Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 20:38:21 Player: Humbble Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3687) 3687 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 7680 Bonus ------- High Alert Combat Kills 500 Follower Combat Kills 28 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 141/160 System Corruption 11% Temperature Cool (6) Movement Walking (750) Ox9 Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Particle Gun Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Particle Gun Improved Grenade Launcher Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Improved Ion Engine Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Large Matter Pod Hardlight Generator Gatling Laser Heavy Assault Rifle Shotgun Assault Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . . 1 . 1 2 . Weapon . | . . . . . . . . Parts Attached 104 | 7 9 2 23 2 31 5 25 Power 18 | 1 2 1 4 . 3 1 6 Engine 11 | 1 2 1 4 . 1 . 2 Core 7 | . . . . . 2 1 4 Reactor . | . . . . . . . . Propulsion 33 | 2 2 . 7 . 11 . 11 Treads 17 | 2 . . 4 . 11 . . Leg 16 | . 2 . 3 . . . 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 . 9 . 7 4 2 Device 12 | 1 . . 5 . 2 3 1 Storage 5 | 1 1 . 1 . 1 1 . Processor 4 | . . . 2 . 2 . . Hackware . | . . . . . . . . Protection 4 | . . . 1 . 2 . 1 Artifact . | . . . . . . . . Weapon 28 | 2 4 1 3 2 10 . 6 Energy Gun 7 | 1 1 . . . 3 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 3 . 3 1 3 . 4 Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . . 1 . 1 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 59 | . 6 . 3 . 18 . 32 Power 11 | . 2 . 1 . 2 . 6 Propulsion 24 | . 2 . . . 9 . 13 Utility 10 | . . . 2 . 2 . 6 Weapon 14 | . 2 . . . 5 . 7 Highest Loss Streak 19 | . 5 . 1 . 7 . 19 To Critical Strikes 3 | . 2 . . . . . 1 Average Backups 9 | 2 7 10 9 10 8 14 10 Power 1 | . 1 2 3 2 2 1 1 Propulsion 3 | 1 2 3 2 4 3 6 3 Utility . | . . 2 . 1 1 1 . Weapon 3 | . 2 3 2 2 2 6 5 Tool/Special . | . . . . . . . . Unused Backups 15 | . 3 . 6 . 2 . 4 Power 6 | . . . 4 . . . 2 Propulsion 4 | . . . 2 . 1 . 1 Utility 2 | . 1 . . . 1 . . Weapon 3 | . 2 . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 96 100 96 100 95 99 64 Engine 6 | . 13 14 9 11 5 3 . Core 2 | . . . . . 3 3 5 Treads 23 | . 18 . 21 33 33 30 8 Leg 6 | . 7 28 11 . . . 12 Device 10 | . 14 14 7 11 10 20 2 Storage 10 | . 14 14 12 11 11 8 7 Processor 8 | . . . 7 11 9 15 8 Protection 1 | . . . 3 . 3 . 1 Energy Gun 4 | . 13 . . . 5 14 2 Ballistic Gun 12 | . 13 17 21 22 9 . 6 Peak Build Rating 34 | 9 12 12 22 21 27 34 31 Average Rating 19 | 6 9 11 17 20 22 30 20 On Entrance 16 | . 9 12 11 21 21 26 31 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 99 | 14 20 22 26 24 45 97 99 Greatest Support 90 | 40 40 20 67 67 90 80 80 Greatest Overweight (x) 8 | . 2 1 1 . 8 1 8 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 25 | 8 10 10 10 10 15 25 25 Average Capacity 14 | 7 8 10 10 10 13 16 25 Most Carried 17 | 4 10 10 10 10 15 15 17 Average Carried 9 | 2 7 10 9 9 8 14 10 Final Capacity 25 | 8 10 10 10 10 15 25 25 Final Carried 15 | 4 10 10 10 10 15 15 9 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 3244 | 268 144 18 835 196 1208 . 575 Remotely . | . . . . . . . . Salvage Created 3541 | 111 232 18 803 135 1521 . 721 Parts 210 | 4 17 5 50 13 81 . 40 Haulers Intercepted 2 | . . . . . 1 . 1 Recyclers Shooed 3 | . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 93 | . 8 3 19 5 41 . 17 Guns 62 | . 7 1 19 3 21 . 11 Cannons 4 | . . . . . . . 4 AOE 25 | . . 2 . 2 19 . 2 Classes Destroyed 12 | 2 2 . 1 . 6 . 1 Worker 5 | . . . . . 2 . 3 Builder 4 | . . . . . 4 . . Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . . . 1 . 1 Recycler 4 | 1 . . 1 1 1 . . Swarmer 20 | . 3 3 2 3 6 . 3 Grunt 53 | . 5 . 14 2 25 . 7 Brawler 4 | . . . . . 3 . 1 Sentry 10 | . . . 3 . 4 . 3 Specialist 2 | . . . . . 2 . . Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 11 | 2 4 3 4 3 11 . 4 Combat Bots Only 7 | . 4 3 3 3 7 . 3 Max Kills in Single Turn 3 | 1 1 2 1 2 3 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 2 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 1001 | . 98 17 122 23 286 . 455 Missed 272 | . 22 4 37 4 76 . 129 Hits 729 | . 76 13 85 19 210 . 326 Melee 4 | . . . . . . . 4 Projectile 725 | . 76 13 85 19 210 . 322 Critical Strikes 18 | . 2 . 2 . 8 . 6 Part Disruptions 3 | . . . . . . . 3 Damage Taken 9124 | . 769 99 1015 176 3261 18 3786 Core 1515 | . 204 . 109 16 486 . 700 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 13 | . . . . . 13 . . Regen/Repaired (Parts) 160 | . . . . . 160 . . Core Remaining (%) 49 | 100 . 18 . 68 11 . . Volleys Fired 326 | 9 42 4 67 13 117 3 71 Largest 2 | 2 2 1 2 2 2 2 2 Hottest 145 | 70 100 30 46 46 130 130 145 Shots Fired 538 | 18 58 4 135 20 178 6 119 Gun 457 | 18 58 1 135 18 148 6 73 Cannon 42 | . . . . . . . 42 Launcher 39 | . . 3 . 2 30 . 4 Special . | . . . . . . . . Kinetic 405 | 9 37 1 135 18 109 . 96 Thermal 94 | 9 21 . . . 39 6 19 Explosive 33 | . . 3 . 2 24 . 4 Electromagnetic 6 | . . . . . 6 . . Robot Hit Streak 19 | 3 6 2 12 4 15 19 16 Robot Miss Streak 6 | 4 4 . 2 2 6 1 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 . 4 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 353 | 9 36 1 83 13 120 5 86 Core Hits 210 | 4 17 3 34 8 91 2 51 Critical Kills 3 | . . . 1 . 2 . . Critical Parts Destroyed 5 | . . . 2 . 3 . . Critical Strikes 16 | . 2 . 3 . 8 1 2 Burn 6 | . 2 . . . 1 1 2 Destroy 10 | . . . 3 . 7 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8793 | 89 401 112 1258 314 4413 98 2108 Guns 4451 | 85 385 14 1255 174 1472 78 988 Cannons 822 | . . . . . . . 822 Explosions 3411 | . . 95 . 129 2889 . 298 Melee . | . . . . . . . . Ramming 109 | 4 16 3 3 11 52 20 . Kinetic 4257 | 59 210 14 1255 174 972 . 1573 Thermal 1215 | 26 175 . . . 699 78 237 Explosive 2726 | . . 95 . 129 2204 . 298 Electromagnetic 486 | . . . . . 486 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 3 3 11 . 11 Average Corruption 5 | . . . 2 3 9 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . 1 16 20 . 11 Message Errors 9 | . . . . 5 3 . 1 Matter Fused 11 | . . . . 2 5 . 4 Heat Flow Errors 6 | . . . . 2 3 . 1 Energy Discharges 4 | . . . . 1 1 . 2 Data Loss (minor) 7 | . . . . 3 3 . 1 Data Loss (major) 3 | . . . . 1 2 . . Misfires 5 | . . . 1 1 1 . 2 Alerts 2 | . . . . 1 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 98 | . . . . 3 26 . 69 Projectiles 69 | . . . . . . . 69 Explosions 29 | . . . . 3 26 . . Melee . | . . . . . . . . Knockbacks 13 | . . . . . 1 1 11 Impact 2 | . . . . . 1 1 . Kinetic 11 | . . . . . . . 11 Secondary . | . . . . . . . . Self-Inflicted Damage 307 | . . . . . 270 . 37 Shots 9 | . . . . . 8 . 1 Rammed 15 | 3 1 . 1 1 7 2 . Targets Rammed 19 | 3 2 1 1 2 8 2 . Kicked 2 | . 1 1 . . . . . Crushed 2 | . . . . 1 1 . . Highest Temperature 520 | 50 520 3 76 183 458 . 211 Average Temperature 78 | 22 260 3 15 39 79 . 63 Received Heat Transfer 2709 | . 198 . 444 27 1242 . 798 Effects 13 | . 7 . . . 6 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . 2 . . . . . . Matter Decay 2 | . 1 . . . 1 . . Damage (minor) 2 | . 1 . . . 1 . . Damage (major) 3 | . . . . . 3 . . Damage (core) 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . 1 . . Combat Hostiles 2 | . 1 . . . 1 . . Parts Melted 6 | . 3 . . . 3 . . Heat Transferred 3232 | 74 666 . . . 1504 259 729 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Maximum Alert Level 3 | . . . . . 3 2 . Low Security (%) 67 | 100 100 100 100 100 14 1 100 Level 1 10 | . . . . . 11 76 . Level 2 5 | . . . . . 12 21 . Level 3 15 | . . . . . 60 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1001 | 10 70 89 187 104 1001 451 135 Initial 451 | . . 1 . 69 . 451 89 Average 232 | . 21 30 73 37 669 321 41 Influence Increases 3283 | 10 190 89 531 264 1665 . 534 Destroy 0b10 Robot/C 1940 | . 160 60 380 180 820 . 340 Destroy 0b10 Robot/NC 85 | 10 . . 5 5 40 . 25 Destroy Leader 424 | . 30 10 100 30 162 . 92 Allied During Kill 30 | . . . . 27 3 . . Successful Hack 18 | . . . . . 7 . 11 Disable Machine 195 | . . . . . 180 . 15 Destroy Structure 246 | . . 19 1 22 168 . 36 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 330 | . . . 45 . 270 . 15 Influence Decreases 3249 | 10 184 95 352 443 672 796 697 Entered New Map 765 | . . 5 . 110 . 542 108 Time Decay 1914 | 10 124 90 322 293 472 254 349 Lost Part 510 | . 60 . 30 . 180 . 240 Lost Ally 60 | . . . . 40 20 . . Squads Dispatched 19 | . 2 . 4 . 8 . 5 Investigation 7 | . 1 . 2 . 2 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 1 . 2 . 4 . 1 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 7 | . 2 . 2 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 10 3 27 9 70 3 30 Peak Tracking Total 10 | . 5 3 4 4 10 1 8 Tactical Retreats 15 | . . . 3 . 11 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 6 | . 1 . 3 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 13 | . . . . . 12 . 1 Max in Single Turn 3 | . . . . . 3 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 11 | . . . 2 . 5 . 4 Terminals 8 | . . . 1 . 3 . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 34 | . . . 7 . 18 . 9 Successful 14 | . . . 2 . 9 . 3 Failed 19 | . . . 5 . 8 . 6 Catastrophic 1 | . . . . . . . 1 Database Lockouts 1 | . . . . . 1 . . Manual . | . . . . . . . . Terminals 22 | . . . 5 . 8 . 9 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 2 . 5 . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . . 2 . 4 . 3 Open Door 3 | . . . . . . . 3 Emergency Access Points 3 | . . . 1 . 2 . . Maintenance Status 1 | . . . . . 1 . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 2 . 2 . 3 Full Trace Events 4 | . . . 1 . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 1 . . Highest-Rated Group 71 | . . . . 71 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 11 5 . . Total Damage 210 | . . . . 128 82 . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Active Infowar (turns) 4001 | 35 439 237 301 764 1358 546 321 Optics 1228 | . . . . . 361 546 321 Terrain 768 | 35 439 237 57 . . . . Structural 2202 | . . . 298 764 1140 . . ECM 327 | . . . . . . 327 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 5273 | 133 450 237 774 764 1358 546 1011 Spaces Moved 2433 | 61 229 123 395 485 604 298 238 Core 12 | 7 4 . . . 1 . . Treads 1902 | 54 133 . 228 485 603 298 101 Legs 519 | . 92 123 167 . . . 137 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 148 162 242 Average Speed 169 | 147 143 184 134 150 157 169 323 Slowest Speed 720 | 160 160 190 225 150 450 242 720 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 23 34 33 75 60 9 37 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 287 | . . 19 . 27 203 . 38 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 281 | . . 19 . 27 203 . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 3073 | 83 301 131 528 503 834 334 359 Wait 54 | . . . 7 . 26 16 5 Move 2426 | 60 228 122 394 484 603 297 238 Hop . | . . . . . . . . Pick Up 66 | 4 13 1 13 1 22 3 9 Fast Attach 41 | 7 2 . 10 . 11 1 10 Attach 41 | . 4 . 4 . 15 2 16 Detach 3 | . . . 1 . 2 . . Swap 52 | . 4 2 9 2 21 5 9 Drop 45 | . 6 1 22 1 9 5 1 Fire 326 | 9 42 4 67 13 117 3 71 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 1 1 . . . . . Crush 17 | 3 1 . 1 2 8 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 415 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Core integrity fell below 20% 480 | -10/Materials | Lost 5 parts (2p2n1w) 584 | -10/Materials | Entered Mines 665 | -10/Mines | Discovered new exit (range 10) 808 | -10/Mines | Learned Materials terminal intel 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 822 | -9/Materials | Loaded intel: 12 terminal locations 1434 | -9/Materials | Discovered new exit (range 10) 1534 | -9/Materials | Discovered new exit (range 15) 1595 | -9/Materials | Entered Mines 1732 | -9/Mines | Learned location of Storage (-7) 1755 | -9/Mines | Escorted by a lone wolf Derelict 1781 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1915 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2342 | -9/Mines | Discovered new exit (range 11) 2359 | -9/Mines | Entered Materials 2359 | -8/Materials | Accompanied by 1 ally 2359 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2524 | -8/Materials | Repaired Adv. Treads 2609 | -8/Materials | Destroyed 7 combat bots 2759 | -8/Materials | First assault squad dispatched 2820 | -8/Materials | Central database locked down 2968 | -8/Materials | Lost 7 parts (1p4n2w) 3095 | -8/Materials | Core integrity fell below 50% 3162 | -8/Materials | System corruption reached 10% 3177 | -8/Materials | Lost 3 parts (1p1n1w) 3294 | -8/Materials | Core integrity fell below 20% 3596 | -8/Materials | Build established: Scavenger-Mutant 3710 | -8/Materials | Discovered new exit (range 4) 3717 | -8/Materials | Entered Factory 3717 | -7/Factory | Evolved 2 slots: Utility x2 4241 | -7/Factory | Discovered new exit (range 10) 4263 | -7/Factory | Entered Storage 4590 | -7/Storage | Core integrity fell below 50% 4631 | -7/Storage | Lost 19 parts (3p9n2u5w) 4713 | -7/Storage | Build established: Mutant 4917 | -7/Storage | Core integrity fell below 20% 5195 | -7/Storage | System corruption reached 10% 5238 | -7/Storage | Lost 4 parts (1p1n1u1w) 5274 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05242_ Acquired 11 matter. 05242_ K-01 Serf collects debris. 05244_ Acquired 4 matter. 05245_ K-01 Serf collects debris. 05248_ System corrupted: FCS attempts to trigger Assault Cannon. 05248_ System corrupted: Assault Cannon misfires. 05248_ Compression Vault explodes. 05248_ K-01 Serf collects debris. 05253_ Y-54 Guardian destroyed. 05256_ K-01 Serf collects debris. 05258_ Aluminum Leg destroyed. 05260_ K-01 Serf collects debris. 05261_ Lgt. Nuclear Core destroyed. 05264_ System corrupted: Energy discharge (-29). 05264_ Aluminum Leg destroyed. 05264_ K-01 Serf collects debris. 05267_ Aluminum Leg destroyed. 05268_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ????????????????????"""""????????????????????????? | | ??????????????????##""T""###?????????????????????? | | ??????????????????? #?????????????????????? | | ??????????????????#""" #?????????????????????? | | ??????????????????#"R #?????????????????????? | | ??????????????????#""" #???????? ????????????? | | ?????????????????## #???? ????????????? | | ?????????????????# % #????" ????????????? | | ???????????"" %# #???"" ??????????????? | | ???????????"" Y ;% #??""" ???????????????? | | ?????????????????# @ #? ?????????????????? | | ?????????####+##### k ##"###+#######????????? | | ???????? mk ??????? | | ???????? ??????? | | ???????? r ??????? | | ??????????###+########### #######+##+####????????? | | ???????????????????# # #??????????????????????? | | ???????????????????# # #??????????????????????? | | ???????????????????# [ [# #??????????????????????? | | ???????????????????# %[# #??????????????????????? | | ???????????????????# # #??????????????????????? | | ???????????????????# # #??????????????????????? | | ???????????????????# + #??????????????????????? | | ???????????????????# # #??????????????????????? | | ??????????????????####+## #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# ####???????????????????? | | ???################ #???????????????????? | | ???# + #???????????????????? | | ?????"""" #### ###?????????????????? | | ????????"" #??# ####### + "?????????????????? | | ?????????"" #??# #?????#### #T#?????????????????? | | ??????????" #??# #????????# ########????????????? | | ??????????" #??# #????????# #??# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 5% | -8/Materials Studied --------- Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Well Done Challenges ------------ None Game ------ Seed ExplosivePropulsionDiverter Manual? 0 Play Time 01:18:00 Cumulative 65.4 hours Start 2026.07.04 @ 19:20:04 End 2026.07.13 @ 20:38:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 61 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 180c36e3-d70d-4ee8-ac89-fe364fe630f2