Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 03:48:30 Player: Lolterzard Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (176) 880 Value Destroyed (4893) 4893 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (1000) 1000 TOTAL SCORE: 13973 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 222/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Coolant Injector Visual Processing Unit Precision Matter Filter Experimental Power Shielding Mapping Drone Bay > --- WEAPON ----------- Hardcell Cannon > --- INVENTORY -------- Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Advanced Force Field [Rating: 97] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 . . 2 . . 2 2 . . 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 2 2 . . . . . . 1 . . 1 . . . . Utility 3 | . . . . . . 2 . . 1 . . . . . . . . Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . Parts Attached 135 | 7 5 12 3 4 14 21 4 2 12 17 2 1 14 2 5 7 3 Power 19 | 1 1 1 . . 2 4 . . 2 3 . . 1 1 2 1 . Engine 15 | 1 1 1 . . 1 3 . . 2 3 . . . 1 2 . . Core 2 | . . . . . 1 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . 1 . Propulsion 50 | 2 1 6 1 2 8 4 1 1 3 7 . 1 9 1 . 3 . Treads 24 | 2 1 6 1 2 8 3 1 . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . 3 . Wheel 2 | . . . . . . 1 . 1 . . . . . . . . . Hover 11 | . . . . . . . . . 3 7 . 1 . . . . . Flight 10 | . . . . . . . . . . . . . 9 1 . . . Utility 39 | 2 2 1 1 . . 9 2 1 5 4 1 . 2 . 3 3 3 Device 15 | 1 . . . . . 1 2 1 3 1 1 . 2 . 2 1 . Storage 4 | 1 2 . . . . . . . . . . . . . . 1 . Processor 3 | . . 1 . . . . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 17 | . . . 1 . . 8 . . 1 3 . . . . . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 27 | 2 1 4 1 2 4 4 1 . 2 3 1 . 2 . . . . Energy Gun 4 | . 1 . . . . . . . . 2 . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 . 3 1 1 3 2 1 . 2 . . . . . . . . Ballistic Cannon 7 | . . 1 . . 1 2 . . . 1 1 . 1 . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . 1 . . . . . . . . . 7 . Parts Lost 79 | . 2 3 . 4 3 22 5 1 7 5 10 . 2 4 2 . 9 Power 9 | . . . . . . 3 . . 2 2 1 . . 1 . . . Propulsion 35 | . . 1 . 3 2 9 . 1 1 . 4 . 2 3 2 . 7 Utility 16 | . 1 . . . . 5 4 . 1 2 2 . . . . . 1 Weapon 19 | . 1 2 . 1 1 5 1 . 3 1 3 . . . . . 1 Highest Loss Streak 10 | . 1 1 . 4 2 6 5 1 6 2 10 . 2 4 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 5 19 22 23 23 21 18 18 18 14 11 4 4 4 4 4 3 Power 2 | . 1 2 2 2 2 1 4 5 5 2 . . . . . . . Propulsion . | . . 2 2 3 . . . . 1 1 1 . . . . . . Utility 7 | . 2 6 7 7 10 10 7 7 9 10 8 4 3 3 3 4 2 Weapon 5 | . . 8 11 10 9 8 5 5 2 . 1 . . 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 19 | . 1 4 . . 3 . . . 1 5 3 . 1 . 1 . . Power 4 | . . 1 . . 1 . . . . 2 . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . . . Utility 9 | . . 1 . . 2 . . . . 1 3 . 1 . 1 . . Weapon 3 | . 1 2 . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 76 | . 88 99 98 93 97 71 60 62 69 77 65 15 32 49 44 67 29 Engine 6 | . 14 11 9 9 2 2 7 7 4 7 2 . . 3 9 6 1 Core 1 | . . . . . 6 3 . . . . . . . . . . . Treads 21 | . 28 43 52 48 51 20 5 7 3 . . . . . . . . Wheel 1 | . . . . . . 1 7 4 3 . . . . . . . . Hover 2 | . . . . . . . . . 4 22 29 9 2 . . . . Flight 1 | . . . . . . . . . . . . . 15 33 21 21 5 Device 4 | . 5 . . . . 1 6 11 11 10 4 . 3 5 5 13 3 Storage 7 | . 14 11 9 9 9 7 7 7 6 5 4 . . . . . . Processor 2 | . . 10 7 . . . . . 5 5 5 5 5 5 6 7 1 Protection 6 | . . . 1 9 9 19 8 7 6 5 3 . . . . 2 2 Ballistic Gun 11 | . 21 13 18 16 18 10 5 7 19 9 . . . . . . . Ballistic Cannon 3 | . . 8 . . . 3 8 7 . 2 6 . . . . 1 1 Peak Build Rating 97 | 7 7 20 22 22 36 41 26 24 44 78 77 13 54 61 62 97 97 Average Rating 28 | 5 6 14 21 21 29 28 23 23 32 60 60 12 28 48 45 80 37 On Entrance 31 | . 7 6 20 22 20 35 25 23 24 43 72 9 13 54 46 54 97 Avg Prop Armor Cover (%) 14 | 36 . 7 . . 6 5 13 13 11 5 6 22 14 4 . 8 31 Naked Turns 22 | . . . . . . . . . . . . . . . . . 22 Heaviest Build 112 | 13 90 94 95 96 95 112 112 102 103 100 49 . 22 17 21 51 63 Greatest Support 152 | 40 40 83 123 123 152 152 10 20 30 73 64 3 35 50 39 90 90 Greatest Overweight (x) 33 | 3 2 1 . 1 1 33 11 10 10 3 3 . 6 . . 1 5 Average Overweight (x) 2 | . 1 1 . . . 3 10 9 7 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 15 5 5 5 5 5 5 Average Capacity 22 | 7 23 25 25 25 25 25 25 25 25 18 14 5 5 5 5 5 5 Most Carried 25 | 2 8 25 23 24 25 25 21 18 25 22 14 5 5 5 5 5 4 Average Carried 17 | 1 5 19 22 23 23 21 18 18 19 15 13 5 4 4 4 4 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 15 5 5 5 5 5 5 5 Final Carried 25 | 2 8 24 22 22 25 20 18 18 20 15 5 5 5 4 5 4 2 Class Distribution -------------------- 77% | Mutant 12% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Matter Collected 6179 | 372 271 871 . 277 1141 1135 371 135 263 870 132 10 65 80 30 . 156 Remotely 1184 | . . . . . . 289 27 45 93 730 . . . . . . . Salvage Created 6775 | 191 504 1664 . 281 1172 1677 101 117 286 570 63 . 68 . . . 81 Parts 342 | 21 31 80 . 29 70 73 . 4 10 13 3 . 4 . . . 4 Haulers Intercepted 15 | . 2 5 . . 4 3 . . . 1 . . . . . . . Recyclers Shooed 12 | . 1 3 . . 1 4 . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 4 . . 3 . . . . . 1 Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 117 | . 11 19 . 13 23 29 4 3 3 5 2 . 3 . . . 2 Guns 79 | . 11 9 . 6 23 21 . 2 3 1 . . 3 . . . . Cannons 30 | . . 10 . . . 8 4 1 . 3 2 . . . . . 2 AOE 8 | . . . . 7 . . . . . 1 . . . . . . . Classes Destroyed 13 | 3 4 1 . 2 2 . 1 . . . . . . . . . . Worker 15 | 2 3 4 . . 2 3 . . . 1 . . . . . . . Tunneler 6 | 5 . 1 . . . . . . . . . . . . . . . Hauler 15 | . 2 5 . . 4 3 . . . 1 . . . . . . . Recycler 18 | 1 . 10 . . . 5 . . 1 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . Watcher 4 | . 1 1 . . 1 . . . . 1 . . . . . . . Swarmer 39 | . 3 7 . 8 8 9 . 1 . . . . 3 . . . . Grunt 46 | . 8 7 . 2 9 13 3 1 . 3 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 13 | . . 5 . 1 4 1 . 1 1 . . . . . . . . Hunter 5 | . . . . 1 1 2 . . 1 . . . . . . . . Programmer 12 | . . . . 1 . 4 . . 1 2 2 . . . . . 2 Best Kill Streak 8 | 3 3 8 . 8 4 8 4 2 1 2 1 . 3 . . . 2 Combat Bots Only 8 | . 3 7 . 8 3 5 4 2 1 2 1 . 3 . . . 2 Max Kills in Single Turn 4 | 1 2 2 . 4 1 2 1 1 1 1 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Hostile Shots Fired 1327 | . 46 129 . 77 139 366 46 32 75 52 92 . 43 31 20 . 179 Missed 447 | . 14 50 . 16 54 122 5 10 24 14 31 . 10 18 15 . 64 Hits 880 | . 32 79 . 61 85 244 41 22 51 38 61 . 33 13 5 . 115 Melee 12 | . . . . . 3 . 6 . . . 2 . . . . . 1 Projectile 868 | . 32 79 . 61 82 244 35 22 51 38 59 . 33 13 5 . 114 AOE 1 | . . . . . . 1 . . . . . . . . . . . Critical Strikes 26 | . . 2 . . 3 6 2 . . 5 2 . . 1 . . 5 Actively Blocked 3 | . . . . . . . . . . 1 . . . . . . 2 Part Disruptions 2 | . . . . . . 1 . . . . . . . . . . 1 Damage Taken 14448 | . 498 895 . 988 1308 3670 682 203 833 1044 1120 . 500 228 92 . 2387 Core 2771 | . 65 92 . 126 40 471 97 39 162 142 416 . 270 49 25 . 777 Absorbed by Shields 207 | . . . . . . . 51 . . . . . . . . . 156 Redirected to Shielding 384 | . . . . 8 5 178 . . 27 116 . . . . . . 50 Regen/Repaired (Parts) 460 | . . . . . 460 . . . . . . . . . . . . Core Remaining (%) 65 | 100 74 77 . . 69 . . 13 80 . . 44 . . . . . Volleys Fired 586 | 17 56 91 . 30 115 145 21 7 23 49 9 . 8 . . . 15 Largest 3 | 2 2 2 . 2 2 2 2 2 3 3 3 . 1 . . . 1 Hottest 177 | 40 40 53 . 56 46 74 74 60 69 177 159 . 88 . . . 55 Shots Fired 1163 | 34 93 177 . 60 229 281 43 14 69 122 18 . 8 . . . 15 Gun 924 | 34 93 110 . 52 229 232 6 7 69 83 1 . 8 . . . . Cannon 231 | . . 67 . . . 49 37 7 . 39 17 . . . . . 15 Launcher 8 | . . . . 8 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1122 | 34 93 177 . 52 229 281 43 14 69 98 17 . . . . . 15 Thermal 8 | . . . . . . . . . . . . . 8 . . . . Explosive 8 | . . . . 8 . . . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . 24 1 . . . . . . Robot Hit Streak 30 | 4 7 13 . 30 15 28 6 10 20 12 2 . 4 . . . 4 Robot Miss Streak 7 | 5 4 3 . 2 4 3 2 1 3 7 5 . 1 . . . 5 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . . Secondary Targets 8 | . . . . 1 3 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . . . . . Shots Hit Robots 779 | 17 61 118 . 50 164 211 24 11 49 54 6 . 6 . . . 8 Core Hits 308 | 9 30 52 . 27 56 79 8 5 14 19 2 . 3 . . . 4 Critical Kills 2 | . . 1 . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 2 . 1 . 5 . . . 3 . . . . . . . Destroy 3 | . 1 1 . 1 . . . . . . . . . . . . . Blast 9 | . . 1 . . . 5 . . . 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14611 | 240 979 1920 . 1396 2519 3696 569 204 686 1541 297 . 164 . . . 400 Guns 9607 | 240 763 1148 . 639 2514 2748 13 86 686 608 . . 162 . . . . Cannons 3801 | . . 770 . . . 931 556 118 . 734 297 . . . . . 395 Explosions 1134 | . 216 . . 757 . . . . . 161 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 69 | . . 2 . . 5 17 . . . 38 . . 2 . . . 5 Kinetic 13001 | 240 763 1918 . 639 2514 3679 569 204 686 1097 297 . . . . . 395 Thermal 242 | . . . . . . . . . . 80 . . 162 . . . . Explosive 1054 | . 216 . . 757 . . . . . 81 . . . . . . . Electromagnetic 245 | . . . . . . . . . . 245 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 3 3 7 12 12 2 8 10 10 . . . . 10 Average Corruption 6 | . . . . 2 3 2 11 12 2 6 8 10 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 197 | . . . . 2 34 17 100 8 5 16 9 3 . . . . 3 Message Errors 50 | . . . . 2 9 2 25 4 1 3 2 2 . . . . . Matter Fused 41 | . . . . . 8 2 23 1 1 4 1 . . . . . 1 Heat Flow Errors 29 | . . . . . 2 7 14 1 . 3 2 . . . . . . Energy Discharges 19 | . . . . . 3 1 8 1 2 1 1 . . . . . 2 Parts Rejected 2 | . . . . . 1 . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 27 | . . . . . 6 1 15 1 . 3 . 1 . . . . . Data Loss (major) 11 | . . . . . 2 3 5 . . 1 . . . . . . . Misfires 7 | . . . . . 2 . 4 . 1 . . . . . . . . Alerts 7 | . . . . . . . 6 . . 1 . . . . . . . Weapon Failures 3 | . . . . . 1 1 . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 151 | . 1 5 . 28 . 89 . . . 4 23 . . . . . 1 Projectiles 78 | . . 5 . . . 49 . . . . 23 . . . . . 1 Explosions 73 | . 1 . . 28 . 40 . . . 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 38 | . . 7 . . . 12 6 . . 7 3 . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 36 | . . 6 . . . 12 6 . . 6 3 . . . . . 3 Secondary 2 | . . 1 . . . . . . . 1 . . . . . . . Self-Inflicted Damage 545 | . 97 . . 115 . 129 . . . 201 . . 1 . . . 2 Shots 10 | . 1 . . 5 . 2 . . . 2 . . . . . . . Rammed 9 | . . 1 . . . 2 . . . 3 . . 1 . . . 2 Targets Rammed 10 | . . 1 . . 1 2 . . . 3 . . 1 . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . Highest Temperature 393 | . 9 28 . 2 155 238 393 77 3 308 260 . 60 73 . . 66 Average Temperature 83 | . 3 8 . 2 43 53 167 40 3 85 112 . 15 50 . . 31 Received Heat Transfer 2955 | . 207 321 . 153 459 864 345 66 54 63 147 . . 21 9 . 246 Effects 1 | . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 272 | . . . . . . . . . . 50 . . 222 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . 1 . 1 1 1 . . . . . . . . . . . Low Security (%) 77 | 100 100 55 100 49 71 65 . . 100 100 . . 100 . . . . Level 1 22 | . . 44 . 50 28 34 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 363 | 10 153 274 102 363 291 309 . . 31 115 . . 105 . . . . Initial 176 | . . . 102 46 176 127 . . . . . . . . . . . Average 90 | 1 55 121 89 193 120 133 . . 3 18 . . 55 . . . . Influence Increases 4468 | 40 421 634 . 357 686 956 90 60 110 359 50 . 145 135 120 . 305 Destroy 0b10 Robot/C 2340 | . 220 380 . 260 460 580 80 60 60 100 40 . 60 . . . 40 Destroy 0b10 Robot/NC 295 | 40 30 105 . . 40 55 . . 5 20 . . . . . . . Destroy Leader 498 | . 56 92 . 20 120 126 10 . 30 14 10 . 10 . . . 10 Successful Hack 64 | . . 9 . 14 13 14 . . 14 . . . . . . . . Disable Machine 255 | . 60 . . . 15 75 . . . 105 . . . . . . . Destroy Structure 161 | . 10 3 . 33 8 46 . . 1 60 . . . . . . . Partial Spotted 15 | . . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 840 | . 45 45 . 30 30 60 . . . 45 . . 75 135 120 . 255 Influence Decreases 4373 | 40 421 391 171 66 768 931 396 60 110 257 152 . 85 90 205 20 210 Entered New Map 725 | . . . 141 26 187 154 114 . . . 39 . . 23 21 20 . Time Decay 2934 | 40 279 371 30 . 561 566 252 60 86 207 83 . 65 40 164 . 130 Lost Part 592 | . 20 20 . 40 20 211 30 . 24 50 30 . 20 27 20 . 80 Purge Threat 122 | . 122 . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 1 . . 2 10 . . 2 4 . . . . . . . Investigation 5 | . 2 . . . 2 1 . . . . . . . . . . . Extermination 8 | . . . . . . 4 . . 2 2 . . . . . . . Reinforcement 6 | . . 1 . . . 3 . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Distress Signals 15 | . 1 5 . . 4 2 . . . 1 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 237 | . 21 35 . 15 40 42 4 3 3 19 8 . 11 11 6 . 19 Peak Tracking Total 12 | . 4 9 . 4 4 7 4 3 1 4 6 . 4 12 4 . 8 Tactical Retreats 29 | . 3 3 . 2 2 2 . . . 2 . . 3 2 3 . 7 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Traps Triggered 5 | . 1 . . 1 . 1 . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Machines Disabled 17 | . 4 . . . 1 5 . . . 7 . . . . . . . Max in Single Turn 5 | . 4 . . . 1 5 . . . 1 . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Machines Accessed 37 | . 4 2 1 2 9 4 . . 2 2 . . . 1 1 9 . Terminals 18 | . 3 2 . 2 5 2 . . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 2 . . . . . . . . . . . Total Hacks 107 | . 9 4 2 2 26 6 . . 4 4 . . . 1 1 48 . Successful 86 | . 3 2 1 1 22 5 . . 1 1 . . . 1 1 48 . Failed 21 | . 6 2 1 1 4 1 . . 3 3 . . . . . . . Catastrophic 2 | . 1 . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 17 | . 1 2 . . 7 2 . . 3 2 . . . . . . . Terminals 33 | . 6 4 . 2 10 3 . . 4 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 10 . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access 7 | . . . 2 . 2 3 . . . . . . . . . . . Terminal Hacks 58 | . 1 1 . 1 3 1 . . . 1 . . . 1 1 48 . Record 36 | . . . . . . . . . . . . . . . . 36 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 5 | . . 1 . . . . . . . . . . . . . 4 . Open Door 2 | . . . . . . . . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 8 . . . . . . . . . . . . Scan Component 4 | . . . . . 4 . . . . . . . . . . . . Repair 4 | . . . . . 4 . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 2 3 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . . . . Coupler Status 2 | . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 9 | . 1 1 . . 5 1 . . 1 . . . . . . . . Terminals 9 | . 1 1 . . 5 1 . . 1 . . . . . . . . Botnet 9 | . 1 1 . . 5 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 1 . 1 5 1 . . 2 2 . . . . . . . Full Trace Events 4 | . 1 . . . 2 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . . . . . . . . Time 110 | . . . . . 110 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Active Infowar (turns) 5872 | 41 464 1830 59 . . . . . 1012 1228 250 87 179 90 368 187 77 Optics 3478 | . . . . . . . . . 1012 1228 250 87 179 90 368 187 77 Seismic 505 | 41 464 . . . . . . . . . . . . . . . . T.N.C. 1889 | . . 1830 59 . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . . . . . . 1 1 . . 1 1 . 1 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Turns Passed 14410 | 236 1193 1866 67 441 2080 1883 2617 270 1014 1228 250 87 179 90 368 187 354 Spaces Moved 7643 | 116 366 601 39 188 913 541 1093 84 406 665 374 171 239 285 846 245 471 Core 585 | 23 . . . . . 15 . . . . . 171 53 . . . 323 Treads 2623 | 93 366 601 39 188 913 412 . 11 . . . . . . . . . Legs 139 | . . . . . . . . . . . . . . . . 92 47 Wheels 1534 | . . . . . . 114 1093 73 254 . . . . . . . . Hover 1191 | . . . . . . . . . 152 665 374 . . . . . . Flight 1571 | . . . . . . . . . . . . . 186 285 846 153 101 Fastest Speed 21 | 50 160 240 160 160 160 160 230 230 206 36 45 50 26 21 28 36 50 Average Speed 151 | 149 280 240 160 180 169 241 232 274 224 111 56 50 56 27 35 68 62 Slowest Speed 1700 | 200 320 240 160 240 240 1700 245 570 260 221 190 50 350 28 36 136 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 4 77 45 4 36 68 17 98 9 10 13 63 27 6 53 72 62 66 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . . 1 . . . . 3 . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . 4 . . . 2 1 . 2 3 . 2 Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 153 | . 9 . . 46 . 49 2 . . 30 11 . . . . . 6 Melee . | . . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . . 4 2 . . 10 11 . . . . . 6 AOE 120 | . 9 . . 46 . 45 . . . 20 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Zhi Pro Total 9336 | 141 440 850 44 229 1225 830 1130 111 467 1053 395 171 271 296 907 261 515 Wait 770 | . 9 106 . 7 148 107 9 19 5 276 7 . . 10 52 . 15 Move 7619 | 115 365 600 38 187 912 540 1092 83 405 664 373 170 238 284 845 244 464 Hop 3 | . . . . . . . . . . . . . . . . . 3 Pick Up 83 | 2 4 26 1 . 10 6 3 . 9 18 1 . 1 . 2 . . Fast Attach 81 | 7 1 3 . . 10 11 . 2 7 7 . 1 15 1 5 11 . Attach 62 | . . 5 3 2 4 14 5 . 9 10 3 . . 1 . 1 5 Detach 13 | . . . . . . 2 . . 1 6 . . 1 . . . 3 Swap 36 | . 4 6 1 3 10 1 . . 1 9 . . 1 . . . . Drop 73 | . 1 12 1 . 15 2 . . 7 11 2 . 6 . 3 5 8 Fire 586 | 17 56 91 . 30 115 145 21 7 23 49 9 . 8 . . . 15 Melee . | . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . 3 . . 1 . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . 1 . . 1 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Discovered new exit (range 16) 1254 | -10/Materials | Discovered new exit (range 8) 1430 | -10/Materials | Entered another Materials area 1430 | -9/Materials | Evolved 2 slots: Propulsion x2 2136 | -9/Materials | Discovered new exit (range 10) 2441 | -9/Materials | Destroyed 7 combat bots 2735 | -9/Materials | Discovered new exit (range 16) 3296 | -9/Materials | Entered another Materials area 3296 | -8/Materials | Evolved 2 slots: Propulsion x2 3355 | -8/Materials | Identified exit to Garrison 3363 | -8/Materials | Entered Garrison 3381 | -8/Garrison | Triggered checkpoint 3427 | -8/Garrison | Installed Relay Interface Framework 3575 | -8/Garrison | Triggered checkpoint 3577 | -8/Garrison | Triggered checkpoint 3602 | -8/Garrison | Destroyed 8 combat bots 3695 | -8/Garrison | Lost 4 parts (3n1w) 3719 | -8/Garrison | Discovered new exit (range 9) 3804 | -8/Garrison | Entered Materials 3908 | -8/Materials | Repaired Lgt. Treads 3941 | -8/Materials | Repaired Imp. Treads 4005 | -8/Materials | Repaired Lgt. Treads 4033 | -8/Materials | Repaired Lgt. Treads 4935 | -8/Materials | Discovered new exit (range 9) 5586 | -8/Materials | Discovered new exit (range 4) 5884 | -8/Materials | Entered Factory 5884 | -7/Factory | Evolved 2 slots: Utility x2 5955 | -7/Factory | Identified exit to DSF 6271 | -7/Factory | Garrison activated, responded to threat 6443 | -7/Factory | Lost 4 parts (1p2n1u) 7123 | -7/Factory | Core integrity fell below 50% 7161 | -7/Factory | Lost 6 parts (1p1n2u2w) 7468 | -7/Factory | Discovered new exit (range 15) 7767 | -7/Factory | Entered Lower Caves 8254 | -7/Lower Caves | System corruption reached 10% 8287 | -7/Lower Caves | Core integrity fell below 20% 8323 | -7/Lower Caves | Lost 5 parts (4u1w) 9597 | -7/Lower Caves | Learned Factory emergency access door positions 10335 | -7/Lower Caves | Discovered new exit (range 10) 10384 | -7/Lower Caves | Entered another Lower Caves area 10403 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10528 | -7/Lower Caves | Discovered new exit (range 7) 10615 | -7/Lower Caves | Learned 4 Factory zone layouts 10654 | -7/Lower Caves | Entered Factory 10654 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10655 | -6/Factory | Identified exit to Lower Caves 10956 | -6/Factory | Build established: Tank 11213 | -6/Factory | Discovered new exit (range 16) 11529 | -6/Factory | Lost 6 parts (1p1n1u3w) 11668 | -6/Factory | Entered another Factory area 11668 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12738 | -5/Factory | Build established: Scavenger-Tank 12843 | -5/Factory | Discovered new exit (range 17) 12896 | -5/Factory | Entered Upper Caves 12976 | -5/Upper Caves | Spotted B-75 Beast 13069 | -5/Upper Caves | System corruption reached 10% 13097 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13112 | -5/Upper Caves | Learned location of Armory (-3) 13136 | -5/Upper Caves | Core integrity fell below 50% 13139 | -5/Upper Caves | Discovered new exit (range 11) 13146 | -5/Upper Caves | Entered another Upper Caves area 13163 | -5/Upper Caves | Lost 10 parts (1p4n2u3w) 13163 | -5/Upper Caves | Learned Factory trap positions 13230 | -5/Upper Caves | Discovered new exit (range 4) 13233 | -5/Upper Caves | Entered Factory 13233 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13234 | -4/Factory | Loaded intel: 97 trap records 13406 | -4/Factory | Discovered new exit (range 12) 13412 | -4/Factory | Entered Upper Caves 13415 | -4/Upper Caves | Spotted B-86 Titan 13449 | -4/Upper Caves | Learned Research garrison access intel 13468 | -4/Upper Caves | Lost 4 parts (1p3n) 13498 | -4/Upper Caves | Discovered new exit (range 15) 13502 | -4/Upper Caves | Entered another Upper Caves area 13507 | -4/Upper Caves | Learned Research terminal intel 13528 | -4/Upper Caves | Encountered a Warlord checkpoint 13795 | -4/Upper Caves | Build established: Mutant 13859 | -4/Upper Caves | Discovered new exit (range 18) 13864 | -4/Upper Caves | Spotted B-86 Titan 13870 | -4/Upper Caves | Entered Zhirov 13870 | -4/Zhirov | Discovered new exit (range 3) 13877 | -4/Zhirov | Met Zhirov 13888 | -4/Zhirov | Learned location of Quarantine (-3) 13888 | -4/Zhirov | Learned location of Testing (-2) 13888 | -4/Zhirov | Learned location of Command (-1) 13891 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13898 | -4/Zhirov | Found Alien Artifact 13898 | -4/Zhirov | Identified Integrated Reactor 13898 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13905 | -4/Zhirov | Found Alien Artifact 13905 | -4/Zhirov | Identified Transdimensional Reconstructor 13905 | -4/Zhirov | Warped through subspace 14057 | -4/Zhirov | Entered Proximity Caves 14057 | -3/Proximity Caves | Accompanied by 3 allies 14208 | -3/Proximity Caves | Core integrity fell below 50% 14329 | -3/Proximity Caves | Spotted B-86 Titan 14352 | -3/Proximity Caves | Core integrity fell below 20% 14382 | -3/Proximity Caves | Lost 3 parts (3n) 14399 | -3/Proximity Caves | System corruption reached 10% 14411 | -3/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 14256_ Found 66 Matter. 14325_ Adv. Myomer Leg destroyed. 14348_ Slug penetrates Wall. 14350_ Adv. Myomer Leg destroyed. 14350_ Slammed into P-80 Master. 14351_ System corrupted: Matter fused (-9). 14351_ Slammed into P-80 Master. 14351_ Adv. Myomer Leg destroyed. 14378_ P-80 Master knocked back. 14383_ Acquired 5 matter. 14384_ System corrupted: Energy discharge (-29). 14384_ P-80 Master knocked back. 14400_ Destroyed Imp. Antigrav System. 14401_ Hrd. Light Armor Plating destroyed. 14402_ P-80 Master destroyed. 14405_ System corrupted: Energy discharge (-29). 14406_ Acquired 33 matter. 14407_ Hardcell Cannon destroyed. 14409_ Adv. Heat Sink fries itself beyond repair. 14410_ Acquired 48 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????#;###??###??????????????????? | | ????????????????????## #?## ##??#####??????????? | | ????????????????????#% ### ##?# ###??????### | | ????????????????????# !% ### #?# ##????## # | | ????????????????????# %!! #; ### ###### | | ????????????????????# @ | | ????????????????????## #### | | ?????????????????????###??##### BB ### | | ??????????????????????????????## BB ##?# | | ???????????????????????????????# ##?## | | ???????????????????????????????##### #### | | ???????????????????????????????????## ## | | ??????????????????????????????????### ## | | ?????????????????????????????????## #### | | ??????????????????????####???????# #??## | | ?????????????????????## ######### ### #??? | | ?????????????????????# ## ####??## | | ?????????????????????# ##???????# | | ?????????????????????## ##?????##?? | | ??????????????????????# ##???? ? | | ??????????????????????# ##???? ?? ### | | ??????????????????????# ###???? ??##?? | | ??????????????????????# ##???? ????? | | ?????????????????????## #???? ????? | | ?????????????????????# %####" #??????? | | ?????????????????????# #???????????? | | ?????????????????????## #???????????? | | ??????????????????????# ### #??????????? | | ??????????????????????# #??## ###????????? | | ??????????????????????# ####??# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 48 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 2 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -8/Materials Imp. Treads | 16% | -8/Materials Lgt. Treads | 30% | -8/Materials Lgt. Treads | 32% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed SiegeMiningRecalibrator Manual? 0 Play Time 01:18:51 Cumulative 74.0 hours Start 2026.07.02 @ 02:33:53 End 2026.07.02 @ 03:48:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5128461d-72f4-4185-9727-f0174a0c9826