Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 19:25:16 Player: NeoBioHazard Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4079) 4079 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 9882 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/1300 Matter 226/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Myomer Leg Compact Wheel Antigrav System Antigrav System Impulse Thruster > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Plasma Sword Plasma Sword Heavy Pick > --- INVENTORY -------- Armored Medium Treads Cryofiber Web Advanced Heat Sink Cooling System Improved Terrain Scanner Seismic Detector Arc Projector Field Laser Gatling Laser Plasma Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Mini Grenade Launcher Heavy Mace [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 6 | . . . . 2 . . 2 2 Utility 6 | . . 2 1 . 2 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 177 | 7 3 20 36 41 12 22 20 16 Power 16 | 1 . 1 3 3 . 3 3 2 Engine 9 | 1 . 1 1 3 . 2 1 . Core 6 | . . . 2 . . 1 2 1 Reactor 1 | . . . . . . . . 1 Propulsion 38 | 2 2 4 2 9 2 6 8 3 Treads 15 | . 1 3 1 6 1 2 . 1 Leg 5 | . . . . . . 2 1 2 Wheel 15 | 2 1 1 1 3 1 2 4 . Hover 2 | . . . . . . . 2 . Flight 1 | . . . . . . . 1 . Utility 86 | 2 . 12 22 21 7 10 9 3 Device 58 | 1 . 7 17 18 2 5 5 3 Storage 4 | 1 . 2 . . . . 1 . Processor 8 | . . 1 1 . 4 1 1 . Hackware 2 | . . . . . . . 2 . Protection 14 | . . 2 4 3 1 4 . . Artifact . | . . . . . . . . . Weapon 37 | 2 1 3 9 8 3 3 . 8 Energy Gun 23 | 2 1 3 7 4 2 . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . . . 3 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 2 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon 3 | . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 54 | . 2 1 6 3 2 10 11 19 Power 6 | . . . . . . 2 2 2 Propulsion 19 | . 1 . 3 1 1 4 6 3 Utility 14 | . . . 1 . . 4 2 7 Weapon 15 | . 1 1 2 2 1 . 1 7 Highest Loss Streak 16 | . 2 1 3 2 2 7 10 16 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 100 98 99 99 97 71 44 Engine 6 | . 14 11 7 7 6 8 . . Treads 9 | . 9 11 8 14 13 10 . . Wheel 10 | . 16 11 9 14 12 8 7 . Device 15 | . 14 16 17 20 17 13 6 7 Storage 6 | . 14 11 9 7 6 5 2 . Processor 12 | . . 11 9 7 20 18 16 18 Hackware 1 | . . . . . . . 7 3 Protection 4 | . . 5 9 1 2 7 . . Energy Gun 14 | . 28 22 26 18 13 1 . 4 Ballistic Gun 1 | . . . . 3 6 . . . Slashing Weapon 3 | . . . . . . 10 9 . Piercing Weapon 1 | . . . . . . 3 2 2 Peak Build Rating 88 | 7 8 21 32 43 55 82 88 69 Average Rating 42 | 4 7 18 28 37 52 74 67 49 On Entrance 27 | . 7 8 21 32 43 54 48 36 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 15 15 60 68 68 68 82 59 27 Greatest Support 56 | 32 32 12 12 56 56 54 48 28 Greatest Overweight (x) 5 | . 1 4 5 3 2 5 3 4 Average Overweight (x) 2 | . . 2 4 1 1 2 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 5 Average Capacity 16 | 6 8 15 20 20 20 20 12 5 Most Carried 20 | 5 8 20 20 20 20 20 19 5 Average Carried 15 | 3 7 14 19 19 19 19 11 4 Final Capacity 20 | 8 8 20 20 20 20 20 5 5 Final Carried 20 | 5 8 20 20 20 18 19 5 1 Class Distribution -------------------- 22% | Mutant 15% | Tank 13% | Scavenger-Skirmisher 12% | Skirmisher 9% | Gladiator 8% | Scavenger-Assassin 4% | Hacker-Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Gladiator | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2170 | 270 25 231 355 480 281 229 180 119 Remotely . | . . . . . . . . . Salvage Created 4982 | 95 268 925 828 710 347 895 411 503 Parts 276 | 5 24 58 43 40 12 51 25 18 Haulers Intercepted 4 | . . 2 2 . . . . . Recyclers Shooed 4 | . . . . 3 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 86 | . 7 17 19 15 5 10 3 10 Melee 19 | . . . . . . 10 3 6 Guns 59 | . 7 17 15 13 5 . . 2 AOE 8 | . . . 4 2 . . . 2 Classes Destroyed 13 | 2 4 3 1 2 . 1 . . Worker 9 | . 1 1 1 4 . 1 1 . Builder 4 | . . . 3 . . 1 . . Tunneler 5 | 1 . . . 2 . 1 1 . Hauler 4 | . . 2 2 . . . . . Recycler 7 | 1 . 1 . 1 . 2 2 . Operator 3 | . . 1 2 . . . . . Watcher 6 | . 2 2 1 1 . . . . Swarmer 21 | . 3 4 7 6 . . . 1 Grunt 36 | . 4 7 7 4 4 5 . 5 Duelist 1 | . . . . 1 . . . . Sentry 14 | . . 6 5 1 1 . . 1 Hunter 4 | . . . . . . 3 1 . Programmer 10 | . . . . 3 . 2 2 3 Best Kill Streak 8 | 2 4 8 6 6 3 5 3 5 Combat Bots Only 6 | . 3 6 5 4 3 3 2 5 Max Kills in Single Turn 3 | 1 1 2 3 3 1 1 1 2 Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . . . 2 1 . . . 1 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 760 | . 38 60 100 85 45 133 108 191 Missed 242 | . 10 20 21 31 18 35 43 64 Damage Taken 9140 | . 300 649 1122 817 396 2141 1090 2625 Core 2579 | . 22 237 145 121 12 208 524 1310 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 91 40 73 82 98 79 54 . Volleys Fired 215 | 3 34 51 52 40 17 . . 18 Largest 3 | 2 2 2 3 3 3 . . 3 Hottest 206 | 90 90 126 189 206 163 . . 168 Shots Fired 522 | 6 67 101 156 115 49 . . 28 Gun 504 | 6 67 101 151 112 49 . . 18 Cannon . | . . . . . . . . . Launcher 18 | . . . 5 3 . . . 10 Special . | . . . . . . . . . Kinetic 35 | . . . . 18 17 . . . Thermal 417 | 3 61 101 149 73 15 . . 15 Explosive 18 | . . . 5 3 . . . 10 Electromagnetic 52 | 3 6 . 2 21 17 . . 3 Robot Hit Streak 14 | 4 6 13 14 10 12 . . 3 Robot Miss Streak 9 | 1 7 4 4 9 3 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 3 2 2 . . . Max Gunslinging Chain 2 | . . . 2 1 1 . . . Shots Hit Robots 407 | 5 33 70 88 72 34 34 22 49 Core Hits 231 | 3 17 31 44 58 17 15 8 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . 2 2 3 2 1 5 2 3 Burn 11 | . 2 2 3 2 1 . . 1 Sever 7 | . . . . . . 5 2 . Impale 2 | . . . . . . . . 2 Melee Attacks 141 | . . . . . . 62 39 40 Impact 12 | . . . . . . . . 12 Slashing 110 | . . . . . . 57 38 15 Piercing 19 | . . . . . . 5 1 13 Sneak Attacks 11 | . . . . . . 6 4 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . . . . . 8 5 . Damage Inflicted 11604 | 66 422 1208 2172 1670 605 1976 1211 2274 Guns 5426 | 66 422 1208 1602 1341 605 . . 182 Cannons . | . . . . . . . . . Explosions 1633 | . . . 570 325 . . . 738 Melee 4540 | . . . . . . 1976 1211 1353 Ramming 5 | . . . . 4 . . . 1 Kinetic 435 | . . . . 255 180 . . . Thermal 4607 | 25 368 1208 1602 983 300 . . 121 Explosive 1633 | . . . 570 325 . . . 738 Electromagnetic 384 | 41 54 . . 103 125 . . 61 Impact 358 | . . . . . . . . 358 Slashing 3704 | . . . . . . 1875 1211 618 Piercing 478 | . . . . . . 101 . 377 Highest Corruption 5 | . 1 . . 1 . 1 2 5 Average Corruption 1 | . 1 . . 1 . 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . 4 . 5 10 8 Message Errors 8 | . . . . 1 . 1 4 2 Matter Fused 4 | . . . . . . 1 1 2 Heat Flow Errors 6 | . . . . 1 . 2 2 1 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 . 1 2 1 Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 448 | . . . 17 . . 282 79 70 Projectiles . | . . . . . . . . . Explosions 33 | . . . 17 . . . . 16 Melee 415 | . . . . . . 282 79 54 Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 250 | . . . 17 . . . . 233 Shots 8 | . . . 1 . . . . 7 Rammed 1 | . . . . 1 . . . . Targets Rammed 2 | . . . . 1 . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 540 | 90 346 378 276 540 72 80 173 48 Average Temperature 113 | 46 131 94 97 172 33 42 82 23 Received Heat Transfer 1631 | . 165 228 495 96 189 210 . 248 Effects 15 | . 4 4 . 7 . . . . Shutdowns 2 | . . 1 . 1 . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 7 | . 3 2 . 2 . . . . Matter Decay 2 | . . 1 . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 28 | . 4 2 15 5 1 . . 1 Heat Transferred 11030 | 74 1115 2775 3737 2208 775 . . 346 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 460 | 10 196 381 460 347 183 250 137 238 Initial 209 | . 6 82 100 209 41 89 88 6 Average 158 | 2 58 220 229 234 91 108 48 95 Maximum Alert Level 2 | . . 1 2 1 . 1 . 1 Low Security (%) 62 | 100 100 37 49 18 100 87 100 89 Level 1 34 | . . 62 37 81 . 12 . 10 Level 2 2 | . . . 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 2 3 4 4 2 5 4 3 Investigation 7 | . 1 3 1 1 . . 1 . Extermination 5 | . . . . 2 . 2 1 . Reinforcement 12 | . 1 . 2 1 1 3 2 2 Assault . | . . . . . . . . . Garrison 3 | . . . 1 . 1 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . 1 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 13 23 29 20 7 22 14 20 Peak Tracking Total 6 | . 3 4 5 5 3 5 5 6 Tactical Retreats 14 | . . 1 3 1 . 7 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . 2 1 4 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . 3 1 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 12 | . 2 3 1 3 1 . 2 . Terminals 8 | . 2 3 1 1 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 32 | . 10 10 2 5 2 . 3 . Successful 10 | . 1 4 1 2 1 . 1 . Failed 22 | . 9 6 1 3 1 . 2 . Catastrophic 7 | . 2 2 . 2 . . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . 2 4 . 3 . . . . Terminals 27 | . 10 10 2 3 . . 2 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 7 | . 1 4 1 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 3 1 3 1 . 1 . Full Trace Events 4 | . 1 2 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6365 | 72 277 905 1161 1299 350 1004 856 441 Spaces Moved 3231 | 49 127 493 496 754 193 493 478 148 Core 69 | 1 . . . . . . 24 44 Treads 144 | . 44 . . 46 3 34 . 17 Legs 226 | . . . . . . 4 135 87 Wheels 2654 | 48 83 493 496 708 190 455 181 . Hover 138 | . . . . . . . 138 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 150 115 115 120 71 50 Average Speed 139 | 98 120 126 164 129 131 147 141 160 Slowest Speed 470 | 100 160 150 165 240 240 470 260 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 22 55 47 23 8 16 18 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 21 | . . . . . . 11 9 1 Terrain Destroyed 154 | . . . 51 19 1 11 9 63 Melee 21 | . . . . . . 11 9 1 Projectile 1 | . . . . . 1 . . . AOE 132 | . . . 51 19 . . . 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4421 | 63 186 672 718 973 250 695 616 248 Wait 515 | . 10 83 112 93 14 118 61 24 Move 3223 | 48 126 492 495 753 192 492 477 148 Hop . | . . . . . . . . . Pick Up 64 | 5 9 15 10 10 3 7 4 1 Fast Attach 37 | 7 . . 3 2 1 5 9 10 Attach 36 | . 2 3 7 5 4 3 7 5 Detach 2 | . . . 1 . . . 1 . Swap 104 | . 1 17 26 34 7 14 4 1 Drop 79 | . 4 11 12 15 4 11 22 . Fire 215 | 3 34 51 52 40 17 . . 18 Melee 116 | . . . . . . 45 31 40 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 1 | . . . . 1 . . . . Escape Stasis 24 | . . . . 16 8 . . . Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 354 | -9/Materials | Discovered new exit (range 13) 367 | -9/Materials | Identified exit to Storage 914 | -9/Materials | Core integrity fell below 50% 957 | -9/Materials | Discovered new exit (range 15) 984 | -9/Materials | Identified exit to Materials 1255 | -9/Materials | Entered another Materials area 1255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1330 | -8/Materials | Garrison activated, responded to threat 2088 | -8/Materials | Discovered new exit (range 16) 2131 | -8/Materials | Identified exit to Factory 2416 | -8/Materials | Lost 3 parts (1n2w) 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Propulsion x2 2681 | -7/Factory | Build established: Skirmisher 3022 | -7/Factory | Discovered new exit (range 9) 3035 | -7/Factory | Identified exit to Lower Caves 3059 | -7/Factory | Discovered exit to Lower Caves (range 13) 3612 | -7/Factory | Build established: Scavenger-Skirmisher 3612 | -7/Factory | Discovered new exit (range 15) 3630 | -7/Factory | Identified exit to Factory 3715 | -7/Factory | Entered another Factory area 3715 | -6/Factory | Evolved 2 slots: Utility x2 3976 | -6/Factory | Garrison activated, responded to threat 4027 | -6/Factory | Discovered new exit (range 8) 4033 | -6/Factory | Identified exit to Factory 4065 | -6/Factory | Entered another Factory area 4065 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4415 | -5/Factory | Build established: Scavenger-Assassin 4910 | -5/Factory | Discovered new exit (range 8) 4923 | -5/Factory | Build established: Gladiator 4947 | -5/Factory | Identified exit to Factory 4988 | -5/Factory | Cargo convoy interrupted 5069 | -5/Factory | Entered another Factory area 5069 | -4/Factory | Evolved 2 slots: Propulsion x2 5099 | -4/Factory | Lost 7 parts (1p2n4u) 5859 | -4/Factory | Spotted B-86 Titan 5919 | -4/Factory | Discovered new exit (range 5) 5924 | -4/Factory | Identified exit to Research 5925 | -4/Factory | Entered Research 5925 | -3/Research | Evolved 2 slots: Propulsion x2 5946 | -3/Research | Lost 10 parts (1p6n2u1w) 6280 | -3/Research | Garrison activated, responded to threat 6293 | -3/Research | Core integrity fell below 50% 6350 | -3/Research | Core integrity fell below 20% 6366 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06359_ The unstable cave ceiling collapses. 06359_ Penetrated by Slug. 06359_ Slug penetrates Wall. 06359_ R-10 Processor destroyed. 06359_ K-01 Serf collects debris. 06360_ Slug penetrates Terminal. 06360_ Adv. Terrain Scan Processor destroyed. 06360_ U-05 Engineer builds a Wall. 06361_ Wall collapses. 06361_ Destroyed Lgt. Antimatter Reactor. 06361_ H-77 Assassin system corrupted by crushing effect. 06361_ U-05 Engineer lays Concrete. 06362_ Terminal collapses. 06362_ K-01 Serf collects debris. 06362_ Penetrated by Slug. 06362_ Slug penetrates Earth. 06362_ U-05 Engineer builds a Wall. 06363_ K-01 Serf collects debris. 06363_ Slug penetrates Earth. 06363_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????+##????? | | ?????????????????????? ????? | | ??????????????????????g #???? | | ??????????????????????? #???? | | ??????????????????????? #???? | | ??????????????????????? #???? | | ??????????????????????? ####? | | ??????????????????#?####/## ## | | ??????????????????# # ##u# # | | ??????????????????# ####*# # | | ??????????????????? #%#k # | | ???????????????????##### # # | | ???????????????##### ##;k ## # | | ???????????????# k uh % # | | ???????????????# @ # | | ???????????????# T h # | | ???????????????#! % # | | ???????????????# % ## | | ???????????????# #? | | ???????????????# # # # | | ????????###########;## # #### | | ???????# ## # #???? | | ???????# ## # #???? | | ???????# ## # #???? | | ???????# ## # #???? | | ???????# ## # #???? | | ???????#######+###+##### #???? | | ????????????# #???? | | ????????????# ##+########??? | | ????????????# # #??? | | ?????######## # #??? | | ?????# # [ #??? | | ?????# # #??? | | ?????# + ! #??? | | ?????# """ # #??? | | ?????# """ ## #??? | | ?????# "" ## ! #??? | | ?????# ############??? | | ?????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 49 Melee Accuracy 8 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicInsulatedProtomatter Manual? 0 Play Time 01:22:50 Cumulative 92.0 hours Start 2025.02.06 @ 17:50:37 End 2025.02.06 @ 19:25:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 117 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc4a121e-874b-4dc6-abbd-c71cb4632469