Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 11:09:41 Player: Lecithin Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1269) 1269 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 4702 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 171 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -228 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 100/100 System Corruption 31% Temperature Warm (100) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Experimental Sensor Array Targeting Computer > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (5) ---- Aluminum Leg Carbon-fiber Leg Heat Sink Beamcaster Particle Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Firepult > --- INVENTORY -------- Light Treads Aluminum Leg Carbon-fiber Leg Heat Sink High-capacity Battery Experimental Sensor Array Beamcaster Particle Cannon Grenade Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Thief Drone Bay Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 53 | 6 7 8 . 9 14 9 Power 8 | 1 . 1 . 1 4 1 Engine 7 | 1 . 1 . 1 3 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 15 | 2 1 2 . 3 3 4 Treads 7 | . . . . . 3 4 Leg 5 | . . 2 . 3 . . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 4 2 . 1 4 3 Device 5 | . . 1 . . 3 1 Storage 4 | 1 3 . . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 3 | . . 1 . . . 2 Artifact . | . . . . . . . Weapon 15 | 2 2 3 . 4 3 1 Energy Gun 6 | 1 1 1 . 1 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 3 | 1 1 . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 1 . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 Corrupted Parts 3 | . . . . . 1 2 System Corruption 18 | . . . . . 13 5 Parts Lost 19 | . . 3 . 2 3 11 Power 5 | . . . . . 2 3 Propulsion 5 | . . 2 . . . 3 Utility 5 | . . 1 . . 1 3 Weapon 4 | . . . . 2 . 2 Highest Loss Streak 9 | . . 2 . 2 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 95 95 100 98 85 82 Engine 12 | . 14 14 14 14 13 8 Core 1 | . . . . . 3 4 Treads 4 | . . . . . 7 17 Leg 15 | . . 19 28 28 10 . Wheel 2 | . 27 6 . . . . Device 7 | . . 2 14 5 6 8 Storage 12 | . 18 14 14 14 9 9 Processor 7 | . 7 . . 8 18 14 Protection 2 | . . 9 . . . 2 Energy Gun 10 | . 13 13 14 11 1 8 Energy Cannon 3 | . . . . . 9 8 Ballistic Gun 7 | . 13 14 14 3 . . Impact Weapon 2 | . . . . 9 7 . Peak Build Rating 41 | 6 7 14 16 27 41 41 Average Rating 22 | 4 6 8 14 20 38 38 On Entrance 14 | . 6 7 14 16 18 41 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 32 21 20 25 45 47 Greatest Support 40 | 26 26 26 20 30 40 40 Greatest Overweight (x) 6 | . 1 6 . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 Most Carried 10 | 1 5 7 9 10 10 10 Average Carried 7 | . 2 6 7 9 7 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 1 5 7 9 10 9 5 Class Distribution -------------------- 65% | Mutant 12% | Skirmisher 12% | Scavenger-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 847 | 253 107 140 . 90 128 129 Remotely . | . . . . . . . Salvage Created 1600 | . 176 186 . 145 457 636 Parts 76 | . 8 18 . 7 16 27 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 36 | . 4 11 . 5 4 12 Melee 2 | . . . . 1 1 . Guns 22 | . 4 8 . 2 . 8 Cannons 2 | . . . . . 1 1 AOE 5 | . . 3 . . . 2 Classes Destroyed 11 | . 3 . . 2 5 1 Worker 3 | . . . . . 3 . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . 1 . Recycler 1 | . 1 . . . . . Watcher 2 | . . . . . 2 . Swarmer 17 | . 3 9 . 2 . 3 Grunt 14 | . 1 2 . 2 4 5 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . 1 . . Sentry 3 | . . . . . 1 2 Hunter 1 | . . . . . 1 . Best Kill Streak 7 | . 3 3 . 3 7 4 Combat Bots Only 4 | . 3 3 . 3 2 4 Max Kills in Single Turn 3 | . 1 2 . 1 3 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . . . 1 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 248 | . 19 39 . 43 31 116 Missed 63 | . 2 7 . 13 7 34 Damage Taken 3050 | . 183 333 . 260 464 1810 Core 711 | . 27 68 . 56 57 503 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . . . 39 . . Volleys Fired 92 | . 10 21 . 9 4 48 Largest 2 | . 2 2 . 2 2 2 Hottest 300 | . 60 60 . 75 300 300 Shots Fired 126 | . 20 42 . 11 6 47 Gun 117 | . 20 40 . 11 2 44 Cannon 6 | . . . . . 4 2 Launcher 3 | . . 2 . . . 1 Special . | . . . . . . . Kinetic 33 | . 10 21 . 2 . . Thermal 44 | . 10 19 . 9 4 2 Explosive 3 | . . 2 . . . 1 Electromagnetic 46 | . . . . . 2 44 Robot Hit Streak 15 | . 3 4 . 3 5 15 Robot Miss Streak 4 | . 3 4 . 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 81 | . 13 18 . 10 10 30 Core Hits 69 | . 7 16 . 4 17 25 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 1 | . . . . . 1 . Smash 1 | . . . . . 1 . Melee Attacks 22 | . . . . 11 11 . Impact 22 | . . . . 11 11 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2899 | . 153 424 . 446 679 1197 Guns 1040 | . 153 241 . 64 32 550 Cannons 115 | . . . . . 84 31 Explosions 1027 | . . 163 . . 248 616 Melee 690 | . . . . 382 308 . Ramming 27 | . . 20 . . 7 . Kinetic 238 | . 87 141 . 10 . . Thermal 1152 | . 66 100 . 54 332 600 Explosive 210 | . . 163 . . . 47 Electromagnetic 582 | . . . . . 32 550 Impact 690 | . . . . 382 308 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 31 | . . . . . 13 31 Average Corruption 13 | . . . . . 13 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . . . . . 9 36 Message Errors 5 | . . . . . 1 4 Matter Fused 13 | . . . . . 2 11 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 3 8 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 188 | . . 37 . 45 106 . Projectiles . | . . . . . . . Explosions 39 | . . 37 . . 2 . Melee 149 | . . . . 45 104 . Knockbacks 2 | . . . . 1 1 . Impact 2 | . . . . 1 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 259 | . . 5 . . 74 180 Shots 12 | . . . . . 5 7 Rammed 4 | . . 2 . . 2 . Targets Rammed 6 | . . 4 . . 2 . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 509 | . 12 209 . 170 509 243 Average Temperature 111 | . 9 101 . 71 188 85 Received Heat Transfer 711 | . 12 102 . 42 108 447 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 2 2 1 Combat Hostiles 4 | . . . . 2 1 1 Parts Fried 8 | . . . . 5 2 1 Impact Corruptions 6 | . . . . 3 3 . Robots Melted 3 | . . . . . 3 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 9 | . 1 . . 1 5 2 Heat Transferred 3584 | . 150 225 . 99 2080 1030 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 457 | . 120 156 . 122 264 457 Initial 82 | . . 46 . . 2 82 Average 134 | . 67 112 . 40 56 270 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 73 | 100 100 100 . 100 92 22 Level 1 23 | . . . . . 7 69 Level 2 2 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 5 11 . 6 11 15 Peak Tracking Total 6 | . 3 3 . 3 4 6 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 5 | . 2 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 4 | . . . . . . 4 Max in Single Turn 3 | . . . . . . 3 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 11 | . 2 1 5 . 2 1 Terminals 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 63 | . 5 1 50 . 6 1 Successful 58 | . 3 1 50 . 3 1 Failed 5 | . 2 . . . 3 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 . . 1 Terminals 5 | . 1 . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 55 | . 1 1 50 . 2 1 Record 49 | . . . 49 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 4 | . . 2 . 2 . . EXPLORE 2 | . . 1 . 1 . . RETURN 2 | . . 1 . 1 . . Ally Attacks 39 | . . . . . 39 . Total Damage 394 | . . . . . 394 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 4 | . . 1 . 3 . . Drone Recoveries 4 | . . 1 . 3 . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 4036 | 47 296 611 1124 512 515 931 Spaces Moved 2600 | 41 275 438 935 363 215 333 Core 15 | 1 . 9 . . . 5 Treads 401 | . . . . . 73 328 Legs 1749 | . . 309 935 363 142 . Wheels 435 | 40 275 120 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 120 120 165 160 Average Speed 137 | 90 90 117 120 120 204 234 Slowest Speed 350 | 100 115 350 120 120 245 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 43 90 93 98 21 45 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 55 | . . 17 . 4 21 13 Melee 4 | . . . . 4 . . Projectile . | . . . . . . . AOE 51 | . . 17 . . 21 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 2891 | 47 298 490 937 417 269 433 Wait 94 | . 2 16 . 16 21 39 Move 2594 | 40 274 437 934 362 214 333 Hop . | . . . . . . . Pick Up 15 | 1 4 3 1 4 2 . Fast Attach 21 | 6 4 3 . 3 2 3 Attach 9 | . . . . 1 5 3 Detach . | . . . . . . . Swap 23 | . 3 5 . 5 7 3 Drop 10 | . 1 1 . 6 1 1 Fire 92 | . 10 21 . 9 4 48 Melee 22 | . . . . 11 11 . Ram 2 | . . 2 . . . . Kick 2 | . . 2 . . . . Crush 2 | . . . . . 2 . Escape Stasis 2 | . . . . . . 2 Rewire 3 | . . . 2 . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 9) 262 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 3) 344 | -10/Materials | Entered Mines 442 | -10/Mines | Learned location of Storage (-9) 460 | -10/Mines | Discovered new exit (range 13) 657 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 660 | -10/Mines | Found Prototype Device 853 | -10/Mines | Found the Drone Emporium 860 | -10/Mines | Found Prototype Device 860 | -10/Mines | Identified Thief Drone Bay 947 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 948 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Entered Exiles 973 | -10/Exiles | Discovered new exit (range 15) 985 | -10/Exiles | Met 8R-AWN 1011 | -10/Exiles | Met EX-HEX 1092 | -10/Exiles | Met EX-DEC 1114 | -10/Exiles | Visited The Gauntlet 1303 | -10/Exiles | Learned location of Zion (-7) 1377 | -10/Exiles | Discovered new exit (range 14) 1459 | -10/Exiles | Met EX-BIN 1482 | -10/Exiles | Aligned with FarCom system 1483 | -10/Exiles | Given EX-Vault access code 1539 | -10/Exiles | Opened EX-Vault 1551 | -10/Exiles | Found Firepult 1579 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2079 | -10/Exiles | Left Exiles lab with Firepult 2079 | -10/Exiles | Entered Mines 2082 | -9/Mines | Met a Derelict bent on vengeance 2205 | -9/Mines | Discovered new exit (range 58) 2220 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2286 | -9/Mines | Learned Materials terminal intel 2420 | -9/Mines | Core integrity fell below 50% 2516 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2525 | -9/Mines | Discovered new exit (range 5) 2591 | -9/Mines | Entered Materials 2591 | -8/Materials | Accompanied by 3 allies 2591 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2592 | -8/Materials | Loaded intel: 11 terminal locations 2810 | -8/Materials | Identified exit to Garrison 2907 | -8/Materials | System corruption reached 10% 2919 | -8/Materials | Garrison activated, responded to threat 3106 | -8/Materials | Entered Garrison 3182 | -8/Garrison | Triggered checkpoint 3258 | -8/Garrison | Garrison Relay disabled 3497 | -8/Garrison | Build established: Scavenger-Skirmisher 3576 | -8/Garrison | Triggered checkpoint 3883 | -8/Garrison | Build established: Skirmisher 3953 | -8/Garrison | Spotted B-75 Beast 3986 | -8/Garrison | Core integrity fell below 50% 4031 | -8/Garrison | Core integrity fell below 20% 4032 | -8/Garrison | System corruption reached 30% 4032 | -8/Garrison | Identified Exp. Sensor Array 4037 | -8/Garrison | Destroyed self with Grenade Launcher Last Messages --------------- 03984_ System corrupted: Lgt. Treads fused. 03985_ Imp. Heat Sink melted. 03985_ G-47 Trooper destroyed. 03985_ B-36 Bruiser destroyed. 03990_ Acquired Corrupted Lgt. Treads. 03990_ Integrated Corrupted Lgt. Treads (+3). 03994_ Lgt. Treads destroyed. 04010_ System corrupted: Matter fused (-9). 04020_ Firepult destroyed. 04020_ Lgt. Treads destroyed. 04021_ Acquired 3 matter. 04023_ Acquired 1 matter. 04031_ System corrupted: Heat flow error (+274). 04031_ Acquired Corrupted Lgt. Treads. 04031_ Integrated Corrupted Lgt. Treads (+2). 04032_ Identified Exp. Sensor Array. 04035_ System corrupted: Grenade Launcher failed to launch. 04036_ Med. Storage Unit destroyed. 04037_ Extracted 60 energy. 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" " ##### ####?????? | | ??????????????????????# ! #### #???# #????????? | | ??????????????????????#"!! #??# #???# #????????? | | ??????????????????????#"# #??# #???# #????????? | | ??????????????????????### #??# #???# #????????? | | ????????????????????????# #??# #???# #????????? | | ????????????????????????# #??# ^ #???# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed EnhancedDisassembledArmor Manual? 0 Play Time 01:11:24 Cumulative 11.4 hours Start 2025.02.04 @ 09:49:28 End 2025.02.04 @ 11:09:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c10de5e4-2a0d-44eb-b7ab-69fb631f6412