Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 03:28:11 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (12) 60 Value Destroyed (381) 381 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (8884) 8884 TOTAL SCORE: 17305 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Win 3000 Win Speed 4584 Cogmind --------- Core Integrity 1600/1600 Matter 260/300 Energy 256/260 System Corruption 0% Temperature Cool (2) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (6) --- Improved Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Impulse Thruster Array > --- UTILITY (15) ----- Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Maneuvering Thrusters Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Neutron Cannon Improved Datajack > --- INVENTORY (8) ---- Light Quantum Reactor Light Quantum Reactor YOLO Cannon Hypervelocity Railgun Advanced EMP Blaster Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Maneuvering Thrusters Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Datajack Force Lance > --- INVENTORY -------- Light Fission Core Particle Reactor Neutron Cannon YOLO Cannon Hypervelocity Railgun Advanced EMP Blaster [Rating: 108] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Datajack Energy Gun Backup Laser III Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . 1 1 . . . 1 1 . . Utility 13 | . . 2 . . . 1 . 2 2 2 1 1 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 58 | 4 1 3 . 2 1 7 17 2 9 3 2 6 . 1 Power 6 | . . . . . . . 3 . 2 . . 1 . . Engine 3 | . . . . . . . 3 . . . . . . . Core 2 | . . . . . . . . . 2 . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 12 | 2 . . . 2 . 1 3 . 3 . 1 . . . Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10 | . . . . 2 . 1 3 . 3 . 1 . . . Utility 29 | . . 3 . . . 4 8 2 3 3 1 5 . . Device 8 | . . 1 . . . 2 . 1 2 . . 2 . . Storage 1 | . . . . . . . . . . 1 . . . . Processor 7 | . . 1 . . . 1 . . 1 2 . 2 . . Hackware 7 | . . . . . . . 4 1 . . 1 1 . . Protection 6 | . . 1 . . . 1 4 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 11 | 2 1 . . . 1 2 3 . 1 . . . . 1 Energy Gun 2 | 1 . . . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 3 | 1 1 . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . 1 . . . . . Parts Lost 2 | . . . . . . . . . . . 1 1 . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 1 | . . . . . . . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 1 . . Average Slot Usage (%) 90 | . 57 75 88 88 88 94 95 97 100 90 88 86 91 84 Engine 6 | . . 8 11 11 11 9 14 13 6 . . . . . Core 2 | . . . . . . . . . 4 10 9 6 4 4 Treads 1 | . 28 4 . . . . . . . . . . . . Hover 1 | . . 17 22 3 . . . . . . . . . . Flight 19 | . . . . 18 22 27 26 26 23 21 19 17 17 16 Device 10 | . . 10 11 11 11 13 6 6 17 10 9 10 13 12 Storage 1 | . . . . . . . . . . 4 4 4 4 4 Processor 8 | . . 11 11 11 11 9 5 . 3 10 14 16 17 16 Hackware 13 | . . . . . . . 9 30 24 21 22 20 21 20 Protection 7 | . . 1 11 11 11 17 14 6 5 . . . . . Energy Gun 3 | . 3 17 22 22 19 9 . . . . . . . . Ballistic Gun 1 | . 24 4 . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 6 6 2 . . . . . Piercing Weapon 1 | . . . . . . . . . 2 5 4 4 4 . Special Melee Weapon 4 | . . . . . 2 9 7 6 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 42 | 2 2 9 9 9 9 16 23 23 30 30 30 39 39 42 Greatest Support 51 | 20 3 18 18 18 12 24 27 27 32 32 51 51 51 51 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 Average Capacity 5 | 4 4 4 4 4 4 4 4 4 4 7 8 8 8 8 Most Carried 7 | 2 4 4 4 4 4 4 4 4 4 4 7 7 7 7 Average Carried 4 | . 3 3 4 3 4 3 3 3 3 3 5 6 7 7 Final Capacity 8 | 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 Final Carried 7 | 1 4 4 4 4 4 4 4 4 4 4 5 7 7 7 Class Distribution -------------------- 47% | Hacker-Ninja 36% | Mutant 11% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 760 | 240 34 . . . . . 284 . 24 37 34 107 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 453 | . 75 . . . . . 20 . 24 37 34 263 . . Parts 24 | . 8 . . . . . . . . 2 3 11 . . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 4 | . 3 . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . . Guns 3 | . 3 . . . . . . . . . . . . . Classes Destroyed 6 | . 2 . . . . . 1 . 1 . . 2 . . Worker 1 | . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 5 | . . . . . . . . . 1 1 1 2 . . Swarmer 3 | . 3 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 3 | . 3 . . . . . 1 . 1 1 1 2 . . Combat Bots Only 3 | . 3 . . . . . . . . . . 1 . . Max Kills in Single Turn 1 | . 1 . . . . . 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 989 | . 225 . . . . 113 165 56 94 . 68 187 81 . Core 211 | . 40 . . . . 21 43 . 37 . . 70 . . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 96 | 100 84 . . . 100 96 93 100 96 100 100 . 95 100 Volleys Fired 35 | . 14 2 . . . . . . . . . . . 19 Largest 2 | . 2 2 . . . . . . . . . . . 1 Hottest 90 | . 60 80 . . . . . . . . . . . 90 Shots Fired 51 | . 28 4 . . . . . . . . . . . 19 Gun 32 | . 28 4 . . . . . . . . . . . . Cannon 19 | . . . . . . . . . . . . . . 19 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 24 | . 24 . . . . . . . . . . . . . Thermal 27 | . 4 4 . . . . . . . . . . . 19 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 4 | . 3 4 . . . . . . . . . . . . Robot Miss Streak 5 | . 5 1 . . . . . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 36 | . 10 3 . . . . 5 . 1 3 1 12 . 1 Core Hits 18 | . 7 1 . . . . . . 1 2 1 5 . 1 Critical Hits 4 | . . . . . . . . . . . . 4 . . Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . . Melee Attacks 110 | . . . . . . . 34 1 32 7 10 21 1 4 Impact 49 | . . . . . . . 34 1 14 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 61 | . . . . . . . . . 18 7 10 21 1 4 Sneak Attacks 3 | . . . . . . . . . . 1 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1652 | . 120 37 . . . . 148 . 92 278 54 840 . 83 Guns 155 | . 118 37 . . . . . . . . . . . . Cannons 40 | . . . . . . . . . . . . . . 40 Explosions . | . . . . . . . . . . . . . . . Melee 1455 | . . . . . . . 148 . 92 278 54 840 . 43 Ramming 2 | . 2 . . . . . . . . . . . . . Kinetic 96 | . 96 . . . . . . . . . . . . . Thermal 99 | . 22 37 . . . . . . . . . . . 40 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 148 | . . . . . . . 148 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1307 | . . . . . . . . . 92 278 54 840 . 43 Highest Corruption 3 | . . 2 2 2 2 . 3 . . . . 2 2 . Average Corruption 2 | . . 2 2 2 2 . 2 . . . . 1 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 10 | . . . 1 2 . . 6 . . . . . 1 . Message Errors 3 | . . . . 2 . . 1 . . . . . . . Matter Fused 1 | . . . . . . . 1 . . . . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . . . . Energy Discharges 2 | . . . . . . . 1 . . . . . 1 . Data Loss (minor) 1 | . . . 1 . . . . . . . . . . . Targeting Errors 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 205 | . . . . . . . 42 . . 163 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 205 | . . . . . . . 42 . . 163 . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 189 | . 20 12 . . . 8 189 1 . . . . . 150 Average Temperature 63 | . 8 8 . . . 8 81 1 . . . . . 40 Received Heat Transfer 225 | . 102 . . . . 36 15 . 45 . . 9 18 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 186 | . 50 111 . . . . . . . . . . . 25 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 1735 | . 95 138 53 . . 66 415 140 178 44 126 177 1735 1142 Initial 1100 | . . 39 53 . . . 29 129 68 14 22 70 53 1100 Average 204 | . 74 86 53 . . 33 48 134 97 21 62 110 1616 1092 Maximum Alert Level 5 | . . . . . . . 2 . . . . . 5 4 Low Security (%) 86 | 100 100 100 100 . 100 100 99 100 100 100 100 100 2 . Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 5 | . . . . . . . . . . . . . . 43 Level 4 6 | . . . . . . . . . . . . . . 56 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . 97 . Squads Dispatched 15 | . 1 . . . . 2 8 . 2 . 1 . . 1 Investigation 8 | . . . . . . . 7 . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . . . . . Reinforcement 5 | . 1 . . . . 2 . . 2 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 5 | . 2 1 . . . . 1 . . . . 1 . . Communications Jammed 23 | . . . . . . . . . . . . 2 . 21 Distress Signals 23 | . . . . . . . . . . . . 2 . 21 Times Spotted 97 | . 12 10 . . . 13 20 . 9 1 8 12 4 8 Peak Tracking Total 9 | . 8 8 . . . 9 6 . 5 . 8 6 4 5 Tactical Retreats 11 | . 1 2 . . . . 5 . 1 . 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 8 | . . 1 . . . . 4 1 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 15 | . 10 . . . . . . . 5 . . . . . Reused 5 | . . . . . . . . . 5 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 5 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 3 | . . . . . . . 1 . 1 . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . 1 . . . 1 . Garrison Access 7 | . . . . . . . 2 . 2 . . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 64 | . 1 5 . 1 . 2 23 3 8 1 5 6 . 9 Terminals 37 | . 1 3 . . . 2 15 1 3 1 2 2 . 7 Fabricators 5 | . . . . . . . 2 . 1 . 1 1 . . Repair Stations 4 | . . 1 . . . . 1 1 . . 1 . . . Recycling Units 9 | . . 1 . . . . 2 1 2 . 1 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 3 . 2 . . 2 . 1 Total Hacks 158 | . 4 13 . 1 . 5 58 7 21 2 15 12 . 20 Successful 78 | . 3 4 . 1 . 2 23 5 13 1 7 8 . 11 Failed 80 | . 1 9 . . . 3 35 2 8 1 8 4 . 9 Catastrophic 11 | . . 1 . . . 1 5 . 1 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 71 | . 1 8 . 1 . 5 20 4 9 2 4 5 . 12 Terminals 99 | . 4 8 . . . 5 40 4 8 2 7 4 . 17 Fabricators 20 | . . . . . . . 7 . 6 . 3 4 . . Repair Stations 7 | . . 1 . . . . 1 1 . . 4 . . . Recycling Units 18 | . . 4 . . . . 3 2 5 . 1 1 . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 7 . 2 . . 3 . 1 Terminal Hacks 37 | . 3 2 . 1 . 1 12 3 5 . 1 3 . 6 Part Schematic 4 | . . . . . . . 1 1 2 . . . . . Prototype ID Bank 2 | . . . . . . . 1 . . . . . . 1 Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . 1 1 1 . 1 1 . 1 Branch Access Points 3 | . . 1 . . . . 1 . . . . 1 . . Machine Index 1 | . . . . . . . 1 . . . . . . . Fabricator Index 2 | . . . . . . . . 1 1 . . . . . Unreport Threat 6 | . . . . . . . 4 . . . . 1 . 1 Locate Traps 3 | . . . . . . . 1 . . . . . . 2 Reprogram Traps 3 | . 2 . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 4 | . 1 1 . . . 1 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 4 . 4 . 2 2 . . Load Schematic 5 | . . . . . . . 2 . 1 . 1 1 . . Build 7 | . . . . . . . 2 . 3 . 1 1 . . Repair Station Hacks 6 | . . 1 . . . . 1 1 . . 3 . . . Scan Component 2 | . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . 1 . . . Refit 3 | . . 1 . . . . 1 1 . . . . . . Recycling Unit Hacks 7 | . . 1 . . . . 1 1 1 . 1 1 . 1 Retrieve Components 7 | . . 1 . . . . 1 1 1 . 1 1 . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 2 . 2 . . 2 . 1 Seal Access 7 | . . . . . . . 2 . 2 . . 2 . 1 Unauthorized Hacks 9 | . . . . . . 1 3 . 1 1 . . . 3 Terminals 8 | . . . . . . 1 3 . . 1 . . . 3 Assimilate 2 | . . . . . . . 1 . . . . . . 1 Botnet 6 | . . . . . . 1 2 . . 1 . . . 2 Fabricators 1 | . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 52 | . . 4 . . . 2 20 3 6 1 4 4 . 8 Full Trace Events 8 | . . . . . . . 7 . . . 1 . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 1 1 . . . . . Parts Built 7 | . . . . . . . 2 . 3 . 1 1 . . Matter 1311 | . . . . . . . 292 . 639 . 190 190 . . Time 378 | . . . . . . . 72 . 228 . 31 47 . . Total Part Build Rating 31 | . . . . . . . 6 . 15 . 5 5 . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 47 | . . . . . . . . . . . 47 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . . 2 . . . . 1 . 1 . 3 3 . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 2 | . . . . . . . 1 . . . . . . 1 Largest Group 1 | . . . . . . . 1 . . . . . . 1 Highest-Rated Group 44 | . . . . . . . 10 . . . . . . 44 Highest-Rated Ally 44 | . . . . . . . 10 . . . . . . 44 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 3129 | 38 124 143 113 111 57 196 801 60 516 161 198 221 37 353 Spaces Moved 6026 | 51 125 186 149 265 149 441 1956 183 969 259 334 391 76 492 Core 222 | 47 125 50 . . . . . . . . . . . . Treads 4 | 4 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 299 | . . 136 149 14 . . . . . . . . . . Flight 5501 | . . . . 251 149 441 1956 183 969 259 334 391 76 492 Fastest Speed 29 | 50 50 50 76 37 37 34 29 29 29 29 29 29 29 29 Average Speed 34 | 58 50 69 76 39 37 34 31 29 29 29 29 29 29 29 Slowest Speed 160 | 160 50 76 76 76 37 34 34 29 29 29 29 29 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . 4 15 6 . 4 . 2 2 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 32 29 29 71 30 36 57 7 19 8 9 17 15 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . . 1 . 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 77 | . . . . . . . 21 1 19 4 9 5 . 18 Terrain Destroyed 79 | . . . . . . . 21 1 19 4 9 5 . 20 Melee 62 | . . . . . . . 21 1 19 4 9 5 . 3 Projectile 17 | . . . . . . . . . . . . . . 17 AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Total 6819 | 57 161 200 148 273 146 471 2081 188 1145 330 411 453 88 667 Wait 535 | . 16 . . . . 32 54 . 115 56 65 30 12 155 Move 5944 | 50 124 185 148 264 140 415 1943 182 960 258 329 386 75 485 Hop 31 | . . . . . 4 10 6 . 4 . 2 2 . 3 Pick Up 24 | 2 3 3 . 3 . 2 2 1 . 2 3 3 . . Fast Attach 45 | 4 1 3 . . 1 5 13 1 8 3 1 5 . . Attach 8 | . . . . 2 . 1 1 1 1 . 1 1 . . Detach 10 | . . . . . . 1 3 1 2 . . 3 . . Swap 5 | . . . . . . 1 3 . . . . . . 1 Drop 40 | 1 1 7 . 4 1 4 10 1 5 4 . 2 . . Fire 35 | . 14 2 . . . . . . . . . . . 19 Melee 110 | . . . . . . . 34 1 32 7 10 21 1 4 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . 12 . 18 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 39 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 13) 163 | -10/Materials | Entered another Materials area 163 | -9/Materials | Evolved 2 slots: Utility x2 215 | -9/Materials | Identified exit to Mines 215 | -9/Materials | Identified exit to Storage 306 | -9/Materials | Entered Mines 310 | -9/Mines | Build established: Mutant 369 | -9/Mines | Assembled infested the area 371 | -9/Mines | Identified exit to Materials 414 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 415 | -9/Mines | Discovered new exit (range 5) 419 | -9/Mines | Entered Exiles 429 | -9/Exiles | Discovered new exit (range 17) 439 | -9/Exiles | Met 8R-AWN 445 | -9/Exiles | Met EX-HEX 462 | -9/Exiles | Met EX-DEC 470 | -9/Exiles | Met EX-BIN 475 | -9/Exiles | Aligned with FarCom system 476 | -9/Exiles | Given EX-Vault access code 484 | -9/Exiles | Opened EX-Vault 488 | -9/Exiles | Found YOLO Cannon 498 | -9/Exiles | Warned to stay clear of 0b10 Research branches 525 | -9/Exiles | Discovered new exit (range 15) 530 | -9/Exiles | Left Exiles lab with YOLO Cannon 530 | -9/Exiles | Entered Mines 581 | -8/Mines | Discovered exit to Materials (range 10) 587 | -8/Mines | Entered Materials 587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -8/Materials | Discovered new exit (range 7) 783 | -8/Materials | Entered Factory 783 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 981 | -7/Factory | Identified exit to Lower Caves 1116 | -7/Factory | Fabricated Hacking Suite (x1) 1201 | -7/Factory | Fabricated Hacking Suite (x1) 1506 | -7/Factory | Build established: Hacker-Sprinter 1564 | -7/Factory | Identified exit to Factory 1580 | -7/Factory | Local fabrication network quarantined 1584 | -7/Factory | Entered another Factory area 1584 | -6/Factory | Evolved 2 slots: Utility x2 1614 | -6/Factory | Identified exit to Factory 1644 | -6/Factory | Entered another Factory area 1644 | -5/Factory | Evolved 2 slots: Utility x2 1742 | -5/Factory | Identified exit to Factory 1824 | -5/Factory | Fabricated Biomechanical Wings? 1905 | -5/Factory | Fabricated Biomechanical Wings? 1957 | -5/Factory | Build established: Hacker-Ninja 2013 | -5/Factory | Fabricated Biomechanical Wings? 2160 | -5/Factory | Entered another Factory area 2160 | -4/Factory | Evolved 2 slots: Utility x2 2305 | -4/Factory | Discovered new exit (range 7) 2321 | -4/Factory | Entered Research 2321 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2363 | -3/Research | Fabricated Imp. Hacking Suite (x1) 2410 | -3/Research | Identified exit to Research 2430 | -3/Research | Repaired Broken Impulse Thruster Array 2519 | -3/Research | Entered another Research area 2519 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2604 | -2/Research | Fabricated Imp. Hacking Suite? 2708 | -2/Research | Identified exit to Access 2720 | -2/Research | Spotted B-90 Cyclops 2725 | -2/Research | Identified exit to Testing 2740 | -2/Research | Entered Testing 2741 | -2/Testing | Maximum security lockdown engaged 2761 | -2/Testing | Discovered exit to Access (range 8) 2777 | -2/Testing | Entered Access 2777 | -1/Access | Evolved 2 slots: Utility x2 2958 | -1/Access | Identified exit to Surface 3027 | -1/Access | First assault squad dispatched 3130 | *** | Escaped! Last Messages --------------- 03027_ ALERT: Significant disruption in Zone 8Y, assault force dispatched. 03076_ W-44 Eye distress signal jammed. 03110_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03112_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 03113_ O-32 Director accesses terminal... 03113_ O-32 Director IFF database reprogrammed. 03115_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 03121_ Connecting with Terminal... >>Open Sealed Barrier opened. 03121_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????? #????????? ?????????????????? | | ?????????????????? ?#???????????????????????????? | | ??????????????#?#??????? ??? ? ??#??????????????? | | ??????????????????????????????????#?#????????????? | | ????????????????? ? ?#???? ? ? ?????#? ??????????? | | ??????#??????????????????????????????? ?????????? | | ??? ??????? ?????????? ? ?? ?? ????###???????????? | | ? ?????##?????? ? ????? ?? ??????#??? ??????????? | | #????????????#????????????????????##?#? ?????????? | | ??????????? ????????????#?????????#??????? ? ??? | | ???? ? ??????? ????#?#?? ??##?????? ?? ??????? | | ??????? ??????+ ??????#?#?#????h??? ??????? ? ??? | | ?? ???? ???????????????#?? ?Yh ???? ????? ??? | | ????? ?#?#??#? ???? ???????? ??#####? #?????"??? | | ??????BB??#???? ????#??#????##??????? # ???"??? | | ""?? ? BB???###? ?? ???#?##??#??#????? #? ?? ?? | | ""?"? ##?##??#??????#???#???#?????### # ?? ?? ?? | | """"?? ###?#???#?#?????#?#???##??????? #???#?#?#? | | """" #??#??####???#?#?#?#??####?#?#? ####??#?#? | | """" #?#??#?#?????########## ####### #??##??#?? | | "" ##?? ? ? ???"" #????????? | | ###?? BB???"" #?####?##? | | ### ?? BB????" o #????#???? | | ?? ??"" #?#??#?#?? | | ?????" "@ #?##??#?#? | | ??"""" "" #####??#?# | | ?"??" #?###?#?#? | | #########?????BB ??"" ##?????##? | | ##? ?BB???"" """ """ ###??????? | | ## ??? ? ?""" """T""" ###??????? | | ###?#?#####?########## ####### #???#?##?? | | ##?####????##?####???######?## #????#?#?# | | ##?#??#?#??##########????##??# ##?????#?? | | #?#??####?### #??######### #? ??? ?? | | | "" #?###?#???### #?##"""T"""# # ]?? ??? | | "" ###??#?##?### ####""" """# + ?? | | """""" ############# # #? ??????? | | """""" ## / # ] ! #?? ? ? ? | | "" ## # # w #? ????? | | "" ## # # *!! # ?? ???? | | ## ######" *!! # ?? ????? | | ## ####?## *!! #?+#?????? | | ## #?##?## ??????? | | #####+###" ###???# # ?? ?? | | #?????#### ##??#?# = +?????? | | ??#? ? ??# #?##### ####? ?? | | #??# ? ? ^ ? ########+##?##????? | | ??##? ? ###########+##?## ???? ???? ? | | ?##??? ######?#?? ????????? ???#?#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 38 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Power Shielding 66 Evasion (%) 70 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Biomechanical Wings | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Imp. Hacking Suite | x1 | -3/Research Imp. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterInsulationMaul Manual? 0 Play Time 00:48:47 Cumulative 687.9 hours Start 2020.10.27 @ 02:43:35 End 2020.10.27 @ 03:28:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 489 Rogue 485 Adventurer 4 Explorer 0 Win Type 0 Total 77 Types 61/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a46c2d8-cabb-4d44-aff5-2181deed727d