Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 21:41:29 Player: garlic bread Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (822) 822 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3117 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (3) ------ Small Storage Unit Sensor Array Improved Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Remote Datajack > --- INVENTORY (8) ---- Improved Heat Sink Microactuators High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter High-powered Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Light EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Sensor Array EM Pulse Gun Assault Rifle [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 25 | 6 6 7 1 2 3 Power 3 | 1 1 1 . . . Engine 2 | 1 . 1 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 3 1 . . Treads . | . . . . . . Leg 7 | 2 1 3 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 2 . 2 2 Device 6 | . 2 1 . 2 1 Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 6 | 2 2 1 . . 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 11 | . . 2 . . 9 Power 2 | . . 1 . . 1 Propulsion 5 | . . . . . 5 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 9 | . . 2 . . 9 To Critical Strikes . | . . . . . . Average Backups 5 | . 2 6 5 5 4 Power . | . . 1 . . . Propulsion 2 | . . 3 3 3 1 Utility 1 | . . . 1 1 2 Weapon 1 | . 1 2 1 1 . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 91 93 98 97 66 Engine 7 | . 8 3 11 11 2 Core 1 | . 4 7 . . . Leg 29 | . 27 33 33 33 15 Device 10 | . 8 11 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 6 | . . 7 11 8 . Energy Gun 14 | . 2 5 20 22 7 Energy Cannon 2 | . 11 9 . . . Ballistic Gun 1 | . 2 . . . 6 Launcher 2 | . 11 5 . . . Special Weapon 1 | . . . . . 6 Peak Build Rating 24 | 6 11 24 17 20 16 Average Rating 15 | 3 8 18 16 16 12 On Entrance 10 | . 6 11 15 17 14 Naked Turns . | . . . . . . Heaviest Build 19 | 12 19 19 13 14 14 Greatest Support 37 | 20 20 37 33 33 33 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 5 8 6 8 8 Average Carried 5 | 1 2 6 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 7 | . 5 7 5 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 822 | 191 157 310 . 60 104 Remotely 350 | . . 310 . 40 . Salvage Created 970 | . 418 360 . . 192 Parts 62 | . 23 31 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 7 13 . . 5 Guns 7 | . . 2 . . 5 Cannons 10 | . 3 7 . . . AOE 8 | . 4 4 . . . Classes Destroyed 8 | . 4 3 . . 1 Worker 1 | . 1 . . . . Builder 1 | . . 1 . . . Recycler 3 | . 2 1 . . . Watcher 1 | . 1 . . . . Swarmer 12 | . . 9 . . 3 Grunt 7 | . 7 . . . . Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 5 | . 4 5 . . 3 Combat Bots Only 4 | . 2 4 . . 3 Max Kills in Single Turn 3 | . 3 3 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 293 | . 7 99 . . 187 Missed 120 | . 2 35 . . 83 Hits 173 | . 5 64 . . 104 Melee 8 | . . . . . 8 Projectile 165 | . 5 64 . . 96 Critical Strikes 5 | . . 2 . . 3 Damage Taken 1555 | . 147 582 . . 826 Core 405 | . . 120 . . 285 Absorbed by Shields . | . . . . . . Ignored by Resistances 466 | . 41 174 . . 251 Regen/Repaired (Parts) 62 | . . 62 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 54 | . 8 24 . 1 21 Largest 2 | . 2 2 . 2 2 Hottest 117 | . 89 117 . 101 101 Shots Fired 92 | . 16 45 . 2 29 Gun 40 | . . 11 . 2 27 Cannon 32 | . 8 24 . . . Launcher 18 | . 8 10 . . . Special 2 | . . . . . 2 Kinetic 8 | . . . . . 8 Thermal 23 | . . 11 . 1 11 Explosive 18 | . 8 10 . . . Electromagnetic 41 | . 8 24 . 1 8 Robot Hit Streak 20 | . 4 20 . 1 11 Robot Miss Streak 2 | . 1 1 . 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 64 | . 9 32 . 1 22 Core Hits 42 | . 14 19 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Corrupt 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1999 | . 614 1063 . 20 302 Guns 442 | . . 120 . 20 302 Cannons 548 | . 153 395 . . . Explosions 1009 | . 461 548 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 99 | . . . . . 99 Thermal 552 | . . 372 . 20 160 Explosive 757 | . 461 296 . . . Electromagnetic 591 | . 153 395 . . 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . . 40 . . . Projectiles . | . . . . . . Explosions 40 | . . 40 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 105 | . 97 . . . 8 Shots 4 | . 3 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 36 180 . . 17 Average Temperature 59 | . 14 70 . . 7 Received Heat Transfer 426 | . 36 192 . . 198 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 805 | . . 472 . 37 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 65 | 100 98 35 100 . . Level 1 34 | . 1 64 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 357 | . 201 357 94 . . Initial 94 | . . 61 94 . . Average 155 | . 87 226 79 . . Influence Increases 857 | . 256 446 . . 155 Destroy 0b10 Robot/C 500 | . 140 260 . . 100 Destroy 0b10 Robot/NC 30 | . 20 10 . . . Destroy Leader 112 | . 32 70 . . 10 Successful Hack 10 | . 5 5 . . . Disable Machine 45 | . 9 36 . . . Destroy Structure 115 | . 50 65 . . . Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 837 | . 85 330 223 64 135 Entered New Map 367 | . . 110 193 64 . Time Decay 405 | . 85 200 30 . 90 Lost Part 65 | . . 20 . . 45 Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 9 21 . 1 12 Peak Tracking Total 7 | . 3 7 . 1 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 1 4 . . . Max in Single Turn 3 | . 1 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 5 4 . . . Successful 6 | . 3 3 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 4 1 . 7 . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Assimilate 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 158 | . . . . 158 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 363 | . 30 131 . . 202 Sensors 363 | . 30 131 . . 202 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2268 | 44 233 403 77 1104 407 Spaces Moved 1441 | 37 151 246 61 725 221 Core 45 | 17 . . . . 28 Treads . | . . . . . . Legs 1396 | 20 151 246 61 725 193 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 120 120 100 Average Speed 122 | 87 120 108 120 120 155 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 45 33 26 73 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 135 | . 52 77 . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 135 | . 52 77 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1842 | 48 185 333 64 957 255 Wait 284 | . 8 49 . 225 2 Move 1436 | 36 150 245 60 724 221 Hop . | . . . . . . Pick Up 23 | 6 9 2 . 3 3 Fast Attach 4 | . 1 3 . . . Attach 22 | 6 4 2 2 1 7 Detach . | . . . . . . Swap 14 | . 4 6 2 1 1 Drop 5 | . 1 2 . 2 . Fire 54 | . 8 24 . 1 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 263 | -10/Materials | Discovered new exit (range 12) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 336 | -9/Materials | Repaired Lgt. EM Pulse Cannon 480 | -9/Materials | Discovered new exit (range 8) 504 | -9/Materials | Identified exit to Mines 681 | -9/Materials | Entered Mines 750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 757 | -9/Mines | Identified exit to Zion 758 | -9/Mines | Entered Zion 802 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1044 | -7/Zion | Met Imprinter 1077 | -7/Zion | Imprinted 1079 | -7/Zion | Declared Zion's savior 1547 | -7/Zion | Received a hallucinogenic algorithm 1547 | -7/Zion | Ran a hallucination algorithm 1601 | -7/Zion | Ran a hallucination algorithm 1655 | -7/Zion | Found Prototype Device 1656 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1844 | -7/Zion | Discovered new exit (range 15) 1862 | -7/Zion | Entered Proximity Caves 1865 | -6/Proximity Caves | Learned Factory terminal intel 1954 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1989 | -6/Proximity Caves | Core integrity fell below 50% 2022 | -6/Proximity Caves | Core integrity fell below 20% 2056 | -6/Proximity Caves | Lost 9 parts (1p5n1u2w) 2269 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Jacked Y-54 Guardian... >>parse_system Reading system data... Aluminum Leg destroyed. Y-54 Guardian destroyed. Acquired Imp. Heat Sink. Flak Gun fries itself beyond repair. Acquired Imp. Light Armor Plating. Acquired 66 matter. Imp. Heat Sink fries itself beyond repair. Acquired 8 matter. Acquired 10 matter. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. Critical hit (Burn: +37). Searching scrap... Found IFF Parser. Found Launcher Guidance Computer. Found Matter Filter. Found 33 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????# ????#?????????????????????? | | ????????????????????? ???? ????????????????????? | | ????????????????????? ???# ?????? ????????????? | | ?????????????????????? ##? ????? ????????????? | | ?????????????????????? ? #?? ????????????? | | ?????????????????????? ? ## ?????????????? | | ??????????????????????# ? #??????????????? | | ??????????????????????? # #??????????????? | | ??????????????????????? #??????????????? | | ???????????????????????# # ???????????????? | | ??????????????????#????? # ##???????????????? | | ?????????????????? ????? # # #???????????????? | | #??????????????##? ?????# # #???????????????? | | ##?????????????? # ????##@ #???????????????? | | #??????????????# ???## #??????????? | | ##?????????????# ##??# ## # #???????????? | | ##????????????# ####g #??? #????????????? | | % ####?????????# ? #?????# ##????????????? | | % #?????????#!%##### ##?????????????????????? | | #?????????#!?#???####??????????????????????? | | ##?????????# ?#### #????????????????????????? | | ##?????????## #????????????????????????? | | #####?????## ##????????????????????????? | | #?????# ####?????????????????????????? | | #?????# ###????????????????????????????? | | #?##### ##??????????????????????????????? | | ### ### ##??????????????????????????????? | | ##?## ##?????????????????????????????? | | #### #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ??????????????????????? | | ## ????????????????????? | | ## #### % ????????????????????? | | ## ## ###????? ?????????????????????? | | ?###### #### ##??????????????????????????????? | | ??????#####??#####???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 11% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- The One Use The Force Challenges ------------ None Game ------ Seed ChromaticStormNanoactuators Manual? 0 Play Time 00:32:00 Cumulative 5.9 hours Start 2025.05.12 @ 21:08:35 End 2025.05.12 @ 21:41:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9024dda0-0255-4d68-9bb1-bd9211d0cebc