Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 15:52:53 Player: Michael Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2574) 2574 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 6042 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 88 Friendly Fire -8 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Beam Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Armored Wheel Armored Wheel Armored Wheel Improved Cooling System Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter System Restoration Module Beam Cannon Heavy Assault Rifle Mini Grenade Launcher Remote Datajack Axe [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 130 | 5 6 3 3 3 54 38 18 Power 12 | . 2 1 . . 6 3 . Engine 3 | . 1 . . . 2 . . Core 9 | . 1 1 . . 4 3 . Reactor . | . . . . . . . . Propulsion 26 | 2 1 . . 2 12 4 5 Treads 8 | . . . . 1 5 1 1 Leg 3 | 2 1 . . . . . . Wheel 15 | . . . . 1 7 3 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 2 1 1 . 15 13 7 Device 18 | . . . . . 8 7 3 Storage 4 | 1 . 1 1 . . 1 . Processor 7 | . 2 . . . 3 2 . Hackware 1 | . . . . . 1 . . Protection 10 | . . . . . 3 3 4 Artifact . | . . . . . . . . Weapon 52 | 2 1 1 2 1 21 18 6 Energy Gun 5 | . . . . . 3 2 . Energy Cannon 4 | . 1 . 1 . . 2 . Ballistic Gun 28 | 2 . 1 1 1 13 6 4 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 5 | . . . . . 3 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 8 | . . . . . 2 5 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 30 | . . . . . 13 7 10 Power 3 | . . . . . 1 2 . Propulsion 9 | . . . . . 5 1 3 Utility 10 | . . . . . 5 1 4 Weapon 8 | . . . . . 2 3 3 Highest Loss Streak 5 | . . . . . 4 2 5 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 95 100 100 100 97 95 74 Engine 3 | . 11 2 . . 5 1 . Core 6 | . 1 11 14 14 3 5 5 Treads 4 | . . . . . 9 7 . Leg 9 | . 28 28 28 26 . . . Wheel 5 | . . . . . 8 6 12 Device 9 | . . . . . 13 15 9 Storage 9 | . 14 14 14 14 9 7 5 Processor 19 | . 11 14 14 14 26 19 13 Protection 5 | . . . . . 2 14 12 Energy Gun 1 | . . . . . 4 . . Energy Cannon 2 | . 11 . 13 4 . 1 3 Ballistic Gun 13 | . 16 27 14 23 13 7 3 Slashing Weapon 1 | . . . . . . 4 . Naked Turns 21 | . . . . . . . 21 Heaviest Build 91 | 7 14 17 49 49 64 91 91 Greatest Support 24 | 20 20 20 20 20 10 12 24 Greatest Overweight (x) 7 | . . . 2 4 6 7 7 Average Overweight (x) 3 | . . . . 2 5 6 2 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 Average Capacity 17 | 7 8 8 13 20 20 20 17 Most Carried 20 | 3 8 9 11 20 20 20 20 Average Carried 16 | 2 6 8 10 15 19 19 16 Final Capacity 20 | 8 8 10 20 20 20 20 5 Final Carried 20 | 3 8 9 11 20 20 20 2 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Matter Collected 2554 | 190 195 216 . 74 1000 496 383 Remotely 167 | . . . . . 167 . . Salvage Created 3513 | . 342 162 . . 1753 655 601 Parts 163 | . 24 11 . . 92 36 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 3 | . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 59 | . 10 5 . 1 27 13 3 Melee 2 | . . . . . . 2 . Guns 36 | . 6 3 . 1 21 3 2 Cannons 9 | . 4 2 . . . 2 1 AOE 11 | . . . . . 5 6 . Classes Destroyed 14 | . 3 . . 1 8 1 1 Worker 8 | . 2 1 . . 3 2 . Builder 3 | . . . . . 3 . . Hauler 1 | . . . . . 1 . . Recycler 5 | . . . . . 3 2 . Operator 1 | . . . . . 1 . . Watcher 3 | . . . . . 2 1 . Swarmer 12 | . 3 3 . . . 6 . Grunt 31 | . 7 2 . . 19 3 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . . . 6 1 . Programmer 3 | . . . . . . 3 . Compactor 3 | . . . . . . . 3 Assembled 1 | . . . . 1 . . . Best Kill Streak 5 | . 3 3 . 1 5 5 2 Combat Bots Only 5 | . 3 3 . 1 4 5 2 Max Kills in Single Turn 3 | . 1 1 . 1 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Damage Taken 4938 | . 348 111 . 123 2207 1292 857 Core 1283 | . 117 32 . 17 363 59 695 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 5 | . . . . . . . 5 Core Remaining (%) 55 | 100 . . . 33 34 . . Volleys Fired 251 | . 26 16 . 7 129 42 31 Largest 2 | . 2 2 . 2 2 2 2 Hottest 86 | . 80 80 . 40 79 86 82 Shots Fired 489 | . 52 32 . 14 252 81 58 Gun 416 | . 32 29 . 14 247 59 35 Cannon 63 | . 20 3 . . . 17 23 Launcher 10 | . . . . . 5 5 . Special . | . . . . . . . . Kinetic 353 | . 32 29 . 14 180 46 52 Thermal 126 | . 20 3 . . 67 30 6 Explosive 10 | . . . . . 5 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 8 8 . 6 18 16 29 Robot Miss Streak 4 | . 2 3 . 2 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . 1 4 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 382 | . 34 18 . 9 212 61 48 Core Hits 154 | . 17 12 . 4 78 32 11 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 14 | . . . . . 6 . 8 Burn 5 | . . . . . 5 . . Destroy 9 | . . . . . 1 . 8 Melee Attacks 28 | . . . . . 6 21 1 Impact . | . . . . . . . . Slashing 28 | . . . . . 6 21 1 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . 5 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7063 | . 409 169 . 71 3739 1697 978 Guns 4212 | . 180 135 . 71 2682 678 466 Cannons 969 | . 229 34 . . . 263 443 Explosions 1143 | . . . . . 688 455 . Melee 670 | . . . . . 369 301 . Ramming 69 | . . . . . . . 69 Kinetic 3644 | . 180 135 . 71 1861 541 856 Thermal 1651 | . 229 34 . . 821 514 53 Explosive 1029 | . . . . . 688 341 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 670 | . . . . . 369 301 . Piercing . | . . . . . . . . Highest Corruption 34 | . . . . . 4 2 34 Average Corruption 5 | . . . . . 4 1 20 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 74 | . . . . . 40 11 23 Message Errors 13 | . . . . . 7 3 3 Matter Fused 17 | . . . . . 8 4 5 Heat Flow Errors 8 | . . . . . 6 1 1 Energy Discharges 8 | . . . . . 5 1 2 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 12 | . . . . . 8 1 3 Data Loss (major) 4 | . . . . . 3 1 . Misfires 2 | . . . . . 1 . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . . 2 . 3 Overload Shots . | . . . . . . . . Overflow Damage 141 | . . . . . 99 42 . Projectiles . | . . . . . . . . Explosions 47 | . . . . . 47 . . Melee 94 | . . . . . 52 42 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . 30 68 31 Shots 4 | . . . . . 2 2 . Rammed 23 | . . . . . . . 23 Targets Rammed 23 | . . . . . . . 23 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 296 | . 158 80 . 8 251 86 296 Average Temperature 69 | . 60 22 . 4 83 20 117 Received Heat Transfer 1842 | . 162 45 . 9 1323 303 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 6 | . 1 . . . 5 . . Heat Transferred 4083 | . 481 74 . . 2479 901 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Peak Influence 486 | . 339 179 . 104 486 356 87 Initial 194 | . . 54 . . . 194 61 Average 140 | . 135 104 . 13 236 137 36 Maximum Alert Level 2 | . 1 . . . 2 1 . Low Security (%) 73 | 100 66 100 . 100 45 76 100 Level 1 24 | . 33 . . . 46 23 . Level 2 2 | . . . . . 7 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . . . 6 6 . Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . . 3 . Reinforcement 10 | . 2 . . . 5 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Distress Signals 8 | . 1 . . . 5 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 19 4 . 8 43 18 7 Peak Tracking Total 7 | . 7 2 . 2 6 4 5 Tactical Retreats 10 | . . . . 1 8 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 1 . . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 2 | . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Machines Disabled 12 | . . . . . 4 8 . Max in Single Turn 5 | . . . . . 2 5 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Machines Accessed 21 | . 6 1 1 . 5 8 . Terminals 12 | . 4 . . . 4 4 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 51 | . 16 1 1 . 13 20 . Successful 27 | . 5 1 1 . 7 13 . Failed 24 | . 11 . . . 6 7 . Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual 8 | . . . . . 5 3 . Terminals 27 | . 9 . . . 11 7 . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 10 | . 7 . . . 2 1 . Scanalyzers 9 | . . . . . . 9 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 4 1 1 . 4 2 . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . Locate Traps 2 | . 1 . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 7 | . . . . . . 7 . Insert Component 4 | . . . . . . 4 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 1 . Terminals 3 | . . . . . 2 1 . Botnet 3 | . . . . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . . . 5 7 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 1 . . . 9 . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Total Allies 22 | . . 3 . . . . 19 Largest Group 19 | . . 3 3 3 3 . 19 Highest-Rated Group 475 | . . 40 40 40 39 . 475 Highest-Rated Ally 35 | . . 16 16 16 16 . 35 Total Orders . | . . . . . . . . Ally Attacks 149 | . . . . 56 13 . 80 Total Damage 3888 | . . . . 412 100 . 3376 Kills 20 | . . . . 11 . . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Turns Passed 6521 | 52 419 612 261 907 2062 1771 437 Spaces Moved 3289 | 40 251 460 168 347 969 843 211 Core 26 | 8 . . . . . . 18 Treads 1 | . . . . 1 . . . Legs 1234 | 32 251 460 168 323 . . . Wheels 2028 | . . . . 23 969 843 193 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 140 140 165 50 Average Speed 160 | 106 120 120 149 252 155 178 123 Slowest Speed 320 | 120 120 120 260 320 170 195 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 65 95 55 84 61 25 72 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 . 4 . . . Spaces Dug 14 | . . . . . . 13 1 Terrain Destroyed 121 | . . . . . 60 54 7 Melee 14 | . . . . . . 13 1 Projectile 6 | . . . . . . . 6 AOE 101 | . . . . . 60 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Total 3996 | 47 322 495 181 368 1265 993 325 Wait 167 | . 30 11 . . 68 25 33 Move 3283 | 39 250 459 167 346 968 843 211 Hop . | . . . . . . . . Pick Up 53 | 3 6 2 6 9 15 10 2 Fast Attach 48 | 5 4 2 . 2 17 8 10 Attach 27 | . . . . . 12 9 6 Detach 16 | . 2 . . 1 5 6 2 Swap 55 | . 2 1 3 1 25 21 2 Drop 45 | . 2 4 5 2 20 8 4 Fire 251 | . 26 16 . 7 129 42 31 Melee 28 | . . . . . 6 21 1 Ram 23 | . . . . . . . 23 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 8 | -11/Junkyard | Discovered new exit (range 15) 53 | -11/Junkyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 472 | -10/Materials | Entered Mines 591 | -10/Mines | Core integrity fell below 50% 625 | -10/Mines | Discovered new exit (range 10) 696 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 710 | -10/Mines | Discovered new exit (range 8) 723 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 763 | -10/Mines | Learned Materials stockpile data 1075 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1075 | -10/Mines | Discovered new exit (range 5) 1084 | -10/Mines | Entered Exiles 1084 | -10/Exiles | Accompanied by 3 allies 1121 | -10/Exiles | Met 8R-AWN 1141 | -10/Exiles | Met EX-HEX 1195 | -10/Exiles | Met EX-DEC 1215 | -10/Exiles | Learned location of Zion (-6) 1316 | -10/Exiles | Discovered new exit (range 14) 1345 | -10/Exiles | Entered Mines 1345 | -9/Mines | Accompanied by 3 allies 1475 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1481 | -9/Mines | Found Prototype Device 1495 | -9/Mines | Learned Materials emergency access door positions 1851 | -9/Mines | Learned 2 Materials zone layouts 1867 | -9/Mines | Assembled infested the area 1872 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2196 | -9/Mines | Discovered new exit (range 9) 2233 | -9/Mines | Discovered new exit (range 11) 2252 | -9/Mines | Entered Materials 2252 | -8/Materials | Accompanied by 3 allies 2252 | -8/Materials | Evolved 4 slots: Utility x4 2664 | -8/Materials | Lost 4 parts (1p1n2u) 2930 | -8/Materials | Discovered new exit (range 8) 3421 | -8/Materials | Build established: Scavenger-Mutant 3586 | -8/Materials | Core integrity fell below 50% 4313 | -8/Materials | Identified exit to Factory 4314 | -8/Materials | Entered Factory 4314 | -7/Factory | Evolved 2 slots: Utility x2 4821 | -7/Factory | Discovered new exit (range 6) 4886 | -7/Factory | Identified exit to Lower Caves 4981 | -7/Factory | Build established: Mutant 5313 | -7/Factory | Discovered new exit (range 7) 5323 | -7/Factory | Identified exit to Factory 5381 | -7/Factory | Identified Exp. Sensor Array 6085 | -7/Factory | Sucked down chute 6085 | -7/Factory | Entered Waste 6093 | -7/Waste | Spotted C-40 Crusher 6100 | -7/Waste | EMP discharged 6185 | -7/Waste | Spotted C-40 Crusher 6200 | -7/Waste | EMP discharged 6200 | -7/Waste | System corruption reached 10% 6225 | -7/Waste | Spotted C-40 Crusher 6225 | -7/Waste | Spotted C-40 Crusher 6235 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6253 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6256 | -7/Waste | Spotted C-40 Crusher 6300 | -7/Waste | EMP discharged 6303 | -7/Waste | Met Warlord forces unprepared to attack 6311 | -7/Waste | Allies destroyed C-40 Crusher 6370 | -7/Waste | Spotted C-40 Crusher 6376 | -7/Waste | Destroyed C-40 Crusher 6400 | -7/Waste | EMP discharged 6402 | -7/Waste | Destroyed C-40 Crusher 6417 | -7/Waste | Destroyed C-40 Crusher 6433 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6445 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6448 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6451 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6454 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6485 | -7/Waste | Lost 5 parts (2n1u2w) 6493 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6496 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6500 | -7/Waste | EMP discharged 6500 | -7/Waste | System corruption reached 30% 6501 | -7/Waste | Crushed by Compactor (1 part destroyed) 6502 | -7/Waste | Core integrity fell below 50% 6514 | -7/Waste | Core integrity fell below 20% 6522 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06488_ System corrupted: Component data lost. 06490_ ALERT: Foreign system detected. Charging EMP. 06493_ System corrupted: Battle Rifle jammed. 06493_ Hrd. Light Armor Plating crushed. 06493_ Adv. Treads crushed. 06493_ Hrd. Light Armor Plating crushed. 06496_ Backup Laser III crushed. 06496_ Battle Rifle crushed. 06496_ Arm. Wheel crushed. 06499_ Battle Rifle crushed. 06499_ Slammed into C-40 Crusher. 06500_ Hrd. Light Armor Plating fried beyond repair. 06500_ Arm. Wheel fried beyond repair. 06500_ System corrupted (+5). 06500_ Slammed into C-40 Crusher. 06501_ Corrupted Adv. Treads crushed. 06501_ Imp. Signal Interpreter crushed. 06501_ Slammed into C-40 Crusher. 06515_ System corrupted: IFF burst signal emitted. 06515_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# <#??????????????????????? | | ?????????????????######CC@#??????????????????????? | | ?????????????????# CC##??????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# ######???????????????????????? | | ?????????????????# ####?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????### ##?????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# ####???????????????????????? | | ???????????????????# [#???????????????????????? | | ???????????????????# [#???????????????????????? | | ???????????????????# [#???????????????????????? | | ???????????????????# ]![#???????????????????????? | | ???????????????????# *!]#???????????????????????? | | ???????????????????# =*#???????????????????????? | | ???????????????????##" ###???????????????????????? | | ???????????????????## #?????????????????????????? | | ???????????????????#% #?????????????????????????? | | ??##########??#####""*##?????????????????????????? | | ??# #??# % % ##????????????????????????? | | ??# #??# " #????????????????????????? | | ??# #??# % % #??????????????????????? | | ??# #??# % # #??????????????????????? | | ??# #?#" ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 15 Melee Accuracy 5 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- System Restoration Module | -7/Factory | Hacked Cooling System | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponMiniThermoblaster Manual? 0 Play Time 01:04:26 Cumulative 764.1 hours Start 2023.05.31 @ 13:16:26 End 2023.05.31 @ 15:52:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 189 Adventurer 36 Explorer 0 Win Type - Total 16 Types 16/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6caff230-2a01-451a-9f59-00581f451c67