Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 02:13:58

Player: THN-L0C

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (34)      170
Value Destroyed (1337)     1337
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (578)                578
              TOTAL SCORE: 6545

 Bonus
-------
Follower Combat Kills      340
Aligned with FarCom        300
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/700
Matter                     292/300
Energy                     289/290
System Corruption          26%
Temperature                Cool (33)
Movement                   Flying (94) Ox1
Location                   -7/Recycling

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY (5) ------
           Core Analyzer
           Core Analyzer
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Power Maul
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
    Medium Storage Unit
     Heavy Missile Launcher
           Remote Datajack
           Field Lobotomy Kit (3)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY ----------
           Core Analyzer
  Improved Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
           Remote Datajack
           Field Lobotomy Kit
>          --- INVENTORY --------
  Improved Deuterium Engine
    Medium Storage Unit
     Heavy Missile Launcher
           Power Maul
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             72   | 7   3   1   .   3   3   3   18  .   4   21  5   4   
  Power                    7    | 1   .   .   .   .   .   .   2   .   .   4   .   .   
    Engine                 4    | 1   .   .   .   .   .   .   .   .   .   3   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   .   .   .   .   .   1   5   .   .   7   .   .   
    Treads                 3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
    Leg                    5    | 2   .   .   .   .   .   1   2   .   .   .   .   .   
    Wheel                  2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Utility                  15   | 1   2   1   .   1   1   .   2   .   1   3   3   .   
    Device                 6    | .   1   .   .   .   .   .   2   .   1   .   2   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   1   .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   .   .   2   2   2   9   .   3   7   2   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          9    | 2   .   .   .   .   .   1   6   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   1   2   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   1   .   1   2   .   3   2   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   3   1   2   
    Impact Weapon          5    | .   .   .   .   .   .   .   1   .   .   1   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   1   .   .   4   .   .   
Parts Lost                 8    | .   .   .   .   .   .   1   2   .   4   1   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   1   .   4   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   94  100 77  84  88  77  89  76  57  14  72  70  
  Engine                   6    | .   14  14  11  11  11  .   .   .   .   1   7   7   
  Core                     1    | .   .   .   .   .   .   .   4   7   4   1   .   .   
  Treads                   1    | .   .   .   .   .   .   .   5   15  10  .   .   .   
  Leg                      15   | .   28  28  22  22  22  22  15  7   4   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   6   30  27  
  Device                   3    | .   9   7   .   .   .   .   5   .   4   .   .   .   
  Storage                  8    | .   14  14  11  11  11  11  9   7   4   .   .   .   
  Processor                11   | .   .   6   11  18  22  22  18  15  10  .   10  15  
  Protection               1    | .   .   .   .   .   .   .   .   .   .   1   15  11  
  Ballistic Gun            10   | .   24  14  11  .   .   7   24  23  5   .   .   .   
  Ballistic Cannon         7    | .   3   14  11  20  22  11  .   .   .   .   .   .   
Peak Build Rating          50   | 6   7   7   7   12  13  13  35  31  35  42  50  45  
  Average Rating           16   | 4   6   7   7   10  12  12  25  31  21  10  43  41  
  On Entrance              16   | .   6   7   7   7   12  12  13  31  31  2   41  45  
Naked Turns                396  | .   .   .   .   .   .   .   .   .   70  326 .   .   
Heaviest Build             39   | 13  21  21  20  21  31  26  35  34  39  20  28  20  
  Greatest Support         70   | 20  20  20  20  20  20  20  44  44  44  70  20  20  
  Greatest Overweight (x)  11   | .   1   1   .   1   1   1   11  .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  15  5   5   5   
  Average Capacity         10   | 6   8   10  10  10  12  15  15  15  11  5   5   5   
  Most Carried             15   | 1   4   8   8   8   9   8   15  15  15  5   5   5   
  Average Carried          7    | .   1   6   8   8   7   7   11  15  11  4   4   5   
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  5   5   5   5   
  Final Carried            15   | .   4   8   8   8   6   8   15  15  5   5   5   5   

 Class Distribution 
--------------------
 65% | Mutant
 24% | Skirmisher
  9% | Sprinter

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
     Mutant | -7/Factory
   Sprinter | -7/Storage
   Sprinter | -7/Recycling

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Matter Collected           2341 | 203 77  79  .   79  .   69  725 .   438 326 66  279 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1899 | .   .   29  .   13  .   92  712 .   723 12  .   318 
  Parts                    56   | .   .   3   .   1   .   2   41  .   1   5   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Combat Hostiles Destroyed  31   | .   .   1   .   1   .   3   17  .   3   1   .   5   
  Guns                     17   | .   .   .   .   .   .   .   17  .   .   .   .   .   
  Cannons                  3    | .   .   1   .   1   .   1   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   2   .   .   3   1   .   .   
Classes Destroyed          11   | .   .   1   .   1   .   .   4   .   1   1   .   3   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    16   | .   .   1   .   .   .   3   10  .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           5    | .   .   1   .   1   .   3   5   .   2   1   .   3   
  Combat Bots Only         4    | .   .   1   .   1   .   3   4   .   2   1   .   3   
Max Kills in Single Turn   2    | .   .   1   .   1   .   2   2   .   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Rec  
Hostile Shots Fired        231  | .    .    14   11   8    .    10   62   .    2    49   41   34   
  Missed                   86   | .    .    4    2    .    .    3    20   .    .    20   23   14   
Damage Taken               2615 | .    .    130  105  257  .    119  620  .    213  728  209  234  
  Core                     940  | .    .    43   11   14   .    .    172  .    81   559  31   29   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   129  | .    .    .    .    .    .    .    .    .    .    129  .    .    
Core Remaining (%)         85   | 100  .    82   .    .    .    93   68   .    .    .    .    .    
Volleys Fired              104  | .    .    1    5    6    .    4    45   .    16   2    1    24   
  Largest                  3    | .    .    2    2    2    .    2    3    .    3    1    1    1    
  Hottest                  83   | .    .    55   55   74   .    65   80   .    83   39   .    5    
Shots Fired                224  | .    .    2    10   12   .    8    126  .    39   2    1    24   
  Gun                      136  | .    .    1    5    .    .    .    120  .    10   .    .    .    
  Cannon                   21   | .    .    1    5    11   .    4    .    .    .    .    .    .    
  Launcher                 41   | .    .    .    .    1    .    4    6    .    29   1    .    .    
  Special                  26   | .    .    .    .    .    .    .    .    .    .    1    1    24   
  Kinetic                  157  | .    .    2    10   11   .    4    120  .    10   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                40   | .    .    .    .    1    .    4    6    .    28   1    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         12   | .    .    2    4    1    .    1    12   .    8    8    9    6    
  Robot Miss Streak        6    | .    .    .    2    6    .    3    4    .    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           143  | .    .    2    6    2    .    3    75   .    28   2    2    23   
  Core Hits                71   | .    .    2    .    3    .    8    37   .    17   3    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         3    | .    .    .    .    .    .    1    .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              15   | .    .    .    .    .    .    .    1    .    .    1    4    9    
  Impact                   15   | .    .    .    .    .    .    .    1    .    .    1    4    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4616 | .    .    42   85   45   .    212  1464 1    1920 254  107  486  
  Guns                     1482 | .    .    11   35   .    .    .    1362 .    74   .    .    .    
  Cannons                  127  | .    .    20   50   37   .    20   .    .    .    .    .    .    
  Explosions               2325 | .    .    .    .    8    .    190  41   .    1846 240  .    .    
  Melee                    593  | .    .    .    .    .    .    .    .    .    .    .    107  486  
  Ramming                  89   | .    .    11   .    .    .    2    61   1    .    14   .    .    
  Kinetic                  1609 | .    .    31   85   37   .    20   1362 .    74   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2323 | .    .    .    .    8    .    190  41   .    1844 240  .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact                   593  | .    .    .    .    .    .    .    .    .    .    .    107  486  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    .    3    .    21   26   26   26   
  Average Corruption       19   | .    .    .    .    .    .    .    2    .    11   23   26   26   
  Corruption Purged        3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    .    .    .    6    .    11   42   13   19   
    Message Errors         19   | .    .    .    .    .    .    .    2    .    3    10   2    2    
    Matter Fused           23   | .    .    .    .    .    .    .    1    .    2    9    3    8    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    2    .    1    3    1    .    
    Energy Discharges      11   | .    .    .    .    .    .    .    .    .    2    6    1    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    .    1    3    2    1    
    Data Loss (major)      6    | .    .    .    .    .    .    .    .    .    .    6    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          14   | .    .    .    .    .    .    .    .    .    1    4    4    5    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            286  | .    .    .    .    .    .    .    .    .    6    30   .    250  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    .    .    .    .    .    .    6    30   .    .    
  Melee                    250  | .    .    .    .    .    .    .    .    .    .    .    .    250  
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      313  | .    .    .    .    .    .    .    27   .    118  168  .    .    
  Shots                    7    | .    .    .    .    .    .    .    1    .    4    2    .    .    
  Rammed                   10   | .    .    .    .    .    .    .    7    1    .    2    .    .    
Targets Rammed             16   | .    .    5    .    .    .    1    7    1    .    2    .    .    
  Kicked                   6    | .    .    5    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        450  | .    .    7    1    15   .    29   177  .    134  450  201  9    
  Average Temperature      62   | .    .    7    1    8    .    14   43   .    98   129  100  7    
  Received Heat Transfer   719  | .    .    93   48   20   .    81   270  .    .    54   48   105  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Combat Hostiles          5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Peak Influence             332  | .   30  41  222 86  .   94  332 102 52  281 189 221 
  Initial                  127  | .   .   11  11  86  .   .   36  102 35  .   127 73  
  Average                  82   | .   13  18  89  54  .   89  139 102 19  96  105 147 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   .   .   1   .   1   
  Low Security (%)         86   | 100 100 100 95  100 .   100 67  100 100 78  100 84  
  Level 1                  13   | .   .   .   4   .   .   .   32  .   .   21  .   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   .   .   2   .   .   7   1   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            6    | .   .   .   .   .   .   .   2   .   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Distress Signals           12   | .   .   .   3   .   .   .   3   .   .   2   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   2   3   10  20  .   3   24  .   6   33  14  8   
  Peak Tracking Total      20   | .   2   2   6   20  .   3   5   .   3   8   10  2   
  Tactical Retreats        12   | .   .   2   .   1   .   .   .   .   .   7   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Traps Triggered            4    | .   .   .   .   .   .   .   .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Machines Disabled          5    | .   .   .   .   .   .   .   1   .   .   1   3   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Machines Accessed          15   | .   .   1   .   .   1   .   2   .   .   6   4   1   
  Terminals                13   | .   .   1   .   .   .   .   2   .   .   5   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   4   .   .   1   .   6   .   .   12  7   1   
  Successful               12   | .   .   2   .   .   1   .   3   .   .   5   1   .   
  Failed                   19   | .   .   2   .   .   .   .   3   .   .   7   6   1   
    Catastrophic           8    | .   .   .   .   .   .   .   2   .   .   4   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   .   .   1   .   5   .   .   5   8   1   
  Terminals                28   | .   .   4   .   .   .   .   6   .   .   10  7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   2   .   .   1   .   2   .   .   .   1   .   
  Record                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
  Terminals                3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   1   .   .   .   .   1   .   .   6   3   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   56  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   1   .   .   .   6   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Total Allies               16   | .   .   6   .   .   .   .   .   1   1   1   1   6   
  Largest Group            6    | .   .   6   6   3   .   .   .   1   2   1   1   5   
  Highest-Rated Group      117  | .   .   117 117 55  .   .   .   30  61  90  32  64  
  Highest-Rated Ally       90   | .   .   31  31  31  .   .   .   30  31  90  32  16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               126  | .   .   11  61  6   .   .   .   .   15  12  6   15  
  Total Damage             1768 | .   .   64  622 53  .   .   .   .   227 445 185 172 
  Kills                    18   | .   .   1   9   .   .   .   .   .   .   4   2   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   16  .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Rec  
Turns Passed               5891 | 70   267  1180 84   172  836  145  1350 57   225  1000 198  307  
Spaces Moved               5116 | 53   203  774  58   84   435  67   685  24   205  1579 432  517  
  Core                     683  | 6    .    .    .    .    .    .    17   .    135  525  .    .    
  Treads                   349  | .    .    .    .    .    .    .    252  24   70   3    .    .    
  Legs                     1751 | 47   203  774  58   84   435  67   83   .    .    .    .    .    
  Wheels                   333  | .    .    .    .    .    .    .    333  .    .    .    .    .    
  Hover                    449  | .    .    .    .    .    .    .    .    .    .    449  .    .    
  Flight                   1551 | .    .    .    .    .    .    .    .    .    .    602  432  517  
  Fastest Speed            26   | 50   120  120  120  120  190  190  110  145  50   26   26   26   
  Average Speed            94   | 112  127  148  120  180  190  190  146  145  82   41   27   40   
  Slowest Speed            600  | 120  190  190  120  190  190  190  600  145  145  160  91   94   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    .    .    .    .    .    .    .    .    .    12   12   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    36   99   11   34   79   25   39   2    99   49   70   58   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    .    13   .    .    1    .    .    
Terrain Destroyed          157  | .    .    .    .    5    .    22   38   .    77   15   .    .    
  Melee                    2    | .    .    .    .    .    .    .    1    .    .    1    .    .    
  Projectile               2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  AOE                      153  | .    .    .    .    3    .    22   37   .    77   14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Rec  
Total                      5941 | 61   210  799  62   92   446  75   946  47   229  1906 488  580  
  Wait                     555  | .    .    10   .    .    .    .    173  .    .    298  49   25   
  Move                     5065 | 52   202  773  57   83   434  66   684  24   204  1554 415  517  
  Hop                      16   | .    .    .    .    .    .    .    .    .    .    12   4    .    
  Pick Up                  34   | .    4    4    .    .    4    1    11   .    2    8    .    .    
  Fast Attach              32   | 7    1    .    .    1    2    .    5    .    .    13   3    .    
  Attach                   10   | .    .    .    .    .    .    .    2    .    1    6    1    .    
  Detach                   6    | 1    .    .    .    .    1    .    .    .    .    3    1    .    
  Swap                     30   | .    2    1    .    2    1    3    11   .    3    2    1    4    
  Drop                     23   | 1    1    .    .    .    4    .    7    .    3    5    2    .    
  Fire                     104  | .    .    1    5    6    .    4    45   .    16   2    1    24   
  Melee                    15   | .    .    .    .    .    .    .    1    .    .    1    4    9    
  Ram                      7    | .    .    .    .    .    .    .    4    .    .    2    .    1    
  Kick                     6    | .    .    5    .    .    .    1    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    3    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   24   | .    .    2    .    .    .    .    .    22   .    .    .    .    
  Trap                     3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    .    .    .    .    .    .    7    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Storage
-7/Recycling

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 15)
  212 | -10/Materials | Discovered new exit (range 15)
  316 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 6)
  338 | -10/Materials | Entered Mines
  650 | -10/Mines     | Found a hidden stash of uninstalled traps
  902 | -10/Mines     | Discovered new exit (range 6)
  979 | -10/Mines     | Identified exit to Materials
 1105 | -10/Mines     | Learned Materials emergency access door positions
 1173 | -10/Mines     | Discovered exit to Materials (range 6)
 1267 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1353 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1474 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1518 | -10/Mines     | Entered Materials
 1518 | -9/Materials  | Accompanied by 6 allies
 1518 | -9/Materials  | Evolved 2 slots: Utility x2
 1523 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1571 | -9/Materials  | Discovered new exit (range 12)
 1599 | -9/Materials  | Identified exit to Mines
 1602 | -9/Materials  | Entered Mines
 1602 | -9/Mines      | Accompanied by 3 allies
 1603 | -9/Mines      | Assembled infested the area
 1608 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1649 | -9/Mines      | Lost 6 allies
 1698 | -9/Mines      | Learned location of Zion (-7)
 1765 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1767 | -9/Mines      | Discovered new exit (range 5)
 1772 | -9/Mines      | Identified exit to Exiles
 1774 | -9/Mines      | Entered Exiles
 1822 | -9/Exiles     | Met 8R-AWN
 1852 | -9/Exiles     | Met EX-HEX
 1907 | -9/Exiles     | Met EX-BIN
 1934 | -9/Exiles     | Aligned with FarCom system
 1936 | -9/Exiles     | Given EX-Vault access code
 1987 | -9/Exiles     | Opened EX-Vault
 1997 | -9/Exiles     | Found Field Lobotomy Kit
 2034 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2297 | -9/Exiles     | Met EX-DEC
 2366 | -9/Exiles     | Visited The Gauntlet
 2593 | -9/Exiles     | Discovered new exit (range 10)
 2608 | -9/Exiles     | Identified exit to Mines
 2610 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2610 | -9/Exiles     | Entered Mines
 2731 | -8/Mines      | Discovered new exit (range 15)
 2753 | -8/Mines      | Identified exit to Materials
 2755 | -8/Mines      | Entered Materials
 2755 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2892 | -8/Materials  | Identified exit to Factory
 3075 | -8/Materials  | Build established: Skirmisher
 4105 | -8/Materials  | Entered Factory
 4105 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4162 | -7/Factory    | Sucked down chute
 4162 | -7/Factory    | Entered Waste
 4163 | -7/Waste      | Met a frightened Derelict
 4167 | -7/Waste      | 1 allies followed down the chute
 4177 | -7/Waste      | EMP discharged
 4180 | -7/Waste      | Spotted C-40 Crusher
 4182 | -7/Waste      | Spotted C-40 Crusher
 4199 | -7/Waste      | Destroyed C-40 Crusher
 4217 | -7/Waste      | Destroyed C-40 Crusher
 4277 | -7/Waste      | EMP discharged
 4277 | -7/Waste      | System corruption reached 10%
 4287 | -7/Waste      | Spotted C-40 Crusher
 4292 | -7/Waste      | Spotted C-40 Crusher
 4297 | -7/Waste      | Destroyed C-40 Crusher
 4301 | -7/Waste      | Spotted C-40 Crusher
 4313 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4316 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4317 | -7/Waste      | Released all parts (4)
 4347 | -7/Waste      | Lost 4 parts (1n1u2w)
 4367 | -7/Waste      | Spotted C-40 Crusher
 4377 | -7/Waste      | EMP discharged
 4379 | -7/Waste      | Discovered new exit (range 12)
 4387 | -7/Waste      | Entered Factory
 4567 | -7/Factory    | Repaired Hvy. Treads
 4619 | -7/Factory    | Build established: Mutant
 4961 | -7/Factory    | Core integrity fell below 50%
 4964 | -7/Factory    | Assimilated H-61 Shepherd with FLK Orb
 5210 | -7/Factory    | Core integrity fell below 20%
 5372 | -7/Factory    | Discovered new exit (range 7)
 5387 | -7/Factory    | Entered Storage
 5440 | -7/Storage    | Assimilated Y-54 Guardian with FLK Orb
 5468 | -7/Storage    | Lost 11 allies
 5483 | -7/Storage    | Build established: Sprinter
 5584 | -7/Storage    | Used back door to open Recycling access
 5584 | -7/Storage    | Discovered new exit (range 5)
 5585 | -7/Storage    | Entered Recycling
 5815 | -7/Recycling  | Lost 3 allies
 5892 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05795_ L-41 Fighter knocked back.
05796_ L-41 Fighter system terminally corrupted.
05796_ R-06 Scavenger collects Lgt. Nuclear Core.
05800_ Acquired 61 matter.
05808_ System corrupted: Component data lost.
05817_ Acquired 3 matter.
05821_ Sneak attack on R-06 Scavenger.
05821_ R-06 Scavenger suffers critical hit (Smash).
05821_ R-06 Scavenger destroyed.
05821_ R-06 Scavenger collects Terrain Scan Processor.
05823_ R-06 Scavenger collects Com. Wheel.
05824_ System corrupted: Energy discharge (-110).
05828_ R-06 Scavenger collects Com. Wheel.
05835_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit.
05840_ Y-54 Guardian springs to life.
05841_ R-06 Scavenger inserts Com. Wheel into recycling unit.
05842_ Trooper 4c destroyed.
05852_ U9 #BZ64WROSX H<YUCSX8ZBO1<RZQFQ9
05877_ System corrupted: Matter fused (-8).
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#???????????????? |
| ???????????????#???????????##??T"#???????????????? |
| ??????????######Y##########T### "## "###?????????? |
| ??????????#                              ????????? |
| ??????????#                              ????????? |
| ??????????#              @               ????????? |
| ??????????#   ###########/#####   #??????????????? |
| ?????????????????????#        #   #??????????????? |
| ?????????????????????#  Y     #   #??????????????? |
| ?????????????????????#        #   ##?????????????? |
| ?????????????????????#        #    #?????????????? |
| ????????????????????##        #   #??????????????? |
| ????????????????????#       Y #   ###????????????? |
| ????????????????????##        #   # #####????????? |
| ?????????????????????#        +         +????????? |
| ?????????????????????#        #   #####??????????? |
| ?????????????????????##########   #??????????????? |
| ??????????????????????????????#   #?############## |
| ????????????????????###########   #?#  !         = |
| ????????????????????#         #   #?#  [    !   !  |
| ????????????????????##        #   #?#         !    |
| ????????????????????#         + %%#?#   /          |
| ????????????????????##        #   ###            ! |
| ?????????????????????#        #   ""#            % |
| ?????????????????????#######/##   Y"#         !    |
| ???????????????????????????#      ""#%  !%         |
| ???????????????????????????#      ############+### |
| ???????????????????????????#      #        ##   #? |
| ???????????????????????????#      #        ##   #? |
| ???????????????????????????#    % #        +    #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                64
Launcher Accuracy          20
Core Analysis              9
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Tester

 Challenges 
------------
None

 Game 
------
Seed              DisruptorPlasmaExpander
  Manual?         0
Play Time         00:48:08
  Cumulative      75.5 hours
  Start           2024.08.19 @ 01:27:18
  End             2024.08.19 @ 02:13:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          50
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06d58648-eec0-4410-a428-705f35f953a4