Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 22:25:29 Player: ToadDude Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4164) 4164 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1550) 1550 TOTAL SCORE: 9644 Bonus ------- High Alert Combat Kills 753 Follower Combat Kills 207 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Improved Deuterium Engine Improved Heat Sink Hardlight Generator Makeshift Laser Makeshift Laser Improved EM Pulse Cannon Barrage Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer Matter Filter > --- WEAPON ----------- Gatling Laser Gatling Laser High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Deuterium Engine Improved Heat Sink Large Storage Unit Hardlight Generator Improved EM Pulse Cannon [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 89 | 6 4 34 25 4 5 4 2 5 Power 7 | 1 . 3 1 . . 1 . 1 Engine 6 | 1 . 3 1 . . . . 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 13 10 2 2 1 1 2 Treads . | . . . . . . . . . Leg 33 | 2 . 13 10 2 2 1 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 6 4 2 . . 1 1 Device 5 | . . . 3 1 . . 1 . Storage 3 | 1 1 . . . . . . 1 Processor 2 | . 1 . . 1 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 6 1 . . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 2 12 10 . 3 2 . 1 Energy Gun 12 | 2 1 6 1 . 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . 1 3 2 . . 1 . 1 Ballistic Cannon 4 | . . . 4 . . . . . Launcher 8 | . . 3 3 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 6 | . . . . . . . . 6 Parts Lost 47 | . 1 11 14 2 3 6 . 10 Power 4 | . . . 1 . . 1 . 2 Propulsion 16 | . . 4 5 1 2 2 . 2 Utility 7 | . . 1 2 . . 1 . 3 Weapon 20 | . 1 6 6 1 1 2 . 3 Highest Loss Streak 8 | . 1 5 8 1 2 2 . 3 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 85 | . 96 93 89 81 92 75 79 63 Engine 6 | . 14 10 8 7 7 . . 4 Core 1 | . . . . . . 6 7 2 Leg 22 | . 28 31 24 21 24 14 12 16 Device 7 | . . . 8 11 15 14 12 3 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 12 | . 12 11 9 14 15 15 15 15 Protection 2 | . . 8 5 . . . . . Energy Gun 9 | . 15 9 1 7 6 12 15 11 Ballistic Gun 6 | . 10 7 10 2 . 1 7 1 Ballistic Cannon 3 | . . . 10 7 7 2 . . Launcher 1 | . . 3 1 . 6 . . . Naked Turns . | . . . . . . . . . Heaviest Build 40 | 14 24 30 39 30 37 38 40 40 Greatest Support 66 | 20 20 30 46 66 65 57 40 55 Greatest Overweight (x) 2 | . 1 2 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 10 10 11 Most Carried 10 | 7 10 10 10 10 10 8 10 10 Average Carried 9 | 5 9 9 9 9 8 7 8 9 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 Final Carried 10 | 7 10 10 5 10 8 7 10 9 Class Distribution -------------------- 44% | Mutant 23% | Gunner 13% | Derelict-Gunner 12% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2828 | 260 49 646 1250 86 303 125 24 85 Remotely . | . . . . . . . . . Salvage Created 3959 | 124 293 1352 1359 71 240 218 . 302 Parts 211 | 7 18 88 70 2 15 5 . 6 Haulers Intercepted 3 | . 1 1 1 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 11 5 . 14 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 96 | . 5 29 34 2 14 6 . 6 Guns 46 | . 5 14 15 . 1 5 . 6 Cannons 18 | . . . 10 2 5 1 . . AOE 32 | . . 15 9 . 8 . . . Classes Destroyed 15 | 2 3 6 3 . 1 . . . Worker 7 | . . 3 4 . . . . . Builder 4 | . . 2 2 . . . . . Tunneler 4 | 2 . 2 . . . . . . Hauler 3 | . 1 1 1 . . . . . Recycler 7 | 1 . 4 2 . . . . . Operator 1 | . . . 1 . . . . . Watcher 8 | . 1 4 3 . . . . . Swarmer 16 | . . 3 4 . 5 3 . 1 Grunt 54 | . 5 16 20 1 7 2 . 3 Brawler 2 | . . . 1 . . . . 1 Duelist 3 | . . 2 . . 1 . . . Protector 3 | . . 1 2 . . . . . Sentry 15 | . . 7 5 1 . 1 . 1 Hunter 2 | . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 14 | 2 2 9 14 1 7 2 . 3 Combat Bots Only 12 | . 2 7 12 1 7 2 . 3 Max Kills in Single Turn 3 | 2 1 3 3 1 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 6590 | 38 122 1631 2345 131 866 321 . 1136 Core 1336 | . 13 207 415 20 121 64 . 496 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 572 | . 35 199 338 . . . . . Core Remaining (%) 66 | 100 94 48 24 . . . . . Volleys Fired 304 | 4 17 105 101 11 32 14 . 20 Largest 3 | 2 2 2 3 2 3 3 . 3 Hottest 188 | 80 80 96 115 107 143 185 . 188 Shots Fired 591 | 8 33 173 233 14 57 29 . 44 Gun 389 | 8 33 144 121 3 17 19 . 44 Cannon 150 | . . . 102 11 27 10 . . Launcher 52 | . . 29 10 . 13 . . . Special . | . . . . . . . . . Kinetic 359 | . 14 66 217 11 27 12 . 12 Thermal 104 | . . 29 6 3 17 17 . 32 Explosive 52 | . . 29 10 . 13 . . . Electromagnetic 76 | 8 19 49 . . . . . . Robot Hit Streak 17 | 2 9 17 11 9 5 8 . 6 Robot Miss Streak 6 | 5 2 2 6 3 4 4 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 367 | 3 20 112 132 10 30 23 . 37 Core Hits 256 | 3 11 81 91 4 26 14 . 26 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 8 | . . 1 7 . . . . . Destroy 3 | . . . 3 . . . . . Blast 4 | . . . 4 . . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10765 | 102 233 3295 4080 207 1624 421 . 803 Guns 3880 | 55 233 1102 1201 18 138 330 . 803 Cannons 2143 | . . . 1437 189 426 91 . . Explosions 4730 | 47 . 2192 1431 . 1060 . . . Melee . | . . . . . . . . . Ramming 12 | . . 1 11 . . . . . Kinetic 3907 | . 57 330 2593 189 426 146 . 166 Thermal 1611 | 47 . 451 45 18 138 275 . 637 Explosive 4531 | . . 2040 1431 . 1060 . . . Electromagnetic 704 | 55 176 473 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 . 2 . 1 1 1 10 Average Corruption 3 | . 1 . 1 . 1 1 1 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . 2 . 14 . 5 . 1 33 Message Errors 18 | . 1 . 6 . 2 . 1 8 Matter Fused 10 | . . . 6 . . . . 4 Heat Flow Errors 4 | . . . 2 . . . . 2 Energy Discharges 8 | . . . . . . . . 8 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . 1 . . . 2 . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 191 | . . 75 60 . 56 . . . Projectiles 74 | . . . 50 . 24 . . . Explosions 117 | . . 75 10 . 32 . . . Melee . | . . . . . . . . . Knockbacks 17 | . . . 11 . 6 . . . Impact . | . . . . . . . . . Kinetic 16 | . . . 11 . 5 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 388 | 38 . 193 81 . 76 . . . Shots 14 | 1 . 7 4 . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . Kicked 4 | . . 1 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 595 | 30 58 406 475 51 186 184 . 595 Average Temperature 97 | 14 21 81 90 22 104 66 . 214 Received Heat Transfer 2412 | . 66 567 1080 18 189 39 . 453 Effects 17 | . . 2 4 . . . . 11 Shutdowns 3 | . . 1 1 . . . . 1 Energy Bleed 3 | . . 1 2 . . . . . Interference 6 | . . . . . . . . 6 Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . . 1 . 1 Heat Transferred 3436 | . . 953 100 37 296 600 . 1450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 1069 | 15 128 766 1069 498 . . . . Initial 448 | . 9 1 323 448 . . . . Average 388 | 6 26 392 675 401 . . . . Maximum Alert Level 3 | . . 3 3 2 . . . . Low Security (%) 29 | 100 100 16 . . . . . . Level 1 19 | . . 31 10 43 . . . . Level 2 33 | . . 42 40 56 . . . . Level 3 17 | . . 10 49 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 4 6 11 1 . . . . Investigation 6 | . 2 1 3 . . . . . Extermination . | . . . . . . . . . Reinforcement 12 | . 2 4 5 1 . . . . Assault 4 | . . 1 3 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . 4 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 7 53 54 5 15 8 . 19 Peak Tracking Total 10 | . 2 6 10 3 5 3 . 4 Tactical Retreats 4 | . . . 2 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . 1 2 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . 6 6 . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 11 | . 1 2 5 . 3 . . . Max in Single Turn 2 | . 1 2 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 30 | . 9 8 9 2 2 . . . Terminals 19 | . 6 7 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 2 . . . . . Recycling Units 5 | . 2 . 2 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 95 | . 21 34 35 3 2 . . . Successful 65 | . 15 21 25 2 2 . . . Failed 30 | . 6 13 10 1 . . . . Catastrophic 3 | . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . 2 . . . . . . Terminals 61 | . 17 23 19 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 25 | . 2 11 12 . . . . . Recycling Units 7 | . 2 . 4 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 11 13 12 1 2 . . . Record 8 | . 1 6 . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 6 | . 2 1 3 . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 2 | . . 2 . . . . . . Disarm Traps 2 | . 1 1 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 2 | . . 1 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 2 | . 1 . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 21 | . 2 8 11 . . . . . Scan Component 11 | . 1 4 6 . . . . . Repair 10 | . 1 4 5 . . . . . Recycling Unit Hacks 5 | . 2 . 2 1 . . . . Report Inventory 5 | . 2 . 2 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 7 9 1 . . . . Full Trace Events 9 | . 3 3 3 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 10 | . 1 4 5 . . . . . Time 284 | . 26 104 154 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 5 | . . 1 . . . . 4 . Largest Group 4 | . . 1 . . . . 4 4 Highest-Rated Group 156 | . . 16 . . . . 156 156 Highest-Rated Ally 40 | . . 16 . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . 2 . . . . . 14 Total Damage 977 | . . 27 . . . . . 950 Kills 7 | . . . . . . . . 7 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 2 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 9800 | 131 1176 1819 1604 702 1108 420 1846 994 Spaces Moved 6315 | 96 885 1100 864 481 799 264 1153 673 Core 28 | 21 . . 7 . . . . . Treads . | . . . . . . . . . Legs 6287 | 75 885 1100 857 481 799 264 1153 673 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 120 125 130 140 130 Average Speed 133 | 104 120 122 129 138 126 136 159 134 Slowest Speed 260 | 120 190 260 195 190 130 210 210 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 64 | 6 99 82 67 11 88 51 89 87 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 16 | . . . . . 8 3 4 1 Spaces Dug 6 | . . 6 . . . . . . Terrain Destroyed 370 | 6 . 203 93 . 67 1 . . Melee . | . . . . . . . . . Projectile 38 | . . . 34 . 3 1 . . AOE 332 | 6 . 203 59 . 64 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 7172 | 118 970 1426 1149 500 835 291 1163 720 Wait 326 | . 45 114 139 . . 10 4 14 Move 6307 | 95 884 1099 863 480 798 263 1152 673 Hop . | . . . . . . . . . Pick Up 92 | 13 12 42 10 5 . . 4 6 Fast Attach 30 | . 1 2 12 4 3 3 2 3 Attach 57 | 6 3 31 12 . 2 1 . 2 Detach 6 | . 1 3 1 . . . . 1 Swap 2 | . . 1 1 . . . . . Drop 37 | . 7 21 7 . . . 1 1 Fire 304 | 4 17 105 101 11 32 14 . 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . 1 3 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . 7 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Discovered new exit (range 15) 766 | -10/Materials | Discovered new exit (range 12) 868 | -10/Materials | Discovered new exit (range 15) 1129 | -10/Materials | Repaired EM Pulse Gun 1148 | -10/Materials | Discovered new exit (range 8) 1308 | -10/Materials | Entered another Materials area 1308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1763 | -9/Materials | Discovered new exit (range 12) 1796 | -9/Materials | Repaired Aluminum Leg 1825 | -9/Materials | Repaired Lgt. Assault Rifle? 1950 | -9/Materials | Repaired Lgt. Armor Plating? 1994 | -9/Materials | Repaired Ion Engine 2189 | -9/Materials | Identified exit to Mines 2266 | -9/Materials | Build established: Scavenger-Mutant 2619 | -9/Materials | Discovered new exit (range 15) 2872 | -9/Materials | Build established: Mutant 2908 | -9/Materials | First assault squad dispatched 2939 | -9/Materials | Core integrity fell below 50% 2975 | -9/Materials | Destroyed 7 combat bots 2975 | -9/Materials | Lost 5 parts (3n2w) 3042 | -9/Materials | Discovered new exit (range 15) 3127 | -9/Materials | Entered another Materials area 3127 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3330 | -8/Materials | Discovered new exit (range 4) 3625 | -8/Materials | Repaired Aluminum Leg 3681 | -8/Materials | Repaired Adv. Weight Redist. System 3710 | -8/Materials | Repaired Aluminum Leg 4039 | -8/Materials | Build established: Gunner 4204 | -8/Materials | Repaired Titanium Leg 4241 | -8/Materials | Repaired Aluminum Leg 4327 | -8/Materials | First assault squad dispatched 4329 | -8/Materials | Identified exit to Storage 4440 | -8/Materials | Core integrity fell below 50% 4494 | -8/Materials | Destroyed 12 combat bots 4494 | -8/Materials | Lost 8 parts (3n1u4w) 4676 | -8/Materials | Discovered new exit (range 9) 4731 | -8/Materials | Entered Factory 4731 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4922 | -7/Factory | Discovered new exit (range 18) 5237 | -7/Factory | Build established: Mutant 5382 | -7/Factory | Discovered new exit (range 5) 5433 | -7/Factory | Entered Lower Caves 5690 | -7/Lower Caves | Learned location of 1 exit from Factory 5779 | -7/Lower Caves | Identified exit to Lower Caves 5797 | -7/Lower Caves | Build established: Gunner 6215 | -7/Lower Caves | Attracted the attention of an 0b10 base 6261 | -7/Lower Caves | Destroyed 7 combat bots 6541 | -7/Lower Caves | Entered another Lower Caves area 6561 | -7/Lower Caves | Discovered new exit (range 9) 6669 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6851 | -7/Lower Caves | Build established: Mutant 6912 | -7/Lower Caves | Discovered new exit (range 11) 6936 | -7/Lower Caves | Spotted B-75 Beast 6961 | -7/Lower Caves | Entered Zion 6995 | -7/Zion | Given A8's code to call for help 7138 | -7/Zion | System corruption cleaned by Quarantine Array 7170 | -7/Zion | Build established: Gunner 7400 | -7/Zion | Learned location of 1 exit from Factory 7661 | -7/Zion | Learned location of Extension (-5) 7930 | -7/Zion | Build established: Derelict-Gunner 7977 | -7/Zion | Learned location of Warlord (-4) 7992 | -7/Zion | Learned Factory emergency access door positions 8197 | -7/Zion | Imprinted 8199 | -7/Zion | Declared Zion's savior 8689 | -7/Zion | Discovered new exit (range 16) 8807 | -7/Zion | Entered Proximity Caves 8807 | -6/Proximity Caves | Accompanied by 4 allies 9156 | -6/Proximity Caves | Core integrity fell below 50% 9192 | -6/Proximity Caves | System corruption reached 10% 9266 | -6/Proximity Caves | Learned location of 1 exit from Factory 9382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9423 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 9456 | -6/Proximity Caves | Build established: Mutant 9525 | -6/Proximity Caves | Learned Factory stockpile data 9790 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9794 | -6/Proximity Caves | Core integrity fell below 20% 9801 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory stockpile data. System corrupted: Matter fused (-5). Acquired derelict log, extracted data. World map confirmed: -5/Extension. System corrupted: Matter fused (-10). System corrupted: Energy discharge (-75). System corrupted: Energy discharge (-58). #OZH42RTD: B<=R|C=COAUZYYSPA2 R# System corrupted: FCS attempts to trigger Gatling Laser. System corrupted: Gatling Laser misfires. System corrupted: Substantial component data lost. System corrupted: Energy discharge (-104). System corrupted: Carbon-fiber Leg rejected. Acquired Carbon-fiber Leg. G-50 Soldier springs to life. Gatling Laser destroyed. Mak. Leg destroyed. Outpost Terminal disabled. Imp. Deuterium Engine destroyed. S-27 Virus springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###???????#####????????????????? | | ?????????????????## ###???### #????????????????? | | ????????????????## ##?## ##?###???????????? | | ?####???????????# ### ### ##??????????? | | ?# ####???????## ## ##?????????? | | ## ###???### ### ##????????? | | # ##?## ###??????? | | # #?# #??????? | | #?# ########### ##??????? | | ###?# # #"""" """"# ##??????? | | ##???### # sss """"# #??????? | | ## #??????# # """"# ##??????? | | ## #??????# # # ######???????? | | # ##?????# + + #????????????? | | ####### # g @ # ## ##????????????? | | ## # # g "# ## #?????????????? | | + g g "# ## ####??????????? | | #"""""""""# ## #?????????? | | ########### ?????????? | | ### #????????? | | #?## # ??????????? | | ##?## # ## ?????????? | | ##?## #### ### #?##?????????? | | #??# #???? ##?# #????????????? | | #### #??? #??# #????????????? | | # ## #??? #???? #????????????? | | ## # ### #??# ????? ????????????? | | ?# ## ##### #?? ????? ????????????? | | ## #### #?## #?## ?????? ????????????? | | # ###?# #### ##??# ??????? ????????????? | | #### ## ##???? ??????? ????????????? | | #?????????????? ????????????? | | #?????????????? ????????????? | | #### #?????????????? ????????????? | | " ##??## ##?????????????????????????????? | | "" ##????#########??????????????????????????????? | | "" #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Oops Remodeling Robot Respite Significant Disruption System Compromised The One Challenges ------------ None Game ------ Seed SalvageMatterBox Manual? 0 Play Time 01:49:30 Cumulative 5.4 hours Start 2022.04.03 @ 20:13:35 End 2022.04.03 @ 22:25:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01517ffc-d1e4-4ca1-ae33-7b0505e88ee7