Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.14 @ 19:36:22

Player: Howard

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (253)     1265
Value Destroyed (13261)    13261
Prototype IDs (37)         740
Alien Tech Used (4)        800
Bonus (14342)              14342
              TOTAL SCORE: 40108

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5819
Follower Combat Kills      423
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     135/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (14) -----
      Advanced Coolant Injector
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
  Experimental Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Quantum Capacitor
               EMDS

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
                Quantum Capacitor
       Improved Weapon Shielding
                Damper Plating
                EM Dispersion Field
>               --- WEAPON -----------
                EMDS
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Light Particle Reactor
                Quantum Reactor
                Biometal Heavy Treads
                Quantum Capacitor
       Improved Remote Force Field
                Transdimensional Reconstructor
        Compact HERF Cannon
                Vortex Driver
                Gamma Bomb Array
                Phasing Sabre
                Sigix Containment Pod
[Rating: 188]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Biometal Heavy Treads
  Treads                   Biometal Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Impulse Thruster
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Improved Light Cannon
  Energy Gun               Vortex Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   2   .   .   .   .   2   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   .   2   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             355  | 6   5   .   1   7   5   1   12  50  5   18  17  5   7   8   7   4   6   .   39  1   19  .   56  12  35  29  
  Power                    42   | 1   .   .   .   1   .   .   .   7   2   3   2   1   1   1   1   1   .   .   4   .   1   .   3   2   5   6   
    Engine                 6    | 1   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   16   | .   .   .   .   .   .   .   .   5   2   3   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   3   2   5   6   
  Propulsion               40   | 2   1   .   .   2   .   .   1   9   .   3   2   3   4   1   .   .   1   .   4   .   .   .   .   1   1   5   
    Treads                 11   | .   1   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   1   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   .   .   2   .   3   2   3   4   1   .   .   .   .   2   .   .   .   .   .   .   4   
  Utility                  140  | 1   1   .   1   2   3   1   3   9   1   4   4   1   1   2   2   2   4   .   17  1   7   .   37  6   16  14  
    Device                 72   | .   .   .   .   1   1   .   .   1   1   4   1   1   1   1   2   2   2   .   11  1   2   .   19  3   8   10  
    Storage                10   | 1   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   
    Processor              9    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   
    Hackware               9    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   1   .   2   .   .   .   .   .   .   1   
    Protection             40   | .   .   .   1   1   .   .   1   5   .   .   .   .   .   .   .   .   .   .   2   .   4   .   18  .   8   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   133  | 2   3   .   .   2   2   .   8   25  2   8   9   .   1   4   4   1   1   .   14  .   11  .   16  3   13  4   
    Energy Gun             17   | 2   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   2   .   6   1   .   .   
    Energy Cannon          32   | .   .   .   .   .   .   .   1   4   1   .   .   .   .   1   1   .   1   .   5   .   2   .   4   1   8   3   
    Ballistic Gun          4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Cannon       9    | .   2   .   .   2   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   .   .   .   1   6   .   .   1   .   .   1   .   1   .   .   3   .   2   .   3   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        32   | .   .   .   .   .   1   .   1   8   .   5   2   .   .   .   1   .   .   .   6   .   3   .   3   .   2   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   .   .   .   1   .   3   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   1   2   .   1   1   1   .   .   .   .   1   .   .   5   .   .   .   5   .   2   3   4   .   
Parts Lost                 68   | .   1   .   .   4   .   .   2   18  .   2   .   .   .   3   .   2   .   .   1   .   .   .   1   3   19  12  
  Power                    14   | .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   2   
  Propulsion               15   | .   .   .   .   .   .   .   1   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   5   
  Utility                  23   | .   .   .   .   1   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   10  5   
  Weapon                   16   | .   1   .   .   2   .   .   1   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   
  Highest Loss Streak      11   | .   1   .   .   4   .   .   1   8   .   2   .   .   .   2   .   2   .   .   1   .   .   .   1   2   11  4   
Average Slot Usage (%)     81   | .   86  100 82  87  88  92  98  83  62  73  80  86  90  85  76  73  72  77  81  85  84  90  79  82  76  30  
  Engine                   3    | .   14  14  11  11  11  11  9   4   .   .   5   6   6   5   5   2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   8   6   6   .   5   3   4   .   2   5   5   4   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  10  10  9   11  10  4   
  Treads                   6    | .   14  14  11  11  11  11  9   6   .   .   .   .   .   .   .   .   .   .   2   10  10  10  9   8   7   .   
  Wheel                    2    | .   14  14  11  10  11  11  8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   15  18  25  26  26  22  17  17  16  16  13  .   .   .   .   .   .   6   
  Device                   7    | .   .   .   .   .   .   .   .   .   .   5   4   1   6   4   5   5   6   11  10  20  19  15  15  15  16  4   
  Storage                  12   | .   16  28  22  22  22  22  18  15  15  15  13  13  13  11  11  11  11  11  10  10  10  10  9   8   7   .   
  Processor                8    | .   .   .   .   .   .   4   9   7   7   7   7   6   6   5   5   5   5   5   7   15  15  15  11  15  13  9   
  Hackware                 9    | .   .   .   .   .   .   .   16  15  15  15  16  20  20  19  23  20  17  22  19  .   .   .   .   .   .   .   
  Protection               5    | .   .   .   5   10  11  11  9   6   .   .   .   .   .   .   .   .   .   .   2   5   5   15  10  12  7   .   
  Energy Gun               1    | .   12  .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   1   5   3   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   3   .   1   5   5   5   4   9   8   .   
  Ballistic Cannon         3    | .   14  28  22  21  22  22  15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   5   3   5   5   5   2   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             179  | 12  25  25  28  28  56  48  55  65  28  26  33  33  36  43  42  29  36  28  106 95  128 119 176 176 179 48  
  Greatest Support         150  | 32  20  16  16  16  16  16  16  42  16  31  33  33  40  40  30  30  30  30  150 150 150 150 150 150 150 75  
  Greatest Overweight (x)  5    | .   1   1   1   1   3   2   5   5   1   1   1   .   1   1   1   .   1   .   .   .   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   1   1   1   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   10  10  10  10  20  16  16  16  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  16  16  4   
  Average Capacity         12   | 4   6   10  10  10  15  16  16  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  13  15  4   
  Most Carried             16   | 3   6   8   9   9   13  15  16  16  12  12  12  12  12  12  12  12  12  12  12  11  12  12  12  15  16  4   
  Average Carried          11   | 1   4   7   8   7   10  13  15  11  10  11  11  11  11  11  11  11  11  12  11  10  11  11  11  12  15  3   
  Final Capacity           16   | 6   10  10  10  10  16  16  16  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  16  4   4   
  Final Carried            16   | 3   6   8   9   8   13  15  16  9   12  11  12  12  12  12  12  12  12  12  10  11  12  12  12  15  4   4   

 Class Distribution 
--------------------
 31% | Hacker-Mutant
 18% | Generator-Mutant
 11% | Hacker-Sprinter
 11% | Mutant
  9% | Machinist-Mutant
  8% | Scavenger-Mutant
  5% | Wizard-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
    Hacker-Mutant | -4/Proximity Caves
  Wizard-Sprinter | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Warlord
 Machinist-Mutant | -3/Proximity Caves
 Generator-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Generator-Mutant | -2/Quarantine
     Alien-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Matter Collected           5573  | 260  154  60   24   90   .    .    496  896  161  27   309  .    220  43   89   46   60   .    456  10   20   49   865  147  880  211  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15436 | .    165  64   41   45   .    .    395  1988 244  27   293  .    317  233  .    94   511  .    1334 .    60   .    4398 567  4212 448  
  Parts                    664   | .    14   4    3    3    .    .    39   100  5    3    15   .    12   15   .    4    6    .    80   .    .    .    150  25   173  13   
Haulers Intercepted        4     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           10    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    5    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    .    .    69   .    .    .    .    .    
  Prevented                31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    27   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Combat Hostiles Destroyed  194  | .   7   2   1   2   .   .   12  35  .   .   4   .   .   3   .   .   .   .   12  .   .   .   52  6   51  7   
  Melee                    28   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   2   .   .   .   .   6   .   .   .   5   .   3   3   
  Guns                     17   | .   2   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Cannons                  69   | .   5   2   1   2   .   .   9   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   26  2   
  AOE                      35   | .   .   .   .   .   .   .   2   8   .   .   4   .   .   1   .   .   .   .   3   .   .   .   14  .   3   .   
Classes Destroyed          20   | .   4   1   1   1   .   .   2   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   
  Worker                   13   | .   .   1   .   .   .   .   3   1   .   .   1   .   .   1   .   .   .   .   2   .   .   .   1   .   2   1   
  Builder                  8    | .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycler                 13   | .   .   .   .   .   .   .   .   3   .   .   1   .   2   1   .   .   .   .   1   .   .   .   5   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Watcher                  14   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   4   .   .   .   5   .   .   1   
  Swarmer                  22   | .   5   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Grunt                    82   | .   2   2   .   .   .   .   5   18  .   .   .   .   .   .   .   .   .   .   4   .   .   .   19  4   28  .   
  Brawler                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   24   | .   .   .   1   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   10  1   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
  Programmer               32   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   .   .   .   .   5   .   .   .   8   .   11  .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   5   2   1   3   .   .   4   4   .   1   5   .   2   3   .   1   .   .   4   .   .   .   11  4   10  5   
  Combat Bots Only         10   | .   4   2   1   2   .   .   3   4   .   .   4   .   .   2   .   .   .   .   3   .   .   .   8   4   10  5   
Max Kills in Single Turn   4    | .   1   1   1   1   .   .   2   2   .   1   3   .   1   1   .   1   .   .   2   .   .   .   4   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   2   .   .   3   .   .   1   .   .   .   .   2   .   .   .   2   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Damage Taken               17431 | .    380  88   45   482  .    .    875  3528 .    280  160  .    .    267  .    98   .    .    807  .    132  .    2297 433  4639 2920 
  Core                     3811  | .    96   31   .    82   .    .    87   479  .    140  88   .    .    .    .    .    .    .    62   .    .    .    145  27   962  1612 
  Absorbed by Shields      2825  | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    43   .    95   .    1986 209  482  .    
  Reduced by Siege Mode    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    10   .    10   .    
Core Remaining (%)         72    | 100  .    49   .    .    .    79   84   .    .    11   .    .    89   .    .    .    .    100  .    .    .    94   88   .    26   .    
Volleys Fired              711   | .    23   6    2    5    .    1    53   142  4    .    2    .    .    1    2    .    21   .    31   .    12   .    208  58   124  16   
  Largest                  2     | .    2    2    2    2    .    2    2    2    1    .    1    .    .    1    1    .    1    .    2    .    1    .    1    1    1    2    
  Hottest                  127   | .    90   78   78   78   .    78   86   118  69   .    36   .    .    81   81   .    81   .    127  .    81   .    105  120  120  100  
Shots Fired                813   | .    46   12   4    10   .    2    97   160  5    .    2    .    .    1    2    .    21   .    31   .    12   1    208  58   124  17   
  Gun                      202   | .    14   .    .    .    .    .    10   73   .    .    .    .    .    .    .    .    .    .    .    .    7    1    92   1    .    4    
  Cannon                   559   | .    32   12   4    10   .    2    79   76   5    .    .    .    .    1    2    .    21   .    27   .    5    .    101  57   112  13   
  Launcher                 52    | .    .    .    .    .    .    .    8    11   .    .    2    .    .    .    .    .    .    .    4    .    .    .    15   .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  192   | .    33   12   4    10   .    2    84   43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Thermal                  115   | .    13   .    .    .    .    .    5    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    36   42   .    
  Explosive                22    | .    .    .    .    .    .    .    8    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Electromagnetic          467   | .    .    .    .    .    .    .    .    100  5    .    2    .    .    1    2    .    21   .    31   .    5    .    183  22   82   13   
  Entropic                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    9    .    .    .    
  Robot Hit Streak         20    | .    5    9    3    4    .    5    20   17   4    .    5    .    .    .    .    .    20   .    14   .    2    .    20   14   17   12   
  Robot Miss Streak        6     | .    3    3    4    1    .    1    2    3    .    .    .    .    .    .    1    .    2    .    1    .    2    .    6    2    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                397   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    190  58   112  12   
Shots Hit Robots           672   | .    26   7    3    7    .    1    76   129  4    9    6    .    6    10   .    1    20   .    43   .    3    .    181  19   106  15   
  Core Hits                443   | .    11   4    2    5    .    .    34   69   1    1    7    .    3    7    .    1    14   .    33   .    .    .    126  8    109  8    
  Critical Hits            38    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    3    .    .    .    9    .    18   2    
  Critical Kills           16    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    10   .    
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    8    2    
Melee Attacks              341   | .    .    .    .    .    .    .    6    40   .    18   20   .    27   33   6    8    .    1    84   .    26   .    55   .    17   .    
  Impact                   10    | .    .    .    .    .    .    .    4    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185   | .    .    .    .    .    .    .    2    39   .    13   4    .    .    .    .    .    .    .    31   .    24   .    55   .    17   .    
  Piercing                 137   | .    .    .    .    .    .    .    .    .    .    .    8    .    26   33   6    8    .    1    53   .    2    .    .    .    .    .    
  Sneak Attacks            27    | .    .    .    .    .    .    .    1    3    .    5    4    .    4    7    .    1    .    .    1    .    .    .    1    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32171 | .    478  159  55   172  .    19   1941 5005 95   275  504  .    480  1213 .    147  274  .    2458 .    91   .    9613 674  7565 953  
  Guns                     3662  | .    106  .    .    .    .    .    161  1036 .    .    .    .    .    .    .    .    .    .    .    .    .    .    2248 30   .    81   
  Cannons                  13665 | .    372  159  55   172  .    19   1235 1182 95   .    .    .    .    .    .    .    274  .    876  .    91   .    2735 644  4930 826  
  Explosions               7712  | .    .    .    .    .    .    .    437  1250 .    .    156  .    .    261  .    .    .    .    525  .    .    .    3094 .    1956 33   
  Melee                    7037  | .    .    .    .    .    .    .    108  1533 .    275  348  .    480  952  .    147  .    .    1057 .    .    .    1503 .    634  .    
  Ramming                  95    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    45   13   
  Kinetic                  2646  | .    372  159  55   172  .    19   1312 476  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Thermal                  3000  | .    106  .    .    .    .    .    84   277  .    .    .    .    .    261  .    .    .    .    191  .    .    .    581  .    1467 33   
  Explosive                3722  | .    .    .    .    .    .    .    437  735  .    .    .    .    .    .    .    .    .    .    .    .    .    .    2319 .    231  .    
  Electromagnetic          15269 | .    .    .    .    .    .    .    .    1980 95   .    156  .    .    .    .    .    274  .    1210 .    91   .    4775 674  5188 826  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4986  | .    .    .    .    .    .    .    108  1533 .    275  .    .    .    .    .    .    .    .    933  .    .    .    1503 .    634  .    
  Piercing                 2051  | .    .    .    .    .    .    .    .    .    .    .    348  .    480  952  .    147  .    .    124  .    .    .    .    .    .    .    
  Entropic                 402   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    402  .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    2    11   11   12   .    16   16   1    1    1    1    1    4    4    5    5    3    .    3    3    
  Average Corruption       5     | .    .    .    .    .    .    .    2    8    11   11   .    6    16   1    1    1    1    1    2    4    4    5    2    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  268   | .    .    .    .    .    .    .    5    77   21   39   .    4    50   3    3    .    1    .    11   2    4    20   13   .    14   1    
    Message Errors         50    | .    .    .    .    .    .    .    .    16   3    2    .    1    11   .    2    .    .    .    2    .    2    4    4    .    3    .    
    Matter Fused           43    | .    .    .    .    .    .    .    .    14   4    8    .    .    4    .    .    .    .    .    3    .    .    7    1    .    2    .    
    Heat Flow Errors       26    | .    .    .    .    .    .    .    2    10   3    2    .    .    2    .    .    .    .    .    2    .    1    .    4    .    .    .    
    Energy Discharges      35    | .    .    .    .    .    .    .    .    5    3    4    .    1    6    1    1    .    1    .    1    1    1    5    2    .    2    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      27    | .    .    .    .    .    .    .    1    7    3    4    .    1    5    2    .    .    .    .    .    1    .    1    .    .    2    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          36    | .    .    .    .    .    .    .    .    2    3    16   .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       28    | .    .    .    .    .    .    .    2    11   1    1    .    .    4    .    .    .    .    .    2    .    .    .    2    .    5    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1984  | .    5    .    .    .    .    .    112  330  .    46   62   .    119  260  .    .    26   .    151  .    64   .    533  23   174  79   
  Projectiles              485   | .    5    .    .    .    .    .    44   11   .    .    .    .    .    .    .    .    26   .    1    .    64   .    94   23   138  79   
  Explosions               483   | .    .    .    .    .    .    .    .    117  .    .    .    .    .    23   .    .    .    .    .    .    .    .    313  .    30   .    
  Melee                    1016  | .    .    .    .    .    .    .    68   202  .    46   62   .    119  237  .    .    .    .    150  .    .    .    126  .    6    .    
Knockbacks                 14    | .    4    .    .    2    .    1    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    4    .    .    2    .    1    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      431   | .    .    .    .    .    .    .    .    307  .    .    .    .    .    .    .    .    .    .    38   .    .    .    30   .    56   .    
  Shots                    12    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    4    .    
  Rammed                   23    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    13   
Targets Rammed             26    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    16   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Highest Temperature        401   | .    231  99   18   39   .    15   306  401  273  261  4    .    298  54   32   7    102  .    242  .    270  .    371  290  168  226  
  Average Temperature      87    | .    72   45   7    19   .    10   128  101  92   110  4    .    65   3    18   7    45   .    44   .    135  .    124  109  32   75   
  Received Heat Transfer   2266  | .    57   27   18   .    .    .    342  816  .    69   12   .    .    27   .    51   .    .    92   .    .    .    179  22   518  36   
  Effects                  21    | .    2    .    .    .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
    Energy Bleed           6     | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           14    | .    1    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    1    .    
  Total Turns              106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    40   .    46   .    
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    40   .    46   .    
Robots Corrupted           53    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    21   4    20   3    
  Combat Hostiles          46    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    17   4    19   2    
  Parts Fried              124   | .    .    .    .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    .    11   .    .    .    48   7    46   4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Heat Transferred         2783  | .    285  .    .    .    .    .    185  398  .    .    .    .    .    200  .    .    .    .    150  .    .    .    453  .    1062 50   
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    4    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Peak Influence             1995 | .    276  177  56   46   .    1    235  1250 437  606  606  108  449  515  .    .    .    .    1406 .    .    .    1995 1304 1989 1410 
  Initial                  1163 | .    .    107  .    21   .    .    .    106  437  165  163  108  40   219  .    .    .    .    .    .    .    .    .    1122 636  1163 
  Average                  522  | .    101  125  31   30   .    .    83   358  409  278  280  86   187  337  .    .    .    .    475  .    .    .    965  1206 975  1240 
Maximum Alert Level        5    | .    1    .    .    .    .    .    1    4    2    2    2    .    2    2    .    .    .    .    4    .    .    .    5    4    5    4    
  Low Security (%)         31   | 100  69   100  100  100  .    100  95   25   .    38   27   100  70   .    .    .    .    .    35   .    .    .    5    .    .    .    
  Level 1                  20   | .    30   .    .    .    .    .    4    47   13   36   56   .    .    82   .    .    .    .    21   .    .    .    1    .    .    .    
  Level 2                  16   | .    .    .    .    .    .    .    .    14   86   25   15   .    29   17   .    .    .    .    11   .    .    .    24   .    20   .    
  Level 3                  16   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    16   .    .    .    40   22   56   .    
  Level 4                  11   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    15   .    .    .    15   77   11   100  
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          70   | .    3    .    .    .    .    .    3    15   .    2    4    .    3    3    .    .    .    .    7    .    .    .    13   1    13   3    
  Investigation            19   | .    2    .    .    .    .    .    .    5    .    1    4    .    2    .    .    .    .    .    1    .    .    .    2    .    1    1    
  Extermination            19   | .    .    .    .    .    .    .    .    5    .    .    .    .    1    2    .    .    .    .    4    .    .    .    3    .    3    1    
  Reinforcement            19   | .    1    .    .    .    .    .    3    4    .    1    .    .    .    1    .    .    .    .    2    .    .    .    3    1    2    1    
  Assault                  13   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    7    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Distress Signals           24   | .   1   .   .   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   4   .   2   .   2   5   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              501  | .   15  5   1   2   .   .   21  95  .   12  9   5   4   18  .   8   .   .   49  .   5   .   88  10  122 32  
  Peak Tracking Total      24   | .   5   3   1   2   .   .   5   7   .   6   5   5   1   5   .   5   .   .   7   .   3   .   10  4   24  12  
  Tactical Retreats        70   | .   3   .   .   .   .   .   1   21  .   2   4   .   .   4   .   5   .   .   12  .   .   .   9   .   6   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Traps Triggered            16   | .   1   .   .   .   .   .   1   6   .   .   3   .   .   1   .   .   .   .   3   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   25  .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Machines Disabled          34   | .   .   .   .   .   .   .   .   14  .   .   .   .   1   4   .   .   .   1   3   .   1   .   4   3   2   1   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   .   .   .   1   1   .   1   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Machines Accessed          112  | .   7   .   1   .   3   .   1   13  .   9   10  .   14  8   1   2   5   .   15  .   6   1   4   1   6   5   
  Terminals                61   | .   7   .   1   .   .   .   1   6   .   5   5   .   8   6   .   1   .   .   9   .   .   1   1   1   5   4   
  Fabricators              15   | .   .   .   .   .   .   .   .   3   .   2   1   .   3   1   .   .   .   .   3   .   .   .   1   .   .   1   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   
Total Hacks                379  | .   18  .   4   .   26  .   4   33  .   24  37  .   54  32  1   2   18  .   81  .   15  1   9   2   8   10  
  Successful               256  | .   12  .   2   .   26  .   1   21  .   12  19  .   42  18  1   2   18  .   51  .   15  1   5   1   5   4   
  Failed                   123  | .   6   .   2   .   .   .   3   12  .   12  18  .   12  14  .   .   .   .   30  .   .   .   4   1   3   6   
    Catastrophic           12   | .   .   .   .   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   2   .   .   .   1   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   140  | .   17  .   4   .   1   .   .   5   .   15  21  .   20  19  .   .   .   .   32  .   .   .   3   .   2   1   
  Terminals                196  | .   18  .   4   .   .   .   4   13  .   18  18  .   26  22  .   1   .   .   52  .   .   1   1   2   7   9   
  Fabricators              60   | .   .   .   .   .   .   .   .   11  .   3   3   .   14  8   .   .   .   .   17  .   .   .   3   .   .   1   
  Repair Stations          13   | .   .   .   .   .   .   .   .   .   .   1   5   .   2   2   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              31   | .   .   .   .   .   .   .   .   5   .   2   4   .   10  .   .   .   .   .   10  .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   1   .   .   7   .   2   .   .   .   .   .   1   .   .   .   2   .   1   .   
Terminal Hacks             135  | .   2   .   1   .   26  .   1   5   .   5   6   .   13  7   1   2   18  .   23  .   15  1   .   1   4   4   
  Record                   53   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   1   6   .   2   .   13  1   .   .   3   1   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   .   2   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   .   .   .   1   .   
  Level Access Points      5    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           7    | .   1   .   1   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   .   .   1   .   1   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Registered Components    4    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   4   .   .   .   .   .   .   .   
Fabricator Hacks           37   | .   .   .   .   .   .   .   .   6   .   3   2   .   10  4   .   .   .   .   10  .   .   .   2   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           16   | .   .   .   .   .   .   .   .   3   .   1   1   .   4   2   .   .   .   .   4   .   .   .   1   .   .   .   
  Build                    18   | .   .   .   .   .   .   .   .   3   .   2   1   .   4   2   .   .   .   .   5   .   .   .   1   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   .   .   .   .   4   .   2   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 23   | .   .   .   .   .   .   .   .   5   .   1   1   .   10  .   .   .   .   .   6   .   .   .   .   .   .   .   
  Insert Component         14   | .   .   .   .   .   .   .   .   3   .   1   1   .   5   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         48   | .   10  .   1   .   .   .   .   3   .   3   6   .   6   5   .   .   .   .   12  .   .   .   1   .   1   .   
  Terminals                35   | .   10  .   1   .   .   .   .   2   .   3   2   .   5   4   .   .   .   .   8   .   .   .   .   .   .   .   
    Track                  7    | .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 24   | .   7   .   1   .   .   .   .   2   .   2   2   .   3   3   .   .   .   .   4   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         81   | .   7   .   1   .   .   .   1   12  .   8   9   .   11  8   .   .   .   .   9   .   .   1   4   1   4   5   
  Full Trace Events        14   | .   1   .   .   .   .   .   1   5   .   1   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   .   2   .   .   8   .   6   1   .   .   4   .   4   .   .   .   .   .   .   .   
  Parts Built              22   | .   .   .   .   .   .   .   .   2   .   2   1   .   5   4   .   .   .   .   6   .   .   .   2   .   .   .   
    Matter                 3099 | .   .   .   .   .   .   .   .   504 .   212 285 .   680 424 .   .   .   .   760 .   .   .   234 .   .   .   
    Time                   894  | .   .   .   .   .   .   .   .   201 .   106 76  .   169 81  .   .   .   .   203 .   .   .   58  .   .   .   
  Total Part Build Rating  141  | .   .   .   .   .   .   .   .   8   .   12  5   .   34  24  .   .   .   .   44  .   .   .   14  .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     129  | .   .   .   .   .   .   .   .   .   .   .   39  .   28  34  .   .   .   .   .   .   .   .   28  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Total Allies               32   | .   .   .   .   .   .   .   .   3   .   .   6   .   1   4   .   .   .   .   2   .   1   .   .   .   7   8   
  Largest Group            8    | .   .   .   .   .   .   .   .   3   .   .   6   2   1   3   .   .   .   .   2   .   1   .   .   .   .   8   
  Highest-Rated Group      174  | .   .   .   .   .   .   .   .   93  .   .   174 58  10  93  .   .   .   .   108 .   60  .   .   .   .   110 
  Highest-Rated Ally       60   | .   .   .   .   .   .   .   .   31  .   .   29  29  10  31  .   .   .   .   54  .   60  .   .   .   .   15  
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               126  | .   .   .   .   .   .   .   .   42  .   .   9   37  .   8   .   .   .   .   11  .   .   .   .   .   .   19  
  Total Damage             2375 | .   .   .   .   .   .   .   .   744 .   .   115 612 .   83  .   .   .   .   302 .   .   .   .   .   .   519 
  Kills                    12   | .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Qua Acc 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Turns Passed               19365 | 55   388  539  148  237  588  50   1057 2967 463  693  689  118  714  603  585  337  178  84   1897 148  1202 659  2638 550  1388 390  
Spaces Moved               17572 | 41   258  460  127  158  487  37   439  1999 469  1015 1284 360  1264 911  632  538  195  236  2507 100  689  414  1294 287  654  717  
  Core                     153   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   133  
  Treads                   3720  | .    1    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    240  100  689  414  1294 287  636  2    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3908  | 39   257  460  127  158  487  37   439  1904 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9791  | .    .    .    .    .    .    .    .    38   469  1015 1284 360  1264 911  632  538  195  236  2267 .    .    .    .    .    .    582  
  Fastest Speed            28    | 50   100  110  110  110  110  120  120  32   32   30   28   28   28   31   34   34   34   34   31   145  145  145  145  145  50   31   
  Average Speed            77    | 97   105  110  110  110  118  120  123  114  92   49   28   28   29   31   35   34   39   34   42   145  145  145  149  154  155  38   
  Slowest Speed            200   | 100  160  110  110  110  130  120  130  200  97   97   100  28   109  111  114  34   114  34   145  145  145  145  165  165  165  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            83    | .    .    .    .    .    .    .    .    .    .    8    6    2    6    11   .    1    .    .    30   .    .    .    .    .    .    19   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45    | 4    58   93   13   44   79   21   29   42   95   30   26   87   33   25   72   56   60   39   43   17   76   73   33   13   49   21   
  Regions Visited          26
    Branch Regions         12
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    .    .    1    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    3    2    .    2    .    1    .    2    .    .    .    .    
Spaces Dug                 181   | .    .    .    .    .    .    .    4    11   .    9    15   .    17   18   6    6    .    .    59   .    8    .    12   1    15   .    
Terrain Destroyed          566   | .    3    1    .    .    .    1    34   127  .    9    15   .    17   41   6    6    .    .    72   .    8    1    141  1    83   .    
  Melee                    147   | .    .    .    .    .    .    .    4    1    .    9    15   .    17   18   6    6    .    .    59   .    1    .    11   .    .    .    
  Projectile               50    | .    3    1    .    .    .    1    5    13   .    .    .    .    .    .    .    .    .    .    .    .    7    1    3    1    15   .    
  AOE                      369   | .    .    .    .    .    .    .    25   113  .    .    .    .    .    23   .    .    .    .    13   .    .    .    127  .    68   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Total                      22296 | 52   330  481  130  210  498  40   846  2490 498  1178 1570 374  1560 1172 983  679  273  237  3190 103  858  473  1888 394  998  791  
  Wait                     2891  | 3    36   14   .    38   .    .    320  205  6    122  215  3    259  206  331  124  43   1    486  .    54   58   220  25   106  16   
  Move                     17390 | 40   257  459  126  157  486  36   438  1999 468  1000 1272 356  1251 890  631  535  194  235  2447 99   688  413  1293 286  653  681  
  Hop                      75    | .    .    .    .    .    .    .    .    .    .    6    6    1    6    9    .    1    .    .    29   .    .    .    .    .    .    17   
  Pick Up                  136   | 3    4    2    1    2    3    2    10   18   5    2    6    4    3    9    1    2    2    .    5    2    8    1    19   6    16   .    
  Fast Attach              130   | 6    4    .    1    1    3    1    2    18   1    2    5    1    2    1    3    3    6    .    13   .    7    .    11   4    12   23   
  Attach                   130   | .    .    .    .    4    .    .    3    20   4    13   8    1    3    4    1    1    2    .    12   .    8    .    15   6    19   6    
  Detach                   90    | .    2    .    .    1    3    .    .    12   5    10   9    1    2    2    1    1    1    .    16   .    4    .    3    3    8    6    
  Swap                     99    | .    1    .    .    2    2    .    7    12   .    3    4    3    2    3    3    .    .    .    14   1    4    .    30   2    6    .    
  Drop                     179   | .    3    .    .    .    1    .    7    23   5    2    6    4    5    9    4    4    4    .    10   1    16   1    30   4    30   10   
  Fire                     711   | .    23   6    2    5    .    1    53   142  4    .    2    .    .    1    2    .    21   .    31   .    12   .    208  58   124  16   
  Melee                    341   | .    .    .    .    .    .    .    6    40   .    18   20   .    27   33   6    8    .    1    84   .    26   .    55   .    17   .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    16   
  Escape Stasis            62    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    43   .    .    .    2    .    .    .    
  Rewire                   36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    31   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Waste
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-1/Access (discovered 2 exits: Sur / Com)

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 16)
    56 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   419 | -10/Materials      | Discovered new exit (range 15)
   444 | -10/Materials      | Entered Mines
   483 | -10/Mines          | Core integrity fell below 50%
   672 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   805 | -10/Mines          | Learned 2 Materials zone layouts
   977 | -10/Mines          | Discovered new exit (range 7)
   983 | -10/Mines          | Entered Materials
   983 | -9/Materials       | Evolved 2 slots: Utility x2
  1007 | -9/Materials       | Discovered new exit (range 16)
  1044 | -9/Materials       | Discovered new exit (range 5)
  1131 | -9/Materials       | Entered Mines
  1132 | -9/Mines           | Assembled infested the area
  1257 | -9/Mines           | Lost 4 parts (1p1u2w)
  1346 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1348 | -9/Mines           | Found Prototype Device
  1349 | -9/Mines           | Identified Exp. Sensor Array
  1364 | -9/Mines           | Discovered new exit (range 5)
  1368 | -9/Mines           | Entered Exiles
  1394 | -9/Exiles          | Met 8R-AWN
  1414 | -9/Exiles          | Met EX-HEX
  1491 | -9/Exiles          | Met EX-DEC
  1513 | -9/Exiles          | Visited The Gauntlet
  1589 | -9/Exiles          | Met EX-BIN
  1659 | -9/Exiles          | Aligned with FarCom system
  1660 | -9/Exiles          | Given EX-Vault access code
  1687 | -9/Exiles          | Opened EX-Vault
  1744 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1788 | -9/Exiles          | Found Prototype Device
  1788 | -9/Exiles          | Identified Trap Reconfigurator
  1793 | -9/Exiles          | Found Prototype Slashing Weapon
  1794 | -9/Exiles          | Identified Longsword +1
  1803 | -9/Exiles          | Found Prototype Processor
  1943 | -9/Exiles          | Discovered new exit (range 12)
  1956 | -9/Exiles          | Stole three prototypes: Trap Reconfigurator, Longsword +1, Modified TNC
  1956 | -9/Exiles          | Entered Mines
  1958 | -8/Mines           | Discovered new exit (range 14)
  2006 | -8/Mines           | Entered Materials
  2006 | -8/Materials       | Evolved 2 slots: Utility x2
  2021 | -8/Materials       | Identified exit to Factory
  2476 | -8/Materials       | Build established: Hacker-Mutant
  2692 | -8/Materials       | Found Powered Armor
  2695 | -8/Materials       | Found Powered Armor
  2699 | -8/Materials       | Found Powered Armor
  2881 | -8/Materials       | Found Powered Armor
  3063 | -8/Materials       | Entered Factory
  3063 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3065 | -7/Factory         | FarCom data flow suspended
  3416 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3560 | -7/Factory         | Discovered new exit (range 6)
  3596 | -7/Factory         | Identified exit to Lower Caves
  4045 | -7/Factory         | Lost 8 parts (3p1n2u2w)
  4197 | -7/Factory         | Discovered new exit (range 11)
  4208 | -7/Factory         | Identified exit to Factory
  4967 | -7/Factory         | Discovered exit to Factory (range 16)
  4982 | -7/Factory         | Identified Modified TNC
  5379 | -7/Factory         | Fabricated Imp. Cesium-ion Thruster (x1)
  5404 | -7/Factory         | Fabricated Imp. Cesium-ion Thruster?
  5705 | -7/Factory         | System corruption reached 10%
  5828 | -7/Factory         | Core integrity fell below 50%
  5863 | -7/Factory         | First assault squad dispatched
  6030 | -7/Factory         | Sucked down chute
  6030 | -7/Factory         | Entered Waste
  6030 | -7/Waste           | The area was eerily silent
  6043 | -7/Waste           | Found Damper Plating
  6266 | -7/Waste           | Discovered new exit (range 13)
  6492 | -7/Waste           | Identified exit to Factory
  6493 | -7/Waste           | Entered Factory
  6812 | -7/Factory         | Core integrity fell below 20%
  6856 | -7/Factory         | Fabricated Field Propulsion Drive (x2)
  6887 | -7/Factory         | Local fabrication network quarantined
  6990 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  7184 | -7/Factory         | Discovered exit to Factory (range 3)
  7186 | -7/Factory         | Entered another Factory area
  7186 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7235 | -6/Factory         | Discovered new exit (range 15)
  7239 | -6/Factory         | Discovered new exit (range 13)
  7239 | -6/Factory         | Identified exit to Lower Caves
  7253 | -6/Factory         | Identified exit to Factory
  7268 | -6/Factory         | Fabricated Exp. Sensor Array?
  7582 | -6/Factory         | Repaired Broken Lance?
  7750 | -6/Factory         | Spotted B-75 Beast
  7875 | -6/Factory         | Manually triggered Chute Trap
  7875 | -6/Factory         | Sucked down chute
  7875 | -6/Factory         | Entered Waste
  7881 | -6/Waste           | Spotted C-40 Crusher
  7888 | -6/Waste           | Spotted C-40 Crusher
  7890 | -6/Waste           | EMP discharged
  7916 | -6/Waste           | Spotted C-40 Crusher
  7919 | -6/Waste           | Spotted C-40 Crusher
  7919 | -6/Waste           | Spotted C-40 Crusher
  7923 | -6/Waste           | Spotted C-40 Crusher
  7928 | -6/Waste           | Discovered new exit (range 13)
  7970 | -6/Waste           | 5 allies followed down the chute
  7990 | -6/Waste           | EMP discharged
  7990 | -6/Waste           | System corruption reached 10%
  7992 | -6/Waste           | Identified exit to Factory
  7993 | -6/Waste           | Entered Factory
  8005 | -6/Factory         | Discovered exit to Factory (range 16)
  8020 | -6/Factory         | Build established: Hacker-Sprinter
  8078 | -6/Factory         | Discovered exit to Lower Caves (range 12)
  8278 | -6/Factory         | Fabricated Impulse Thruster?
  8349 | -6/Factory         | Fabricated Impulse Thruster (x2)
  8408 | -6/Factory         | Fabricated Lrn. Proton Cannon (x1)
  8499 | -6/Factory         | Local fabrication network quarantined
  8597 | -6/Factory         | Repaired Broken Impulse Thruster
  8707 | -6/Factory         | Entered another Factory area
  8707 | -5/Factory         | Accompanied by 1 ally
  8707 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8907 | -5/Factory         | Repaired Imp. Remote Force Field?
  8942 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  9113 | -5/Factory         | Identified exit to Upper Caves
  9157 | -5/Factory         | Fabricated Quantum Capacitor (x2)
  9188 | -5/Factory         | Fabricated Lgt. Fission Core (x2)
  9310 | -5/Factory         | Entered Upper Caves
  9592 | -5/Upper Caves     | Learned Factory security intel
  9609 | -5/Upper Caves     | Build established: Hacker-Mutant
  9858 | -5/Upper Caves     | Discovered new exit (range 8)
  9881 | -5/Upper Caves     | Identified exit to Upper Caves
  9892 | -5/Upper Caves     | Found Alien Artifact
  9895 | -5/Upper Caves     | Entered another Upper Caves area
  9936 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10043 | -5/Upper Caves     | Found Imp. Powered Armor
 10227 | -5/Upper Caves     | Discovered new exit (range 15)
 10232 | -5/Upper Caves     | Identified exit to Zhirov
 10232 | -5/Upper Caves     | Entered Zhirov
 10232 | -5/Zhirov          | Discovered new exit (range 4)
 10235 | -5/Zhirov          | Identified exit to Proximity Caves
 10240 | -5/Zhirov          | Met Zhirov
 10246 | -5/Zhirov          | Learned location of Quarantine (-2)
 10246 | -5/Zhirov          | Learned location of Testing (-3)
 10246 | -5/Zhirov          | Learned location of Command (-1)
 10249 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10256 | -5/Zhirov          | Found Alien Artifact
 10256 | -5/Zhirov          | Identified Integrated Reactor
 10256 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10262 | -5/Zhirov          | Identified Core Expander
 10262 | -5/Zhirov          | Installed Core Expander, added new Utility slot
 10263 | -5/Zhirov          | Found Alien Artifact
 10410 | -5/Zhirov          | Entered Proximity Caves
 10417 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 10453 | -4/Proximity Caves | Learned location of 1 exit from Research
 10492 | -4/Proximity Caves | Discovered new exit (range 7)
 10494 | -4/Proximity Caves | Identified exit to Factory
 10494 | -4/Proximity Caves | Entered Factory
 10494 | -4/Factory         | Evolved 2 slots: Utility x2
 10534 | -4/Factory         | Discovered new exit (range 6)
 10536 | -4/Factory         | Identified exit to Extension
 10704 | -4/Factory         | Fabricated Impulse Thruster?
 11004 | -4/Factory         | Identified exit to Research
 11004 | -4/Factory         | Identified exit to Upper Caves
 11004 | -4/Factory         | Identified exit to Armory
 11132 | -4/Factory         | Build established: Wizard-Sprinter
 11388 | -4/Factory         | Fabricated Biometal Heavy Treads?
 11455 | -4/Factory         | Identified Transdimensional Reconstructor
 11510 | -4/Factory         | Spotted B-86 Titan
 11743 | -4/Factory         | Fabricated Imp. Powered Armor?
 11789 | -4/Factory         | Local fabrication network quarantined
 11809 | -4/Factory         | Fabricated Imp. Powered Armor (x1)
 12111 | -4/Factory         | Build established: Machinist-Mutant
 12391 | -4/Factory         | Entered Upper Caves
 12525 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 12538 | -4/Upper Caves     | Identified exit to Warlord
 12539 | -4/Upper Caves     | Entered Warlord
 12587 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12675 | -4/Warlord         | Build established: Scavenger-Mutant
 12876 | -4/Warlord         | Met Warlord
 12901 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13188 | -4/Warlord         | Found Prototype Reactor
 13192 | -4/Warlord         | Found Prototype Processor
 13200 | -4/Warlord         | Found Prototype Processor
 13251 | -4/Warlord         | Warlord forces counterattacked
 13379 | -4/Warlord         | Found Prototype Energy Gun
 13379 | -4/Warlord         | Identified Vortex Rifle
 13387 | -4/Warlord         | Found Prototype Energy Cannon
 13387 | -4/Warlord         | Identified Vortex Driver
 13393 | -4/Warlord         | Found Prototype Launcher
 13393 | -4/Warlord         | Identified Vortex Catalyst Activator
 13397 | -4/Warlord         | Found Vortex Driver
 13415 | -4/Warlord         | Found Vortex Rifle
 13586 | -4/Warlord         | P-70 Sage assimilated allied Archangel 7a
 13590 | -4/Warlord         | Build established: Machinist-Mutant
 13636 | -4/Warlord         | Opened side exit
 13731 | -4/Warlord         | Discovered new exit (range 7)
 13740 | -4/Warlord         | Identified exit to Proximity Caves
 13741 | -4/Warlord         | Entered Proximity Caves
 14388 | -3/Proximity Caves | Discovered exit to Research (range 9)
 14400 | -3/Proximity Caves | Entered Research
 14400 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 14401 | -3/Research        | Identified exit to Research
 14411 | -3/Research        | Identified Vortex Chain Reactor
 14538 | -3/Research        | Fabricated Quantum Capacitor (x2)
 14602 | -3/Research        | Local fabrication network quarantined
 14711 | -3/Research        | Build established: Generator-Mutant
 15013 | -3/Research        | Found Fusion Bomb Launcher
 16150 | -3/Research        | First assault squad dispatched
 16659 | -3/Research        | Repaired Imp. Powered Armor
 16730 | -3/Research        | Destroyed 8 combat bots
 16956 | -3/Research        | High security lockdown imminent
 16993 | -3/Research        | Discovered exit to Research (range 15)
 17036 | -3/Research        | High security lockdown engaged
 17038 | -3/Research        | Entered another Research area
 17038 | -2/Research        | Warlord forces began assault on 0b10
 17038 | -2/Research        | Evolved 2 slots: Utility x2
 17060 | -2/Research        | Identified exit to Quarantine
 17060 | -2/Research        | Identified Exp. Target Analyzer
 17061 | -2/Research        | Identified Exp. Targeting Computer
 17148 | -2/Research        | Research machine network offline
 17182 | -2/Research        | Discovered new exit (range 5)
 17192 | -2/Research        | Identified exit to Access
 17370 | -2/Research        | Spotted Executioner
 17376 | -2/Research        | Destroyed Executioner
 17383 | -2/Research        | Spotted Executioner
 17554 | -2/Research        | Borebot progress halted
 17588 | -2/Research        | Entered Quarantine
 17748 | -2/Quarantine      | Found Gamma Bomb Array
 17955 | -2/Quarantine      | Met incapacitated Sigix Warrior
 17955 | -2/Quarantine      | Lockdown squad dispatched
 17958 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 17964 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 17993 | -2/Quarantine      | Spotted Lightning
 18016 | -2/Quarantine      | Spotted Lightning
 18017 | -2/Quarantine      | Spotted Lightning
 18035 | -2/Quarantine      | Destroyed Lightning
 18048 | -2/Quarantine      | Destroyed Lightning
 18066 | -2/Quarantine      | Destroyed Lightning
 18072 | -2/Quarantine      | Found Prototype Device
 18072 | -2/Quarantine      | Identified EM Dispersion Field
 18079 | -2/Quarantine      | Found Prototype Device
 18079 | -2/Quarantine      | Identified Exp. Phase Shifter
 18100 | -2/Quarantine      | Found Prototype Energy Cannon
 18190 | -2/Quarantine      | Identified EMDS
 18338 | -2/Quarantine      | First assault squad dispatched
 18453 | -2/Quarantine      | Scanned by Researcher
 18486 | -2/Quarantine      | Lost 3 parts (3u)
 18508 | -2/Quarantine      | Crushed by falling debris
 18682 | -2/Quarantine      | Destroyed 9 combat bots
 18824 | -2/Quarantine      | High security lockdown imminent
 18845 | -2/Quarantine      | Destroyed 10 combat bots
 18904 | -2/Quarantine      | High security lockdown engaged
 18930 | -2/Quarantine      | Discovered exit to Access (range 15)
 18933 | -2/Quarantine      | Spotted Striker
 18935 | -2/Quarantine      | Spotted Striker
 18943 | -2/Quarantine      | Found Alien Artifact
 18943 | -2/Quarantine      | Identified Core Reset Matrix
 18943 | -2/Quarantine      | Used Core Reset Matrix
 18947 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 18947 | -2/Quarantine      | Warped through subspace
 18970 | -2/Quarantine      | Core integrity fell below 50%
 18971 | -2/Quarantine      | Emitted hypermatrix ping
 18973 | -2/Quarantine      | Discovered exit to Access (range 7)
 18976 | -2/Quarantine      | Assembled emerged from beneath the floor
 18976 | -2/Quarantine      | Entered Access
 18976 | -1/Access          | Evolved 2 slots: Propulsion x2
 18998 | -1/Access          | Lost 11 parts (3p2n4u2w)
 19188 | -1/Access          | Identified exit to Command
 19302 | -1/Access          | Lost 4 parts (2p1n1u)
 19327 | -1/Access          | Core integrity fell below 50%
 19333 | -1/Access          | Identified exit to Surface
 19342 | -1/Access          | Emitted hypermatrix ping
 19346 | -1/Access          | Core integrity fell below 20%
 19347 | -1/Access          | Assembled emerged from beneath the floor
 19366 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
19346_ Penetrated by Slug.
19346_ Slug penetrates Wall.
19347_ ALERT: Hostile activity reported, dispatching reinforcements to area.
19349_ Slug penetrates Wall.
19349_ K-01 Serf destroyed.
19349_ Slug penetrates Wall. <x2>
19349_ Penetrated by Slug. <x3>
19350_ Slug penetrates Wall. <x2>
19350_ K-01 Serf collects debris.
19350_ Slug penetrates Wall. <x2>
19352_ K-01 Serf collects debris.
19353_ Slug penetrates Wall.
19353_ Penetrated by Slug.
19355_ Slug penetrates Wall.
19358_ Penetrated by Slug.
19358_ Slug penetrates Wall. <x3>
19361_ Penetrated by Slug.
19361_ Slug penetrates Wall. <x2>
19365_ Slug penetrates U-05 Engineer.
19366_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| #+########  #    """"    # #?????????????????????? |
|         /   /     "      # #?????????????????????? |
|         ##  #            # #?????????????????????? |
|    !    ##  #            # #?????????????????????? |
|         ##  #         [  # #?????????????????????? |
|         ##  #            # #?????????????????????? |
| ##########  ############## #?????????????????????? |
| ?????####    ############# #?????????????????????? |
|                            #??????????????????#### |
|                            +??????????????????#    |
| #########    ############u #??????????????????#    |
| ????????##+###???#     ?#  #??????????????????#    |
| ?????????????????#     ?#  #??????????????????#    |
| ?????????????????#""    #  #??????????????????#    |
| ?????????????????#""    # R#??????????????????#    |
| ?????????????????#""    +  #??????????????????#    |
| ?????????????????#G     #  #?????######???????#  " |
| ?????????????????#""    #  #????      #???????#    |
| ?????????????????#""   ?#k #????      #???????#    |
| ?????????????????#""   ?#  #???       #???????#    |
| ?????????????????#    ??#  #???       #???????#    |
| ?????????????????#    ??#h #??        ############ |
| ?????????????????#   ???# k#??        #            |
| ?????????????????#   ???#  #?         #            |
| ?????????????????#  ????#  #?       ! #  ######### |
| ????????###############?#@w#          #  #???????? |
| ????????#              ?#h #          #  #??????   |
| ????????#               # u/          #  #????     |
| ????????#               #  ############  #??       |
| ????????#       """""   p %              #         |
| ????????#       """""   #                +         |
| ????????#   !!  """""   #  ###+###########         |
| ????????#    !  """""  ?#  #?   ??????????         |
| ????????#         """   #  #?   ???????????        |
| ????????#               #  ## "  ???????????       |
| ????????#               #  ##""" ????????????      |
| ????????###+#############  ## """ ???????????      |
| ??????????# #??????????##  ##  "  ????????????     |
| ??????????# #???########    #      ????????????    |
| ??????????# #####           #      ?????????????   |
| ??????????#                 ##??####????????????   |
| ?????????##+#####+######    #????????????????????  |
| ?????????#             ##+##########?????????????? |
| ?????????#             #            #????????????? |
| ?????????#  !=         #            #????????????? |
| ?????????#  ==         #            #????????????? |
| ?????????#  =          #            #????????????? |
| ?????????#             #            #????????????? |
| ?????????############################????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          100
Energy Generation          85
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       210
Cloak Strength             3
Additional Mass Support    6
Armor Coverage             3200
Resistance: KI             30
Resistance: EM             90
Core Shielding             30
Weapon Shielding           66
Phase Shifting             20
Evasion (%)                64
Targeting Accuracy         20
Target Analysis            12
Armor Integrity Analysis   66
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          22
Defensive Hacking          48

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cesium-ion Thruster | x1 | -7/Factory  
 Imp. Cesium-ion Thruster | x1 | -7/Factory  
   Field Propulsion Drive | x2 | -7/Factory  | Preloaded
        Exp. Sensor Array | x1 | -6/Factory  
         Impulse Thruster | x2 | -6/Factory  
         Impulse Thruster | x2 | -6/Factory  
       Lrn. Proton Cannon | x1 | -6/Factory  
        Quantum Capacitor | x2 | -5/Factory  
        Lgt. Fission Core | x2 | -5/Factory  
         Impulse Thruster | x2 | -4/Factory  
    Biometal Heavy Treads | x2 | -4/Factory  
       Imp. Powered Armor | x1 | -4/Factory  
       Imp. Powered Armor | x1 | -4/Factory  
        Quantum Capacitor | x2 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
Production Line
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              MediumDroneMediator
  Manual?         0
Play Time         05:02:13
  Cumulative      131.4 hours
  Start           2021.10.14 @ 13:54:56
  End             2021.10.14 @ 19:36:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           90
  Adventurer      2
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac7397f2-9426-413a-9a6a-de512de629c4