Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.17 @ 15:19:20 Player: f3-rnm Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (5833) 5833 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2911) 2911 TOTAL SCORE: 14609 Bonus ------- High Alert Combat Kills 1106 Follower Combat Kills 1342 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -337 Cogmind --------- Core Integrity 0/1150 Matter 138/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Armored Medium Treads Energy Well (350) High-capacity Matter Pod (0) Disruptor Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Quantum Capacitor Layered Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Advanced Medium Treads Huge Storage Unit Compact Battery Energy Well High-capacity Matter Pod Improved Transmission Jammer Layered Heavy Armor Plating Advanced Hacking Suite High-powered Tractor Beam Long-range Proton Cannon Disruptor Cannon Smartbomb Launcher Power Maul [Rating: 102] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . 2 . . 1 . Utility 6 | . . 1 . . . 3 . . 1 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 156 | 6 2 17 . 7 5 22 30 8 21 38 Power 21 | 1 . 4 . . 2 3 4 . 5 2 Engine 14 | 1 . 4 . . 2 2 3 . 2 . Core 4 | . . . . . . 1 1 . 1 1 Reactor 3 | . . . . . . . . . 2 1 Propulsion 38 | 2 . 4 . 3 2 4 10 . 6 7 Treads 27 | 2 . 4 . 3 2 4 7 . 5 . Leg 9 | . . . . . . . 2 . . 7 Wheel 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 60 | 1 2 5 . 3 1 12 6 8 6 16 Device 26 | . . 1 . . . 7 4 6 3 5 Storage 7 | 1 1 . . . . 2 . 1 . 2 Processor 7 | . 1 . . 2 . 2 . . 2 . Hackware . | . . . . . . . . . . . Protection 20 | . . 4 . 1 1 1 2 1 1 9 Artifact . | . . . . . . . . . . . Weapon 37 | 2 . 4 . 1 . 3 10 . 4 13 Energy Gun 3 | . . 1 . 1 . . . . 1 . Energy Cannon 10 | . . 2 . . . 1 4 . 2 1 Ballistic Gun 8 | 2 . 1 . . . . 2 . . 3 Ballistic Cannon 11 | . . . . . . 2 4 . 1 4 Launcher 4 | . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 4 . 2 . . . . 6 2 Parts Lost 55 | . . 5 . . 2 3 18 1 1 25 Power 7 | . . . . . . . 4 . . 3 Propulsion 20 | . . 1 . . . 1 9 . . 9 Utility 19 | . . 2 . . 1 2 2 1 1 10 Weapon 9 | . . 2 . . 1 . 3 . . 3 Highest Loss Streak 9 | . . 2 . . 1 2 8 1 1 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 97 88 100 100 99 97 85 82 87 80 Engine 9 | . 14 10 11 11 10 11 8 13 5 2 Core 1 | . . . . . . . 2 . 5 5 Treads 25 | . 28 29 33 33 33 32 20 20 24 16 Leg 1 | . . . . . . . 1 . . 9 Device 12 | . . 2 11 11 11 15 13 19 22 12 Storage 8 | . 14 11 11 11 11 6 6 6 5 4 Processor 7 | . 11 8 . . . 12 13 2 3 9 Protection 5 | . . 7 11 10 11 3 4 6 4 6 Energy Gun 1 | . . . . 5 10 . . . . . Energy Cannon 3 | . . 7 11 5 . . 4 6 5 2 Ballistic Gun 7 | . 28 10 11 11 11 3 1 . . 3 Ballistic Cannon 3 | . . . . . . 7 5 6 5 4 Naked Turns 31 | . . . . . . . . . . 31 Heaviest Build 152 | 13 48 57 57 57 57 79 92 147 152 140 Greatest Support 178 | 40 40 60 60 60 60 100 150 150 178 157 Greatest Overweight (x) 24 | . 1 1 . . . . 24 . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 20 25 25 25 Average Capacity 20 | 6 16 20 20 20 20 20 20 24 25 22 Most Carried 25 | 3 14 20 20 20 20 21 20 25 25 25 Average Carried 19 | 1 10 17 20 19 19 18 19 22 24 19 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 5 Final Carried 25 | 2 14 20 20 20 19 20 19 25 25 4 Class Distribution -------------------- 59% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Matter Collected 4628 | 197 167 585 7 67 55 558 1215 196 419 1162 Remotely 201 | . . . . . . . . . . 201 Salvage Created 5283 | . 298 797 47 . . 328 1497 403 625 1288 Parts 262 | . 23 47 10 . . 23 55 10 19 75 Haulers Intercepted 9 | . 2 3 . . . . . 1 3 . Recyclers Shooed 12 | . . 6 . . . 2 . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . . . . Prevented 3 | . . . . . 3 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Combat Hostiles Destroyed 94 | . 5 9 3 . . 6 32 4 3 32 Guns 16 | . 5 3 1 . . . 2 . . 5 Cannons 65 | . . 6 2 . . 6 30 4 3 14 AOE 13 | . . . . . . . . . . 13 Classes Destroyed 16 | . 6 2 . . . 1 2 . . 5 Worker 3 | . 1 2 . . . . . . . . Builder 2 | . 1 . . . . . . . . 1 Hauler 9 | . 2 3 . . . . . 1 3 . Recycler 6 | . . 3 . . . 1 . . 1 1 Watcher 3 | . 1 1 . . . . . 1 . . Swarmer 25 | . 3 2 3 . . . 11 . . 6 Saboteur 1 | . . . . . . . . . . 1 Grunt 45 | . 2 2 . . . 4 16 3 2 16 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . . . . . 1 . . 2 Protector 2 | . . . . . . . . . . 2 Sentry 5 | . . 5 . . . . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 5 | . . . . . . 2 . 1 1 1 Heavy 1 | . . . . . . . . . . 1 Behemoth 4 | . . . . . . . 4 . . . Z-Courier 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . 4 4 3 . . 4 9 4 3 8 Combat Bots Only 9 | . 4 2 3 . . 4 9 3 3 7 Max Kills in Single Turn 3 | . 2 1 1 . . 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Damage Taken 12872 | . 159 982 66 . 803 704 3192 543 350 6073 Core 1796 | . 10 148 9 . 105 19 322 27 . 1156 Absorbed by Shields 154 | . . . . . . . . 122 4 28 Redirected to Shielding 364 | . . . . . . . . . 18 346 Ignored by Resistances 85 | . . . . . . . . 85 . . Regen/Repaired (Parts) 428 | . . . . 130 . 298 . . . . Core Remaining (%) 77 | 100 96 . . . 34 . . 56 100 . Volleys Fired 451 | . 28 87 5 . 7 35 126 27 30 106 Largest 3 | . 2 2 2 . 2 2 2 2 2 3 Hottest 218 | . 40 88 88 . 100 116 218 161 161 180 Shots Fired 799 | . 56 122 10 . 11 55 251 48 52 194 Gun 291 | . 56 72 5 . 11 7 65 . . 75 Cannon 493 | . . 50 5 . . 48 186 48 52 104 Launcher 15 | . . . . . . . . . . 15 Special . | . . . . . . . . . . . Kinetic 537 | . 56 72 5 . 5 51 159 19 30 140 Thermal 247 | . . 50 5 . 6 4 92 29 22 39 Explosive 15 | . . . . . . . . . . 15 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 63 | . 7 10 2 . 6 15 63 10 7 24 Robot Miss Streak 5 | . 4 4 1 . 2 2 3 4 2 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Capacitor 4 | . . . . . . . . . . 4 Shots Hit Robots 533 | . 30 83 5 . 10 35 180 30 24 136 Core Hits 286 | . 16 33 5 . 4 20 80 12 12 104 Critical Kills 3 | . . 1 . . . . . . 1 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 19 | . . 1 . . . 1 4 1 2 10 Meltdown 2 | . . 1 . . . . . . 1 . Destroy 6 | . . . . . . . 3 . . 3 Blast 11 | . . . . . . 1 1 1 1 7 Melee Attacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16861 | . 358 1351 67 . 156 922 4689 1104 854 7360 Guns 3331 | . 355 536 21 . 156 25 1348 . . 890 Cannons 9134 | . . 786 45 . . 897 3341 1104 854 2107 Explosions 4363 | . . . . . . . . . . 4363 Melee . | . . . . . . . . . . . Ramming 33 | . 3 29 1 . . . . . . . Kinetic 8181 | . 355 536 21 . 35 901 3199 342 434 2358 Thermal 4428 | . . 786 45 . 121 21 1490 762 420 783 Explosive 4219 | . . . . . . . . . . 4219 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 . . . . 4 4 5 . 2 Average Corruption 3 | . 2 . . . . 2 4 4 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 6 | . . . . . . 6 . . . . Effects 85 | . 10 . . . . 9 45 21 . . Message Errors 21 | . 4 . . . . 3 11 3 . . Matter Fused 17 | . 1 . . . . . 8 8 . . Heat Flow Errors 12 | . . . . . . 2 6 4 . . Energy Discharges 12 | . 1 . . . . 1 8 2 . . Parts Fused 2 | . 1 . . . . . 1 . . . Data Loss (minor) 5 | . 2 . . . . . 2 1 . . Data Loss (major) 7 | . 1 . . . . 1 4 1 . . Misfires 7 | . . . . . . 1 4 2 . . Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 274 | . . 18 . . . 4 27 35 35 155 Projectiles 127 | . . 18 . . . 4 27 35 35 8 Explosions 147 | . . . . . . . . . . 147 Melee . | . . . . . . . . . . . Knockbacks 53 | . . . . . . 10 17 4 3 19 Impact . | . . . . . . . . . . . Kinetic 48 | . . . . . . 10 15 3 3 17 Secondary 5 | . . . . . . . 2 1 . 2 Self-Inflicted Damage 197 | . . . . . . . . . . 197 Shots 5 | . . . . . . . . . . 5 Rammed 5 | . 1 3 1 . . . . . . . Targets Rammed 5 | . 1 3 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 357 | . 12 354 63 . 51 307 189 178 . 357 Average Temperature 79 | . 7 78 23 . 30 112 49 75 . 126 Received Heat Transfer 2484 | . 36 270 . . 84 255 912 188 90 649 Effects 4 | . . 1 . . . 2 . . . 1 Interference 2 | . . . . . . 2 . . . . Matter Decay 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 1 Heat Transferred 6096 | . . 1369 74 . 172 37 2246 703 444 1051 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Peak Influence 1144 | . 155 275 121 . . 143 1045 652 705 1144 Initial 548 | . . 2 51 . . 90 86 548 203 345 Average 350 | . 38 99 97 . . 75 575 522 380 709 Maximum Alert Level 4 | . . 1 . . . . 3 2 3 4 Low Security (%) 40 | 100 100 94 100 . . 100 14 . . . Level 1 17 | . . 5 . . . . 5 . 71 6 Level 2 28 | . . . . . . . 45 100 27 38 Level 3 13 | . . . . . . . 34 . 1 54 Level 4 . | . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 1 . . . 3 . 4 5 13 Investigation 6 | . . 1 . . . . . 2 3 . Extermination 7 | . . . . . . 2 . 1 2 2 Reinforcement 6 | . 1 . . . . . . 1 . 4 Assault 7 | . . . . . . . . . . 7 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Distress Signals 17 | . 1 1 . . 15 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 203 | . 12 23 3 . 14 13 31 12 21 74 Peak Tracking Total 14 | . 6 4 3 . 4 5 5 5 4 14 Tactical Retreats 6 | . 1 . . . 1 1 . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Traps Triggered 7 | . 1 2 . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Machines Disabled 33 | . 1 . . . . . 8 . 12 12 Max in Single Turn 5 | . 1 . . . . . 1 . 1 5 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . . 4 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Machines Accessed 13 | . 2 1 . . . 6 . 1 3 . Terminals 4 | . 2 1 . . . 1 . . . . Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 4 | . . . . . . 1 . 1 2 . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 25 | . 3 2 . . . 10 . 1 9 . Successful 15 | . 3 . . . . 6 . . 6 . Failed 10 | . . 2 . . . 4 . 1 3 . Catastrophic 3 | . . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 3 2 . 1 . 4 5 9 7 2 Terminals 6 | . 3 2 . . . 1 . . . . Fabricators 4 | . . . . . . 1 . . 3 . Repair Stations 11 | . . . . . . 4 . 1 6 . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 4 | . 3 . . . . 1 . . . . Robot Analysis 3 | . 3 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . 4 . . 3 . Scan Component 4 | . . . . . . 2 . . 2 . Repair 3 | . . . . . . 2 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 1 . . . 3 . 1 3 . Full Trace Events 2 | . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . . . . 47 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 157 | . . . . . . 89 . . 68 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . 14 . . . Machine Destruction 14 | . . . . . . . 14 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Total Allies 23 | . . . . 6 . 4 . 4 8 1 Largest Group 6 | . . . . 6 6 3 2 3 6 3 Highest-Rated Group 420 | . . . . 350 350 153 99 210 420 204 Highest-Rated Ally 96 | . . . . 96 96 51 51 70 85 70 Zionite Dispatches 8 | . . . . . . 2 . 2 3 1 Heavy 1 | . . . . . . . . . 1 . Light 3 | . . . . . . . . 1 2 . Recon 1 | . . . . . . 1 . . . . Hacker 1 | . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . 1 . . Total Orders 3 | . . . . . . 1 . 2 . . STAY 1 | . . . . . . . . 1 . . DROP 1 | . . . . . . . . 1 . . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 231 | . . . . . 53 15 7 28 108 20 Total Damage 8107 | . . . . . 1605 748 281 594 3003 1876 Kills 47 | . . . . . 13 5 . 4 20 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 3 1 . . . . . Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Zionite Intel Received 2 | . . . . . . . 1 1 . . Guard Positions 1 | . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Turns Passed 11185 | 69 1323 986 83 1545 576 1012 1905 822 1865 999 Spaces Moved 5428 | 40 588 401 42 949 331 452 801 427 975 422 Core 87 | 7 . . . . . . 2 . . 78 Treads 5159 | 33 588 401 42 949 331 452 749 427 975 212 Legs 181 | . . . . . . . 49 . . 132 Wheels 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 164 160 166 161 50 Average Speed 169 | 140 208 181 160 160 163 164 179 166 165 132 Slowest Speed 1250 | 160 240 240 160 160 166 166 1250 166 245 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 93 34 14 89 48 14 81 13 22 10 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 4 | . . . . 4 . . . . . . Spaces Dug 18 | . . . . . . 2 1 . 7 8 Terrain Destroyed 130 | . . . . . . 4 5 11 23 87 Melee 3 | . . . . . . . . . . 3 Projectile 66 | . . . . . . 4 5 11 23 23 AOE 59 | . . . . . . . . . . 59 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Total 6693 | 53 637 545 48 976 357 669 1031 498 1184 695 Wait 415 | . 4 7 1 9 5 132 42 11 115 89 Move 5417 | 39 587 400 41 948 330 452 798 426 974 422 Hop . | . . . . . . . . . . . Pick Up 140 | 8 13 21 . 4 3 17 23 15 18 18 Fast Attach 30 | . 1 2 . 4 2 5 3 3 8 2 Attach 90 | 6 . 10 . . 1 11 19 3 6 34 Detach 15 | . . . . . . 1 1 . 1 12 Swap 36 | . 1 5 . 3 2 6 8 2 7 2 Drop 90 | . 2 10 . 8 7 10 11 11 24 7 Fire 451 | . 28 87 5 . 7 35 126 27 30 106 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . 1 3 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 9) 747 | -10/Materials | Discovered new exit (range 9) 827 | -10/Materials | Discovered new exit (range 7) 953 | -10/Materials | Discovered new exit (range 5) 1169 | -10/Materials | Discovered new exit (range 8) 1393 | -10/Materials | Entered another Materials area 1393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -9/Materials | Discovered new exit (range 9) 2222 | -9/Materials | Discovered new exit (range 4) 2379 | -9/Materials | Entered Mines 2380 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2388 | -9/Mines | Met a Derelict bent on vengeance 2462 | -9/Mines | Entered Zion 2474 | -7/Zion | Learned 4 Factory zone layouts 2531 | -7/Zion | Given A8's code to call for help 2573 | -7/Zion | Discovered new exit (range 12) 2815 | -7/Zion | Found Prototype Processor 2815 | -7/Zion | Identified Spectral Analyzer 2818 | -7/Zion | Found Prototype Processor 2818 | -7/Zion | Identified Exp. Melee Analysis Suite 2948 | -7/Zion | Learned location of 1 exit from Factory 3428 | -7/Zion | Visited the Megawrench Repair Shop 3428 | -7/Zion | Megawrench repaired 6 parts 3609 | -7/Zion | Imprinted 3612 | -7/Zion | Declared Zion's savior 3767 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3768 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4007 | -7/Zion | Entered Proximity Caves 4007 | -6/Proximity Caves | Accompanied by 6 allies 4009 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4125 | -6/Proximity Caves | Learned Factory garrison access intel 4511 | -6/Proximity Caves | Core integrity fell below 50% 4535 | -6/Proximity Caves | Build established: Scavenger-Mutant 4560 | -6/Proximity Caves | Discovered new exit (range 15) 4583 | -6/Proximity Caves | Entered Factory 4583 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4584 | -6/Factory | Identified exit to Factory 4586 | -6/Factory | Loaded intel: 4 garrison access locations 4930 | -6/Factory | Repaired Hvy. Ion Engine 4970 | -6/Factory | Repaired Arm. Treads 5005 | -6/Factory | Spotted B-75 Beast 5373 | -6/Factory | Zion Recon squad teleported in 5498 | -6/Factory | Discovered exit to Factory (range 12) 5503 | -6/Factory | Zion Hacker squad teleported in 5524 | -6/Factory | Garrison activated, responded to threat 5595 | -6/Factory | Identified exit to Garrison 5595 | -6/Factory | Entered Garrison 5595 | -6/Garrison | Accompanied by 2 allies 5674 | -6/Garrison | Triggered checkpoint 5702 | -6/Garrison | Garrison Relay disabled 5847 | -6/Garrison | Spotted B-75 Beast 5864 | -6/Garrison | Triggered checkpoint 5872 | -6/Garrison | Triggered checkpoint 5919 | -6/Garrison | Destroyed B-75 Beast 5938 | -6/Garrison | Triggered checkpoint 5947 | -6/Garrison | Triggered checkpoint 5970 | -6/Garrison | Lost 3 parts (2n1u) 6037 | -6/Garrison | Destroyed 9 combat bots 6164 | -6/Garrison | Triggered checkpoint 6208 | -6/Garrison | Retrieved Zion intel report: Guard Positions 6221 | -6/Garrison | Garrison Relay disabled 6273 | -6/Garrison | Discovered new exit (range 14) 6450 | -6/Garrison | Lost 8 parts (2p4n1u1w) 6468 | -6/Garrison | Discovered new exit (range 11) 6474 | -6/Garrison | Spotted B-75 Beast 6535 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6590 | -6/Garrison | Destroyed B-75 Beast 6685 | -6/Garrison | Found Hvy. Reflective Plating 6773 | -6/Garrison | Destroyed B-86 Titan 6840 | -6/Garrison | Destroyed B-75 Beast 6952 | -6/Garrison | Triggered checkpoint 6992 | -6/Garrison | Garrison Relay disabled 7270 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7432 | -6/Garrison | Garrison Relay disabled 7434 | -6/Garrison | Triggered checkpoint 7479 | -6/Garrison | Discovered new exit (range 12) 7500 | -6/Garrison | Entered Factory 7523 | -6/Factory | Zion Infowar Resupply teleported in 8042 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8043 | -6/Factory | Zion Light squad teleported in 8277 | -6/Factory | Discovered exit to Factory (range 15) 8322 | -6/Factory | Entered another Factory area 8322 | -5/Factory | Accompanied by 1 ally 8322 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8380 | -5/Factory | Discovered new exit (range 4) 8408 | -5/Factory | Zion Heavy squad teleported in 8707 | -5/Factory | Found Prototype Protection 8708 | -5/Factory | Identified Zio. Weapon Casing 9177 | -5/Factory | Zion Light squad teleported in 9552 | -5/Factory | Zion Light squad teleported in 9747 | -5/Factory | Terminal network hard line cut 10077 | -5/Factory | P-70 Sage assimilated allied 6L-VZW(z) 10182 | -5/Factory | Discovered new exit (range 4) 10187 | -5/Factory | Entered another Factory area 10187 | -4/Factory | Accompanied by 3 allies 10187 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10230 | -4/Factory | Found Zio. Weapon Casing 10387 | -4/Factory | Found Zio. Weapon Casing 10437 | -4/Factory | First assault squad dispatched 10646 | -4/Factory | Destroyed 7 combat bots 10758 | -4/Factory | Lost 9 parts (1p3n5u) 10850 | -4/Factory | Found Quantum Capacitor 10920 | -4/Factory | Lost 4 parts (1n2u1w) 11074 | -4/Factory | Lost 3 parts (2n1u) 11135 | -4/Factory | Released all parts (8) 11137 | -4/Factory | Core integrity fell below 50% 11139 | -4/Factory | Found Prototype Device 11139 | -4/Factory | Identified Active Sensor Suite 11164 | -4/Factory | Zion Demo squad teleported in 11165 | -4/Factory | Lost 7 parts (1p3n1u2w) 11179 | -4/Factory | Core integrity fell below 20% 11186 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : M1-Q7W(Z)/Heavy(2) ] [ 2 : F5-3HX(z)/Light(3) ] [ 3 : 1R-4G9(d)/Demo(1) ] [ 4 : Recon ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 11164_ 1R-4G9(d): "I sens% %un tim%% a%ead." 11173_ Fusion Modulator explodes. 11173_ Nuclear Reactor explodes. 11173_ M-36 Artificer destroyed. 11173_ G-67 Veteran destroyed. 11173_ L-61 Swordsman destroyed. 11174_ 1R-4G9(d) destroyed. 11175_ M-36 Artificer repairs Lgt. Angular Momentum Engine. 11175_ K-01 Serf collects debris. 11178_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###??? | | ????????????????????????????????????????#### # ## | | ???????????????????????????????????#####" " " | | ???????????????????????????????????# = | | ???????????????????????????????????# | | ???????????????????#???????????????# ! % *% | | ???????????????????# ??????????????# % | | ???????????????????# ??????????????# | | ???????????????????# ????????????## | | ???????????????????# ????????????#" | | ???????????????????# ???????????## [ % | | ???????????????????+ ????????????# | | ???????????????????? ] ???????????# | | ?????????????????????wk ???????????# | | ?????????????????????? R ????###??## | | ????????????"" #####A#####;####"####"""" # | | ????????????"" @ p b | | ????????????"" g | | ????????????"" p | | ??????????? ^ | | ??????????? | | ????????????############+########## #####+#### | | ?????????????? ?# #????# # # | | ????????????# """ # """" #????# # """"" # | | ????????????+ """ # """" #????# # ""R"" # | | ????????????# """ """" #????# + " " # | | ????????????# """ [###??# # # | | ????????????# """ [ % # #??# # """ # | | ????????????# """ * "#???# # """ # | | ????????????# """ %* =!!####?# # """ # | | ????????????# # !!#T ### # # | | ????????????# """ !%!!! ######### | | ????????????# """ [ !!] #????# # | | ????????????# """ %!*= %! ###### # | | ????????????# # ]!]!!== ##### | | ?????????????###### !!!=! #####+#+######### | | ??????????????????## ]#=# + ## [ | | ??????????????????#" %####### """ """ !### | | ??????????????????#"%% #?????# """"" """"" # " " | | ??????????????????##%% #?????# """""%""""" !# "Y" | | ???????????????????#"####?????# = # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 41 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: TH 25 Resistance: EM 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysGhostCanceller Manual? 0 Play Time 01:05:47 Cumulative 125.8 hours Start 2023.12.17 @ 14:13:14 End 2023.12.17 @ 15:19:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 100 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 54 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 907229a4-54f0-4504-8c7e-9602852ed9fe