Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 02:17:52 Player: DragoX Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3889) 3889 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 8323 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 606 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (5) ------ Advanced Signal Interpreter Transmission Jammer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (4) ---- Force Field Drone Bay (1/2) Gatling Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Signal Interpreter Transmission Jammer Improved ECM Suite System Backup Module Drone Bay > --- WEAPON ----------- Lightning Gun Gatling Laser Improved EM Pulse Cannon Coil Gun > --- INVENTORY -------- Deuterium Engine Improved Gravmag System Improved Gravmag System Remote Datajack [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . . 2 . . 1 Weapon 2 | . . 2 . . . . Parts Attached 162 | 6 3 48 20 41 1 43 Power 22 | 1 . 6 2 8 . 5 Engine 15 | 1 . 5 1 5 . 3 Core 6 | . . 1 1 3 . 1 Reactor 1 | . . . . . . 1 Propulsion 40 | 2 . 8 6 10 . 14 Treads 3 | . . . 2 1 . . Leg 21 | 2 . 8 4 3 . 4 Wheel 2 | . . . . 2 . . Hover 14 | . . . . 4 . 10 Flight . | . . . . . . . Utility 28 | 1 1 3 5 4 1 13 Device 15 | . . . 2 2 1 10 Storage 3 | 1 . 1 1 . . . Processor 3 | . . 2 . 1 . . Hackware . | . . . . . . . Protection 7 | . 1 . 2 1 . 3 Artifact . | . . . . . . . Weapon 72 | 2 2 31 7 19 . 11 Energy Gun 12 | 1 . 6 1 . . 4 Energy Cannon 8 | . . 1 1 3 . 3 Ballistic Gun 20 | 1 2 9 2 4 . 2 Ballistic Cannon 23 | . . 11 3 9 . . Launcher 2 | . . 1 . 1 . . Special Weapon 3 | . . 2 . . . 1 Impact Weapon 2 | . . 1 . . . 1 Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 58 | . . 11 3 23 . 21 Power 11 | . . 2 . 5 . 4 Propulsion 14 | . . 2 1 6 . 5 Utility 5 | . . 1 . 1 . 3 Weapon 28 | . . 6 2 11 . 9 Highest Loss Streak 10 | . . 4 1 9 . 10 Average Slot Usage (%) 89 | . 87 96 97 83 30 81 Engine 6 | . 14 8 1 7 . 4 Core 4 | . . 2 7 5 . 3 Treads 1 | . . . 1 2 . . Leg 14 | . 28 20 14 11 . 4 Hover 2 | . . . . 2 . 13 Device 5 | . . . 7 3 7 19 Storage 10 | . 14 11 10 14 . . Processor 7 | . . 10 8 4 7 6 Protection 2 | . 2 . 9 1 . 3 Energy Gun 2 | . 9 3 2 . . 4 Energy Cannon 2 | . . . 3 2 . 6 Ballistic Gun 13 | . 17 20 17 8 . 3 Ballistic Cannon 10 | . . 17 11 7 . . Slashing Weapon 1 | . . . . 3 . . Naked Turns . | . . . . . . . Heaviest Build 121 | 11 14 54 88 121 2 74 Greatest Support 56 | 20 20 20 44 54 20 56 Greatest Overweight (x) 32 | . . 5 18 32 . 18 Average Overweight (x) 1 | . . 2 1 2 . 1 Largest Inventory Capacity 20 | 6 6 12 20 20 4 4 Average Capacity 13 | 4 6 11 13 19 4 4 Most Carried 20 | 2 4 12 15 20 3 4 Average Carried 10 | . 1 9 11 16 3 3 Final Capacity 20 | 6 6 12 20 4 4 4 Final Carried 14 | . 2 12 14 4 3 4 Class Distribution -------------------- 36% | Gunner 12% | Hauler-Mutant 12% | Hauler-Skirmisher 9% | Hauler-Tank 8% | Mutant 4% | Infiltrator-Mutant 4% | Infiltrator-Gunner 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Infiltrator-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Fac Matter Collected 4011 | 225 84 1655 601 767 . 679 Remotely . | . . . . . . . Salvage Created 4190 | . 84 1540 809 1296 . 461 Parts 220 | . 6 102 42 49 . 21 Haulers Intercepted 5 | . . 4 . 1 . . Recyclers Shooed 7 | . . . 2 3 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Combat Hostiles Destroyed 85 | . 4 42 17 16 . 6 Melee 4 | . . . . 4 . . Guns 49 | . 4 26 12 3 . 4 Cannons 26 | . . 12 5 8 . 1 AOE 5 | . . 4 . . . 1 Classes Destroyed 14 | . 2 9 2 1 . . Worker 5 | . . 2 1 1 . 1 Builder 4 | . . 2 1 1 . . Tunneler 1 | . . 1 . . . . Hauler 5 | . . 4 . 1 . . Recycler 4 | . . . 1 2 . 1 Operator 2 | . . 1 . 1 . . Watcher 4 | . . 4 . . . . Swarmer 10 | . 3 7 . . . . Grunt 41 | . 1 21 9 7 . 3 Brawler 2 | . . 2 . . . . Duelist 4 | . . 2 1 1 . . Sentry 19 | . . 10 4 3 . 2 Hunter 4 | . . . 3 . . 1 Programmer 5 | . . . . 5 . . Best Kill Streak 10 | . 3 7 10 3 . 2 Combat Bots Only 7 | . 3 7 5 2 . 1 Max Kills in Single Turn 3 | . 1 3 1 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Fac Damage Taken 9261 | . 273 1793 938 3494 . 2763 Core 1915 | . 70 182 134 675 . 854 Absorbed by Shields 9 | . . . . . . 9 Core Remaining (%) 60 | 100 72 54 75 . 3 . Volleys Fired 316 | . 21 125 49 79 . 42 Largest 4 | . 2 4 4 4 . 4 Hottest 252 | . 60 208 191 230 . 252 Shots Fired 776 | . 42 392 125 150 . 67 Gun 454 | . 42 245 81 32 . 54 Cannon 287 | . . 131 44 99 . 13 Launcher 27 | . . 8 . 19 . . Special 8 | . . 8 . . . . Kinetic 587 | . 31 320 104 92 . 40 Thermal 125 | . . 61 21 23 . 20 Explosive 8 | . . 8 . . . . Electromagnetic 56 | . 11 3 . 35 . 7 Robot Hit Streak 23 | . 4 23 10 8 . 7 Robot Miss Streak 21 | . 5 21 5 5 . 8 Penetration Max 2 | . . . 1 . . 2 Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 476 | . 26 212 78 111 . 49 Core Hits 207 | . 7 88 41 47 . 24 Critical Hits 11 | . . 3 2 2 . 4 Critical Kills 4 | . . 3 1 . . . Critical Parts Destroyed 7 | . . . 1 2 . 4 Melee Attacks 26 | . . . . 21 . 5 Impact 5 | . . . . . . 5 Slashing 21 | . . . . 21 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9716 | . 254 3361 1466 3086 . 1549 Guns 4848 | . 254 2050 1109 464 . 971 Cannons 2784 | . . 773 357 1516 . 138 Explosions 1053 | . . 439 . 258 . 356 Melee 917 | . . . . 836 . 81 Ramming 18 | . . 3 . 12 . 3 Kinetic 6010 | . 185 2406 1205 1393 . 821 Thermal 1585 | . . 481 261 287 . 556 Explosive 412 | . . 412 . . . . Electromagnetic 774 | . 69 59 . 558 . 88 Impact 81 | . . . . . . 81 Slashing 836 | . . . . 836 . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 . 1 6 6 2 Average Corruption 2 | . 2 . 1 4 6 1 Corruption Purged 2 | . . . . . . 2 Effects 62 | . 5 . 3 48 3 3 Message Errors 13 | . 1 . 2 7 1 2 Matter Fused 13 | . . . . 13 . . Heat Flow Errors 10 | . 1 . . 9 . . Energy Discharges 8 | . . . 1 6 . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 8 | . 1 . . 6 1 . Data Loss (major) 3 | . . . . 2 1 . Targeting Errors 5 | . 2 . . 3 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 327 | . . 8 . 215 . 104 Projectiles 97 | . . . . 70 . 27 Explosions 91 | . . 8 . 6 . 77 Melee 139 | . . . . 139 . . Knockbacks 16 | . . 3 2 10 . 1 Impact 1 | . . . . . . 1 Kinetic 14 | . . 2 2 10 . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 210 | . . 92 . 117 . 1 Shots 7 | . . 2 . 5 . . Rammed 4 | . . 1 . 2 . 1 Targets Rammed 4 | . . 1 . 2 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 566 | . 233 566 507 550 . 318 Average Temperature 146 | . 87 109 140 227 . 95 Received Heat Transfer 2856 | . 108 591 351 1209 . 597 Effects 66 | . . 17 10 38 . 1 Shutdowns 23 | . . . 1 22 . . Energy Bleed 3 | . . 1 1 1 . . Interference 17 | . . 6 6 5 . . Matter Decay 4 | . . 2 . 2 . . Short Circuit 7 | . . 1 1 4 . 1 Damage (minor) 3 | . . . . 3 . . Damage (major) 8 | . . 7 1 . . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . 1 3 . 1 Heat Transferred 2646 | . . 1084 481 407 . 674 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Peak Influence 471 | . 145 458 388 211 . 471 Initial 120 | . . 61 120 74 . 10 Average 151 | . 41 233 151 66 . 175 Maximum Alert Level 2 | . . 2 1 1 . 2 Low Security (%) 63 | 100 100 25 71 99 . 55 Level 1 35 | . . 71 28 . . 41 Level 2 1 | . . 2 . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . . 5 7 12 . 8 Investigation 11 | . . 3 3 3 . 2 Extermination 6 | . . . . 4 . 2 Reinforcement 9 | . . 2 1 2 . 4 Assault . | . . . . . . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Distress Signals 5 | . . 3 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 9 63 26 31 . 43 Peak Tracking Total 6 | . 3 6 5 6 . 6 Tactical Retreats 25 | . 1 2 4 8 . 10 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Traps Triggered 10 | . 1 2 . 2 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Fac Machines Disabled 24 | . . 1 1 11 . 11 Max in Single Turn 6 | . . 1 1 3 . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Machines Accessed 24 | . . 11 4 6 . 3 Terminals 15 | . . 8 3 3 . 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 3 | . . 1 1 1 . . Recycling Units 3 | . . 1 . 1 . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 70 | . . 29 17 18 . 6 Successful 43 | . . 20 11 10 . 2 Failed 27 | . . 9 6 8 . 4 Catastrophic 5 | . . . 4 . . 1 Database Lockouts . | . . . . . . . Manual 43 | . . 17 11 13 . 2 Terminals 44 | . . 20 12 10 . 2 Fabricators 3 | . . . . 2 . 1 Repair Stations 11 | . . 3 5 3 . . Recycling Units 7 | . . 1 . 3 . 3 Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 3 5 3 . . Record 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 8 | . . 2 3 3 . . Locate Traps 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 2 . 1 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 10 | . . 3 5 2 . . Scan Component 6 | . . 2 3 1 . . Repair 4 | . . 1 2 1 . . Recycling Unit Hacks 2 | . . 1 . . . 1 Retrieve Matter 2 | . . 1 . . . 1 Scanalyzer 5 | . . 5 . . . . Insert Component 3 | . . 3 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . . 8 1 3 . . Terminals 11 | . . 8 1 2 . . Botnet 11 | . . 8 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Monitor 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 18 | . . 6 4 6 . 2 Full Trace Events 12 | . . 4 4 2 . 2 Feedback Events 2 | . . . 1 . . 1 Corruption 2 | . . . 1 . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built 2 | . . . . 2 . . Matter 124 | . . . . 124 . . Time 62 | . . . . 62 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired 4 | . . 1 2 1 . . Time 140 | . . 38 70 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 176 | . . 176 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Fac Total Allies 4 | . . . . . 1 3 Largest Group 4 | . . . . . 1 4 Highest-Rated Group 230 | . . . . . 137 230 Highest-Rated Ally 137 | . . . . . 137 137 Total Orders 5 | . . . . . . 5 ROAM 1 | . . . . . . 1 EXPLORE 4 | . . . . . . 4 Ally Attacks 78 | . . . . . . 78 Total Damage 2711 | . . . . . . 2711 Kills 18 | . . . . . . 18 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches 5 | . . . . . . 5 Drone Recoveries 4 | . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Fac Turns Passed 9530 | 58 299 3402 1130 3220 58 1363 Spaces Moved 3915 | 41 138 1383 454 948 71 880 Core 41 | 3 . . 3 12 . 23 Treads 42 | . . . 42 . . . Legs 2807 | 38 138 1383 409 806 . 33 Wheels 506 | . . . . 55 71 380 Hover 519 | . . . . 75 . 444 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 150 50 80 48 Average Speed 161 | 114 120 187 169 207 80 83 Slowest Speed 1650 | 120 120 270 950 1650 80 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 27 92 35 20 18 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 173 | . . 80 12 6 . 75 Melee . | . . . . . . . Projectile 32 | . . 14 12 6 . . AOE 141 | . . 66 . . . 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Total 6474 | 52 230 1914 726 2047 71 1434 Wait 1802 | . 62 286 174 889 . 391 Move 3909 | 40 137 1382 453 947 70 880 Hop . | . . . . . . . Pick Up 133 | 6 5 43 14 41 . 24 Fast Attach 39 | . . 8 9 6 . 16 Attach 98 | 6 3 25 9 31 1 23 Detach 8 | . . 4 1 2 . 1 Swap 25 | . . 15 2 4 . 4 Drop 85 | . 2 25 15 25 . 18 Fire 316 | . 21 125 49 79 . 42 Melee 26 | . . . . 21 . 5 Ram 3 | . . . . 2 . 1 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 29 | . . . . . . 29 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Weapon x2 360 | -9/Materials | Discovered new exit (range 7) 558 | -9/Materials | Destroyed 7 combat bots 591 | -9/Materials | Lost 4 parts (1u3w) 710 | -9/Materials | Discovered new exit (range 15) 1445 | -9/Materials | Discovered new exit (range 15) 1500 | -9/Materials | Build established: Gunner 2051 | -9/Materials | Discovered new exit (range 15) 2374 | -9/Materials | Discovered new exit (range 10) 2564 | -9/Materials | Repaired Hpw. Shotgun 3760 | -9/Materials | Entered another Materials area 3760 | -8/Materials | Evolved 2 slots: Utility x2 3834 | -8/Materials | Garrison activated, responded to threat 4264 | -8/Materials | Repaired Imp. Light Cannon 4310 | -8/Materials | Repaired Hpw. Shotgun 4846 | -8/Materials | Discovered new exit (range 5) 4890 | -8/Materials | Entered Factory 4890 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5102 | -7/Factory | Lost 3 parts (3w) 5314 | -7/Factory | Discovered new exit (range 13) 5387 | -7/Factory | Build established: Hauler-Tank 5864 | -7/Factory | Lost 5 parts (1n1u3w) 6134 | -7/Factory | Build established: Hauler-Mutant 6258 | -7/Factory | Fabricated Shotgun (x2) 6571 | -7/Factory | Build established: Hauler-Skirmisher 7079 | -7/Factory | Discovered new exit (range 15) 7285 | -7/Factory | Repaired Imp. Sensor Array 7326 | -7/Factory | Build established: Hauler-Mutant 7837 | -7/Factory | Build established: Hauler-Skirmisher 7891 | -7/Factory | Garrison activated, responded to threat 7912 | -7/Factory | Core integrity fell below 50% 8037 | -7/Factory | Lost 9 parts (2p3n4w) 8037 | -7/Factory | Core integrity fell below 20% 8110 | -7/Factory | Entered Lower Caves 8118 | -7/Lower Caves | Learned 4 Factory zone layouts 8164 | -7/Lower Caves | 1C-UTU showed up to help 8166 | -7/Lower Caves | 1C-UTU revealed a hidden path 8168 | -7/Lower Caves | Entered Factory 8168 | -6/Factory | Accompanied by 1 ally (1C-UTU) 8168 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8256 | -6/Factory | Allied Derelicts emerged from ambush trap array 9091 | -6/Factory | Build established: Infiltrator-Mutant 9124 | -6/Factory | Lost 5 parts (1p2n2w) 9478 | -6/Factory | Discovered new exit (range 11) 9486 | -6/Factory | Core integrity fell below 50% 9517 | -6/Factory | Core integrity fell below 20% 9519 | -6/Factory | Lost 10 parts (2p3n2u3w) 9531 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09507_ Acquired Powered Hammer. 09513_ Manufacturing Mainframe disabled. 09513_ G-50 Soldier destroyed. 09514_ Slug penetrates Wall. 09516_ Penetrated by Slug. 09516_ Y-54 Guardian destroyed. 09517_ Slug penetrates Wall. 09520_ Acquired Imp. Deuterium Engine. 09520_ Slug penetrates Wall. 09521_ Acquired 30 matter. 09523_ Slug penetrates Wall. 09524_ Acquired Gatling Laser. 09525_ P-60 Hacker knocked back. 09526_ Slug penetrates Wall. 09526_ Slug penetrates Manufacturing Mainframe. 09527_ Slug penetrates Wall. 09529_ Gatling Laser destroyed. 09529_ Penetrated by Slug. 09529_ Imp. Deuterium Engine destroyed. 09530_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#################????????????????? | | ????????????????# #????????######### | | ????????????????# #??????? # | | ????????????????# ######## # | | ????????????????# """" """" hh " + | | ????????????????# """" """ = ### # # | | ????????????????# """" """ %[#?# ########### | | ????????????????# """" " ! #?# | | ????????????????# g #?# | | ????????????????# #?# | | ????????????????# ! %@ #?# | | ????????????????########p########?# | | ????????????????????# !!= ?????### | | ????????????????????# ##### | | ????????????????????# | | ????????????????????+ < = """ | | ????????????????????# !%* ""?? | | ????????????????????# ! ##### ""?? | | ????????????????????# #???# ### | | ??????????????????############### #?? """? | | ??????????????????# #??? "??? | | ?????????????##???# #??? "??? | | ????????#### # ## #???? ?? | | ???#####"" """""" #########+#######????? "??? | | ???# #?????? ???????????????? | | ???# #????""""" #?????????????? | | ???+ #??# """"" #?????????????? | | ???# #??# """ #?????????????? | | ???# "# #??# #?????????????? | | ???# # #??? """ """ #?????????????? | | ???# "# ????""S""" #?????????????? | | ???+ #######???? #?????????????? | | ??????? #???#########??###?????????????? | | ?????# #???# #??????????????????? | | ?????# % ##### #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Shotgun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy It's Just You Just What I Needed Troublemaker root@ Challenges ------------ None Game ------ Seed SignalGhostCarapace Manual? 0 Play Time 01:58:11 Cumulative 14.4 hours Start 2020.09.18 @ 23:05:05 End 2020.09.19 @ 02:17:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fa49c9d6-7ac1-42d4-999a-441d4e532d99