Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 13:10:08

Player: puppuppit

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (597)      597
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1222

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Hover Unit
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
    Medium Storage Unit
           Machine Analyzer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Hover Unit
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Propulsion Shielding
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   15  6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   8   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  12   | .   8   4   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 2    | .   2   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   1   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   2   9   
  Power                    .    | .   .   .   
  Propulsion               6    | .   1   5   
  Utility                  2    | .   1   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      9    | .   1   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     81   | .   85  56  
  Engine                   3    | .   3   .   
  Wheel                    6    | .   7   .   
  Hover                    19   | .   20  15  
  Device                   7    | .   8   .   
  Storage                  14   | .   14  14  
  Processor                1    | .   .   9   
  Hackware                 1    | .   1   .   
  Ballistic Gun            26   | .   28  15  
Peak Build Rating          10   | 6   10  9   
  Average Rating           7    | 4   8   6   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 11  14  11  
  Greatest Support         26   | 26  26  14  
  Greatest Overweight (x)  2    | 2   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          5    | .   5   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | .   8   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Min  
Matter Collected           857  | 183  587  87   
  Remotely                 .    | .    .    .    
Salvage Created            1217 | 69   1058 90   
  Parts                    67   | 4    61   2    
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   14  4   
  Guns                     18   | .   14  4   
Classes Destroyed          9    | 1   7   1   
  Worker                   4    | .   2   2   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Mechanic                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Grunt                    14   | .   14  .   
  Assembled                4    | .   .   4   
Best Kill Streak           8    | 1   8   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        87   | .    49   38   
  Missed                   26   | .    18   8    
Damage Taken               1058 | .    392  666  
  Core                     267  | .    94   173  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  52   | .    .    52   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              95   | 4    72   19   
  Largest                  2    | 2    2    2    
  Hottest                  46   | 40   46   46   
Shots Fired                179  | 8    144  27   
  Gun                      179  | 8    144  27   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  179  | 8    144  27   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 5    13   10   
  Robot Miss Streak        5    | 2    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           122  | 5    97   20   
  Core Hits                53   | 3    38   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1661 | 46   1302 313  
  Guns                     1649 | 46   1302 301  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  12   | .    .    12   
  Kinetic                  1649 | 46   1302 301  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      5    | .    .    5    
  Shots                    .    | .    .    .    
  Rammed                   4    | .    .    4    
Targets Rammed             4    | .    .    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        12   | .    7    12   
  Average Temperature      4    | .    3    6    
  Received Heat Transfer   327  | .    207  120  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             337  | 5   337 95  
  Initial                  85   | .   3   85  
  Average                  135  | .   157 56  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         74   | 100 68  100 
  Level 1                  25   | .   31  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            6    | .   6   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   23  19  
  Peak Tracking Total      18   | .   6   18  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   29  .   
  Successful               11   | .   11  .   
  Failed                   17   | .   17  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        1    | .   1   .   
  Manual                   7    | .   7   .   
  Terminals                29   | .   29  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   11  .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        6    | .   6   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               806  | 46  656 104 
Spaces Moved               670  | 32  581 57  
  Core                     9    | 9   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   110  | 23  87  .   
  Hover                    551  | .   494 57  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            61   | 80  61  57  
  Slowest Speed            150  | 150 90  60  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 3   74  18  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      888  | 41  747 100 
  Wait                     66   | .   52  14  
  Move                     668  | 31  580 57  
  Hop                      .    | .   .   .   
  Pick Up                  14   | .   14  .   
  Fast Attach              9    | 6   3   .   
  Attach                   8    | .   3   5   
  Detach                   2    | .   2   .   
  Swap                     10   | .   9   1   
  Drop                     12   | .   12  .   
  Fire                     95   | 4   72  19  
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 1 exit: Sub)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Central database locked down
  101 | -10/Materials | Identified exit to Mines
  327 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 10)
  703 | -10/Materials | Entered Mines
  704 | -10/Mines     | Assembled infested the area
  718 | -10/Mines     | Identified exit to Subcaves
  746 | -10/Mines     | Core integrity fell below 50%
  749 | -10/Mines     | Met a Derelict bent on vengeance
  779 | -10/Mines     | Core integrity fell below 20%
  807 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00777_ Slammed into as-87877.
00777_ Destabilizing: Core damaged (-12).
00778_ Acquired 12 matter.
00778_ Imp. Hover Unit destroyed.
00778_ Slammed into as-92524.
00778_ Destabilizing: Core damaged (-10).
00780_ Imp. Hover Unit destroyed.
00782_ Acquired 11 matter.
00785_ U-05 Engineer builds a Wall.
00787_ as-92524 destroyed.
00787_ Propulsion Shielding destroyed.
00787_ Imp. Hover Unit destroyed.
00788_ Acquired 14 matter.
00789_ Extracted 3 matter.
00791_ as-65229 destroyed.
00792_ as-41189 destroyed.
00795_ The unstable cave ceiling collapses.
00796_ as-96936 destroyed.
00801_ The unstable cave ceiling collapses.
00804_ U-05 Engineer destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                53
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionLegMicrothruster
  Manual?         0
Play Time         00:12:37
  Cumulative      47.8 hours
  Start           2025.01.25 @ 12:59:39
  End             2025.01.25 @ 13:10:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          32
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 82f8610a-832b-40f4-be79-92a8594caa3d