Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:05:05 Player: Bace Troncons Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1586) 1586 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 3956 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 138 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (6) ------ Trap Scanner Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Improved Datajack Mace > --- INVENTORY (5) ---- Carbon-fiber Leg Trap Scanner Improved Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Sensor Array Improved Sensor Array Improved Signal Interpreter Splice Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Slug Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg VSS Leg Visual Processing Unit Lightning Gun Gauss Rifle Mining Laser [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 55 | 5 12 9 2 27 Power 8 | 1 2 2 . 3 Engine 7 | 1 2 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 3 4 2 . 7 Treads 7 | 2 . 2 . 3 Leg 4 | . . . . 4 Wheel 5 | 1 4 . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 2 . 10 Device 7 | . 1 . . 6 Storage 2 | 1 . 1 . . Processor 5 | . 1 1 . 3 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 16 | . 4 3 2 7 Energy Gun 1 | . 1 . . . Energy Cannon 3 | . 1 2 . . Ballistic Gun 2 | . 1 . . 1 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . 1 . . 1 Special Weapon 3 | . . 1 2 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 31 | . 9 3 1 18 Power 5 | . 3 . . 2 Propulsion 10 | . 2 2 . 6 Utility 7 | . 1 . . 6 Weapon 9 | . 3 1 1 4 Highest Loss Streak 7 | . 6 3 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 73 70 95 90 Engine 8 | . 7 4 11 6 Treads 13 | . 1 6 22 11 Leg 1 | . . . . 5 Wheel 5 | . 24 12 . . Device 12 | . 6 11 11 19 Storage 16 | . 14 13 22 10 Processor 10 | . 3 2 11 16 Energy Cannon 7 | . 3 17 11 3 Ballistic Gun 1 | . 4 . . 1 Ballistic Cannon 1 | . . . . 4 Special Weapon 4 | . . 1 7 3 Impact Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 38 | 8 15 19 19 38 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 5 | . 2 5 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 7 8 8 8 8 Average Carried 6 | 5 4 5 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 7 5 5 7 5 Class Distribution -------------------- 87% | Mutant 5% | Scavenger-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1159 | 207 271 147 79 455 Remotely . | . . . . . Salvage Created 1510 | . 631 157 81 641 Parts 92 | . 33 16 7 36 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 14 5 6 19 Melee 2 | . . . . 2 Guns 12 | . 7 . . 5 Cannons 18 | . 1 5 6 6 AOE 10 | . 6 . . 4 Classes Destroyed 12 | . 7 1 . 4 Worker 2 | . 1 . . 1 Builder 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 2 | . 2 . . . Watcher 2 | . 1 . . 1 Swarmer 15 | . 3 3 6 3 Grunt 19 | . 11 . . 8 Duelist 1 | . . . . 1 Sentry 3 | . . 2 . 1 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 8 5 2 6 Combat Bots Only 6 | . 6 5 2 6 Max Kills in Single Turn 3 | . 3 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 415 | . 78 44 46 247 Missed 122 | . 18 9 12 83 Damage Taken 3821 | . 736 381 262 2442 Core 959 | . 229 132 45 553 Absorbed by Shields . | . . . . . Core Remaining (%) 54 | 100 8 . 55 . Volleys Fired 143 | . 38 21 21 63 Largest 2 | . 2 2 2 2 Hottest 160 | . 60 128 160 160 Shots Fired 183 | . 52 30 25 76 Gun 65 | . 29 . . 36 Cannon 91 | . 6 28 21 36 Launcher 20 | . 17 . . 3 Special 7 | . . 2 4 1 Kinetic 80 | . 14 . . 66 Thermal 68 | . 6 30 25 7 Explosive 17 | . 17 . . . Electromagnetic 18 | . 15 . . 3 Robot Hit Streak 9 | . 6 8 9 6 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 125 | . 23 15 15 72 Core Hits 80 | . 40 5 6 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 3 | . . . . 3 Smash 3 | . . . . 3 Melee Attacks 40 | . . . . 40 Impact 40 | . . . . 40 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3693 | . 953 304 268 2168 Guns 684 | . 193 . . 491 Cannons 1144 | . 35 304 244 561 Explosions 1239 | . 725 . . 514 Melee 578 | . . . . 578 Ramming . | . . . . . Kinetic 1074 | . 74 . . 1000 Thermal 1018 | . 35 304 268 411 Explosive 725 | . 725 . . . Electromagnetic 298 | . 119 . . 179 Impact 578 | . . . . 578 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 91 | . . . . 91 Projectiles . | . . . . . Explosions 8 | . . . . 8 Melee 83 | . . . . 83 Knockbacks 11 | . . . . 11 Impact 1 | . . . . 1 Kinetic 9 | . . . . 9 Secondary 1 | . . . . 1 Self-Inflicted Damage 96 | . 49 . . 47 Shots 4 | . 2 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 219 | . 84 219 152 132 Average Temperature 45 | . 22 62 59 33 Received Heat Transfer 1047 | . 354 72 . 621 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 1 1 Heat Transferred 1608 | . 74 555 568 411 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 529 | . 421 316 175 529 Initial 123 | . . 99 123 . Average 130 | . 189 186 55 194 Maximum Alert Level 2 | . 2 1 . 2 Low Security (%) 75 | 100 41 60 100 64 Level 1 16 | . 57 40 . 10 Level 2 7 | . 1 . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . . 9 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 7 | . 2 . . 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 22 13 10 38 Peak Tracking Total 6 | . 6 5 4 6 Tactical Retreats 11 | . . . 2 9 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 2 . 4 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 12 | . 5 3 1 3 Terminals 7 | . 3 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 32 | . 12 7 1 12 Successful 16 | . 6 2 1 7 Failed 16 | . 6 5 . 5 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 9 3 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 10 | . . 4 . 6 Garrison Access . | . . . . . Terminal Hacks 9 | . 5 1 1 2 Prototype ID Bank 3 | . 2 . . 1 Open Door 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 6 | . . 1 . 5 Insert Component 4 | . . 1 . 3 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 3 . 3 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 4 | . . . 4 . Largest Group 4 | . . . 4 4 Highest-Rated Group 71 | . . . 71 71 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 51 | . . . . 51 Total Damage 480 | . . . . 480 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches 10 | . . . . 10 Drone Recoveries 8 | . . . . 8 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3318 | 82 563 285 1382 1006 Spaces Moved 1894 | 48 418 180 788 460 Core 31 | 11 11 5 . 4 Treads 1222 | 37 11 40 788 346 Legs 110 | . . . . 110 Wheels 531 | . 396 135 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 160 90 Average Speed 139 | 134 102 118 160 147 Slowest Speed 300 | 160 160 300 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 69 27 100 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . . 2 . Spaces Dug 8 | . 6 . 1 1 Terrain Destroyed 150 | . 92 . 2 56 Melee 1 | . . . . 1 Projectile 10 | . . . 2 8 AOE 138 | . 92 . . 46 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2316 | 65 503 222 877 649 Wait 91 | . 18 . 60 13 Move 1890 | 47 417 179 787 460 Hop . | . . . . . Pick Up 72 | 12 13 10 5 32 Fast Attach . | . . . . . Attach 42 | 4 10 7 1 20 Detach 1 | . . . . 1 Swap 13 | 1 2 2 1 7 Drop 24 | 1 5 3 2 13 Fire 143 | . 38 21 21 63 Melee 40 | . . . . 40 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Core integrity fell below 50% 327 | -10/Materials | Build established: Mutant 342 | -10/Materials | Lost 6 parts (2p1n1u2w) 432 | -10/Materials | Discovered new exit (range 5) 491 | -10/Materials | Core integrity fell below 20% 494 | -10/Materials | Discovered new exit (range 11) 644 | -10/Materials | Discovered new exit (range 3) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Lost 3 parts (2n1w) 893 | -9/Materials | Discovered new exit (range 14) 931 | -9/Materials | Entered Mines 1088 | -9/Mines | Identified exit to Materials 1193 | -9/Mines | Found the Drone Emporium 1200 | -9/Mines | Found Prototype Device 1263 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1427 | -9/Mines | Learned location of 1 exit from Lower Caves 1427 | -9/Mines | Discovered exit to Materials (range 7) 1710 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2111 | -9/Mines | Received a Mining Laser from a helpful Derelict 2313 | -9/Mines | Entered Materials 2313 | -8/Materials | Accompanied by 4 allies 2313 | -8/Materials | Evolved 2 slots: Utility x2 2348 | -8/Materials | Identified Splice Drone Bay 2752 | -8/Materials | Lost 4 parts (2n2u) 2905 | -8/Materials | Garrison activated, responded to threat 3012 | -8/Materials | Core integrity fell below 50% 3045 | -8/Materials | Lost 7 parts (1p2n2u2w) 3137 | -8/Materials | Core integrity fell below 20% 3186 | -8/Materials | Lost 4 parts (1n2u1w) 3319 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03252_ Destroyed Weapon Cycler. 03252_ H-61 Shepherd system corrupted by crushing effect. 03253_ H-61 Shepherd system terminally corrupted. 03262_ Acquired Imp. Datajack. 03273_ Dropped VSS Leg. 03274_ Acquired Imp. Datajack. 03276_ Dropped Visual Processing Unit. 03276_ Acquired Imp. Datajack. 03279_ Dropped Mining Laser. 03279_ Acquired Trap Scanner. 03298_ R-06 Scavenger collects VSS Leg. 03319_ Y-45 Defender suffers critical hit (Smash). 03319_ Destroyed Lgt. Treads. 03319_ Y-45 Defender system corrupted by crushing effect. 03319_ Nuclear Core destroyed. 03319_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ######### # ####### #""" ! #? | | ## # # "" #? | | ## """"""" + T + #? | | !## """"""" # #""" #? | | ! 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"""#????????????????? | | ?????????????????# !!! @####????????????????? | | ?????????????????# Y#??????????????????? | | ?????????????????# ##??????????????????? | | ?????????????? + ! #???????????????????? | | ??????????? ##########???????????????????? | | ??????????#####+??????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Slug Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed SwordChargeTerminator Manual? 0 Play Time 00:44:11 Cumulative 19.5 hours Start 2024.04.13 @ 21:17:53 End 2024.04.13 @ 22:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e2b64f-0e1a-4b6c-9667-8e5c02a72d41