Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.23 @ 13:45:20 Player: viper Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (373) 1865 Value Destroyed (15843) 15843 Prototype IDs (33) 660 Alien Tech Used (3) 600 Bonus (3761) 3761 TOTAL SCORE: 28829 Bonus ------- High Alert Combat Kills 461 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 353/700 Energy 6/340 System Corruption 24% Temperature Cool (0) Movement Walking (110) Location -3/Quarantine Parts ------- > --- POWER (4) -------- Particle Reactor > --- PROPULSION (4) --- Biometal Leg Biometal Leg > --- UTILITY (8) ------ Advanced Matter Compressor Layered Light Armor Plating Improved Energy Mantle > --- WEAPON (6) ------- Advanced Assault Cannon Light Antimatter Cannon > --- INVENTORY (5) ---- Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg Myomer Leg System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Matter Compressor Gravity Neutralizer Advanced Target Analyzer Layered Light Armor Plating Improved Energy Mantle System Shield > --- WEAPON ----------- Matter Neutralizer Gauss Rifle Coil Gun Advanced Assault Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Antimatter Reactor Mini Fusion Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink System Restoration Module System Restoration Module Flak Gun Light Antimatter Cannon [Rating: 152] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Experimental Core Shielding Weapon Precision Assault Rifle Energy Gun Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 . . . . 2 2 . Power 3 | . . . 1 . . 1 . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 6 | . 1 . . 2 . . . . . . 2 1 . Weapon 4 | . . 2 1 . . 1 . . . . . . . Parts Attached 174 | 7 4 5 6 15 20 27 8 2 1 10 22 44 3 Power 29 | 1 . 1 2 2 3 6 . . . 3 2 8 1 Engine 6 | 1 . 1 1 . 1 2 . . . . . . . Core 8 | . . . 1 2 . 2 . . . . 1 2 . Reactor 15 | . . . . . 2 2 . . . 3 1 6 1 Propulsion 41 | 2 1 1 1 5 9 5 2 . . 1 5 9 . Treads . | . . . . . . . . . . . . . . Leg 41 | 2 1 1 1 5 9 5 2 . . 1 5 9 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 49 | 2 1 . 2 2 3 6 3 2 1 1 11 14 1 Device 28 | . . . . 1 3 5 1 1 . 1 6 9 1 Storage 9 | 1 . . 1 1 . . 1 1 . . 4 . . Processor 7 | 1 1 . 1 . . 1 . . . . . 3 . Hackware 1 | . . . . . . . 1 . . . . . . Protection 4 | . . . . . . . . . 1 . 1 2 . Artifact . | . . . . . . . . . . . . . . Weapon 55 | 2 2 3 1 6 5 10 3 . . 5 4 13 1 Energy Gun 1 | . . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 36 | 2 2 3 1 5 4 7 3 . . 2 3 4 . Ballistic Cannon 17 | . . . . 1 1 3 . . . 3 . 8 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 1 3 7 . . 1 2 1 3 2 Parts Lost 58 | . . . . 4 7 4 . . . 3 7 12 21 Power 9 | . . . . . 1 1 . . . . 1 3 3 Propulsion 9 | . . . . . 3 . . . . . 1 . 5 Utility 15 | . . . . . 2 1 . . . . 1 4 7 Weapon 25 | . . . . 4 1 2 . . . 3 4 5 6 Highest Loss Streak 21 | . . . . 1 2 2 . . . 2 7 4 21 To Critical Strikes 3 | . . . . . . 1 . . . . . 2 . Average Slot Usage (%) 98 | . 100 100 100 98 98 98 100 100 100 99 99 96 88 Engine 2 | . 12 10 8 1 2 3 5 5 5 1 . . . Core 5 | . . . 7 12 7 2 5 5 5 5 3 5 1 Reactor 5 | . . . . . 2 9 5 5 5 9 10 11 14 Leg 20 | . 25 20 16 14 24 21 22 22 22 22 19 18 16 Device 7 | . . . . 7 6 9 5 4 5 5 8 11 10 Storage 10 | . 12 10 8 14 12 10 5 11 9 5 10 9 8 Processor 9 | . 25 20 16 14 11 5 11 6 5 5 5 3 3 Hackware 1 | . . . . . . . 5 5 5 5 5 4 3 Protection 1 | . . . . . . . . . . 5 5 4 4 Ballistic Gun 23 | . 25 40 41 32 19 23 29 33 33 22 15 13 6 Ballistic Cannon 6 | . . . . . 9 9 2 . . 9 14 9 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 169 | 17 21 30 48 61 74 94 83 99 99 113 126 166 169 Greatest Support 121 | 20 20 23 28 40 73 96 96 96 96 101 101 121 121 Greatest Overweight (x) 6 | 5 2 2 1 2 2 1 1 1 1 1 1 6 1 Average Overweight (x) . | . . 1 1 1 . . . . . . 1 1 1 Largest Inventory Capacity 20 | 10 10 10 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 9 10 10 11 15 15 15 15 18 20 20 20 20 17 Most Carried 20 | 4 10 10 10 15 15 15 15 17 20 20 20 20 18 Average Carried 14 | 1 9 9 9 13 14 14 14 16 17 18 18 15 15 Final Capacity 20 | 10 10 10 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 4 10 10 9 15 15 15 15 17 20 20 12 17 5 Class Distribution -------------------- 42% | Hacker-Executioner 39% | Hacker-Gunner 10% | Scavenger-Executioner 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Zhirov Hacker-Executioner | -4/Proximity Caves Hacker-Executioner | -4/Factory Scavenger-Executioner | -3/Research Hacker-Tank | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 14783 | 204 497 439 654 1908 2056 2402 158 33 . 519 2215 3579 119 Remotely . | . . . . . . . . . . . . . . Salvage Created 17259 | . 337 526 1075 2523 2175 3630 106 . . 511 3310 3066 . Parts 786 | . 27 27 69 123 97 142 8 . . 20 128 145 . Haulers Intercepted 26 | . 1 2 5 4 3 4 . . . . 5 2 . Recyclers Shooed 7 | . . . . . 2 . . . . . 2 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 240 | . 7 6 9 39 34 48 2 . . 8 39 48 . Guns 149 | . 7 6 9 37 14 34 2 . . 5 17 18 . Cannons 90 | . . . . 2 20 14 . . . 3 21 30 . AOE 1 | . . . . . . . . . . . 1 . . Classes Destroyed 17 | . 6 2 2 3 . 2 . . . . 2 . . Worker 20 | . 1 . 2 1 6 2 . . . . 5 3 . Builder 32 | . . 2 4 3 2 10 . . . . 5 6 . Hauler 26 | . 1 2 5 4 3 4 . . . . 5 2 . Recycler 17 | . 1 1 2 . 1 5 . . . . 5 2 . Mechanic 2 | . . . . . . 2 . . . . . . . Operator 11 | . . . . 2 5 2 . . . . 2 . . Watcher 25 | . 3 2 1 3 5 6 . . . . 3 2 . Swarmer 25 | . 4 . . 1 . 13 . . . . 5 2 . Grunt 100 | . 3 4 4 21 16 19 . . . 4 15 14 . Brawler 6 | . . . . 2 . 1 . . . . 3 . . Duelist 6 | . . 2 . 1 . . . . . . 2 1 . Protector 1 | . . . . . . . . . . . 1 . . Sentry 39 | . . . 4 9 7 6 . . . . 6 7 . Hunter 22 | . . . 1 1 5 2 2 . . 2 1 8 . Programmer 37 | . . . . 4 6 6 . . . 2 4 15 . Heavy 1 | . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . 1 . . . . 1 1 . Best Kill Streak 12 | . 3 5 10 7 7 8 2 . . 3 12 5 . Combat Bots Only 6 | . 2 2 2 6 5 4 2 . . 3 6 4 . Max Kills in Single Turn 4 | . 2 1 2 2 2 2 1 . . 1 4 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Damage Taken 10983 | . 89 75 141 1151 1287 1129 100 . . 488 1421 3549 1553 Core 1801 | . 18 18 30 103 98 107 . . . 22 54 1051 300 Absorbed by Shields 862 | . . . . . . . . . . . . 399 463 Redirected to Shielding 294 | . . . . . . . . . . 13 81 200 . Regen/Repaired (Parts) 156 | . . . . 156 . . . . . . . . . Core Remaining (%) 90 | 100 92 95 94 85 88 . . . . 78 95 . . Volleys Fired 552 | . 25 21 30 90 80 102 4 . . 15 70 105 10 Largest 6 | . 2 4 5 5 5 6 6 . . 6 6 6 6 Hottest 375 | . 46 92 115 147 172 211 206 . . 235 232 375 333 Shots Fired 2852 | . 50 84 150 437 390 600 24 . 1 91 416 568 41 Gun 1980 | . 50 84 150 428 253 429 20 . 1 65 231 261 8 Cannon 872 | . . . . 9 137 171 4 . . 26 185 307 33 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 2796 | . 50 84 150 437 390 600 24 . 1 91 409 523 37 Thermal 56 | . . . . . . . . . . . 7 45 4 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 68 | . 15 17 23 43 50 68 8 . . 9 26 41 . Robot Miss Streak 11 | . 1 3 1 2 2 4 4 . . 4 11 3 . Penetration Max 2 | . . . . 1 . 1 . . . . 2 1 . Secondary Targets 11 | . 1 1 2 4 . . . . . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . 1 1 . Shots Hit Robots 1872 | . 41 54 97 317 296 392 18 . . 50 243 364 . Core Hits 846 | . 16 22 36 137 148 172 10 . . 23 134 148 . Critical Kills 14 | . 1 . . . . 1 . . . 1 6 5 . Critical Parts Destroyed 38 | . . . . 2 1 4 . . . 1 18 12 . Critical Strikes 107 | . 1 . . 2 8 14 . . . 3 42 37 . Burn 2 | . . . . . . . . . . . 1 1 . Destroy 58 | . 1 . . 2 1 5 . . . 2 28 19 . Blast 47 | . . . . . 7 9 . . . 1 13 17 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 45512 | . 626 815 1546 5015 6569 10384 211 . . 1128 7999 11219 . Guns 27735 | . 626 815 1546 4860 4040 6951 162 . . 721 3930 4084 . Cannons 16730 | . . . . 130 2489 3074 49 . . 407 3571 7010 . Explosions 758 | . . . . . . 301 . . . . 457 . . Melee . | . . . . . . . . . . . . . . Ramming 289 | . . . . 25 40 58 . . . . 41 125 . Kinetic 43458 | . 626 815 1546 4990 6529 10025 211 . . 1128 7374 10214 . Thermal 1530 | . . . . . . 131 . . . . 519 880 . Explosive 235 | . . . . . . 170 . . . . 65 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . 1 . 2 3 3 3 3 4 2 7 21 Average Corruption 2 | . . . 1 . 1 1 3 3 3 3 1 4 15 Corruption Purged 10 | . . . . . 2 . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 161 | . . . . . 29 31 6 8 2 18 14 51 2 Message Errors 30 | . . . . . 5 9 . 1 . 6 1 7 1 Matter Fused 36 | . . . . . 8 7 2 4 . 1 5 8 1 Heat Flow Errors 23 | . . . . . 4 2 2 . . 4 1 10 . Energy Discharges 23 | . . . . . 3 5 1 . . 2 4 8 . Parts Rejected 1 | . . . . . 1 . . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . . 1 . Data Loss (minor) 18 | . . . . . 2 5 1 2 . 1 1 6 . Data Loss (major) 7 | . . . . . 1 . . . 1 2 1 2 . Misfires 6 | . . . . . 1 . . . 1 1 . 3 . Alerts 4 | . . . . . 1 . . . . 1 . 2 . Weapon Failures 11 | . . . . . 3 3 . . . . 1 4 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 559 | . . . . . 123 108 . . . . 72 256 . Projectiles 501 | . . . . . 98 75 . . . . 72 256 . Explosions 58 | . . . . . 25 33 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 71 | . . . . 1 13 11 1 . . . 16 29 . Impact 3 | . . . . . 2 1 . . . . . . . Kinetic 64 | . . . . 1 11 10 1 . . . 15 26 . Secondary 4 | . . . . . . . . . . . 1 3 . Self-Inflicted Damage 140 | . . . . . 140 . . . . . . . . Shots 3 | . . . . . 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 27 | . . . . 5 7 4 . . . . 2 9 . Kicked 27 | . . . . 5 7 4 . . . . 2 9 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 970 | . 28 144 435 66 266 451 513 . . 189 468 970 . Average Temperature 160 | . 7 47 126 20 32 180 250 . . 66 129 276 . Received Heat Transfer 2027 | . 36 48 90 471 369 339 . . . 112 132 430 . Effects 201 | . . . 5 . . 9 5 . . . 8 174 . Shutdowns 96 | . . . 2 . . . 2 . . . 5 87 . Energy Bleed 13 | . . . . . . 1 . . . . . 12 . Interference 34 | . . . 2 . . 6 3 . . . . 23 . Matter Decay 13 | . . . 1 . . 2 . . . . . 10 . Short Circuit 11 | . . . . . . . . . . . 1 10 . Damage (minor) 13 | . . . . . . . . . . . 1 12 . Damage (major) 15 | . . . . . . . . . . . 1 14 . Damage (core) 6 | . . . . . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 1695 | . . . . . . 100 . . . . 596 999 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 942 | . 107 227 306 226 376 398 . . . . 942 448 59 Initial 261 | . . 14 68 54 56 64 . . . . . 261 55 Average 139 | . 35 132 139 96 113 135 . . . . 279 183 39 Maximum Alert Level 3 | . . 1 1 1 1 1 . . . . 3 2 . Low Security (%) 75 | 100 100 61 75 85 86 76 . . . . 48 56 100 Level 1 20 | . . 38 24 14 13 23 . . . . 14 41 . Level 2 3 | . . . . . . . . . . . 30 1 . Level 3 . | . . . . . . . . . . . 5 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 65 | . 3 . 2 16 14 13 . . . . 8 9 . Investigation 20 | . 3 . 2 7 2 4 . . . . 1 1 . Extermination 19 | . . . . 4 5 3 . . . . 2 5 . Reinforcement 14 | . . . . 1 6 5 . . . . 1 1 . Assault 2 | . . . . . . . . . . . 2 . . Garrison 10 | . . . . 4 1 1 . . . . 2 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 . Haulers Reinforced 3 | . . . . . . 3 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 8 | . . . . 1 2 4 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 296 | . 10 8 10 46 44 62 2 . . 8 45 61 . Peak Tracking Total 8 | . 2 2 2 3 4 8 2 . . 2 5 6 . Tactical Retreats 6 | . . . . . 1 3 . . . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 12 | . . . . 3 1 4 . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 57 | . . . . . 13 20 . . . . 21 3 . Max in Single Turn 9 | . . . . . 5 6 . . . . 9 1 . Garrison Access 6 | . . . . . 1 2 . . . . 2 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 48 | . 6 1 6 8 6 7 2 1 6 . 3 2 . Terminals 32 | . 6 1 5 5 4 5 1 1 . . 3 1 . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . 2 2 . . . . . 1 . Total Hacks 175 | . 20 6 32 25 17 25 3 1 28 . 12 6 . Successful 123 | . 16 4 30 12 5 13 3 1 28 . 8 3 . Failed 52 | . 4 2 2 13 12 12 . . . . 4 3 . Catastrophic 4 | . . . . 2 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . 2 . 1 . . . . . 2 . . . . Terminals 110 | . 20 6 17 17 12 20 2 1 . . 12 3 . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 7 | . . . . 7 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 15 | . . . 15 . . . . . . . . . . Garrison Access 13 | . . . . . 5 5 . . . . . 3 . Terminal Hacks 96 | . 15 4 14 6 4 11 3 1 28 . 8 2 . Record 40 | . 9 1 8 . . 3 2 1 16 . . . . Part Schematic 7 | . . . . . . 1 . . 4 . 2 . . Robot Analysis 6 | . . 1 . . . 1 . . 4 . . . . Prototype ID Bank 8 | . 1 1 1 . . . . . 4 . 1 . . Open Door 1 | . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Level Access Points 3 | . . . 1 . 1 . . . . . 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . Locate Traps 3 | . . . . . . 2 . . . . 1 . . Dispatch Records 3 | . . . . . 1 1 . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 2 | . . . 1 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . Assault Status 1 | . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . Zone Layout 7 | . 1 . 1 2 1 1 . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 15 | . . . 15 . . . . . . . . . . Insert Component 7 | . . . 7 . . . . . . . . . . Analyze 8 | . . . 8 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 2 . . . . . 1 . Seal Access 4 | . . . . . 1 2 . . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 6 1 4 5 5 6 1 . . . 2 2 . Full Trace Events 20 | . 5 . 3 5 2 4 . . . . 1 . . Feedback Events 2 | . . . 1 . . . . . . . 1 . . Corruption 2 | . . . 1 . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 7 . . 1 . . 4 . 2 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 7 . . . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . 3 7 . Machine Destruction 3 | . . . . . . . . . . . 3 . . Programmers 7 | . . . . . . . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total 6 | . . 1 . . . 1 . . 4 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 17692 | 114 993 395 762 3037 2754 3082 469 468 260 886 1617 2732 123 Spaces Moved 8703 | 60 494 136 352 1318 1489 1724 324 274 151 465 708 1161 47 Core 22 | 22 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 8681 | 38 494 136 352 1318 1489 1724 324 274 151 465 708 1161 47 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 115 112 112 120 120 120 190 177 177 Average Speed 171 | 142 184 230 190 199 158 146 116 169 169 172 190 182 177 Slowest Speed 570 | 300 260 260 190 260 265 187 190 190 190 190 190 570 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . 6 Teleports 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 5 73 14 36 37 37 37 46 38 62 69 22 21 5 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 3 5 . . . . . Spaces Dug 55 | . . . . . . 11 . . . . 4 . 40 Terrain Destroyed 682 | . . . . . 115 158 5 . . 25 248 91 40 Melee . | . . . . . . . . . . . . . . Projectile 374 | . . . . . 18 87 5 . . 25 108 91 40 AOE 308 | . . . . . 97 71 . . . . 140 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Total 10114 | 85 538 181 394 1544 1668 1971 403 279 154 503 824 1508 62 Wait 536 | 15 8 19 1 105 57 88 62 . . 9 14 158 . Move 8687 | 59 493 135 351 1317 1488 1723 323 273 150 464 707 1160 44 Hop . | . . . . . . . . . . . . . . Pick Up 56 | 4 6 . 2 7 8 8 3 2 3 1 3 8 1 Fast Attach 45 | 7 . 1 . 6 3 13 . 1 . . 2 11 1 Attach 59 | . 1 2 2 2 8 6 2 . . 5 13 17 1 Detach 8 | . . . . . . 1 . . . . . 7 . Swap 73 | . 3 2 4 7 9 8 6 1 1 7 7 16 2 Drop 58 | . 2 1 4 5 8 13 3 2 . 2 6 12 . Fire 552 | . 25 21 30 90 80 102 4 . . 15 70 105 10 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 27 | . . . . 5 7 4 . . . . 2 9 . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 5 . . . . . 5 3 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 28 | -11/Junkyard | Identified exit to Materials 28 | -11/Junkyard | Discovered exit to Materials (range 15) 115 | -11/Junkyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 136 | -10/Materials | Identified exit to Mines 136 | -10/Materials | Discovered exit to Mines (range 16) 193 | -10/Materials | Discovered exit to Mines (range 16) 305 | -10/Materials | Build established: Hacker-Mutant 496 | -10/Materials | Identified exit to Materials 496 | -10/Materials | Discovered exit to Materials (range 15) 877 | -10/Materials | Discovered exit to Materials (range 14) 1063 | -10/Materials | Discovered exit to Materials (range 8) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Weapon x2 1391 | -9/Materials | Build established: Hacker-Gunner 1457 | -9/Materials | Identified exit to Materials 1457 | -9/Materials | Discovered exit to Materials (range 10) 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2151 | -8/Materials | Identified exit to Factory 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Utility x2 3893 | -7/Factory | Identified exit to Lower Caves 3893 | -7/Factory | Discovered exit to Lower Caves (range 6) 4510 | -7/Factory | Discovered exit to Lower Caves (range 9) 4873 | -7/Factory | Repaired Assault Rifle 4906 | -7/Factory | Repaired Autogun 5250 | -7/Factory | Identified exit to Factory 5250 | -7/Factory | Discovered exit to Factory (range 10) 5254 | -7/Factory | Garrison activated, responded to threat 5302 | -7/Factory | Entered another Factory area 5302 | -6/Factory | Evolved 2 slots: Propulsion x2 5699 | -6/Factory | Garrison activated, responded to threat 6733 | -6/Factory | Identified exit to Lower Caves 6733 | -6/Factory | Identified exit to Extension 7733 | -6/Factory | Identified exit to Factory 8056 | -6/Factory | Entered another Factory area 8056 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8360 | -5/Factory | Build established: Hacker-Executioner 9760 | -5/Factory | Identified exit to Upper Caves 9760 | -5/Factory | Discovered exit to Upper Caves (range 15) 10585 | -5/Factory | Spotted B-75 Beast 11042 | -5/Factory | Destroyed B-75 Beast 11113 | -5/Factory | Garrison activated, responded to threat 11138 | -5/Factory | Entered Upper Caves 11594 | -5/Upper Caves | Identified exit to Upper Caves 11594 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 11607 | -5/Upper Caves | Entered another Upper Caves area 12062 | -5/Upper Caves | Identified exit to Zhirov 12062 | -5/Upper Caves | Discovered exit to Zhirov (range 6) 12075 | -5/Upper Caves | Entered Zhirov 12075 | -5/Zhirov | Identified exit to Proximity Caves 12075 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 12110 | -5/Zhirov | Met Zhirov 12161 | -5/Zhirov | Learned location of Quarantine (-3) 12161 | -5/Zhirov | Learned location of Testing (-2) 12161 | -5/Zhirov | Learned location of Command (-1) 12195 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12227 | -5/Zhirov | Found Alien Artifact 12257 | -5/Zhirov | Found Alien Artifact 12335 | -5/Zhirov | Entered Proximity Caves 12335 | -4/Proximity Caves | Identified Integrated Dissipator 12335 | -4/Proximity Caves | Installed Integrated Dissipator, increased core heat dissipation (+20) 12337 | -4/Proximity Caves | Identified Transdimensional Reconstructor 12337 | -4/Proximity Caves | Warped through subspace 12813 | -4/Proximity Caves | Spotted B-86 Titan 13198 | -4/Proximity Caves | Identified exit to Factory 13198 | -4/Proximity Caves | Discovered exit to Factory (range 10) 13221 | -4/Proximity Caves | Entered Factory 13221 | -4/Factory | Evolved 2 slots: Utility x2 13305 | -4/Factory | Spotted B-86 Titan 14191 | -4/Factory | Destroyed B-86 Titan 14214 | -4/Factory | Garrison activated, responded to threat 14661 | -4/Factory | Identified exit to Upper Caves 14661 | -4/Factory | Discovered exit to Upper Caves (range 8) 14691 | -4/Factory | Identified exit to Research 14810 | -4/Factory | Garrison activated, responded to threat 14812 | -4/Factory | Lost 7 parts (1p1n1u4w) 14838 | -4/Factory | Entered Research 14838 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15139 | -3/Research | Build established: Scavenger-Executioner 16071 | -3/Research | Garrison activated, responded to threat 16221 | -3/Research | Lost 4 parts (1p2u1w) 16443 | -3/Research | Spotted B-86 Titan 16626 | -3/Research | Found Prototype Processor 16626 | -3/Research | Identified Exp. Target Analyzer 17004 | -3/Research | Core integrity fell below 50% 17006 | -3/Research | Destroyed B-86 Titan 17141 | -3/Research | Core integrity fell below 20% 17233 | -3/Research | Build established: Hacker-Executioner 17425 | -3/Research | Identified exit to Research 17425 | -3/Research | Discovered exit to Research (range 15) 17455 | -3/Research | Identified exit to Quarantine 17455 | -3/Research | Discovered exit to Quarantine (range 11) 17570 | -3/Research | Entered Quarantine 17581 | -3/Quarantine | Found Alien Artifact 17582 | -3/Quarantine | Identified Core Reset Matrix 17582 | -3/Quarantine | Used Core Reset Matrix 17586 | -3/Quarantine | Detected hypermatrix surge 17586 | -3/Quarantine | Sensed 11 artifacts in vicinity 17652 | -3/Quarantine | Crushed by falling debris 17661 | -3/Quarantine | Crushed by falling debris 17662 | -3/Quarantine | System corruption reached 10% 17676 | -3/Quarantine | Crushed by falling debris 17684 | -3/Quarantine | Crushed by falling debris 17687 | -3/Quarantine | Crushed by falling debris 17694 | -3/Quarantine | Crushed by falling debris 17694 | -3/Quarantine | Smashed by cave-in Last Messages --------------- 17681_ The unstable cave ceiling collapses. 17681_ Mic. Nuclear Core crushed. 17682_ Acquired Prototype Ballistic Cannon. 17682_ Identified Lgt. Antimatter Cannon. 17684_ The unstable cave ceiling collapses. 17684_ Crushed by falling debris. 17684_ Biometal Leg destroyed. 17684_ System corrupted by crushing effect (+1). 17684_ System Shield destroyed. 17684_ System corrupted by crushing effect (+2). 17684_ Flexi-carbon Leg crushed. 17687_ The unstable cave ceiling collapses. 17687_ Crushed by falling debris. 17687_ Adv. Target Analyzer destroyed. 17694_ The unstable cave ceiling collapses. 17694_ Crushed by falling debris. 17694_ Lgt. Antimatter Reactor destroyed. 17694_ System corrupted by crushing effect (+3). 17694_ Hvy. Gauss Cannon destroyed. 17694_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# """#???????? | | ???????????????????# """#???????? | | ???????????????????# """#???????? | | ???????????????????# """#???????? | | ??????????????????## """#???????? | | ??????????????????## #???????? | | ?????????????????############???????? | | ????????????????## #???????????????? | | ????????????????# ##???????????????? | | ???????????????## ##????????????????? | | ???????????????# #?????????????????? | | ??????????????## ##?????????????????? | | ?????????????## ##??????????????????? | | ????????????### #???????????????????? | | ????????????# ##???????????????????? | | ????????????# #????????????????????? | | ????????????# ##????????????????????? | | ????????????# #?????????????????????? | | ???????????## #?????????????????????? | | ???????????## #?????????????????????? | | ???????????#*=#?????????????????????? | | ???????????#*##?????????????????????? | | ???????????# #??????????????????????? | | ???????????###??????????????????????? | | ???????????###??????????????????????? | | ???????????#@#??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????? ???????????????????????? | | ????????????#???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 73 Energy Capacity 720 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 8 Core Analysis 6 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MasterGrapheneShredder Manual? 0 Play Time 01:58:00 Cumulative 1297.6 hours Start 2023.03.23 @ 11:41:24 End 2023.03.23 @ 13:45:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 831 Rogue 62 Adventurer 0 Explorer 769 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48da2f04-92bb-4128-8ef9-48007691761c