Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.20 @ 15:09:16 Player: Luna Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (243) 1215 Value Destroyed (6633) 6633 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2428) 2428 TOTAL SCORE: 19556 Bonus ------- High Alert Combat Kills 519 Follower Combat Kills 467 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 462 Friendly Fire -620 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 33/100 System Corruption 18% Temperature Cool (4) Movement Hovering (66) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- Lance > --- INVENTORY (15) --- Particle Reactor Light Particle Reactor Light Particle Reactor Antigrav System Improved Antigrav System Improved Antigrav System Advanced Sensor Array Vortex Rail (40) Vortex Rail (22) Vortex Cannon (20) Enhanced Nova Cannon Makeshift Axe Heavy Pick Peak State ------------ > --- POWER ------------ Light Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Advanced Powered Armor Advanced Powered Armor Ghost Barrier > --- WEAPON ----------- Mini Smartbomb Launcher Falx Lance > --- INVENTORY -------- Particle Reactor Light Particle Reactor Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Advanced Sensor Array Layered Light Armor Plating Vortex Rail Vortex Rail Vortex Cannon Vortex Cannon Enhanced Nova Cannon Makeshift Axe Heavy Pick [Rating: 171] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Ghost Barrier Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Falx Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . 1 1 . . . . 1 . . . . 1 . . 1 . Utility 10 | . . . 1 . 1 1 1 . . . . 1 . . . . 1 1 2 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 389 | 9 18 6 36 8 58 26 48 6 . 12 . 30 3 7 22 1 35 4 8 22 30 Power 40 | 1 3 . 3 1 4 2 5 . . 1 . 2 . 1 1 . 1 1 2 5 7 Engine 19 | 1 1 . 3 1 3 2 3 . . 1 . 2 . 1 . . . 1 . . . Core 8 | . 2 . . . 1 . 2 . . . . . . . 1 . 1 . 1 . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 1 5 7 Propulsion 89 | 4 4 1 12 3 13 1 9 . . . . 2 . 2 7 . 12 . 1 9 9 Treads 12 | 2 . . 5 . 3 1 1 . . . . . . . . . . . . . . Leg 7 | 2 2 . 2 . . . . . . . . . . . 1 . . . . . . Wheel 23 | . 2 1 5 3 10 . 2 . . . . . . . . . . . . . . Hover 46 | . . . . . . . 6 . . . . 2 . 2 5 . 12 . 1 9 9 Flight 1 | . . . . . . . . . . . . . . . 1 . . . . . . Utility 147 | 2 3 1 5 1 15 20 29 6 . 2 . 18 . 2 5 . 19 3 2 5 9 Device 89 | 1 2 1 3 1 7 10 20 5 . 1 . 11 . 1 5 . 12 1 2 1 5 Storage 7 | 1 1 . 1 . 1 1 1 . . . . . . . . . 1 . . . . Processor 6 | . . . 1 . . . 2 . . . . 1 . . . . . 1 . . 1 Hackware 5 | . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . Protection 40 | . . . . . 7 9 4 1 . 1 . 5 . 1 . . 5 1 . 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 2 8 4 16 3 26 3 5 . . 9 . 8 3 2 9 1 3 . 3 3 5 Energy Gun 38 | 1 7 1 11 2 12 . 2 . . . . . . . 2 . . . . . . Energy Cannon 15 | . . . . . . . . . . . . 2 2 2 3 1 . . 2 1 2 Ballistic Gun 9 | 1 . . 1 . 6 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . 1 3 1 1 2 . . . . 2 . 1 1 . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 3 . 2 . . . . 1 . . . . . . . . . . . Slashing Weapon 15 | . . . . . 4 1 1 . . 2 . 2 . . 3 . 1 . 1 . . Piercing Weapon 15 | . . . . . . 1 2 . . 4 . 3 . . 1 . 1 . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 3 . 2 1 1 . . 2 . 2 . . 7 . 1 . 1 1 3 Parts Lost 51 | . . 1 2 1 7 1 2 . . . . 1 . 1 . . . 1 1 5 28 Power 8 | . . . 1 . 1 1 . . . . . . . 1 . . . . . 1 3 Propulsion 16 | . . . . . 3 . 1 . . . . . . . . . . . . 2 10 Utility 19 | . . . 1 . 2 . 1 . . . . . . . . . . 1 1 2 11 Weapon 8 | . . 1 . 1 1 . . . . . . 1 . . . . . . . . 4 Highest Loss Streak 15 | . . 1 1 1 4 1 1 . . . . 1 . 1 . . . 1 1 2 15 Average Slot Usage (%) 95 | . 99 99 99 100 99 99 91 93 93 92 93 93 94 94 94 94 93 91 94 93 89 Engine 4 | . 1 . 9 11 6 6 4 . . 3 6 5 5 4 3 . . 3 2 . . Core 2 | . 12 14 1 . 2 . 1 6 6 2 . . . . 1 5 5 4 3 . . Treads 3 | . . . 11 11 8 6 3 . . . . . . . . . . . . . . Leg 1 | . 17 14 4 . . . . . . . . . . . . . . . . . . Wheel 9 | . 10 14 17 22 18 23 12 . . . . . . . . . . . . . . Hover 13 | . . . . . . . 9 26 26 26 26 29 29 29 29 29 30 28 26 28 29 Device 13 | . 14 14 11 11 13 19 18 13 13 13 13 10 11 10 10 11 9 9 17 14 12 Storage 7 | . 14 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 10 | . . . 10 11 7 . 11 13 13 13 13 16 17 17 17 17 15 14 17 16 15 Protection 4 | . . . . . 5 10 2 5 6 5 6 5 5 5 5 5 5 5 4 6 7 Energy Gun 8 | . 27 11 19 21 17 10 3 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 6 6 6 6 5 6 6 7 5 7 5 8 9 6 6 2 Piercing Weapon 4 | . . . . . . 4 9 13 13 9 6 5 5 5 4 5 4 4 4 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 12 32 32 94 94 110 126 107 49 44 45 42 51 45 47 55 51 55 55 78 106 106 Greatest Support 113 | 20 20 16 20 26 36 36 52 50 50 50 50 60 60 60 68 68 82 79 79 104 113 Greatest Overweight (x) 10 | . 3 3 4 4 10 4 4 . . . . . . . . . 2 . 1 1 1 Average Overweight (x) . | . 1 1 3 3 3 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 13 15 20 25 25 25 21 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 6 15 15 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 18 | 4 11 14 20 24 24 24 21 14 15 14 15 14 14 14 14 15 14 14 14 13 14 Final Capacity 25 | 8 15 15 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 6 14 14 25 25 25 25 15 15 15 15 15 14 15 14 15 15 15 15 15 13 13 Class Distribution -------------------- 28% | Mutant 27% | Scout 14% | Scavenger-Mutant 5% | Derelict-Scout 5% | Assassin 4% | Hacker-Scout 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Ninja | -2/Research Hacker-Scout | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 4824 | 289 210 76 394 114 901 342 476 81 16 57 63 300 37 63 224 51 332 13 208 30 547 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10166 | 92 499 168 1709 863 1704 541 1111 55 220 . 122 839 105 . 85 77 609 102 493 92 680 Parts 506 | 5 22 15 84 39 78 29 69 2 5 . 2 25 7 . 2 1 37 4 22 9 49 Haulers Intercepted 17 | . 2 . 5 . 3 1 2 . . . . 2 . . . . . 1 1 . . Recyclers Shooed 13 | . . . 1 2 3 . 2 . . . . 3 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 1 5 . 3 . 6 . 33 . . . . . . Prevented 20 | . . . . . . . . . . . . . 2 . 18 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 132 | . 11 2 28 9 19 6 8 1 . . 1 4 5 . 4 . 12 . . 5 17 Melee 37 | . . . . . . 5 8 1 . . 1 4 1 . . . 6 . . . 11 Guns 63 | . 10 . 25 7 17 1 . . . . . . . . 3 . . . . . . AOE 30 | . 1 2 1 2 2 . . . . . . . 4 . 1 . 6 . . 5 6 Classes Destroyed 18 | 2 4 1 2 1 1 2 . . . . . . . . 1 . 1 1 . . 2 Worker 24 | . 1 . 7 3 5 1 1 . . . . . . . . . 2 . . 2 2 Builder 18 | . . 2 . 3 2 . 8 . . . . . . . . . 1 . 2 . . Tunneler 4 | 1 . . 1 2 . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 5 . 3 1 2 . . . . 2 . . . . . 1 1 . . Recycler 30 | 1 1 1 5 5 6 2 2 . . . . 4 . . . . 1 . 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . Watcher 15 | . 1 . 5 . 3 1 1 . . . . 1 . . . . . . 2 . 1 Swarmer 39 | . . . 13 . . . . . . . . 2 5 . . . 5 . . 5 9 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 Grunt 45 | . 11 2 8 7 11 3 2 1 . . . . . . . . . . . . . Brawler 4 | . . . . . 1 1 . . . . . . . . 2 . . . . . . Duelist 4 | . . . . 2 1 . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . Sentry 16 | . . . 7 . 6 . 2 . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . Programmer 18 | . . . . . . 1 4 . . . . 2 . . . . 7 . . . 4 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 1 5 2 7 6 12 3 3 1 . . 1 2 5 . 4 . 7 1 3 7 7 Combat Bots Only 7 | . 3 2 5 3 3 3 2 1 . . 1 2 5 . 4 . 7 . . 5 7 Max Kills in Single Turn 5 | 1 1 1 2 2 2 1 1 1 . . 1 1 3 . 2 . 5 1 1 3 3 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . Exploded 5 | . 1 1 1 1 1 . . . . . . . 3 . 1 . 5 . . 2 3 Melee 1 | . . . . . . 1 1 1 . . 1 1 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 12417 | . 306 85 1004 238 1188 712 594 . 16 . . 351 32 58 169 . 1134 308 146 1091 4985 Core 2458 | . 92 14 170 36 115 50 50 . . . . 53 15 . . . 233 27 . . 1603 Absorbed by Shields 288 | . . . . . . . 21 . . . . . . . . . . . . . 267 Core Remaining (%) 83 | 100 . 57 . 48 79 92 . . . . 94 . . . . 93 79 97 100 . . Volleys Fired 362 | 9 42 7 106 38 74 11 1 . . . . 1 5 8 19 7 10 . 5 9 10 Largest 3 | 2 2 2 2 2 3 3 1 . . . . 1 1 1 1 1 1 . 1 1 1 Hottest 173 | 70 130 130 130 112 173 147 61 . . . . 98 90 90 50 90 90 . 120 80 120 Shots Fired 683 | 18 80 12 210 73 190 25 1 . . . . 1 5 8 19 7 10 . 5 9 10 Gun 615 | 18 78 10 207 70 188 25 1 . . . . . . . 18 . . . . . . Cannon 43 | . . . . . . . . . . . . 1 3 8 1 7 6 . 5 5 7 Launcher 25 | . 2 2 3 3 2 . . . . . . . 2 . . . 4 . . 4 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 113 | 9 . . . . 100 4 . . . . . . . . . . . . . . . Thermal 518 | 9 78 10 207 70 88 21 1 . . . . 1 3 8 . 7 6 . 5 . 4 Explosive 25 | . 2 2 3 3 2 . . . . . . . 2 . . . 4 . . 4 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Entropic 27 | . . . . . . . . . . . . . . . 19 . . . . 5 3 Robot Hit Streak 21 | 4 10 5 10 13 21 8 . . . . . . . . 7 . 5 . . 9 . Robot Miss Streak 13 | 1 13 3 4 2 4 2 . . . . . . . . 1 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 . . . . . . Secondary Targets 10 | . 1 . 5 2 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 653 | 12 68 11 141 50 133 31 54 1 5 . 3 35 6 . 15 1 26 7 13 7 34 Core Hits 403 | 4 75 14 61 26 58 18 31 1 4 . 2 13 8 . 9 1 21 3 8 14 32 Critical Kills 4 | . . . . . 4 . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . . 1 . . . . . . . . . 1 . . . . . . Critical Strikes 48 | 2 . . 13 5 12 1 6 . . . . 2 . . 1 . . . 2 . 4 Burn 26 | 1 . . 13 5 7 . . . . . . . . . . . . . . . . Destroy 6 | 1 . . . . 5 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Puncture 13 | . . . . . . 1 5 . . . . 1 . . . . . . 2 . 4 Detonate 1 | . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 599 | . . . 7 . 16 61 179 6 11 . 9 73 17 6 2 4 46 15 35 28 84 Impact 21 | . . . 7 . 4 . . . . . 1 9 . . . . . . . . . Slashing 201 | . . . . . 12 24 62 1 . . 1 15 6 1 2 . 20 10 13 25 9 Piercing 377 | . . . . . . 37 117 5 11 . 7 49 11 5 . 4 26 5 22 3 75 Sneak Attacks 64 | . . . 2 . 1 5 17 1 . . 1 9 5 . . . 6 4 7 2 4 Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Follow-up Attacks 45 | . . . . . . . 10 . . . . 12 2 . . . 10 2 2 1 6 Damage Inflicted 23807 | 120 896 208 2663 1144 3300 1080 2920 99 437 . 208 1812 916 . 761 93 2019 591 1085 1098 2357 Guns 8177 | 120 784 112 2419 824 2976 247 . . . . . . . . 695 . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 3431 | . 112 96 160 320 231 . . . . . . . 353 . 66 . 628 . . 792 673 Melee 12104 | . . . 84 . 93 808 2920 99 437 . 208 1812 563 . . 93 1321 591 1085 306 1684 Ramming 95 | . . . . . . 25 . . . . . . . . . . 70 . . . . Kinetic 1971 | 70 . . . . 1854 47 . . . . . . . . . . . . . . . Thermal 5577 | 50 784 112 2419 824 1122 200 . . . . . . . . 66 . . . . . . Explosive 3365 | . 112 96 160 320 231 . . . . . . . 353 . . . 628 . . 792 673 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 356 | . . . 84 . 93 . . . . . . 179 . . . . . . . . . Slashing 2800 | . . . . . . 188 608 . . . . 272 117 . . . 695 301 174 306 139 Piercing 8948 | . . . . . . 620 2312 99 437 . 208 1361 446 . . 93 626 290 911 . 1545 Entropic 695 | . . . . . . . . . . . . . . . 695 . . . . . . Highest Corruption 18 | . . . . . 2 3 4 4 4 4 . 2 2 2 2 . 7 . . . 18 Average Corruption 3 | . . . . . 2 2 2 4 4 4 . 1 2 2 2 . 4 . . . 10 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . . . Effects 69 | . . . . . 4 2 10 13 8 1 . 2 3 2 . . 8 . . . 16 Message Errors 20 | . . . . . 2 1 4 3 2 . . 1 1 . . . 3 . . . 3 Matter Fused 13 | . . . . . . . 1 4 1 . . . . . . . 2 . . . 5 Heat Flow Errors 11 | . . . . . . . . 4 1 . . . . 2 . . 1 . . . 3 Energy Discharges 12 | . . . . . . 1 2 1 3 1 . 1 1 . . . 1 . . . 1 Data Loss (minor) 10 | . . . . . 1 . 3 1 1 . . . 1 . . . 1 . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1851 | . . . 40 44 . 65 435 . 54 . 66 410 72 . . . 202 122 119 92 130 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 94 | . . . 10 44 . . . . . . . . . . . . . . . 16 24 Melee 1757 | . . . 30 . . 65 435 . 54 . 66 410 72 . . . 202 122 119 76 106 Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . 36 . . 7 . . . . . . . . 73 . 35 . . . 48 Shots 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 Rammed 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . Targets Rammed 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | 82 261 66 75 57 310 254 . 183 195 . . 52 132 312 10 198 195 267 336 294 390 Average Temperature 83 | 32 78 25 14 12 77 130 . 78 100 . . 24 58 126 5 77 41 119 123 72 134 Received Heat Transfer 1565 | . 189 48 210 135 531 93 96 . . . . 29 . 12 . . 21 27 . 45 129 Effects 13 | . . . . . . 3 . . . . . . . 1 . . . . 1 1 7 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Interference 9 | . . . . . . 3 . . . . . . . . . . . . . . 6 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . . . . . . . . Impact Corruptions 4 | . . . 1 . . . . . . . . 2 . . . . 1 . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . Parts Melted 32 | . . . 23 5 3 . . . . . 1 . . . . . . . . . . Heat Transferred 12870 | 222 980 135 6155 2146 2812 370 . . . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 1027 | 10 209 128 575 330 328 205 190 . . . . 337 . . . . 324 312 316 715 1027 Initial 457 | . 6 73 49 165 31 . 9 . . . . 46 . . . . . 126 175 183 457 Average 196 | 3 100 121 372 186 120 56 57 . . . . 220 . . . . 138 174 251 344 690 Maximum Alert Level 3 | . 1 . 2 1 1 1 . . . . . 1 . . . . 1 1 1 3 3 Low Security (%) 65 | 100 98 100 20 53 85 99 100 . . . . 28 . . . . 69 73 13 30 . Level 1 18 | . 1 . 23 46 14 . . . . . . 71 . . . . 30 26 86 35 . Level 2 13 | . . . 55 . . . . . . . . . . . . . . . . 33 63 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 . . . . 4 6 . . . . 2 . . . . 3 2 4 6 4 Investigation 12 | . 1 . . . . 1 1 . . . . 1 . . . . 1 2 1 2 2 Extermination 10 | . . . . . . 2 3 . . . . 1 . . . . 2 . 1 . 1 Reinforcement 13 | . 3 . . . . 1 2 . . . . . . . . . . . 2 4 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 19 | . . . 3 . 6 . . . . . . 1 . . . . 3 . 1 3 2 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . 1 5 . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . 1 4 . . Times Spotted 310 | . 22 2 42 9 24 15 18 4 3 . . 25 1 3 11 . 25 13 8 32 53 Peak Tracking Total 18 | . 3 2 6 3 5 4 4 4 3 . . 5 2 4 3 . 9 9 5 14 18 Tactical Retreats 29 | . . . 1 . . 1 1 . . . . 7 . 3 . . 1 2 . 7 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 14 | . 2 . . . 1 . 2 . . . . 2 . . . . . 1 . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . 2 2 . . . 1 . 13 . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 7 | . . . . . 1 . . . . . . 2 . . . . . . . 3 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 55 | . 5 . 11 1 8 7 9 . . 1 . 3 1 . 3 . 4 1 . 1 . Terminals 28 | . 2 . 11 1 6 5 3 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Repair Stations 9 | . 1 . . . . . 4 . . . . 1 . . . . 2 . . 1 . Recycling Units 5 | . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . . Total Hacks 157 | . 13 . 36 3 35 10 23 . . 9 . 7 1 . 4 . 13 2 . 1 . Successful 98 | . 10 . 23 1 20 4 14 . . 9 . 3 1 . 4 . 9 . . . . Failed 57 | . 3 . 12 2 14 6 9 . . . . 4 . . . . 4 2 . 1 . Catastrophic 8 | . . . 1 . . 1 1 . . . . 2 . . . . 1 1 . 1 . Database Lockouts 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Manual 110 | . 8 . 27 2 27 4 7 . . . . 8 . . . . . 2 . 13 12 Terminals 83 | . 5 . 36 3 25 6 8 . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 5 . . . . 3 . . . . . . . . . Repair Stations 26 | . 2 . . . . . 10 . . . . 2 . . . . 11 . . 1 . Recycling Units 18 | . 6 . . . 9 . . . . . . 2 . . . . 1 . . . . Scanalyzers 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . 2 . . . Terminal Hacks 44 | . 2 . 16 1 7 . 4 . . 9 . . 1 . 4 . . . . . . Record 4 | . . . 1 1 . . . . . . . . . . 2 . . . . . . Part Schematic 11 | . . . 1 . . . 1 . . 9 . . . . . . . . . . . Robot Schematic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . Level Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 4 . . . . 2 . . . . . . . . . Load Schematic 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Build 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Repair Station Hacks 16 | . 2 . . . . . 4 . . . . 1 . . . . 9 . . . . Scan Component 11 | . 1 . . . . . 4 . . . . 1 . . . . 5 . . . . Repair 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . Recycling Unit Hacks 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 4 . 7 . 9 . 2 . . . . . . . . . . . . . . Terminals 15 | . 1 . 7 . 5 . 2 . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 3 | . . . 3 . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . 3 . 3 . 2 . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . . . 4 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Mask 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 4 . 11 1 7 6 8 . . . . 3 . . . . 3 1 . 1 . Full Trace Events 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . 1 . . . . . . 3 . . . . . . . . . Robots Built 6 | . . . . . . . 4 . . . . 2 . . . . . . . . . Authchips 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Time 174 | . . . . . . . 116 . . . . 58 . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . 12 . . . . 6 . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . 1 1 . . 9 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . Time 296 | . 38 . . . . . . . . . . . . . . . 258 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 11 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 30 | . . . 2 . . . 4 . . 8 . 7 . . 3 . . 4 . 2 . Largest Group 8 | . . . 2 2 2 . 2 . . 8 8 6 . . 3 . . 4 1 2 . Highest-Rated Group 250 | . . . 20 20 20 . 42 . . 250 250 205 . . 123 . . 156 39 244 . Highest-Rated Ally 122 | . . . 10 10 10 . 21 . . 40 40 85 . . 41 . . 39 39 122 . Zionite Dispatches 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 10 | . . . . 6 . . 4 . . . . . . . . . . . . . . STAY 5 | . . . . 3 . . 2 . . . . . . . . . . . . . . FOLLOW 5 | . . . . 3 . . 2 . . . . . . . . . . . . . . Ally Attacks 122 | . . . . . . . 18 . . . 25 56 . . 13 . . 8 . 2 . Total Damage 2895 | . . . . . . . 376 . . . 426 1346 . . 460 . . 159 . 128 . Kills 18 | . . . . . . . 1 . . . 2 10 . . 3 . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . . 1 1 1 1 . 3 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 1 . . . . . . . 2 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 16244 | 117 781 347 1913 1014 1534 1336 2207 681 420 1039 253 707 381 435 673 274 642 126 282 339 743 Spaces Moved 15211 | 64 472 225 1076 653 811 795 1712 712 620 1550 350 906 645 660 943 455 724 167 355 452 864 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . Legs 214 | 58 150 5 1 . . . . . . . . . . . . . . . . . . Wheels 4775 | . 322 220 1075 653 811 795 899 . . . . . . . . . . . . . . Hover 10216 | . . . . . . . 813 712 620 1550 350 906 645 660 943 455 724 167 355 452 864 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 115 110 110 135 120 120 53 53 53 53 53 48 48 43 43 44 40 41 41 33 30 Average Speed 75 | 115 122 119 134 135 139 122 87 53 53 53 53 48 48 47 46 44 51 41 50 50 38 Slowest Speed 260 | 160 190 260 190 140 230 150 150 53 53 53 53 48 48 48 50 44 181 45 100 108 118 Overloaded Moves 60 | . . . . . . . . . . . . . . . . . . . . 60 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 82 43 91 98 62 24 39 67 67 92 47 21 81 69 95 69 9 6 16 18 31 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 7 | . . . . 2 . . . 1 . 2 1 . 1 . . . . . . . . Known Exits Taken 17 | . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . . . 2 2 4 . . 2 4 . 3 . . . . . Spaces Dug 251 | . . . 4 . 15 19 71 4 4 . 4 19 5 8 2 7 15 6 14 20 34 Terrain Destroyed 500 | . 4 11 38 42 51 19 71 4 4 . 4 20 33 11 30 10 34 6 15 31 62 Melee 234 | . . . 4 . 15 19 71 4 4 . 4 19 5 5 1 3 10 6 12 19 33 Projectile 54 | . . . . . 3 . . . . . . 1 1 6 21 7 6 . 3 1 5 AOE 212 | . 4 11 34 42 33 . . . . . . . 27 . 8 . 18 . . 11 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Total 18645 | 87 600 289 1347 710 1040 1045 2227 1005 692 1778 410 1110 684 759 1159 512 920 199 405 516 1151 Wait 1736 | . 27 50 45 2 24 129 259 277 64 171 54 96 20 76 112 46 103 16 9 . 156 Move 15190 | 63 471 224 1075 652 810 795 1711 711 619 1549 349 905 644 659 942 454 723 166 354 451 863 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 4 19 . 35 3 19 11 27 3 . 17 . 10 1 1 10 . 7 2 2 2 4 Fast Attach 105 | 9 7 . 10 . 14 3 11 . . 6 . 5 . 2 14 . 3 1 2 7 11 Attach 64 | . 3 2 5 1 9 2 8 . . 2 . 6 . 3 2 . 7 2 2 6 4 Detach 30 | 2 2 1 1 . 7 . 1 . . 4 . 2 . . 3 . 2 . . 2 3 Swap 220 | . 8 4 21 7 35 21 29 6 . 4 . 19 3 2 6 1 25 1 4 9 15 Drop 273 | . 21 1 42 7 32 18 46 3 . 25 . 17 . 3 23 . 11 . 4 7 13 Fire 362 | 9 42 7 106 38 74 11 1 . . . . 1 5 8 19 7 10 . 5 9 10 Melee 447 | . . . 7 . 16 53 128 5 9 . 7 49 11 5 1 4 28 11 23 23 67 Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . 6 . . . . . . . . . . . . . 5 Rewire 27 | . . . . . . . . . . . . . . . 27 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access -1/Command (discovered 1 exit: *Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Discovered new exit (range 13) 737 | -10/Materials | Repaired Lgt. Nuclear Core 801 | -10/Materials | Discovered new exit (range 14) 899 | -10/Materials | Entered Mines 1039 | -10/Mines | Assembled infested the area 1044 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1133 | -10/Mines | Discovered new exit (range 4) 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1246 | -9/Materials | Discovered new exit (range 8) 2366 | -9/Materials | Discovered new exit (range 16) 2401 | -9/Materials | Identified exit to Mines 2401 | -9/Materials | Identified exit to Storage 2401 | -9/Materials | Identified exit to Materials 2960 | -9/Materials | Central database locked down 3159 | -9/Materials | Entered Mines 3159 | -9/Mines | Accompanied by 2 allies 3314 | -9/Mines | Discovered exit to Materials (range 6) 3362 | -9/Mines | Learned location of Zion (-6) 3391 | -9/Mines | Discovered exit to Materials (range 10) 3583 | -9/Mines | Core integrity fell below 50% 3847 | -9/Mines | Build established: Scavenger-Mutant 4173 | -9/Mines | Entered Materials 4173 | -8/Materials | Accompanied by 2 allies 4173 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4351 | -8/Materials | Central database locked down 4644 | -8/Materials | Discovered new exit (range 3) 5556 | -8/Materials | Lost 4 parts (1n2u1w) 5569 | -8/Materials | Discovered new exit (range 10) 5673 | -8/Materials | Identified exit to Factory 5707 | -8/Materials | Entered Factory 5707 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7027 | -7/Factory | Discovered new exit (range 5) 7043 | -7/Factory | Entered another Factory area 7043 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7324 | -6/Factory | Build established: Mutant 7362 | -6/Factory | Fabricated H-55 Commando? 7552 | -6/Factory | Identified exit to Lower Caves 7552 | -6/Factory | Identified exit to Extension 7819 | -6/Factory | Build established: Assassin 8767 | -6/Factory | Build established: Scout 8875 | -6/Factory | Fabricated H-55 Commando? 9250 | -6/Factory | Entered Lower Caves 9867 | -6/Lower Caves | Discovered new exit (range 20) 9931 | -6/Lower Caves | Identified exit to Lower Caves 9931 | -6/Lower Caves | Entered another Lower Caves area 9988 | -6/Lower Caves | Discovered new exit (range 19) 9997 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10319 | -6/Lower Caves | Discovered new exit (range 10) 10351 | -6/Lower Caves | Identified exit to Zion 10351 | -6/Lower Caves | Entered Zion 10370 | -6/Zion | System corruption cleaned by Quarantine Array 10381 | -6/Zion | Received a visual enhancement algorithm 10399 | -6/Zion | Given A8's code to call for help 10419 | -6/Zion | Discovered new exit (range 17) 10588 | -6/Zion | Found CR-A16's Pointy Stick 10769 | -6/Zion | Given the Hacking Drone Bay 10855 | -6/Zion | Found Prototype Launcher 10855 | -6/Zion | Identified Rocket Array 10860 | -6/Zion | Found Prototype Launcher 10860 | -6/Zion | Identified Gui. Missile Launcher 11096 | -6/Zion | Imprinted 11098 | -6/Zion | Declared Zion's savior 11163 | -6/Zion | Gained Derelict followers 11213 | -6/Zion | Identified exit to Proximity Caves 11226 | -6/Zion | Build established: Derelict-Scout 11390 | -6/Zion | Entered Proximity Caves 11390 | -5/Proximity Caves | Accompanied by 8 allies 11391 | -5/Proximity Caves | Identified exit to Factory 11420 | -5/Proximity Caves | Spotted B-75 Beast 11643 | -5/Proximity Caves | Entered Factory 11643 | -5/Factory | Accompanied by 6 allies 11643 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11644 | -5/Factory | Identified exit to Upper Caves 11860 | -5/Factory | Found Prototype Launcher 11860 | -5/Factory | Identified Mni. Smartbomb Launcher 11936 | -5/Factory | Allied Derelicts emerged from ambush trap array 11961 | -5/Factory | Discovered new exit (range 12) 11967 | -5/Factory | Identified exit to Factory 12025 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12026 | -5/Factory | Zion Heavy squad teleported in 12139 | -5/Factory | Fabricated H-55 Commando? 12350 | -5/Factory | Entered Upper Caves 12370 | -5/Upper Caves | Build established: Scout 12523 | -5/Upper Caves | Learned Factory terminal intel 12530 | -5/Upper Caves | Encountered a Warlord checkpoint 12532 | -5/Upper Caves | Identified exit to Upper Caves 12731 | -5/Upper Caves | Entered another Upper Caves area 12897 | -5/Upper Caves | Identified exit to Warlord 13092 | -5/Upper Caves | Encountered a Warlord checkpoint 13126 | -5/Upper Caves | Spotted B-75 Beast 13166 | -5/Upper Caves | Entered Warlord 13192 | -5/Warlord | Discovered new exit (range 15) 13205 | -5/Warlord | Identified exit to Proximity Caves 13224 | -5/Warlord | System corruption cleaned by Quarantine Array 13485 | -5/Warlord | Warlord's base attacked by MAIN.C 13497 | -5/Warlord | Found Prototype Energy Cannon 13497 | -5/Warlord | Identified Vortex Cannon 13500 | -5/Warlord | Found Prototype Energy Gun 13500 | -5/Warlord | Identified Vortex Rail 13504 | -5/Warlord | Found Vortex Rail 13507 | -5/Warlord | Found Vortex Cannon 13561 | -5/Warlord | Rebuked by Warlord 13587 | -5/Warlord | Found Prototype Device 13587 | -5/Warlord | Identified Exp. Phase Shifter 13605 | -5/Warlord | Found Prototype Hackware 13710 | -5/Warlord | Opened side exit 13835 | -5/Warlord | Warlord forces counterattacked 13839 | -5/Warlord | Entered Proximity Caves 13962 | -4/Proximity Caves | Learned Research terminal intel 14109 | -4/Proximity Caves | Discovered exit to Factory (range 6) 14113 | -4/Proximity Caves | Entered Factory 14113 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14114 | -4/Factory | Loaded intel: 26 terminal locations 14192 | -4/Factory | Identified Ghost Barrier 14243 | -4/Factory | Repaired Lyr. Medium Armor Plating 14397 | -4/Factory | Destroyed 7 combat bots 14404 | -4/Factory | Repaired Cld. Antigrav System? 14437 | -4/Factory | Repaired Gravmag Array? 14577 | -4/Factory | Repaired Lyr. Medium Armor Plating 14727 | -4/Factory | Discovered new exit (range 17) 14754 | -4/Factory | Identified exit to Research 14755 | -4/Factory | Entered Research 14755 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14756 | -3/Research | Loaded intel: 25 terminal locations 14835 | -3/Research | Zion Fire squad teleported in 14850 | -3/Research | Discovered new exit (range 11) 14862 | -3/Research | Identified exit to Research 14881 | -3/Research | Entered another Research area 14881 | -2/Research | Accompanied by 1 ally 14881 | -2/Research | Evolved 2 slots: Utility x2 14949 | -2/Research | Spotted B-90 Cyclops 15150 | -2/Research | Discovered new exit (range 16) 15163 | -2/Research | Identified exit to Access 15163 | -2/Research | Entered Access 15163 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15273 | -1/Access | Retrieved Zion intel report: Branch Access 15273 | -1/Access | Identified exit to Command 15274 | -1/Access | Zion Heavy squad teleported in 15359 | -1/Access | Found Unknown Protection 15359 | -1/Access | Identified Adv. Powered Armor 15370 | -1/Access | Found Adv. Powered Armor 15426 | -1/Access | Retrieved Zion intel report: Active Terminals 15502 | -1/Access | Entered Command 15637 | -1/Command | Retrieved Zion intel report: Active Terminals 15700 | -1/Command | Retrieved Zion intel report: Emergency Access 16054 | -1/Command | Spotted Executioner 16054 | -1/Command | Spotted Executioner 16054 | -1/Command | Spotted Executioner 16054 | -1/Command | Spotted Executioner 16054 | -1/Command | Spotted Striker 16054 | -1/Command | Spotted Striker 16054 | -1/Command | Spotted Alpha 7 16054 | -1/Command | Spotted Alpha 7 16059 | -1/Command | Destroyed 7 combat bots 16078 | -1/Command | Destroyed Striker 16085 | -1/Command | System corruption reached 10% 16115 | -1/Command | Lost 11 parts (3n6u2w) 16150 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 16213 | -1/Command | Crushed by falling debris 16228 | -1/Command | Spotted B-99 Colossus 16229 | -1/Command | Spotted B-99 Colossus 16239 | -1/Command | Core integrity fell below 50% 16239 | -1/Command | Discovered new exit (range 8) 16245 | -1/Command | Core integrity fell below 20% 16245 | -1/Command | Identified exit to Surface 16245 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 16241_ Penetrated by Slug. 16241_ Slug penetrates B-99 Colossus. 16241_ Slug penetrates Wall. 16242_ Stasis field depleted. 16242_ Penetrated by Slug. 16242_ Slug penetrates Wall. 16243_ Penetrated by Slug. 16243_ Slug penetrates Wall. 16244_ Penetrated by Slug. 16244_ Slug penetrates Wall. 16244_ Striker knocked back. 16244_ Penetrated by Slug. 16244_ Slug penetrates Wall. 16244_ Acquired 3 matter. 16244_ Penetrated by Slug. 16245_ B-99 Colossus activates siege mode. 16245_ EXIT=IDENTIFIED: SURFACE 16245_ Knocked back. 16245_ Penetrated by Slug. 16245_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | ????################????????????????##???????????? | | ##### #??############## ##??????????? | | !!=# !!! #??# #??????????? | | !==# !!! #??# #??????????? | | !==# !!! #### """ #??????????? | | # + + """ #??????????? | | ! # ] # # R" #??????????? | | #######+######## # """ ###????????? | | + # "" " #????????? | | # / !== # ##???????? | | # ##### != ## ##??????? | | # #???# != ### ##?????? | | /#### #???####"############?## ##????? | | #??????# #????????????## #????? | | #######??????# #????????????#####???# | | ##????????????#########???????# #???# | | #??????############;;;#???????## ##???# | | #??????#; ;########## #????# | | #???????# BB ;;;;;;;%"## #????# | | "" #???????# BB ; ; ; ; "## #????# | | """" #??????## ^ ^ ^ #"""#### | | """" #??????#; ^ ^ % " + | | "" #??????#; %"" K %^ / # | | #???????# <" / % + | | +???????# ^ @ % / # | | #???????# E^E7 ### # | | ##########???????# BB; # # # "##?# # | | #????????????????# BB##########??# # | | #????????????????# #???????????# # | | #????????????????######;#######???????????# # | | #?????????????????????###?????????????????# # | | ###########+#?????????????????????????????# # | | # """T""" #?????????????????############# # | | !# """ """ #?????????????????# # # | | + #?????????????????# # # | | # ] #?????????????????# # # | | #! #?????????????????# # # | | # #?????????????????# + + | | # ! !#?????????????????# # # | | #############?????????????????# # # | | ###############???????????????###########+# # | | ## ! #????????????????# # | | # #????????????????# # | | T" # "" #????????######### # | | "" + """ +? # | | # "T #???????##########/######+####+#+# | | #### """ #?????????????# #= | | ???# "" #?????????????# =%# | | ???# #????????????## ^ ## "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 47 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Heat Shielding 75 Armor Coverage 950 Resistance: KI 30 Core Shielding 40 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 59 Targeting Accuracy 5 Melee Accuracy 16 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 20 Authchip Count 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Gravmag System | -7/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ Y-45 Defender | -9/Materials | Hacked H-55 Commando | -8/Materials | Hacked A-02 Transporter | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ H-55 Commando | x2 | -6/Factory | Authchip H-55 Commando | x2 | -6/Factory | Authchip H-55 Commando | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialSpacefoldRail Manual? 0 Play Time 04:35:23 Cumulative 114.5 hours Start 2021.12.13 @ 16:31:54 End 2021.12.20 @ 15:09:16 Sessions 22 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a2eab99c-0886-492b-8f2a-d03d2c94345b