Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 20:45:33 Player: Togure Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (655) 655 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2035 Bonus ------- None Cogmind --------- Core Integrity 264/400 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Sensor Array Seismic Analyzer Small Laser Small Laser Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Sensor Array Seismic Analyzer Small Laser Small Laser Advanced Beam Cannon Grenade Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 8 11 4 2 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 10 | 3 3 2 2 Treads 1 | 1 . . . Leg 9 | 2 3 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 3 . . Device . | . . . . Storage 4 | 2 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun 5 | 2 2 1 . Energy Cannon . | . . . . Ballistic Gun 3 | . 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 6 . Power 2 | . 1 1 . Propulsion 3 | . . 3 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 3 | . 1 3 . Average Slot Usage (%) 96 | . 99 90 77 Engine 12 | . 13 8 . Leg 31 | . 27 42 33 Storage 13 | . 14 11 11 Processor 12 | . 13 11 11 Energy Gun 7 | . 10 . . Ballistic Gun 17 | . 17 16 22 Naked Turns . | . . . . Heaviest Build 43 | 17 43 21 20 Greatest Support 49 | 20 26 49 33 Greatest Overweight (x) 3 | 3 2 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 16 10 10 Average Capacity 10 | 6 10 10 10 Most Carried 9 | 5 9 9 7 Average Carried 5 | 1 5 6 6 Final Capacity 10 | 8 10 10 10 Final Carried 8 | . 5 8 6 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 657 | 280 256 121 . Remotely . | . . . . Salvage Created 973 | 53 619 291 10 Parts 70 | 3 49 16 2 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 21 | . 15 6 . Guns 21 | . 15 6 . Classes Destroyed 9 | 1 6 2 . Worker 2 | . 2 . . Hauler 1 | . 1 . . Recycler 3 | 1 2 . . Operator 2 | . 1 . 1 Watcher 3 | . 3 . . Swarmer 9 | . 9 . . Grunt 9 | . 6 3 . Duelist 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 7 | 1 7 3 1 Combat Bots Only 6 | . 6 3 . Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1081 | . 367 706 8 Core 202 | . 66 136 . Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 73 . . Volleys Fired 118 | 3 56 56 3 Largest 2 | 2 2 2 2 Hottest 130 | 90 130 76 43 Shots Fired 194 | 6 107 75 6 Gun 194 | 6 107 75 6 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 133 | . 54 73 6 Thermal 58 | 3 53 2 . Explosive . | . . . . Electromagnetic 3 | 3 . . . Robot Hit Streak 12 | 2 9 12 2 Robot Miss Streak 6 | 1 4 6 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 122 | 3 63 52 4 Core Hits 55 | 2 34 17 2 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1289 | 37 763 454 35 Guns 1288 | 37 762 454 35 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 746 | . 272 439 35 Thermal 530 | 25 490 15 . Explosive . | . . . . Electromagnetic 12 | 12 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 484 | 110 484 30 . Average Temperature 176 | 62 203 6 . Received Heat Transfer 339 | . 78 261 . Effects 8 | . 8 . . Energy Bleed 3 | . 3 . . Interference 2 | . 2 . . Matter Decay 2 | . 2 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1258 | 74 1147 37 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 377 | 5 377 206 48 Initial 16 | . 3 16 13 Average 89 | 1 98 81 29 Maximum Alert Level 1 | . 1 1 . Low Security (%) 86 | 100 81 97 100 Level 1 13 | . 18 2 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 1 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . 5 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 24 17 5 Peak Tracking Total 8 | . 8 5 3 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 11 | . 7 2 2 Terminals 10 | . 6 2 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 19 6 4 Successful 20 | . 14 5 1 Failed 9 | . 5 1 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 27 | . 17 6 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 13 5 1 Record 9 | . 5 3 1 Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . . 1 . Recycling Unit Index 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Investigation Status 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2069 | 89 1483 439 58 Spaces Moved 1293 | 50 964 240 39 Core 20 | 20 . . . Treads . | . . . . Legs 1273 | 30 964 240 39 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 123 128 120 120 Slowest Speed 200 | 200 180 150 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 6 99 21 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1563 | 73 1117 329 44 Wait 70 | . 47 23 . Move 1290 | 49 963 239 39 Hop . | . . . . Pick Up 39 | 10 22 7 . Fast Attach . | . . . . Attach 19 | 8 5 4 2 Detach 1 | . 1 . . Swap 6 | . 6 . . Drop 19 | 3 16 . . Fire 118 | 3 56 56 3 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Discovered new exit (range 11) 770 | -10/Materials | Discovered new exit (range 15) 886 | -10/Materials | Discovered new exit (range 7) 972 | -10/Materials | Discovered new exit (range 12) 984 | -10/Materials | Identified exit to Materials 1047 | -10/Materials | Identified exit to Mines 1573 | -10/Materials | Entered another Materials area 1573 | -9/Materials | Evolved 2 slots: Propulsion x2 1629 | -9/Materials | Identified exit to Mines 1629 | -9/Materials | Identified exit to Storage 1993 | -9/Materials | Lost 3 parts (1p1n1w) 2012 | -9/Materials | Entered Storage 2070 | -9/Storage | Self-destructed Last Messages --------------- M010. 01987_ O-16 Technician locks terminal. 01989_ Acquired 4 matter. 02006_ Imp. Aluminum Leg destroyed. 02010_ Aluminum Leg destroyed. LOCATION=STORAGE GOAL=ESCAPE 02019_ Connecting with Terminal... >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. 02021_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02021_ O-16 Technician uses terminal to summon reinforcements. 02021_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 02021_ O-16 Technician locks terminal. 02033_ O-16 Technician destroyed. 02052_ Connecting with Terminal... 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