Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 07:32:53 Player: %41THX3142 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (796) 796 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2826 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Hovering (60) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Airjet > --- UTILITY (3) ------ Sensor Array Improved Utility Shielding > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Light Deuterium Engine Improved Heat Sink Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Compact Battery Visual Processing Unit Improved Signal Interpreter Seismic Detector Improved Utility Shielding Hardened Medium Armor Plating EM Pulse Gun EM Pulse Gun Medium Laser Improved Light Cannon Mining Laser [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 35 | 8 5 3 6 13 Power 5 | 2 . . 2 1 Engine 4 | 2 . . 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 2 1 2 4 Treads . | . . . . . Leg 5 | 2 . 1 2 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 5 | . 2 . . 3 Utility 7 | 2 1 1 . 3 Device 3 | 1 . 1 . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 2 2 1 2 5 Energy Gun 4 | 2 . . . 2 Energy Cannon 2 | . 2 . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 1 1 . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . 1 1 1 15 Power 2 | . . . . 2 Propulsion 8 | . . 1 . 7 Utility 2 | . 1 . . 1 Weapon 6 | . . . 1 5 Highest Loss Streak 7 | . 1 1 1 7 To Critical Strikes . | . . . . . Average Backups 10 | 1 7 12 13 9 Power 1 | . 1 1 1 . Propulsion 1 | . 2 3 . . Utility 3 | . . 4 6 4 Weapon 3 | . 2 3 4 3 Tool/Special . | . . . . . Unused Backups 11 | . 1 1 . 9 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 8 | . 1 1 . 6 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 94 95 89 49 Engine 9 | . 14 14 6 4 Core 2 | . . . 4 4 Leg 27 | . 27 27 34 14 Device 9 | . 8 10 11 5 Storage 11 | . 14 14 11 4 Energy Gun 1 | . 4 . . . Energy Cannon 14 | . 23 21 11 1 Launcher 5 | . . 6 9 3 Peak Build Rating 24 | 9 10 12 16 24 Average Rating 11 | 6 7 10 14 12 On Entrance 8 | . 9 6 12 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 55 | . . . . 55 Heaviest Build 42 | 14 30 31 35 42 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 3 | . 3 3 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 10 Most Carried 15 | 2 10 15 15 15 Average Carried 10 | 1 7 13 13 8 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 2 9 14 15 3 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 805 | 280 70 16 139 300 Remotely . | . . . . . Salvage Created 1118 | 109 248 62 74 625 Parts 94 | 8 17 7 9 53 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 6 4 4 13 Melee 1 | . . . . 1 Guns 4 | . . . . 4 Cannons 9 | . 6 1 . 2 AOE 12 | . . 3 4 5 Classes Destroyed 10 | 2 4 . 1 3 Builder 2 | . . . . 2 Tunneler 3 | 2 . . 1 . Hauler 2 | . 1 . . 1 Recycler 2 | 1 . . . 1 Mechanic 2 | . 1 . . 1 Operator 1 | . . . . 1 Watcher 3 | . . . 1 2 Swarmer 19 | . 3 3 4 9 Grunt 7 | . 3 1 . 3 Sentry 1 | . . . . 1 Best Kill Streak 8 | 2 3 3 3 8 Combat Bots Only 5 | . 3 3 3 5 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging . | . . . . . Exploded 3 | . . 2 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 235 | . 33 18 23 161 Missed 67 | . 10 7 6 44 Hits 168 | . 23 11 17 117 Projectile 168 | . 23 11 17 117 Critical Strikes 3 | . 1 . . 2 Damage Taken 2353 | . 297 162 219 1675 Core 718 | . 43 78 33 564 Absorbed by Shields . | . . . . . Redirected to Shielding 22 | . . . . 22 Core Remaining (%) 80 | 100 . 51 91 . Volleys Fired 92 | 7 21 8 12 44 Largest 2 | 2 2 2 2 2 Hottest 120 | 90 120 120 96 60 Shots Fired 150 | 14 42 16 18 60 Gun 40 | 14 . . . 26 Cannon 85 | . 42 13 12 18 Launcher 25 | . . 3 6 16 Special . | . . . . . Kinetic 36 | . . . . 36 Thermal 82 | 7 42 13 12 8 Explosive 7 | . . 3 4 . Electromagnetic 25 | 7 . . 2 16 Robot Hit Streak 6 | 4 4 3 4 6 Robot Miss Streak 3 | 2 3 2 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 74 | 8 21 6 5 34 Core Hits 52 | 4 10 5 8 25 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 3 | . . . . 3 Smash 3 | . . . . 3 Melee Attacks 15 | . . . . 15 Impact 15 | . . . . 15 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2670 | 103 409 324 366 1468 Guns 379 | 103 . . . 276 Cannons 772 | . 399 121 52 200 Explosions 1143 | . . 200 302 641 Melee 348 | . . . . 348 Ramming 28 | . 10 3 12 3 Kinetic 405 | . . . . 405 Thermal 711 | 50 399 121 52 89 Explosive 429 | . . 200 229 . Electromagnetic 749 | 53 . . 73 623 Impact 348 | . . . . 348 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 137 | . . 19 . 118 Projectiles 11 | . . . . 11 Explosions 19 | . . 19 . . Melee 107 | . . . . 107 Knockbacks 6 | . . . . 6 Impact 2 | . . . . 2 Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 161 | . . 69 55 37 Shots 6 | . . 2 1 3 Rammed 2 | . . . . 2 Targets Rammed 6 | . 2 1 1 2 Kicked 4 | . 2 1 1 . Crushed . | . . . . . Highest Temperature 335 | 60 335 120 1 253 Average Temperature 84 | 27 104 49 1 97 Received Heat Transfer 720 | . 159 9 39 513 Effects 1 | . 1 . . . Shutdowns 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . . 5 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 1 . . . Heat Transferred 1581 | 148 851 259 111 212 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 85 Level 1 2 | . . . . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 232 | 10 66 100 152 232 Initial 20 | . . . 20 . Average 43 | . 26 24 40 116 Influence Increases 1197 | 15 209 161 209 603 Destroy 0b10 Robot/C 540 | . 120 80 80 260 Destroy 0b10 Robot/NC 75 | 15 10 . 10 40 Destroy Leader 110 | . 22 20 12 56 Successful Hack 24 | . . 5 12 7 Disable Machine 150 | . 30 30 60 30 Destroy Structure 88 | . 27 11 35 15 Lose Combat Pursuer 210 | . . 15 . 195 Influence Decreases 1056 | 15 209 109 261 462 Entered New Map 32 | . . . 32 . Time Decay 713 | 15 199 108 219 172 Lost Part 161 | . 10 1 10 140 Purge Threat 150 | . . . . 150 Squads Dispatched 6 | . 2 1 1 2 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 13 5 14 30 Peak Tracking Total 8 | . 5 3 4 8 Tactical Retreats 7 | . . 1 . 6 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 10 | . 2 2 4 2 Max in Single Turn 3 | . 2 1 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 2 2 4 3 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . . . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 6 6 13 9 Successful 18 | . 3 4 7 4 Failed 16 | . 3 2 6 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 6 5 4 3 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 12 | . . . 6 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 4 3 2 Record 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . . 1 Dispatch Records 2 | . . 2 . . Investigation Status 1 | . . . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 5 | . . . 3 2 Process 1 | . . . 1 . Report Inventory 3 | . . . 1 2 Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 5 | . 2 . 2 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 83 | . . . 83 . Retrieved Matter 83 | . . . 83 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 401 | 38 328 . . 35 Sensors 35 | . . . . 35 Terrain 366 | 38 328 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2307 | 173 545 517 687 385 Spaces Moved 1243 | 115 279 245 359 245 Core 148 | 6 . . . 142 Treads . | . . . . . Legs 1069 | 109 277 245 359 79 Wheels . | . . . . . Hover 22 | . . . . 22 Flight 4 | . 2 . . 2 Fastest Speed 40 | 50 117 190 120 40 Average Speed 152 | 116 164 190 174 87 Slowest Speed 330 | 120 280 330 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 36 | 7 56 55 31 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 105 | . 27 18 45 15 Melee 3 | . . . . 3 Projectile 8 | . . . . 8 AOE 94 | . 27 18 45 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1465 | 136 322 280 398 329 Wait 28 | 5 3 11 9 . Move 1239 | 114 278 244 358 245 Hop . | . . . . . Pick Up 22 | 1 5 8 4 4 Fast Attach 24 | 8 4 2 3 7 Attach 13 | . . 2 2 9 Detach 10 | 1 4 1 2 2 Swap 7 | . 3 . 4 . Drop 9 | . 2 3 3 1 Fire 92 | 7 21 8 12 44 Melee 15 | . . . . 15 Ram 2 | . . . . 2 Kick 4 | . 2 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Entered Mines 835 | -10/Mines | Met a Derelict shopkeep closing up shop 982 | -10/Mines | Discovered new exit (range 8) 993 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1236 | -10/Mines | Entered Materials 1236 | -9/Materials | Evolved 2 slots: Propulsion x2 1682 | -9/Materials | Discovered new exit (range 7) 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2111 | -8/Materials | Build established: Scavenger-Mutant 2117 | -8/Materials | Released all parts (4) 2148 | -8/Materials | Lost 7 parts (2p3n1u1w) 2208 | -8/Materials | Core integrity fell below 50% 2247 | -8/Materials | Lost 6 parts (3n3w) 2252 | -8/Materials | Core integrity fell below 20% 2287 | -8/Materials | Crushed by falling debris 2308 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02287_ Crushed by falling debris. 02288_ G-50 Soldier knocked back. 02292_ Destroyed Lgt. Angular Momentum Engine. 02292_ G-50 Soldier system corrupted by crushing effect. 02292_ G-50 Soldier knocked back. 02292_ G-50 Soldier misfires. 02293_ G-50 Soldier system terminally corrupted. 02293_ Carbon-fiber Leg fried. 02293_ Adv. Heat Sink fried. 02295_ Acquired 40 matter. 02299_ G-47 Trooper suffers critical hit (Smash). 02299_ Destroyed Particle Gun. 02299_ G-47 Trooper system corrupted by crushing effect. 02299_ Imp. Heat Sink fried. 02299_ G-47 Trooper destroyed. 02302_ Atomic Centrifuge disabled. 02305_ Y-45 Defender suffers critical hit (Smash). 02305_ Destroyed Heat Sink. 02305_ Y-45 Defender system corrupted by crushing effect. 02305_ Y-45 Defender IFF system glitched. 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"""?????????######### """ #?????????????????? | | """??????????????####! #?????????????????? | | / ????????????????# #" ! #?????????????????? | | ??????????????????###########?????????????????? | | ##???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Heavy Suspicion Hydra Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed RestorationMassDrivehammer Manual? 0 Play Time 00:57:17 Cumulative 50.4 hours Start 2026.02.06 @ 06:35:32 End 2026.02.06 @ 07:32:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c645f4b-63be-452f-a134-8358722ae5a7