Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.15 @ 12:04:57 Player: RNGesus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (206) 1030 Value Destroyed (6908) 6908 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2255) 2255 TOTAL SCORE: 17773 Bonus ------- High Alert Combat Kills 632 Follower Combat Kills 217 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 164 Friendly Fire -58 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Antigrav System Antigrav System Axe Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Linear Gravjet Cooled Gravmag System Combat Gravmag System Cooled Antigrav System > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Weapon Cycler Improved Transmission Jammer Makeshift Armor Plating Hacking Suite Improved System Backup Module Integration Mediator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Linear Gravjet Cooled Antigrav System Quantum Capacitor Gauss Rifle Hypervelocity Coil Gun Hypervelocity Gauss Cannon Axe [Rating: 103] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Utility 9 | . . 2 . 2 1 . . . . 2 . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 225 | 6 14 32 3 31 16 . 2 1 2 10 3 . . 4 38 2 5 16 4 36 Power 24 | 1 1 2 . 2 1 . 1 . . 1 . . . . 2 2 . 4 . 7 Engine 12 | 1 1 2 . 1 . . . . . 1 . . . . 1 1 . 3 . 1 Core 9 | . . . . 1 1 . 1 . . . . . . . 1 1 . 1 . 3 Reactor 3 | . . . . . . . . . . . . . . . . . . . . 3 Propulsion 55 | 2 3 7 1 11 7 . . . . 3 1 . . . 8 . . 3 . 9 Treads 22 | . 3 7 1 11 . . . . . . . . . . . . . . . . Leg 5 | 2 . . . . . . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . 1 . . . . 3 1 . . . 8 . . 3 . 5 Flight 7 | . . . . . 6 . . . . . . . . . . . . . . 1 Utility 69 | 1 3 8 1 7 6 . 1 1 . 3 1 . . 2 21 . 1 4 1 8 Device 27 | . 2 2 . 1 1 . 1 1 . . . . . 1 8 . . 4 1 5 Storage 8 | 1 1 3 . 1 . . . . . 1 . . . . . . . . . 1 Processor 8 | . . . . 2 2 . . . . . . . . . 3 . . . . 1 Hackware 5 | . . . . . 3 . . . . 2 . . . . . . . . . . Protection 21 | . . 3 1 3 . . . . . . 1 . . 1 10 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 7 15 1 11 2 . . . 2 3 1 . . 2 7 . 4 5 3 12 Energy Gun 9 | 1 5 2 . . . . . . . . . . . . . . . . . 1 Energy Cannon 5 | . . 1 . 3 . . . . . . . . . . . . . 1 . . Ballistic Gun 36 | 1 . 6 . 8 . . . . . 2 . . . . 7 . 2 3 . 7 Ballistic Cannon 7 | . 2 2 . . . . . . 1 . 1 . . . . . . . . 1 Launcher 13 | . . 4 1 . 1 . . . . . . . . 1 . . 2 1 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . 1 1 . . . 1 . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . 1 5 . . . . 1 . . . . 1 . 1 6 . 1 Parts Lost 68 | . 8 6 1 12 . . 1 . . . 1 . . 2 9 . . . 1 27 Power 11 | . 1 1 . 2 . . 1 . . . . . . . 2 . . . . 4 Propulsion 16 | . 2 2 1 4 . . . . . . . . . . . . . . . 7 Utility 22 | . . 2 . 4 . . . . . . 1 . . 2 5 . . . . 8 Weapon 19 | . 5 1 . 2 . . . . . . . . . . 2 . . . 1 8 Highest Loss Streak 16 | . 6 2 1 6 . . 1 . . . 1 . . 2 3 . . . 1 16 Average Slot Usage (%) 92 | . 88 90 99 94 91 92 92 92 91 92 100 100 100 99 97 92 94 96 87 70 Engine 5 | . 13 10 11 6 . . . . . 4 6 6 6 6 . 2 . 1 5 . Core 2 | . . . . . 6 7 7 7 7 1 . . . . 4 . 5 3 . 1 Treads 9 | . 23 22 21 17 . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . 16 20 20 20 20 22 23 23 23 23 13 Flight 3 | . . . . . 23 23 23 23 23 3 . . . . . . . . . . Device 9 | . 9 5 11 9 7 7 7 7 7 6 . . . 3 5 23 23 21 16 15 Storage 15 | . 14 22 22 26 7 7 7 7 7 9 13 13 13 13 11 11 11 11 11 6 Processor 7 | . . . . 6 14 15 15 15 15 9 6 6 6 6 12 17 12 11 11 14 Hackware 8 | . . . . . 22 23 23 23 23 32 33 33 33 24 13 5 5 5 5 3 Protection 5 | . . 8 11 9 . . . . . . 6 6 6 10 10 . 3 5 5 2 Energy Gun 1 | . 15 . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 1 18 21 16 . . . . . 1 6 6 6 6 8 5 2 9 . 3 Slashing Weapon 1 | . . . . . 6 7 7 7 6 5 . . . 3 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 10 20 47 47 62 17 17 17 17 26 34 44 44 44 44 64 41 48 51 53 80 Greatest Support 82 | 20 40 46 40 43 18 17 17 17 17 37 48 48 48 48 82 68 51 57 45 74 Greatest Overweight (x) 3 | 3 . 1 1 3 . . . . 1 . . . . . 1 2 . 1 1 3 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 8 24 16 20 20 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 12 | 5 6 15 16 19 8 8 8 8 8 9 12 12 12 12 12 12 12 12 12 8 Most Carried 20 | 4 8 16 16 20 20 8 8 8 8 12 12 11 11 11 12 12 12 12 12 11 Average Carried 11 | 1 4 12 15 18 6 8 7 7 7 8 11 11 11 9 11 11 11 11 11 7 Final Capacity 20 | 6 8 16 16 20 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 4 Final Carried 20 | 4 8 16 16 20 8 8 7 8 8 12 11 11 11 9 11 12 12 12 10 4 Class Distribution -------------------- 41% | Scavenger-Mutant 16% | Hacker-Mutant 15% | Hacker-Scout 12% | Hauler-Mutant 11% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 6681 | 253 162 1058 199 1298 174 . 10 25 34 110 114 33 . 76 1562 221 234 366 141 611 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8484 | . 572 1293 130 2066 107 . 20 . . 393 60 . . 15 2313 145 414 77 332 547 Parts 476 | . 30 88 7 113 7 . . . . 23 7 . . 2 120 11 22 5 14 27 Haulers Intercepted 10 | . 2 4 . 1 1 . . . . . . . . . 2 . . . . . Recyclers Shooed 7 | . . 1 . . . . . . . 2 . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . 6 . 7 . . 12 . . 13 27 7 . Prevented 8 | . . . . . . . . . . . . . . . . . . 8 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 157 | . 13 35 13 35 . . . . . 4 1 . . 2 20 . 17 1 11 5 Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . Guns 99 | . 10 18 9 30 . . . . . 4 1 . . . 20 . 1 1 1 4 Cannons 13 | . 2 5 . 5 . . . . . . . . . . . . . . . 1 AOE 44 | . . 12 4 . . . . . . . . . . 2 . . 16 . 10 . Classes Destroyed 16 | . 4 6 1 1 . . . . . 1 . . . . . 1 . 1 1 . Worker 5 | . . 2 . 1 . . . . . . . . . . 2 . . . . . Builder 4 | . . 2 . 1 . . . . . . . . . . 1 . . . . . Hauler 10 | . 2 4 . 1 1 . . . . . . . . . 2 . . . . . Recycler 10 | . . 1 . 3 . . . . . 1 . . . . 4 . . . . 1 Operator 9 | . 1 2 . 2 . . . . . 2 . . . . 2 . . . . . Watcher 8 | . . 2 . 3 2 . . . . . . . . . . . . . . 1 Swarmer 41 | . 3 15 4 7 . . . . . . . . . 2 . . 5 . 5 . Grunt 66 | . 10 15 1 15 . . . . . 3 . . . . 8 . 8 . 5 1 Brawler 4 | . . 1 . 1 . . . . . . . . . . . . 2 . . . Sentry 21 | . . 4 . 8 . . . . . . . . . . 6 . 1 . . 2 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . Hunter 8 | . . . . 4 . . . . . . 1 . . . 2 . 1 . . . Programmer 7 | . . . . . . . . . . 1 . . . . 4 . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . . . . . . . . . 2 . . . . Assembled 8 | . . . 8 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 8 5 5 1 . . . . 4 1 . . 1 6 . 7 1 5 3 Combat Bots Only 7 | . 3 6 5 4 . . . . . 4 1 . . 1 6 . 7 1 5 2 Max Kills in Single Turn 4 | . 1 3 2 2 1 . . . . 1 1 . . 1 2 1 4 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . . . . . . . . . . 1 . . 4 . 3 . Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 12466 | . 1034 1212 350 2315 41 . 75 . . 158 23 57 . 474 2097 . 29 . 753 3848 Core 2472 | . 187 168 59 241 41 . 20 . . 31 . 23 . 138 260 . . . 133 1171 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 25 . 43 56 . . . . 91 . . . . 77 . . . . 60 . Volleys Fired 689 | . 92 119 28 166 . . . . 2 12 1 . . 12 132 28 24 6 17 50 Largest 2 | . 2 2 2 2 . . . . 1 2 2 . . 1 2 1 1 2 2 2 Hottest 136 | . 80 79 46 136 . . . . 57 66 90 . . 33 68 35 46 66 66 94 Shots Fired 1102 | . 121 214 54 325 . . . . 2 24 2 . . 11 206 29 23 12 19 60 Gun 983 | . 113 188 52 288 . . . . . 24 1 . . 7 206 29 9 12 4 50 Cannon 76 | . 8 18 . 37 . . . . 2 . 1 . . . . . . . . 10 Launcher 43 | . . 8 2 . . . . . . . . . . 4 . . 14 . 15 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 924 | . 35 196 52 288 . . . . 2 24 2 . . 7 206 29 9 12 4 58 Thermal 133 | . 86 10 . 37 . . . . . . . . . . . . . . . . Explosive 38 | . . 8 2 . . . . . . . . . . 4 . . 14 . 10 . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . 2 Entropic 5 | . . . . . . . . . . . . . . . . . . . 5 . Robot Hit Streak 23 | . 15 11 6 13 . . . . 1 6 . . . 4 19 7 11 3 4 23 Robot Miss Streak 5 | . 3 4 3 4 . . . . 3 5 1 . . 2 4 1 1 2 1 4 Penetration Max 2 | . . . . . . . . . . 1 . . . 2 1 1 . 2 . 1 Secondary Targets 7 | . 1 1 . 4 . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . 2 Shots Hit Robots 727 | . 91 136 35 213 11 . 1 . 1 27 . . . 6 124 24 7 7 6 38 Core Hits 379 | . 36 69 22 81 3 . . . 1 11 1 . . 5 69 10 28 7 19 17 Critical Hits 118 | . . 1 . 5 . . . . . 11 1 . . 1 65 11 3 5 1 14 Critical Kills 50 | . . 1 . 3 . . . . . 4 1 . . . 29 3 1 1 1 6 Critical Parts Destroyed 60 | . . . . 2 . . . . . 6 . . . 1 32 8 . 3 . 8 Melee Attacks 155 | . . . . . 45 9 8 . . 46 . . . 4 . . . . . 43 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . . 45 9 8 . . 46 . . . 4 . . . . . 43 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . . . 4 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16943 | . 1049 3127 778 3311 500 . 132 . 18 976 5 . . 231 1535 216 2260 121 1944 740 Guns 8186 | . 932 1701 461 2776 . . . . . 128 5 . . 62 1157 216 26 121 14 587 Cannons 959 | . 101 217 . 535 . . . . 18 . . . . . . . . . . 88 Explosions 6161 | . . 1194 317 . . . . . . . . . . 169 317 . 2234 . 1930 . Melee 1545 | . . . . . 500 . 132 . . 848 . . . . . . . . . 65 Ramming 92 | . 16 15 . . . . . . . . . . . . 61 . . . . . Kinetic 7761 | . 278 1873 461 2776 . . . . 18 128 5 . . 62 1157 216 26 121 14 626 Thermal 1429 | . 755 108 . 535 . . . . . . . . . . 31 . . . . . Explosive 5431 | . . 1131 317 . . . . . . . . . . 169 286 . 2234 . 1294 . Electromagnetic 49 | . . . . . . . . . . . . . . . . . . . . 49 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1545 | . . . . . 500 . 132 . . 848 . . . . . . . . . 65 Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 636 | . . . . . . . . . . . . . . . . . . . 636 . Highest Corruption 13 | . 2 . . . 1 1 1 1 . . . . . 8 10 10 10 8 . 13 Average Corruption 4 | . 2 . . . 1 1 1 1 . . . . . 8 2 10 9 7 . 9 Corruption Purged 8 | . . . . . . . . . . . . . . . 2 . 4 1 . 1 Effects 94 | . 6 . . . 1 1 . . . . . . . 6 13 15 21 3 . 28 Message Errors 17 | . 3 . . . . . . . . . . . . . 3 2 4 . . 5 Matter Fused 8 | . . . . . . . . . . . . . . 3 . 1 1 1 . 2 Heat Flow Errors 8 | . 1 . . . . . . . . . . . . . 1 1 2 1 . 2 Energy Discharges 8 | . . . . . . . . . . . . . . 1 1 . 5 . . 1 Data Loss (minor) 7 | . 1 . . . 1 . . . . . . . . . . 1 1 1 . 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . 1 1 1 . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . . . . Misdirections 16 | . . . . . . . . . . . . . . . . 6 3 . . 7 Targeting Errors 20 | . 1 . . . . 1 . . . . . . . 1 6 2 3 . . 6 Weapon Failures 5 | . . . . . . . . . . . . . . 1 1 . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 733 | . . 67 . 12 81 . 124 . . 307 . . . 5 20 . 77 . 40 . Projectiles 29 | . . 17 . 12 . . . . . . . . . . . . . . . . Explosions 179 | . . 50 . . . . . . . . . . . 5 7 . 77 . 40 . Melee 525 | . . . . . 81 . 124 . . 307 . . . . 13 . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 306 | . 2 90 . . . . . . . . . . . 33 30 . . . 151 . Shots 4 | . . 2 . . . . . . . . . . . 1 . . . . 1 . Rammed 20 | . 14 4 . . . . . . . . . . . . 2 . . . . . Targets Rammed 28 | . 22 4 . . . . . . . . . . . . 2 . . . . . Kicked 7 | . 7 . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 129 90 8 489 . . . . 12 1 . . . 4 250 115 207 229 22 314 Average Temperature 63 | . 37 11 8 108 . . . . 7 1 . . . 4 50 49 59 68 16 87 Received Heat Transfer 2773 | . 474 396 52 747 . . . . . 39 . . . 18 375 . 9 . 54 609 Effects 4 | . . . . 3 . . . . . . . . . . 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . . Heat Transferred 2909 | . 1748 149 . 962 . . . . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 923 | . 195 594 198 521 300 . . . . 175 . . . . 923 . . . . 363 Average Influence 232 | . 81 279 140 266 202 . . . . 74 . . . . 394 . . . . 179 Maximum Alert Level 3 | . . 2 . 2 1 . . . . . . . . . 3 . . . . 1 Low Security (%) 55 | 100 100 25 100 28 41 . . . . 100 . . . . 46 . . . . 81 Level 1 30 | . . 56 . 49 58 . . . . . . . . . 15 . . . . 18 Level 2 9 | . . 17 . 21 . . . . . . . . . . 10 . . . . . Level 3 4 | . . . . . . . . . . . . . . . 28 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 3 . 5 4 . . . . 4 . . . . 12 . 1 . . 2 Investigation 11 | . . 1 . 1 3 . . . . 2 . . . . 3 . . . . 1 Extermination 4 | . . . . . . . . . . 1 . . . . 2 . . . . 1 Reinforcement 10 | . 2 2 . 2 1 . . . . 1 . . . . 2 . . . . . Assault 3 | . . . . . . . . . . . . . . . 2 . 1 . . . Garrison 5 | . . . . 2 . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 16 | . 3 4 . 6 . . . . . . . . . . 1 . . . . 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . 8 Times Spotted 285 | . 28 57 16 54 4 . 1 . 1 10 2 1 . 5 44 . 2 10 3 47 Peak Tracking Total 13 | . 5 6 7 4 1 . 1 . 1 2 3 1 . 3 9 . 7 5 3 13 Tactical Retreats 32 | . . 2 2 4 1 . . . . . . . . . 10 . 3 1 . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 9 | . . 1 . 1 2 . . . . 1 . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . 3 . . . . . 3 . 1 . . . 7 5 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 32 | . . 4 . 1 . . . . . 3 . . . . 22 . 1 . . 1 Max in Single Turn 6 | . . 1 . 1 . . . . . 1 . . . . 6 . 1 . . 1 Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . . . 4 Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 53 | . 1 4 . 6 7 . . . . 8 . 1 4 . 13 . . 5 . 4 Terminals 27 | . 1 3 . 5 3 . . . . 4 . . . . 9 . . . . 2 Fabricators 9 | . . . . . 2 . . . . 2 . . . . 4 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . 2 . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . . . . . . . . . . . 1 Total Hacks 151 | . 1 9 . 17 19 . . . . 27 . 1 27 . 32 . . 9 . 9 Successful 97 | . . 5 . 5 9 . . . . 24 . 1 27 . 12 . . 9 . 5 Failed 53 | . 1 4 . 12 9 . . . . 3 . . . . 20 . . . . 4 Catastrophic 4 | . . . . 2 . . . . . . . . . . 2 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . Manual 62 | . . 1 . 11 11 . . . . 14 . . . . 18 . . 1 . 6 Terminals 79 | . 1 6 . 16 12 . . . . 16 . . . . 23 . . . . 5 Fabricators 21 | . . . . . 4 . . . . 5 . . . . 9 . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 3 . . . . . . . 6 . . . . . . . . . . Garrison Access 5 | . . . . 1 3 . . . . . . . . . . . . . . 1 Terminal Hacks 68 | . . 1 . 3 5 . . . . 13 . 1 27 . 7 . . 9 . 2 Record 18 | . . . . . . . . . . . . . 11 . . . . 7 . . Part Schematic 18 | . . . . . 1 . . . . 7 . . 5 . 5 . . . . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . Robot Analysis 2 | . . . . 1 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . 2 . . Branch Access Points 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . Fabricator Hacks 14 | . . . . . 3 . . . . 5 . . . . 5 . . . . 1 Network Status 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 Load Schematic 5 | . . . . . 1 . . . . 2 . . . . 2 . . . . . Build 6 | . . . . . 1 . . . . 3 . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 3 . . . . . . . 6 . . . . . . . . . . Insert Component 5 | . . 2 . . . . . . . 3 . . . . . . . . . . Analyze 4 | . . 1 . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 Terminals 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Operators 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 37 | . 1 2 . 4 6 . . . . 8 . . . . 13 . . . . 3 Full Trace Events 8 | . . 1 . 1 2 . . . . 1 . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 1 . . . . 10 . . 5 . 5 . . . . . Parts Built 8 | . . . . . 1 . . . . 5 . . . . 2 . . . . . Matter 1198 | . . . . . 146 . . . . 482 . . . . 570 . . . . . Time 388 | . . . . . 73 . . . . 87 . . . . 228 . . . . . Total Part Build Rating 34 | . . . . . 3 . . . . 21 . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 6 | . . . . . . . . 3 . . . . . 1 . . 2 . . . Largest Group 3 | . . . . . . . . 3 3 . . . . 1 . . 2 . . . Highest-Rated Group 94 | . . . . . . . . 88 88 . . . . 94 . . 78 . . . Highest-Rated Ally 94 | . . . . . . . . 37 37 . . . . 94 . . 49 . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 27 | . . . . . . . . . 17 . . . . 10 . . . . . . Total Damage 392 | . . . . . . . . . 206 . . . . 186 . . . . . . Kills 5 | . . . . . . . . . 2 . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 2 | . . . . 1 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 2 1 1 . 2 1 . . . . . . 1 . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . 6 . . . . . Items 6 | . . . . . . . . . . . . . . . 6 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 11825 | 70 980 1704 571 1948 686 145 213 370 148 655 163 142 42 277 1468 235 337 525 284 862 Spaces Moved 12263 | 46 446 740 272 822 1414 324 454 656 305 883 301 274 81 414 1791 229 405 826 398 1182 Core 203 | 20 . . . . . . . . . . . . . . . . . . . 183 Treads 2227 | . 393 740 272 822 . . . . . . . . . . . . . . . . Legs 95 | 26 53 . . . . . . . . . . . . . . . . . . 16 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 6275 | . . . . . . . . . . 697 301 274 81 414 1791 229 405 826 398 859 Flight 3463 | . . . . . 1414 324 454 656 305 186 . . . . . . . . . 124 Fastest Speed 29 | 50 120 160 180 180 29 29 29 29 29 29 42 52 52 52 38 50 58 48 61 40 Average Speed 67 | 126 155 176 180 180 29 29 29 29 29 39 51 52 52 52 45 64 58 55 61 47 Slowest Speed 220 | 200 160 180 180 220 29 29 29 29 97 42 52 52 52 52 118 170 58 126 121 200 Overloaded Moves 108 | . . . . . . . . . . . . . . . 25 . . . . 83 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 2 . . . . 3 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 54 | 4 75 58 62 80 43 56 61 80 60 30 69 42 68 53 42 36 52 96 53 29 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . . 3 1 . . 1 1 . . . . . . . Known Exits Taken 16 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . 1 1 3 . . 3 3 . . . 1 2 . 2 . Spaces Dug 113 | . . . . . 29 9 7 . . 27 . . . 4 . . . . . 37 Terrain Destroyed 682 | . . 66 16 . 29 9 7 . 1 27 1 . . 42 115 . 163 . 167 39 Melee 113 | . . . . . 29 9 7 . . 27 . . . 4 . . . . . 37 Projectile 4 | . . . . . . . . . 1 . 1 . . . . . . . . 2 AOE 565 | . . 66 16 . . . . . . . . . . 38 115 . 163 . 167 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 14585 | 55 609 938 310 1089 1616 358 520 834 361 1083 304 273 80 455 2243 297 494 886 425 1355 Wait 949 | . 26 11 6 39 111 26 57 177 49 110 . . . 22 232 38 11 14 1 19 Move 12234 | 45 445 739 271 821 1409 323 453 655 304 877 300 273 80 412 1791 228 404 825 397 1182 Hop 4 | . . . . . 2 . . . . 2 . . . . . . . . . . Pick Up 101 | 4 8 14 1 17 5 . . 1 1 13 . . . . 19 . 5 3 2 8 Fast Attach 96 | 6 4 10 . 10 1 . . . 2 2 . . . . 24 2 . 14 1 20 Attach 63 | . 5 4 1 10 8 . 1 . . 3 1 . . 2 8 . 5 1 3 11 Detach 33 | . . 5 . 3 7 . . . . 1 . . . . 5 1 2 2 1 6 Swap 66 | . 5 18 2 11 7 . 1 1 . 5 2 . . 2 6 . . 1 . 5 Drop 118 | . 2 14 1 12 17 . . . 3 7 . . . . 24 . 4 20 3 11 Fire 689 | . 92 119 28 166 . . . . 2 12 1 . . 12 132 28 24 6 17 50 Melee 155 | . . . . . 45 9 8 . . 46 . . . 4 . . . . . 43 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . Kick 17 | . 17 . . . . . . . . . . . . . . . . . . . Crush 9 | . 5 4 . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . . . . Rewire 49 | . . . . . 4 . . . . 5 . . . . 1 . 39 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: [*Res] / Upp x2 / Ext x2 / Arm) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Core integrity fell below 50% 260 | -10/Materials | Lost 6 parts (1p2n3w) 303 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 11) 664 | -10/Materials | Discovered new exit (range 11) 710 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Build established: Scavenger-Mutant 1020 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Utility x2 1212 | -9/Materials | Discovered new exit (range 13) 1417 | -9/Materials | Build established: Mutant 2033 | -9/Materials | Discovered new exit (range 15) 2076 | -9/Materials | Build established: Scavenger-Mutant 2305 | -9/Materials | Discovered new exit (range 15) 2755 | -9/Materials | Entered Mines 2764 | -9/Mines | Assembled infested the area 2919 | -9/Mines | Core integrity fell below 50% 2945 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3067 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3071 | -9/Mines | Found Prototype Device 3185 | -9/Mines | Discovered new exit (range 3) 3310 | -9/Mines | Discovered new exit (range 7) 3326 | -9/Mines | Entered Materials 3326 | -8/Materials | Evolved 2 slots: Utility x2 3732 | -8/Materials | Lost 4 parts (1p1n1u1w) 3869 | -8/Materials | Lost 6 parts (1p3n1u1w) 3908 | -8/Materials | Garrison activated, responded to threat 4012 | -8/Materials | Garrison activated, responded to threat 4091 | -8/Materials | Build established: Hauler-Mutant 4247 | -8/Materials | Discovered new exit (range 14) 4311 | -8/Materials | Identified exit to Factory 5119 | -8/Materials | Discovered exit to Factory (range 14) 5274 | -8/Materials | Entered Factory 5274 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5285 | -7/Factory | Identified Exp. Sensor Array 5343 | -7/Factory | Discovered new exit (range 6) 5424 | -7/Factory | Discovered new exit (range 10) 5429 | -7/Factory | Identified exit to Factory 5580 | -7/Factory | Central database locked down 5625 | -7/Factory | Build established: Hacker-Scout 5777 | -7/Factory | Fabricated Hacking Suite (x1) 5804 | -7/Factory | Discovered new exit (range 13) 5840 | -7/Factory | Identified exit to Storage 5957 | -7/Factory | Discovered new exit (range 11) 5960 | -7/Factory | Identified exit to Lower Caves 5960 | -7/Factory | Entered Lower Caves 5965 | -7/Lower Caves | Learned Factory terminal intel 6011 | -7/Lower Caves | Identified exit to Lower Caves 6015 | -7/Lower Caves | Encountered a Warlord checkpoint 6105 | -7/Lower Caves | Entered another Lower Caves area 6120 | -7/Lower Caves | Learned Factory stockpile data 6317 | -7/Lower Caves | Discovered new exit (range 3) 6318 | -7/Lower Caves | Identified exit to Zion 6318 | -7/Lower Caves | Entered Zion 6340 | -7/Zion | Discovered new exit (range 17) 6364 | -7/Zion | System corruption cleaned by Quarantine Array 6416 | -7/Zion | Visited the Megawrench Repair Shop 6416 | -7/Zion | Megawrench repaired 6 parts 6440 | -7/Zion | Received a visual enhancement algorithm 6473 | -7/Zion | Learned Factory garrison access intel 6476 | -7/Zion | Gained Derelict followers 6495 | -7/Zion | Learned location of Warlord (-5) 6653 | -7/Zion | Identified exit to Proximity Caves 6688 | -7/Zion | Entered Proximity Caves 6688 | -6/Proximity Caves | Accompanied by 3 allies 6829 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6836 | -6/Proximity Caves | Entered Factory 6836 | -6/Factory | Evolved 2 slots: Utility x2 6838 | -6/Factory | Loaded intel: 19 terminal locations 6839 | -6/Factory | Loaded intel: 4 garrison access locations 7052 | -6/Factory | Identified exit to Lower Caves 7172 | -6/Factory | Fabricated Med. Storage Unit (x1) 7281 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 7318 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 7458 | -6/Factory | Build established: Hacker-Mutant 7490 | -6/Factory | Discovered new exit (range 16) 7491 | -6/Factory | Entered Lower Caves 7573 | -6/Lower Caves | Learned Factory stockpile data 7637 | -6/Lower Caves | Identified exit to Lower Caves 7654 | -6/Lower Caves | Entered another Lower Caves area 7676 | -6/Lower Caves | Spotted B-75 Beast 7792 | -6/Lower Caves | Discovered new exit (range 10) 7796 | -6/Lower Caves | Identified exit to Data Miner 7796 | -6/Lower Caves | Entered Data Miner 7796 | -6/Data Miner | Discovered new exit (range 7) 7806 | -6/Data Miner | Met Data Miner 7820 | -6/Data Miner | Learned location of Section 7 (-2) 7820 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7825 | -6/Data Miner | Received God Mode back door access code from Data Miner 7837 | -6/Data Miner | Identified exit to Proximity Caves 7838 | -6/Data Miner | Entered Proximity Caves 7884 | -5/Proximity Caves | Spotted B-75 Beast 7929 | -5/Proximity Caves | Crushed by falling debris 8021 | -5/Proximity Caves | Escorted by Enhanced Grunt 8108 | -5/Proximity Caves | Discovered new exit (range 13) 8115 | -5/Proximity Caves | Identified exit to Factory 8115 | -5/Proximity Caves | Entered Factory 8115 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8116 | -5/Factory | Identified exit to Upper Caves 8396 | -5/Factory | Discovered exit to Upper Caves (range 13) 8683 | -5/Factory | Fabricated Exp. Sensor Array (x1) 8965 | -5/Factory | Garrison activated, responded to threat 9259 | -5/Factory | Fabricated Exp. Sensor Array (x1) 9289 | -5/Factory | Discovered new exit (range 6) 9291 | -5/Factory | Identified exit to Factory 9315 | -5/Factory | First assault squad dispatched 9339 | -5/Factory | Incoming assault squad redirected 9369 | -5/Factory | Build established: Scavenger-Mutant 9520 | -5/Factory | Incoming assault squad redirected 9545 | -5/Factory | Found Prototype Launcher 9583 | -5/Factory | System corruption reached 10% 9583 | -5/Factory | Entered Upper Caves 9613 | -5/Upper Caves | Lost 3 parts (1p1u1w) 9692 | -5/Upper Caves | Encountered a Warlord checkpoint 9813 | -5/Upper Caves | Discovered new exit (range 5) 9817 | -5/Upper Caves | Identified exit to Upper Caves 9818 | -5/Upper Caves | Entered another Upper Caves area 9822 | -5/Upper Caves | Identified Rocket Array 9903 | -5/Upper Caves | Discovered exit to Factory (range 10) 10066 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10094 | -5/Upper Caves | Destroyed 7 combat bots 10146 | -5/Upper Caves | Discovered new exit (range 9) 10154 | -5/Upper Caves | Identified exit to Warlord 10155 | -5/Upper Caves | Entered Warlord 10169 | -5/Warlord | Discovered new exit (range 14) 10229 | -5/Warlord | System corruption cleaned by Quarantine Array 10369 | -5/Warlord | Visited the Vortex Lab 10378 | -5/Warlord | Found Prototype Launcher 10378 | -5/Warlord | Identified Vortex Catalyst Activator 10383 | -5/Warlord | Warlord's base attacked by MAIN.C 10385 | -5/Warlord | Found Prototype Energy Cannon 10385 | -5/Warlord | Identified Vortex Cannon 10509 | -5/Warlord | Met Warlord 10516 | -5/Warlord | Opened Warlord's prototype stash 10521 | -5/Warlord | Found Prototype Device 10521 | -5/Warlord | Identified Exp. Phase Shifter 10528 | -5/Warlord | Found Prototype Device 10528 | -5/Warlord | Identified Exp. Focal Shield 10547 | -5/Warlord | Found Prototype Reactor 10596 | -5/Warlord | Warlord forces counterattacked 10663 | -5/Warlord | Opened side exit 10680 | -5/Warlord | Identified exit to Proximity Caves 10680 | -5/Warlord | Entered Proximity Caves 10832 | -4/Proximity Caves | Spotted B-86 Titan 10909 | -4/Proximity Caves | Destroyed B-86 Titan 10937 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10964 | -4/Proximity Caves | Entered Factory 10964 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10965 | -4/Factory | Identified Vortex Chain Reactor 10999 | -4/Factory | Found Quantum Capacitor 11223 | -4/Factory | Identified exit to Upper Caves 11223 | -4/Factory | Identified exit to Extension 11223 | -4/Factory | Identified exit to Armory 11274 | -4/Factory | Discovered new exit (range 9) 11420 | -4/Factory | System corruption reached 10% 11487 | -4/Factory | Lost 16 parts (2p4n5u5w) 11571 | -4/Factory | Core integrity fell below 50% 11602 | -4/Factory | Incoming investigation squad redirected 11610 | -4/Factory | Lost 7 parts (1p1n3u2w) 11687 | -4/Factory | Core integrity fell below 20% 11709 | -4/Factory | Lost 3 parts (1p1n1w) 11826 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11691_ R-10 Processor collects Exp. Flexi-carbon Leg. 11692_ U-05 Engineer builds a Door. 11709_ Acquired 38 matter. 11716_ Acquired Unknown Flight Unit. 11716_ Identified Field Propulsion Array. 11717_ K-01 Serf cleans the Nuclear Reactor. 11722_ System corrupted: Substantial component data lost. 11737_ System corrupted: Component data lost. 11747_ K-01 Serf cleans the Nuclear Reactor. 11757_ U-05 Engineer lays Concrete. 11760_ Slug penetrates Wall. 11763_ Penetrated by Slug. 11766_ Slug penetrates Wall. 11767_ Penetrated by Slug. 11767_ Field Propulsion Array destroyed. 11767_ Subcomponent Replicator disabled. 11770_ System corrupted: Component data lost. 11789_ K-01 Serf cleans the Power Conduit. 11799_ WIVGCQLU9VFRR23WVD9S #WV= ZUH8GAX|2L 11826_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ###??????????????????????????? +?????????????????? | | #??????????????????????????? #????????###??????? | | #??????????????????????????? #??????? ??????? | | ########+####??????????????# #?????? ??????? | | #??????????????# #?????? "" ??????? | | # ############+### ##???? "F " ????? | | # @ ##### """ " #??? | | # """ " #??? | | # """ """ " #??? | | # """ """ t " #??? | | # """ """ k " #??? | | # ################ " #?? | | # """ """ #??????????????# k " #?? | | #] """ """ #??????????????# +?? | | # """ """ +????????????### " " " #?? | | + #????????????# " " " ??? | | # ]#????????????# h " " " ????? | | # #????????????# " " " ????? | | ####+#########????????????# * " " " ????? | | ??????????????????????????# " " " ????? | | ??????????????????????????# " " " ????? | | ??????????????????????????# " " " ?? | | ??????????????????????????# " " " | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# #? | | ??????????????????????????# ###+#########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 675 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 64 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 50 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Cmb. Airjet | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Hacked Adv. Targeting Computer | -6/Factory | Hacked Med. Storage Unit | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Imp. Target Analyzer | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Cmb. Antigrav System | -5/Factory | Hacked Lrn. Sensor Array | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Targeting Computer | -5/Factory | Hacked Adv. Armor Integrity Analyzer | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Med. Storage Unit | x1 | -6/Factory Hyp. Gauss Rifle | x2 | -6/Factory Hyp. Gauss Rifle | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed EnergyPotentialSabre Manual? 0 Play Time 02:22:48 Cumulative 228.9 hours Start 2020.05.14 @ 22:57:33 End 2020.05.15 @ 12:04:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 354 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 78 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b33a1c17-f68e-4f9a-b570-9464f8aa5442