Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 22:52:35 Player: Morphaana Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (2795) 2795 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 8642 Bonus ------- High Alert Combat Kills 114 Aligned with FarCom 300 Friendly Fire -322 Cogmind --------- Core Integrity 960/1000 Matter 208/300 Energy 0/100 System Corruption 3% Temperature Cool (0) Movement Flying (27) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (9) ------ Structural Scanner Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Trap Reconfigurator > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Enhanced Optical Array Transmission Jammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Structural Scanner Precision Matter Filter Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Trap Reconfigurator > --- WEAPON ----------- Rocket Launcher Katana > --- INVENTORY -------- Improved Flight Unit Enhanced Optical Array Transmission Jammer Improved Light Armor Plating [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Improved VTOL Module Utility Hacking Suite Device Trap Reconfigurator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . 1 Utility 7 | . . . 1 . . . 2 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 108 | 6 12 . 38 3 . 1 11 20 10 7 Power 18 | 1 3 . 8 1 . . 2 2 1 . Engine 13 | 1 3 . 6 . . . 1 1 1 . Core 5 | . . . 2 1 . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 41 | 2 5 . 16 . . . 3 10 1 4 Treads 26 | 2 5 . 16 . . . 3 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 15 | . . . . . . . . 10 1 4 Utility 31 | 1 3 . 6 . . 1 4 6 7 3 Device 5 | . . . . . . . . 3 1 1 Storage 5 | 1 2 . 2 . . . . . . . Processor 4 | . 1 . 1 . . . 2 . . . Hackware 6 | . . . . . . . . 2 4 . Protection 11 | . . . 3 . . 1 2 1 2 2 Artifact . | . . . . . . . . . . . Weapon 18 | 2 1 . 8 2 . . 2 2 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 1 . 8 1 . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 . . . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 2 . 2 Parts Lost 23 | . . . 5 . . 2 11 2 . 3 Power 4 | . . . 2 . . . 1 . . 1 Propulsion 6 | . . . 1 . . . 4 . . 1 Utility 10 | . . . 2 . . 2 4 2 . . Weapon 3 | . . . . . . . 2 . . 1 Highest Loss Streak 6 | . . . 4 . . 2 6 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 93 100 100 87 73 97 97 97 Engine 7 | . 14 14 9 . . . . 4 6 4 Core 3 | . . . . 10 11 11 8 2 . . Treads 23 | . 28 28 31 33 33 33 26 . . . Flight 6 | . . . . . . . . 29 26 29 Device 3 | . . . . . . . . 18 11 11 Storage 11 | . 14 14 14 22 22 11 9 . . . Processor 5 | . 13 14 4 . . . 2 7 4 . Hackware 4 | . . . . . . . . 10 27 29 Protection 6 | . . . 9 11 11 10 8 6 5 10 Ballistic Gun 17 | . 27 28 21 21 22 22 17 . . . Launcher 1 | . . . . . . . . 6 6 3 Slashing Weapon 1 | . . . . . . . . 6 6 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 13 28 28 60 61 58 54 57 18 17 18 Greatest Support 60 | 40 40 40 60 60 60 60 60 20 20 20 Greatest Overweight (x) 7 | . . . 7 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 Average Capacity 13 | 6 11 15 15 20 20 20 20 5 5 5 Most Carried 20 | 1 10 11 18 17 18 19 20 18 5 5 Average Carried 11 | . 6 10 13 16 17 18 19 5 4 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 Final Carried 19 | 1 10 11 16 17 18 19 18 5 5 2 Class Distribution -------------------- 75% | Mutant 16% | Hacker-Sprinter 3% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3023 | 198 365 49 1226 89 . 77 701 205 28 85 Remotely . | . . . . . . . . . . . Salvage Created 4231 | . 495 50 1732 216 . 164 849 463 121 141 Parts 271 | . 34 3 111 12 . 5 59 31 7 9 Haulers Intercepted 14 | . 2 . 5 . . . 3 2 1 1 Recyclers Shooed 2 | . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 71 | . 10 3 30 6 . 3 14 1 . 4 Melee 1 | . . . . . . . . 1 . . Guns 63 | . 10 3 30 3 . 3 14 . . . AOE 7 | . . . . 3 . . . . . 4 Classes Destroyed 14 | . 6 . 2 1 . 1 1 3 . . Worker 11 | . 3 . 2 . . . 1 5 . . Builder 2 | . . . . . . . . 1 1 . Tunneler 2 | . . . . . . . . 2 . . Hauler 14 | . 2 . 5 . . . 3 2 1 1 Recycler 2 | . . . . 1 . . . 1 . . Operator 6 | . 1 . 1 . . . . 3 1 . Watcher 11 | . 3 . 4 . . . 3 . 1 . Swarmer 19 | . 6 3 . 3 . . 3 . . 4 Grunt 38 | . 4 . 22 3 . 2 7 . . . Brawler 1 | . . . . . . 1 . . . . Duelist 2 | . . . 2 . . . . . . . Sentry 9 | . . . 6 . . . 3 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 4 3 4 6 . 3 4 6 1 4 Combat Bots Only 6 | . 4 3 4 6 . 3 4 1 . 4 Max Kills in Single Turn 4 | . 1 2 1 3 . 1 1 1 1 4 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . . . 3 . . . . . 4 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 504 | . 60 2 144 24 . 20 167 40 22 25 Missed 149 | . 10 . 41 7 . 4 42 22 10 13 Damage Taken 5328 | . 516 16 1472 195 . 270 2184 180 183 312 Core 815 | . 96 . 235 25 . 35 317 41 26 40 Absorbed by Shields 23 | . . . . . . . . . 23 . Redirected to Shielding 75 | . . . . . . . . . . 75 Regen/Repaired (Parts) 215 | . 42 . . . . . . 14 159 . Core Remaining (%) 69 | 100 . 61 . . . 26 42 94 96 . Volleys Fired 278 | . 58 2 112 7 . 11 82 . 2 4 Largest 2 | . 2 2 2 2 . 2 2 . 1 1 Hottest 53 | . 40 40 50 50 . 50 53 . 33 33 Shots Fired 547 | . 116 4 223 13 . 22 163 . 2 4 Gun 540 | . 116 4 223 12 . 22 163 . . . Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 1 . . . . 2 4 Special . | . . . . . . . . . . . Kinetic 540 | . 116 4 223 12 . 22 163 . . . Thermal . | . . . . . . . . . . . Explosive 7 | . . . . 1 . . . . 2 4 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | . 19 5 25 12 . 6 10 . . 1 Robot Miss Streak 6 | . 5 . 3 2 . 2 6 . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 399 | . 69 3 152 11 . 16 106 23 12 7 Core Hits 167 | . 29 3 60 6 . 7 35 14 5 8 Critical Kills 2 | . 1 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . 1 1 . . . . . 2 1 1 Destroy 2 | . 1 1 . . . . . . . . Sever 4 | . . . . . . . . 2 1 1 Melee Attacks 83 | . . . . . . . . 41 28 14 Impact . | . . . . . . . . . . . Slashing 83 | . . . . . . . . 41 28 14 Piercing . | . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . 14 2 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8332 | . 802 50 2411 376 . 309 1878 1318 657 531 Guns 5510 | . 722 42 2387 196 . 308 1855 . . . Cannons . | . . . . . . . . . . . Explosions 639 | . 69 . . 158 . . . . 131 281 Melee 2094 | . . . . . . . . 1318 526 250 Ramming 89 | . 11 8 24 22 . 1 23 . . . Kinetic 5510 | . 722 42 2387 196 . 308 1855 . . . Thermal 69 | . 69 . . . . . . . . . Explosive 570 | . . . . 158 . . . . 131 281 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2094 | . . . . . . . . 1318 526 250 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . 1 . 3 Average Corruption 1 | . . . . . . 4 . 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . 3 . 3 . . Message Errors 1 | . . . . . . 1 . . . . Matter Fused 2 | . . . . . . 1 . 1 . . Data Loss (minor) 3 | . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 175 | . . . . . . . . 104 38 33 Projectiles . | . . . . . . . . . . . Explosions 67 | . . . . . . . . . 34 33 Melee 108 | . . . . . . . . 104 4 . Knockbacks 2 | . . 1 1 . . . . . . . Impact 2 | . . 1 1 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . . . . . 96 40 Shots 3 | . . . . . . . . . 2 1 Rammed 12 | . 2 1 4 . . 1 4 . . . Targets Rammed 15 | . 3 1 4 1 . 1 5 . . . Kicked . | . . . . . . . . . . . Crushed 3 | . 1 . . 1 . . 1 . . . Highest Temperature 240 | . 18 . 84 190 . 240 119 5 . . Average Temperature 35 | . 7 . 21 98 . 125 30 3 . . Received Heat Transfer 1722 | . 171 . 627 111 . 144 612 18 30 9 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 515 | . 194 103 515 353 . 60 240 281 400 355 Initial 183 | . . 33 39 183 . . 23 9 122 58 Average 200 | . 94 101 333 342 . 55 130 154 213 164 Maximum Alert Level 2 | . . . 2 1 . . 1 1 2 1 Low Security (%) 58 | 100 100 100 23 2 . 100 73 66 44 67 Level 1 26 | . . . 24 97 . . 26 33 55 32 Level 2 15 | . . . 51 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 . 4 . . . 4 4 4 1 Investigation 12 | . . . 2 . . . 1 4 4 1 Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded 2 | . . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 12 | . . . 6 . . . 3 . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 17 1 44 6 . 3 28 11 13 16 Peak Tracking Total 11 | . 5 . 6 3 . 3 8 3 6 11 Tactical Retreats 16 | . . . 2 . . . 2 3 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . . . 6 . . . 1 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . . . . . . 2 . Reprogrammed . | . . . . . . . . . . . Reused 13 | . . . . . . . . 5 6 2 Traps Reconfigurated 44 | . . . . . . . . 12 30 2 Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 13 | . . . . . . . . 5 6 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 3 | . 1 . 1 . . . . . 1 . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 40 | . 8 . 6 . 1 1 . 9 13 2 Terminals 24 | . 5 . 4 . . 1 . 7 7 . Fabricators 3 | . . . . . . . . . 2 1 Repair Stations 3 | . 1 . . . . . . 1 1 . Recycling Units 6 | . 2 . 1 . . . . 1 1 1 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Total Hacks 109 | . 19 . 15 . 1 3 . 23 43 5 Successful 66 | . 11 . 6 . 1 1 . 11 31 5 Failed 43 | . 8 . 9 . . 2 . 12 12 . Catastrophic 7 | . . . 2 . . . . 3 2 . Database Lockouts . | . . . . . . . . . . . Manual 52 | . 11 . 7 . 1 3 . 11 19 . Terminals 79 | . 15 . 12 . . 3 . 18 31 . Fabricators 7 | . . . . . . . . . 5 2 Repair Stations 8 | . 2 . . . . . . 4 2 . Recycling Units 8 | . 2 . 1 . . . . 1 1 3 Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . Terminal Hacks 34 | . 7 . 2 . 1 . . 5 19 . Part Schematic 4 | . . . . . . . . 1 3 . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . Locate Traps 7 | . 2 . 1 . . . . 1 3 . Disarm Traps 1 | . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . 1 . Investigation Status 1 | . . . . . . . . . 1 . Recall Investigation 3 | . . . . . . . . 1 2 . Recall Extermination 1 | . . . . . . . . . 1 . Hauler Manifests 3 | . 1 . 1 . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . . . . . 4 2 Load Schematic 3 | . . . . . . . . . 2 1 Build 3 | . . . . . . . . . 2 1 Repair Station Hacks 6 | . 2 . . . . . . 2 2 . Scan Component 3 | . 1 . . . . . . 1 1 . Repair 3 | . 1 . . . . . . 1 1 . Recycling Unit Hacks 8 | . 2 . 1 . . . . 1 1 3 Process 1 | . . . . . . . . . . 1 Report Inventory 6 | . 2 . 1 . . . . 1 1 1 Retrieve Matter 1 | . . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 9 | . . . 1 . . 1 . 3 4 . Terminals 9 | . . . 1 . . 1 . 3 4 . Assimilate 2 | . . . . . . . . 1 1 . Botnet 7 | . . . 1 . . 1 . 2 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 31 | . 7 . 4 . . 1 . 8 9 2 Full Trace Events 10 | . 1 . 1 . . . . 3 4 1 Feedback Events 1 | . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . 1 3 . Parts Built 4 | . . . . . . . . . 3 1 Authchips . | . . . . . . . . . . . Time 108 | . . . . . . . . . 41 67 Total Part Build Rating 9 | . . . . . . . . . 5 4 Parts Repaired 3 | . 1 . . . . . . 1 1 . Time 94 | . 26 . . . . . . 30 38 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 21 | . . . . . . . . . . 21 Retrieved Matter 21 | . . . . . . . . . . 21 Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . . . . . . . 1 1 . Largest Group 1 | . . . . . . . . 1 1 . Highest-Rated Group 26 | . . . . . . . . 10 26 . Highest-Rated Ally 26 | . . . . . . . . 10 26 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6692 | 82 1434 69 1804 349 474 156 882 686 562 194 Spaces Moved 5784 | 47 756 39 785 186 279 74 368 1557 1305 388 Core 5 | 2 . . 3 . . . . . . . Treads 2529 | 45 756 39 782 186 279 74 368 . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3250 | . . . . . . . . 1557 1305 388 Fastest Speed 27 | 50 160 160 160 170 170 170 163 27 27 27 Average Speed 88 | 155 160 160 167 171 170 170 169 28 27 27 Slowest Speed 400 | 160 160 160 400 250 170 170 250 100 30 29 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 87 12 59 31 62 10 25 37 31 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 39 | . . . . . . . . 14 13 12 Terrain Destroyed 98 | . 21 . . 10 . . . 14 24 29 Melee 31 | . . . . . . . . 14 13 4 Projectile . | . . . . . . . . . . . AOE 67 | . 21 . . 10 . . . . 11 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 6825 | 53 871 42 1106 205 279 90 519 1740 1467 453 Wait 446 | . 30 . 121 9 . 3 46 101 103 33 Move 5770 | 46 755 38 784 185 278 73 367 1552 1304 388 Hop 2 | . . . . . . . . 2 . . Pick Up 46 | 1 7 1 21 . 1 1 5 3 3 3 Fast Attach 37 | 6 2 . 14 . . 1 4 4 6 . Attach 30 | . . . 8 . . . 5 10 2 5 Detach 3 | . . . 1 . . . . 1 . 1 Swap 41 | . 10 . 16 3 . . 2 6 2 2 Drop 52 | . 6 . 25 . . . 3 12 3 3 Fire 278 | . 58 2 112 7 . 11 82 . 2 4 Melee 83 | . . . . . . . . 41 28 14 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 15 | . 3 1 4 1 . 1 5 . . . Escape Stasis 22 | . . . . . . . . 8 14 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 9) 691 | -10/Materials | Repaired Assault Rifle 877 | -10/Materials | Discovered new exit (range 9) 1052 | -10/Materials | Discovered new exit (range 16) 1156 | -10/Materials | Identified exit to Mines 1517 | -10/Materials | Entered Mines 1558 | -10/Mines | Learned location of 1 exit from Materials 1572 | -10/Mines | Discovered new exit (range 9) 1586 | -10/Mines | Entered Materials 1586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -9/Materials | Identified exit to Mines 1975 | -9/Materials | Discovered exit to Mines (range 15) 2299 | -9/Materials | Lost 4 parts (1p1n2u) 2441 | -9/Materials | Core integrity fell below 50% 3026 | -9/Materials | Discovered new exit (range 16) 3390 | -9/Materials | Entered Mines 3728 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3730 | -9/Mines | Discovered new exit (range 5) 3739 | -9/Mines | Entered Exiles 3787 | -9/Exiles | Met 8R-AWN 3818 | -9/Exiles | Met EX-HEX 3870 | -9/Exiles | Met EX-BIN 3964 | -9/Exiles | Aligned with FarCom system 3966 | -9/Exiles | Given EX-Vault access code 4006 | -9/Exiles | Opened EX-Vault 4018 | -9/Exiles | Found Trap Reconfigurator 4055 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4106 | -9/Exiles | Met EX-DEC 4188 | -9/Exiles | Discovered new exit (range 15) 4213 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4213 | -9/Exiles | Entered Mines 4281 | -8/Mines | Discovered new exit (range 3) 4369 | -8/Mines | Entered Materials 4369 | -8/Materials | Evolved 2 slots: Utility x2 4435 | -8/Materials | Garrison activated, responded to threat 5148 | -8/Materials | Discovered new exit (range 14) 5212 | -8/Materials | Lost 6 parts (1p3n2u) 5236 | -8/Materials | Core integrity fell below 50% 5251 | -8/Materials | Entered Factory 5251 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5352 | -7/Factory | Discovered new exit (range 16) 5499 | -7/Factory | Identified exit to Factory 5611 | -7/Factory | Build established: Hacker-Sprinter 5654 | -7/Factory | System Shield fried by hacking feedback 5839 | -7/Factory | Discovered new exit (range 15) 5923 | -7/Factory | Repaired Imp. VTOL Module 5937 | -7/Factory | Entered another Factory area 5937 | -6/Factory | Evolved 2 slots: Utility x2 6151 | -6/Factory | Repaired Imp. Light Armor Plating? 6219 | -6/Factory | Fabricated Hacking Suite (x1) 6232 | -6/Factory | Identified exit to Factory 6287 | -6/Factory | Search patrols dispatched 6359 | -6/Factory | Fabricated Structural Scanner (x2) 6499 | -6/Factory | Entered another Factory area 6499 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6641 | -5/Factory | Fabricated Cld. VTOL Module? 6693 | -5/Factory | Self-destructed Last Messages --------------- ALERT: All DSF locations entering lockdown mode. W-25 Informer sends out distress signal. Slug penetrates Wall. Dropped Lgt. Nuclear Core. Acquired Prototype Flight Unit. Identified Cld. Nuclear Pulse Thruster. Dropped Cld. Nuclear Pulse Thruster. Identified Prc. Matter Filter. Dropped Prc. Matter Filter. T-07 Excavator is excavating. S-27 Virus destroyed. Door malfunctions. >> FABRICATOR: Completed Cld. VTOL Module? Rocket Launcher destroyed. Destroyed Rocket Launcher. Slug penetrates Wall. Imp. Flight Unit destroyed. Slug penetrates Wall. Lgt. Deuterium Engine destroyed. W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? # | | ???????????????????????????????????????????????### | | ????????????????????????????????????????????????## | | ??????????????#######????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????? ???????????###########??????? | | ?????????????? ###???????################## | | ????????????? ############ ######### | | ?????????????## ########## # | | ?????????????## # | | ?????????????## " | | ?????????????## w p # | | ????????????? # ##??## "=[[ | | ????????????? ##??###+##### ##??## #=[[ | | ??????????????????# ## ##??### ##=[ | | ?????????????????????????##s##??### ## | | ?????????????????????????##s##???## ## | | ?????????????????????????##s##???## T# | | ?????????????????????????##s##???## # * | | ??????????????????????? ##s####### ## | | ???????????????????????####/####### ########## | | ???????????????????????## # ########## | | ???????????????????????## """"""" # #########? | | ????????????????????#####@""""""" # | | ???????????????????? #### """"""" + | | ???????????????????? + + """"""" # | | ???????????????????? #### # | | ???????????????????? #### # | | ???????????????????????## ## ########### | | ???????????????????????############# ## | | ???????????????????????############# ##????????? | | ?????????????????????????????????? ##????????? | | ??????????????????????????????????## ##????????? | | ??????????????????????????????????## ##????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? ##????????? | | ????????????????????????????????????? ##????????? | | ????????????????????????????????????? ##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Structural Scanner | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Imp. Propulsion Shielding | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Structural Scanner | x2 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Oops Safety First Challenges ------------ None Game ------ Seed SpreadTargetDerivative Manual? 0 Play Time 01:36:51 Cumulative 6.0 hours Start 2024.04.18 @ 21:08:09 End 2024.04.18 @ 22:52:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: faa40807-3327-4aa7-9d6b-5b7912f7b697