Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 13:08:00

Player: Ol Swarmie

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (390)      390
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1435

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     28/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                ECM Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
        Terrain Scanner
        Terrain Scan Processor
>       --- WEAPON -----------
        EM Pulse Gun
   Mini Grenade Launcher
>       --- INVENTORY --------
  Light Ion Engine
        Wheel
        Wheel
  Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             38   | 5   29  4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   11  2   
    Treads                 .    | .   .   .   
    Leg                    5    | .   4   1   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 6    | .   5   1   
  Utility                  9    | .   7   2   
    Device                 7    | .   6   1   
    Storage                1    | .   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   10  .   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          3    | .   3   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   5   6   
  Power                    1    | .   1   .   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   3   2   
  Highest Loss Streak      4    | .   4   4   
Average Slot Usage (%)     73   | .   80  50  
  Engine                   8    | .   11  .   
  Leg                      8    | .   6   15  
  Wheel                    9    | .   12  .   
  Flight                   6    | .   8   1   
  Device                   12   | .   10  18  
  Processor                3    | .   4   .   
  Energy Gun               5    | .   7   .   
  Energy Cannon            5    | .   5   5   
  Ballistic Gun            2    | .   3   .   
  Launcher                 8    | .   8   8   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 6   9   33  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  10   | .   2   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 4   4   12  
  Average Capacity         4    | 4   4   5   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   3   2   
  Final Capacity           12   | 4   4   12  
  Final Carried            4    | 3   4   1   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           437  | 257 180 .   
  Remotely                 .    | .   .   .   
Salvage Created            552  | 90  462 .   
  Parts                    41   | 10  31  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  9    | 1   8   .   
  Guns                     4    | 1   3   .   
  AOE                      5    | .   5   .   
Classes Destroyed          7    | 2   5   .   
  Worker                   4    | .   4   .   
  Builder                  4    | .   4   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | 1   5   .   
Best Kill Streak           6    | 3   6   .   
  Combat Bots Only         3    | 1   3   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1303 | 21   501  781  
  Core                     553  | .    141  412  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         71   | 100  43   .    
Volleys Fired              75   | 7    62   6    
  Largest                  2    | 2    2    1    
  Hottest                  90   | 60   90   60   
Shots Fired                118  | 14   98   6    
  Gun                      93   | 14   79   .    
  Cannon                   7    | .    5    2    
  Launcher                 18   | .    14   4    
  Special                  .    | .    .    .    
  Kinetic                  32   | 7    25   .    
  Thermal                  7    | .    5    2    
  Explosive                18   | .    14   4    
  Electromagnetic          61   | 7    54   .    
  Robot Hit Streak         6    | 3    6    3    
  Robot Miss Streak        5    | 2    5    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           65   | 7    56   2    
  Core Hits                33   | 4    29   .    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1269 | 86   1098 85   
  Guns                     536  | 59   477  .    
  Cannons                  71   | .    36   35   
  Explosions               658  | 27   585  46   
  Melee                    .    | .    .    .    
  Ramming                  4    | .    .    4    
  Kinetic                  95   | 18   77   .    
  Thermal                  255  | 27   193  35   
  Explosive                474  | .    428  46   
  Electromagnetic          441  | 41   400  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            73   | .    73   .    
  Projectiles              .    | .    .    .    
  Explosions               73   | .    73   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      198  | .    196  2    
  Shots                    6    | .    6    .    
  Rammed                   3    | .    .    3    
Targets Rammed             5    | .    .    5    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        126  | 46   126  8    
  Average Temperature      30   | 19   32   4    
  Received Heat Transfer   411  | 12   141  258  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         298  | .    224  74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | 1    4    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             269  | 30  269 153 
  Initial                  89   | .   19  89  
  Average                  138  | 4   174 107 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         67   | 100 51  100 
  Level 1                  32   | .   48  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | 1   22  5   
  Peak Tracking Total      5    | 1   4   5   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          7    | .   3   4   
  Max in Single Turn       3    | .   2   3   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   4   4   
  Successful               4    | .   2   2   
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   4   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   2   2   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             1    | .   .   1   
  Dispatch Records         1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1033 | 131 682 220 
Spaces Moved               864  | 142 585 137 
  Core                     127  | 54  51  22  
  Treads                   .    | .   .   .   
  Legs                     216  | .   106 110 
  Wheels                   296  | 88  208 .   
  Hover                    .    | .   .   .   
  Flight                   225  | .   220 5   
  Fastest Speed            37   | 50  37  50  
  Average Speed            85   | 68  75  143 
  Slowest Speed            680  | 80  150 680 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 9   56  9   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          109  | 4   101 4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      109  | 4   101 4   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1055 | 162 734 159 
  Wait                     25   | 1   24  .   
  Move                     862  | 141 584 137 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 8   13  2   
  Fast Attach              10   | .   8   2   
  Attach                   22   | 5   15  2   
  Detach                   9    | .   9   .   
  Swap                     6    | .   6   .   
  Drop                     18   | .   13  5   
  Fire                     75   | 7   62  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     5    | .   .   5   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   98 | -11/Scrapyard | Discovered new exit (range 8)
  132 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Lost 4 parts (1n3w)
  574 | -10/Materials | Core integrity fell below 50%
  781 | -10/Materials | Discovered new exit (range 11)
  814 | -10/Materials | Entered another Materials area
  814 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  975 | -9/Materials  | Core integrity fell below 50%
 1002 | -9/Materials  | Lost 4 parts (2n1u1w)
 1026 | -9/Materials  | Core integrity fell below 20%
 1034 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00971_ Aluminum Leg destroyed.
00971_ U-05 Engineer lays Concrete. <x2>
00971_ Mni. Grenade Launcher destroyed.
00972_ U-05 Engineer lays Concrete. <x3>
00974_ U-05 Engineer destroyed.
00974_ U-05 Engineer lays Concrete. <x2>
00977_ U-05 Engineer builds a Wall.
The Hcp. Storage Unit has expanded your inventory capacity. Items held in
  inventory do not count towards total mass and therefore cannot slow you
  down.
00981_ U-05 Engineer builds a Door.
00985_ U-05 Engineer builds a Wall.
00990_ U-05 Engineer lays Concrete. <x3>
00993_ U-05 Engineer builds a Wall.
01007_ U-05 Engineer lays Concrete. <x2>
01013_ Flight Unit destroyed.
01025_ U-05 Engineer lays Concrete. <x2>
01032_ Knocked back.
01034_ U-05 Engineer lays Concrete.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????     ???????????? |
| ?????????????????????????????????      ??????????? |
| ????????????????????????????????#   T   ?????????? |
| ????????????????????????????????#      ???""?????? |
| ????????????????????????????????#       ?""" ????? |
| ????????????????????????????????#           ?????? |
| ????????????????????????#########              ??? |
| ????????????????????????#       #   """  """  "??? |
| ????????????????????????# """   #   """  """  """? |
| ?????????????????######## "R    #   ""   """  """? |
| ??????????              ;@"""g  #                ? |
| ??????????         ######bY r  u#                  |
| ????????????????????????# """   +        """  """  |
| ????????????????????????# """   #        ""   """  |
| ????????????????????????# """   #             """  |
| ????????????????????????#       ##                 |
| ????????????????????????#!      ## *%              |
| ????????????????????????#       ##  !              |
| ????????????????????????###### ###   "             |
| ?????????????????????????????###?#  """      =!    |
| ?????????????????????????????????#           !!    |
| ?????????????????????????????????#            !    |
| ?????????????????????????????????#     ###+####### |
| ?????????????????????????????????#     #    ! #??? |
| ????????????????????????????????##     #    ! #??? |
| ????????????????????????????#????#     #      #??? |
| ?????????????????????????????????#     #      #??? |
| ?????????????????????????????????#     #  "T" #??? |
| ????????????????????????????????##     #  """ ###? |
| ?????????????????????????????????#     ########??? |
| ???????????????????????#?????????#######?????????? |
| ??????????????????????????#????????#?????#???????? |
| ????????????????????????????????????#????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????#????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               1
Reclamation Efficiency     10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Oops
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BlastAlphaBlade
  Manual?         0
Play Time         00:47:11
  Cumulative      1.5 hours
  Start           2021.11.27 @ 11:58:09
  End             2021.11.27 @ 13:08:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dbd889a-1abe-4d52-a2f6-77a4e7ff77d3