . 1 1 . . 3 . 1 . 3 Utility 9 | . . . . . . 1 1 1 . . 1 . 5 Weapon 4 | . . . . . . . . . 1 . . . 3 Highest Loss Streak 4 | . . 1 . . 1 2 2 1 2 . 2 . 4 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 87 | . 98 99 100 100 88 89 83 84 86 87 85 79 35 Engine 8 | . 14 11 11 11 11 8 6 7 7 9 8 6 1 Wheel 22 | . 23 33 33 33 33 26 23 23 9 13 18 13 1 Flight 1 | . . . . . . . . . 7 6 . . 1 Device 11 | . . 4 11 11 11 11 11 20 14 13 13 12 1 Storage 8 | . 14 11 11 11 11 9 7 7 7 6 6 6 1 Processor 6 | . 13 11 11 11 11 9 7 7 1 . . . 5 Hackware 3 | . . . . . . 8 8 7 7 6 4 . . Protection 5 | . . 6 . . . 6 5 2 13 13 12 13 4 Energy Gun 1 | . 2 . . . . . . . 6 6 6 4 . Energy Cannon 2 | . . . . . 6 9 2 7 . 1 6 7 2 Ballistic Gun 4 | . 25 21 10 . 5 . 8 . 3 9 . . 2 Launcher 4 | . . . 11 22 . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . 3 . 3 5 3 Naked Turns 74 | . . . . . . . . . . . . . 74 Heaviest Build 132 | 12 53 56 56 56 70 73 98 82 101 101 118 132 132 Greatest Support 60 | 20 26 42 42 42 44 44 60 52 52 48 48 38 38 Greatest Overweight (x) 33 | . 2 1 1 1 1 1 2 1 3 3 3 3 33 Average Overweight (x) 1 | . 1 1 1 1 1 1 . 1 2 2 1 2 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 20 20 20 20 20 20 9 Most Carried 20 | . 20 20 20 20 20 20 20 20 20 18 19 20 20 Average Carried 17 | . 12 19 19 19 16 19 19 19 15 15 18 19 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 18 19 20 18 14 18 16 20 5 Class Distribution -------------------- 50% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Bomber | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Matter Collected 2662 | 185 201 410 113 126 53 77 684 90 276 51 . 220 176 Remotely . | . . . . . . . . . . . . . . Salvage Created 3167 | . 201 589 47 . 47 539 1092 131 230 128 . 20 143 Parts 177 | . 9 45 3 . 3 27 47 4 17 12 . 5 5 Haulers Intercepted 5 | . . 2 . . . 1 2 . . . . . . Recyclers Shooed 6 | . . 1 . . . . 5 . . . . . . Parts Field Recycled 16 | . . . . . . . 8 . . . . 8 . Retrieved Matter 159 | . . . . . . . 115 . . . . 44 . Parts Self-Destructed 27 | . . . . . . . . 4 15 . . . 8 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Combat Hostiles Destroyed 64 | . 3 11 7 . 1 7 16 5 9 2 . . 3 Melee 1 | . . . . . . . . . . . . . 1 Guns 31 | . 3 11 . . . . 7 . 8 1 . . 1 Cannons 3 | . . . . . . . 1 2 . . . . . AOE 21 | . . . 7 . 1 4 5 3 . 1 . . . Classes Destroyed 16 | . 2 5 2 . 1 1 4 . . . . . 1 Worker 9 | . . 1 . . . 2 3 . . 3 . . . Builder 7 | . . . 1 . . 2 4 . . . . . . Tunneler 2 | . . . . . . . 1 . . . . 1 . Hauler 5 | . . 2 . . . 1 2 . . . . . . Recycler 6 | . 2 1 . . . 1 2 . . . . . . Watcher 3 | . . 1 . . . 2 . . . . . . . Swarmer 30 | . 3 4 . . . 4 4 5 9 . . . 1 Grunt 10 | . . 2 1 . . . 6 . . . . . 1 Brawler 1 | . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 8 | . . 5 . . . 1 2 . . . . . . Hunter 3 | . . . . . 1 1 . . . 1 . . . Programmer 3 | . . . . . . . 2 . . 1 . . . Heavy 1 | . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Assembled 6 | . . . 6 . . . . . . . . . . Best Kill Streak 8 | . 4 5 8 . 1 7 5 3 3 5 . 1 1 Combat Bots Only 6 | . 3 4 6 . 1 5 4 3 3 2 . . 1 Max Kills in Single Turn 3 | . 2 2 2 . 1 3 2 2 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . 1 . . . . Exploded 3 | . . . 2 . 1 3 2 1 . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Damage Taken 4824 | . 39 401 42 . 56 199 993 296 592 . 96 38 2072 Core 1255 | . 20 67 . . . 37 182 28 59 . 7 . 855 Absorbed by Shields 150 | . . . . . . . . . 114 . 36 . . Regen/Repaired (Parts) 557 | . . . . . . . 557 . . . . . . Core Remaining (%) 85 | 100 92 . . . 83 93 . . 61 . . . . Volleys Fired 185 | . 8 32 8 . 2 15 56 8 18 10 9 3 16 Largest 3 | . 2 2 2 . 2 1 2 1 2 3 3 2 3 Hottest 255 | . 46 46 66 . 250 250 250 250 250 120 192 180 255 Shots Fired 352 | . 16 64 16 . 3 15 104 8 33 30 27 5 31 Gun 259 | . 16 64 . . 2 . 95 . 31 30 9 . 12 Cannon 68 | . . . . . 1 15 9 8 2 . 9 5 19 Launcher 25 | . . . 16 . . . . . . . 9 . . Special . | . . . . . . . . . . . . . . Kinetic 223 | . 16 64 . . 2 . 95 . 16 20 . . 10 Thermal 104 | . . . . . 1 15 9 8 17 10 18 5 21 Explosive 25 | . . . 16 . . . . . . . 9 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | . 3 8 2 . 3 8 11 3 6 12 10 3 7 Robot Miss Streak 10 | . 2 3 4 . 1 5 4 8 10 1 2 1 3 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 8 | . 1 3 . . . . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . 1 . . . . Shots Hit Robots 262 | . 13 53 4 . 2 8 78 5 19 22 19 3 36 Core Hits 160 | . 8 29 12 . 2 19 48 10 12 8 3 1 8 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 3 | . . . . . . . . . 1 . 1 . 1 Burn 2 | . . . . . . . . . 1 . 1 . . Smash 1 | . . . . . . . . . . . . . 1 Melee Attacks 37 | . . . . . . . . . 2 . 10 5 20 Impact 24 | . . . . . . . . . 2 . 10 5 7 Slashing 13 | . . . . . . . . . . . . . 13 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 7966 | . 194 796 582 . 64 797 1806 283 433 539 1232 82 1158 Guns 3386 | . 194 796 . . 32 . 1248 . 357 402 114 . 243 Cannons 1175 | . . . . . . 187 140 76 10 . 248 82 432 Explosions 2901 | . . . 582 . 32 610 397 207 66 137 870 . . Melee 483 | . . . . . . . . . . . . . 483 Ramming 21 | . . . . . . . 21 . . . . . . Kinetic 2785 | . 194 796 . . 32 . 1248 . 126 225 . . 164 Thermal 3225 | . . . . . 32 797 537 283 307 314 362 82 511 Explosive 1452 | . . . 582 . . . . . . . 870 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 236 | . . . . . . . . . . . . . 236 Slashing 247 | . . . . . . . . . . . . . 247 Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . 7 7 7 . 20 20 26 Average Corruption 8 | . . . . . . . 3 7 4 . 10 20 21 Corruption Purged 4 | . . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 184 | . . . . . . . 29 45 32 . 11 33 34 Message Errors 45 | . . . . . . . 7 8 13 . 2 6 9 Matter Fused 46 | . . . . . . . 6 11 9 . 3 10 7 Heat Flow Errors 17 | . . . . . . . 3 7 4 . . . 3 Energy Discharges 29 | . . . . . . . 4 8 2 . 2 8 5 Parts Rejected 3 | . . . . . . . . 1 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 26 | . . . . . . . 7 7 2 . 2 5 3 Data Loss (major) 6 | . . . . . . . 1 3 . . . 2 . Misfires 2 | . . . . . . . 1 . . . . 1 . Misdirections 6 | . . . . . . . . . . . 2 . 4 Weapon Failures 3 | . . . . . . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 43 | . . . . . . 6 . . . . . . 37 Projectiles . | . . . . . . . . . . . . . . Explosions 6 | . . . . . . 6 . . . . . . . Melee 37 | . . . . . . . . . . . . . 37 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . 19 . . 64 10 16 56 . 48 . . Shots 14 | . . . 1 . . 2 . 3 6 . 2 . . Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 698 | . . 6 . . 206 429 692 484 459 120 255 189 698 Average Temperature 182 | . . 2 . . 106 176 153 158 157 42 102 87 322 Received Heat Transfer 525 | . . 84 . . 36 18 147 12 18 . . 12 198 Effects 53 | . . . . . . 1 11 2 5 . . . 34 Shutdowns 15 | . . . . . . . 1 1 1 . . . 12 Energy Bleed 7 | . . . . . . 1 1 1 . . . . 4 Interference 10 | . . . . . . . 3 . 3 . . . 4 Matter Decay 3 | . . . . . . . . . . . . . 3 Short Circuit 4 | . . . . . . . . . 1 . . . 3 Damage (minor) 4 | . . . . . . . 1 . . . . . 3 Damage (major) 9 | . . . . . . . 4 . . . . . 5 Damage (core) 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted 7 | . . . . . . 3 3 . 1 . . . . Combat Hostiles 7 | . . . . . . 3 3 . 1 . . . . Parts Melted 39 | . . . . . . 23 9 5 2 . . . . Heat Transferred 12123 | . . . . . 160 4320 3040 1760 998 383 629 111 722 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Peak Influence 432 | . 80 301 155 . 59 432 330 . . 100 153 133 . Initial 121 | . . . 75 . . 22 121 . . . 35 95 . Average 117 | . 17 105 60 . 29 234 154 . . 51 121 61 . Maximum Alert Level 2 | . . 1 . . . 2 1 . . . . . . Low Security (%) 78 | . 100 80 100 . 100 23 73 . . 100 100 100 . Level 1 19 | . . 19 . . . 61 26 . . . . . . Level 2 2 | . . . . . . 14 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 1 2 9 . . . . . . Investigation 5 | . . . . . . . 5 . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 5 | . 1 . . . 1 2 1 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Distress Signals 4 | . . 1 1 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 103 | . 4 15 10 . 3 9 16 9 11 . 8 1 17 Peak Tracking Total 10 | . 4 6 6 . 3 4 4 3 3 . 4 1 10 Tactical Retreats 13 | . . . 1 . . . 1 4 2 . 1 . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Traps Triggered 6 | . . 2 . . . . 3 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . Most Traps Carried 2 | . . . 2 2 2 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Machines Disabled 9 | . . . . . . 5 2 . . 2 . . . Max in Single Turn 2 | . . . . . . 2 1 . . 2 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Machines Accessed 25 | . 3 4 . 1 . 3 10 . . . . 4 . Terminals 13 | . 3 3 . . . 2 3 . . . . 2 . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . 2 . . . . 1 . Recycling Units 2 | . . 1 . . . . 1 . . . . . . Scanalyzers 3 | . . . . . . 1 2 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Total Hacks 69 | . 7 12 . 1 . 9 28 . . . . 12 . Successful 35 | . 3 6 . 1 . 3 17 . . . . 5 . Failed 34 | . 4 6 . . . 6 11 . . . . 7 . Catastrophic 5 | . 1 . . . . . 1 . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 6 7 . 1 . 1 2 . . . . 2 . Terminals 36 | . 7 8 . . . 7 7 . . . . 7 . Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations 10 | . . . . . . . 7 . . . . 3 . Recycling Units 5 | . . 4 . . . . 1 . . . . . . Scanalyzers 12 | . . . . . . 2 10 . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . Terminal Hacks 12 | . 1 5 . 1 . 1 1 . . . . 3 . Record 1 | . . . . . . . 1 . . . . . . Part Schematic 2 | . . 2 . . . . . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . 1 . Registered Components 1 | . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . 4 . . . . 1 . Scan Component 3 | . . . . . . . 2 . . . . 1 . Repair 2 | . . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer 10 | . . . . . . 2 8 . . . . . . Insert Component 4 | . . . . . . 1 3 . . . . . . Analyze 6 | . . . . . . 1 5 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 1 . . . . 1 . Terminals 3 | . 2 . . . . . . . . . . 1 . Botnet 3 | . 2 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Reject 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 3 4 . . . 3 8 . . . . 4 . Full Trace Events 5 | . . . . . . . 5 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 2 . . . 1 3 . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . Time 35 | . . . . . . . 35 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 3 . . . . . . Part Schematics Acquired 4 | . . . . . . 1 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Turns Passed 10510 | . 464 505 597 2016 113 775 1439 1402 1425 161 277 731 605 Spaces Moved 6344 | 1 334 322 494 662 66 422 905 959 971 91 185 494 438 Core 321 | . . . . . . . . . . . . . 321 Treads . | . . . . . . . . . . . . . . Legs 59 | 1 58 . . . . . . . . . . . . Wheels 5878 | . 276 322 494 662 66 422 905 959 971 91 185 494 31 Hover . | . . . . . . . . . . . . . . Flight 86 | . . . . . . . . . . . . . 86 Fastest Speed 35 | 120 120 108 108 108 111 105 100 108 108 116 101 120 35 Average Speed 115 | 120 120 108 108 108 111 107 110 108 137 128 113 133 96 Slowest Speed 1700 | 120 120 108 108 108 115 111 130 108 145 145 135 135 1700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 46 35 92 94 14 28 18 94 86 3 96 12 50 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . 1 . 1 . . 2 2 . . . 1 Spaces Dug 32 | . . . . . 11 3 . . 2 . 10 5 1 Terrain Destroyed 331 | . . . 95 . 11 111 . . 2 17 83 7 5 Melee 18 | . . . . . . . . . 2 . 10 5 1 Projectile 9 | . . . . . 1 2 . . . . . 2 4 AOE 304 | . . . 95 . 10 109 . . . 17 73 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Total 9174 | . 381 419 540 1965 106 729 1261 1317 1017 113 210 553 563 Wait 2290 | . 11 27 29 1295 20 277 193 342 8 . . 30 58 Move 6332 | . 333 321 493 661 65 421 904 958 970 91 184 493 438 Hop . | . . . . . . . . . . . . . . Pick Up 93 | . 16 12 3 4 4 5 22 2 4 5 2 10 4 Fast Attach 34 | . 3 4 . . . 1 14 1 2 2 1 1 5 Attach 52 | . . 3 1 . 5 4 18 4 5 2 3 3 4 Detach 10 | . . . . . 3 . 6 . . 1 . . . Swap 40 | . 4 6 4 . . 3 7 . 7 1 1 2 5 Drop 91 | . 6 14 2 5 5 3 32 2 1 1 . 6 14 Fire 185 | . 8 32 8 . 2 15 56 8 18 10 9 3 16 Melee 36 | . . . . . . . . . 2 . 10 5 19 Ram 1 | . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 4) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Discovered new exit (range 14) 970 | -9/Materials | Entered Mines 1048 | -9/Mines | Discovered new exit (range 12) 1115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1221 | -9/Mines | Build established: Scavenger-Mutant 1259 | -9/Mines | Assembled infested the area 1264 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1328 | -9/Mines | Learned location of Storage (-8) 1440 | -9/Mines | Found a hidden stash of uninstalled traps 1504 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1533 | -9/Mines | Discovered new exit (range 10) 1538 | -9/Mines | Learned Materials emergency access door positions 1563 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1563 | -9/Mines | Discovered new exit (range 5) 1567 | -9/Mines | Entered Exiles 1642 | -9/Exiles | Discovered new exit (range 14) 1803 | -9/Exiles | Met 8R-AWN 1878 | -9/Exiles | Met EX-HEX 1907 | -9/Exiles | Met EX-BIN 1920 | -9/Exiles | Aligned with FarCom system 1921 | -9/Exiles | Given EX-Vault access code 2286 | -9/Exiles | Opened EX-Vault 2296 | -9/Exiles | Found Firepult 2401 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2432 | -9/Exiles | Met EX-DEC 2755 | -9/Exiles | Visited The Gauntlet 3351 | -9/Exiles | Discovered new exit (range 14) 3583 | -9/Exiles | Left Exiles lab with Firepult 3583 | -9/Exiles | Entered Mines 3690 | -8/Mines | Discovered new exit (range 6) 3696 | -8/Mines | Entered Materials 3696 | -8/Materials | Evolved 2 slots: Utility x2 3888 | -8/Materials | Build established: Scavenger-Skirmisher 4190 | -8/Materials | Build established: Scavenger-Mutant 4434 | -8/Materials | Discovered new exit (range 10) 4471 | -8/Materials | Entered Factory 4471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4518 | -7/Factory | Repaired Lgt. Armor Plating 4564 | -7/Factory | Fabricated Arm. Wheel? 4832 | -7/Factory | Garrison activated, responded to threat 5132 | -7/Factory | Repaired Hrd. Heavy Armor Plating 5576 | -7/Factory | Build established: Mutant 5829 | -7/Factory | Discovered new exit (range 7) 5910 | -7/Factory | Entered Lower Caves 6049 | -7/Lower Caves | Spotted B-75 Beast 6863 | -7/Lower Caves | Encountered a Warlord checkpoint 6897 | -7/Lower Caves | Learned Factory stockpile data 6922 | -7/Lower Caves | Learned Factory garrison access intel 7257 | -7/Lower Caves | Learned 8 Factory zone layouts 7265 | -7/Lower Caves | Discovered new exit (range 9) 7312 | -7/Lower Caves | Entered another Lower Caves area 7316 | -7/Lower Caves | Discovered new exit (range 7) 7317 | -7/Lower Caves | Learned 4 Factory zone layouts 7733 | -7/Lower Caves | Spotted B-75 Beast 8148 | -7/Lower Caves | Encountered a Warlord checkpoint 8737 | -7/Lower Caves | Entered Factory 8737 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8740 | -6/Factory | Loaded intel: 4 garrison access locations 8898 | -6/Factory | Sucked down chute 8898 | -6/Factory | Entered Waste 8911 | -6/Waste | Spotted C-40 Crusher 8913 | -6/Waste | EMP discharged 8935 | -6/Waste | Spotted C-40 Crusher 9008 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9013 | -6/Waste | EMP discharged 9013 | -6/Waste | System corruption reached 10% 9029 | -6/Waste | Spotted C-40 Crusher 9040 | -6/Waste | Spotted C-40 Crusher 9077 | -6/Waste | Spotted C-40 Crusher 9087 | -6/Waste | Spotted C-40 Crusher 9099 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9113 | -6/Waste | EMP discharged 9163 | -6/Waste | Discovered new exit (range 10) 9175 | -6/Waste | Entered Factory 9383 | -6/Factory | Identified exit to Lower Caves 9906 | -6/Factory | Entered Lower Caves 9919 | -6/Lower Caves | Spotted B-75 Beast 10021 | -6/Lower Caves | Destroyed B-75 Beast 10308 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10379 | -6/Lower Caves | Lost 4 parts (1p2u1w) 10424 | -6/Lower Caves | Core integrity fell below 50% 10447 | -6/Lower Caves | Core integrity fell below 20% 10469 | -6/Lower Caves | Lost 3 parts (1n2w) 10511 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10419_ Acquired 18 matter. 10419_ Dropped Angular Momentum Engine. 10420_ Acquired Lgt. Angular Momentum Engine. 10423_ Cesium-ion Thruster destroyed. 10428_ Destroyed VTOL Module. 10429_ Scythe destroyed. 10432_ TV>VP=QP#M8BFBGQNCY JJIYRFBV355M 10433_ Destroyed VTOL Module. 10433_ S-27 Virus system corrupted by crushing effect. 10434_ S-27 Virus system terminally corrupted. 10437_ S-27 Virus suffers critical hit (Smash). 10437_ Destroyed VTOL Module. 10437_ S-27 Virus system corrupted by crushing effect. 10438_ Mace destroyed. 10446_ Penetrated by Slug. 10446_ Slug penetrates Wall. 10462_ System corrupted: Matter fused (-5). 10495_ System corrupted: Energy discharge (-29). 10497_ Penetrated by Slug. 10510_ Acquired 46 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????#####???????###??????? | | ???########????????????????##] /##???#### #??????? | | ???# #????????????##### [=[###?# #??????? | | ##### #####????????# ##] ![! #?# #####??# | | # ########### ##!!#!! #?# ##"# | | # ######## ### !]!*"""### # | | # # """"# #### " | | # # # ######### # | | # + # ##???????# ""## " # | | # #$ #+## #??????### #### """" #"## # | | # #?? # ####### #### # | | # #??"# #??### ## | | # ####"" #???###### "#######?????# #? | | # %!% #????????## ### ##????????????###? | | ##### ######??????##?# #?####????????????????? | | ##### #??????????? ## #?????????????????????? | | #??????????? ??????????????????????? | | #??????????? ??????????????????????? | | ######???????????# ?????????? ??????????? | | #????????????????# ## ???????? ??????????? | | #????????????????# #?####?###?? ??????????? | | #????????????????# #?????# ## ?????????? | | #????????????????# #????# #??????????? | | #####????????????# #??## #???????????? | | ## ##???????????# #?## #???????????? | | ## ##??????????# ### @ #??????????? | | # ##?????????# ## ### ????????? | | ##???###### #??????????????????? | | # ##### ## s ##??????????????????? | | ## #???????????????????? | | ## ## #??????????????????? | | ### ### #### ##??????????????????? | | #?###### #??#### #???????????????????? | | ####### #?????#### ?????????????????? | | |* % ## #?????????# ????????????????? | | ! #######??????????####????????????????? | | ######### ##????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 1050 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 12 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Disposable Heat Sink | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockThrusterSubcomponent Manual? 0 Play Time 02:32:47 Cumulative 105.6 hours Start 2023.03.23 @ 00:57:59 End 2023.03.23 @ 22:16:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af1c2678-d26a-4460-8208-c1ff61e02b0f