Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 13:54:32 Player: Rockstar Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3770) 3770 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 9208 Bonus ------- Follower Combat Kills 143 Cogmind --------- Core Integrity 0/1150 Matter 168/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Drone Bay (2/2) Proton Burst Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Target Analyzer Energy Filter Cloaking Device Improved Thermal Shield Improved Corruption Screen > --- WEAPON ----------- Proton Burst Cannon Cooled Particle Cannon > --- INVENTORY -------- Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Drone Bay Thermic Laser Cooled Particle Cannon Cooled Particle Cannon KE Penetrator Heavy Rocket Launcher Heavy Pick [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Thermic Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . 2 . Utility 7 | . . . . . 2 2 1 . 2 Weapon . | . . . . . . . . . . Parts Attached 103 | 6 2 7 11 2 4 17 21 21 12 Power 17 | 1 1 1 . 1 2 2 5 4 . Engine 12 | 1 1 1 . 1 1 2 3 2 . Core 4 | . . . . . 1 . 1 2 . Reactor 1 | . . . . . . . 1 . . Propulsion 30 | 2 . 2 6 . 1 1 8 7 3 Treads 19 | . . 2 5 . 1 1 3 5 2 Leg 8 | . . . . . . . 5 2 1 Wheel 3 | 2 . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 1 1 2 5 . . 10 7 8 4 Device 16 | . . 1 1 . . 4 3 4 3 Storage 5 | 1 1 . 1 . . . . 2 . Processor 5 | . . . 1 . . 1 1 1 1 Hackware . | . . . . . . . . . . Protection 12 | . . 1 2 . . 5 3 1 . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 2 . 1 1 4 1 2 5 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 8 | . . . . . 1 3 1 1 2 Ballistic Gun 4 | 2 . 1 . . . . . . 1 Ballistic Cannon 3 | . . 1 . 1 . 1 . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 Parts Lost 45 | . . 3 . . . 4 5 11 22 Power 8 | . . 1 . . . . 2 3 2 Propulsion 20 | . . 2 . . . 2 2 5 9 Utility 11 | . . . . . . 2 1 2 6 Weapon 6 | . . . . . . . . 1 5 Highest Loss Streak 17 | . . 3 . . . 1 2 6 17 To Critical Strikes 3 | . . . . . . . . . 3 Average Backups 8 | 1 7 13 6 7 7 8 9 7 11 Power 1 | . 1 2 . . . 2 1 . . Propulsion 1 | . 2 2 . 1 1 . 1 . 1 Utility 2 | . 1 3 2 4 3 2 1 2 5 Weapon 3 | . 2 5 2 2 2 3 4 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . . 8 4 . 3 4 3 2 1 Power 7 | . . 1 1 . . 2 3 . . Propulsion 1 | . . . . . . . . 1 . Utility 7 | . . 3 1 . 1 . . 1 1 Weapon 8 | . . 4 1 . 1 2 . . . Tool/Special 2 | . . . 1 . 1 . . . . Average Slot Usage (%) 87 | . 85 83 85 88 89 86 95 89 74 Engine 8 | . 14 13 11 11 5 7 10 7 . Core 1 | . . . . . 3 . 2 2 7 Treads 25 | . . 14 42 44 36 28 20 13 18 Leg 3 | . . . . . . . 5 17 4 Wheel 2 | . 28 12 1 . . . . . . Device 11 | . . 2 3 . 8 12 16 20 20 Storage 7 | . 14 14 9 11 9 7 6 6 4 Processor 4 | . . . 3 11 . . 8 5 7 Protection 6 | . . 5 3 . 9 13 9 . . Energy Cannon 7 | . . . . . 8 8 13 10 6 Ballistic Gun 1 | . 28 9 . . . . . . . Ballistic Cannon 4 | . . 9 11 11 9 5 . . . Peak Build Rating 100 | 6 7 16 26 24 35 46 61 81 100 Average Rating 42 | 4 6 11 23 23 33 41 54 70 71 On Entrance 27 | . 6 7 14 24 22 34 44 46 80 Naked Turns 35 | . . . . . . . . . 35 Heaviest Build 98 | 12 89 98 32 27 43 58 62 65 68 Greatest Support 168 | 20 20 40 88 88 88 88 84 120 168 Greatest Overweight (x) 4 | . 4 4 1 . . . 1 . 1 Average Overweight (x) . | . 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 10 10 10 10 10 15 15 Average Capacity 11 | 6 16 18 8 10 10 10 10 12 14 Most Carried 25 | 4 12 25 10 10 10 10 10 10 13 Average Carried 9 | 1 8 14 8 10 9 9 9 7 10 Final Capacity 25 | 8 25 8 10 10 10 10 10 15 5 Final Carried 12 | 4 12 8 10 10 10 10 10 9 5 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 2159 | 217 81 363 82 250 148 440 230 252 96 Remotely . | . . . . . . . . . . Salvage Created 3805 | . 165 245 61 69 174 950 760 1115 266 Parts 158 | . 9 10 1 2 9 47 28 38 14 Haulers Intercepted 4 | . 1 . 1 . . . . 2 . Recyclers Shooed 6 | . 1 1 . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 72 | . 4 8 1 3 4 22 12 13 5 Melee 1 | . . . . . . . . . 1 Guns 7 | . 4 2 . . . . . . 1 Cannons 52 | . . 6 1 3 4 21 9 7 1 AOE 6 | . . . . . . . . 5 1 Classes Destroyed 12 | . 3 . 1 . 1 2 1 3 1 Worker 4 | . . . . . . . . 2 2 Builder 3 | . . . . . . . . . 3 Tunneler 2 | . . . . . . . . 1 1 Hauler 4 | . 1 . 1 . . . . 2 . Recycler 3 | . . . . . . . 1 2 . Watcher 3 | . . . 1 . 1 . 1 . . Swarmer 11 | . 2 2 . . . 4 3 . . Grunt 38 | . 2 6 1 3 3 12 6 5 . Sentry 7 | . . . . . . 2 2 2 1 Hunter 6 | . . . . . 1 1 . 2 2 Programmer 9 | . . . . . . 3 1 3 2 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 2 3 2 3 2 4 4 9 7 Combat Bots Only 5 | . 2 3 1 3 2 4 3 5 2 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 3 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 849 | . 14 59 7 34 23 205 112 121 274 Missed 263 | . 4 9 1 10 9 59 36 37 98 Hits 586 | . 10 50 6 24 14 146 76 84 176 Projectile 586 | . 10 50 6 24 14 146 76 84 176 Critical Strikes 25 | . 1 . . . 1 7 4 2 10 Damage Taken 10450 | . 100 586 55 362 220 1944 1447 2178 3558 Core 1875 | . 10 98 7 12 . 122 68 396 1162 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 112 | . . . . . . . . 93 19 Core Remaining (%) 83 | 100 . 56 . 95 100 82 92 60 . Volleys Fired 232 | . 14 29 9 13 11 61 31 30 34 Largest 2 | . 2 2 1 1 2 2 2 2 2 Hottest 180 | . 40 50 50 50 115 180 180 180 180 Shots Fired 399 | . 28 40 9 13 22 121 62 57 47 Gun 72 | . 28 22 . . . . . . 22 Cannon 318 | . . 18 9 13 22 121 62 54 19 Launcher 9 | . . . . . . . . 3 6 Special . | . . . . . . . . . . Kinetic 149 | . 28 40 9 13 11 41 . . 7 Thermal 241 | . . . . . 11 80 62 54 34 Explosive 9 | . . . . . . . . 3 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | . 4 6 2 4 12 17 23 11 8 Robot Miss Streak 5 | . 2 5 2 2 5 4 3 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 259 | . 16 26 5 7 15 74 43 42 31 Core Hits 130 | . 8 11 . 2 7 33 18 28 23 Critical Kills 5 | . . . . . 1 1 3 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . . 1 2 . 2 1 3 . 5 Burn 4 | . . . . . . . . . 4 Meltdown 5 | . . . . . 1 1 3 . . Blast 4 | . . 1 2 . 1 . . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10732 | . 215 788 259 410 434 2342 1542 3175 1567 Guns 769 | . 215 198 . . . . . . 356 Cannons 7951 | . . 590 259 410 434 2342 1527 1817 572 Explosions 1951 | . . . . . . . . 1358 593 Melee 38 | . . . . . . . . . 38 Ramming 23 | . . . . . . . 15 . 8 Kinetic 2682 | . 215 788 259 410 209 667 . . 134 Thermal 6200 | . . . . . 225 1675 1527 1979 794 Explosive 1789 | . . . . . . . . 1196 593 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 38 | . . . . . . . . . 38 Highest Corruption 3 | . . . . 1 . 3 . . 1 Average Corruption 1 | . . . . 1 . 1 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . 4 5 Effects 9 | . . . . . . 9 . . . Message Errors 3 | . . . . . . 3 . . . Matter Fused 4 | . . . . . . 4 . . . Data Loss (major) 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots 57 | . . . . . . 10 8 33 6 Effects 3 | . . . . . . . . 3 . Heat Surge 2 | . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Overflow Damage 616 | . . 29 72 31 . 61 65 277 81 Projectiles 359 | . . 29 72 31 . 61 65 20 81 Explosions 257 | . . . . . . . . 257 . Melee . | . . . . . . . . . . Knockbacks 25 | . . 6 2 4 1 12 . . . Impact . | . . . . . . . . . . Kinetic 20 | . . 5 2 4 1 8 . . . Secondary 5 | . . 1 . . . 4 . . . Self-Inflicted Damage 64 | . . . . . . . . 45 19 Shots 2 | . . . . . . . . 1 1 Rammed 1 | . . . . . . 1 . . . Targets Rammed 4 | . . . . . . 1 2 . 1 Kicked 2 | . . . . . . . 2 . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 216 | . . 32 8 89 147 216 138 91 2 Average Temperature 47 | . . 12 4 42 46 84 66 49 2 Received Heat Transfer 1668 | . 36 267 12 162 108 618 306 123 36 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . . . 1 1 3 1 1 Combat Hostiles 6 | . . . . . . 1 3 1 1 Parts Melted 30 | . . . . . 2 3 8 8 9 Heat Transferred 7516 | . . . . . 333 2039 1756 1879 1509 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 100 100 100 62 100 Level 1 4 | . . . . . . . . 37 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 372 | . 90 126 21 77 189 155 113 372 149 Initial 149 | . . 31 21 . . 77 73 4 149 Average 64 | . 22 69 4 23 55 65 45 157 78 Influence Increases 2739 | . 137 225 45 170 341 561 352 637 271 Destroy 0b10 Robot/C 1620 | . 80 160 20 120 200 440 240 260 100 Destroy 0b10 Robot/NC 95 | . 5 . 10 . 5 . 10 35 30 Destroy Leader 402 | . 22 40 4 20 62 80 62 82 30 Allied During Kill 51 | . . . . 11 40 . . . . Successful Hack 32 | . . . 7 . . 11 14 . . Disable Machine 240 | . . 15 . 15 . . . 165 45 Destroy Structure 194 | . . 10 4 4 4 15 11 80 66 Lose Combat Pursuer 105 | . 30 . . . 30 15 15 15 . Influence Decreases 2705 | . 57 249 101 170 170 581 492 341 544 Entered New Map 421 | . . 49 35 . . 94 78 7 158 Time Decay 1796 | . 57 170 66 170 130 447 344 224 188 Lost Part 428 | . . 30 . . . 40 50 110 198 Lost Ally 60 | . . . . . 40 . 20 . . Squads Dispatched 24 | . 2 1 . . 2 6 6 3 4 Investigation 2 | . . 1 . . . . 1 . . Extermination 8 | . . . . . . 3 2 2 1 Reinforcement 14 | . 2 . . . 2 3 3 1 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 4 | . 1 . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 11 8 8 4 16 23 24 16 17 Peak Tracking Total 7 | . 6 3 6 3 5 4 5 6 7 Tactical Retreats 6 | . 2 . . . 1 1 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 16 | . . 1 . 1 . . . 11 3 Max in Single Turn 5 | . . 1 . 1 . . . 5 1 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 19 | . 1 1 4 1 2 4 3 1 2 Terminals 10 | . 1 . 3 . 2 2 . 1 1 Fabricators 4 | . . . . . . 2 1 . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 38 | . 2 1 7 1 5 7 9 2 4 Successful 17 | . . 1 3 1 1 3 7 . 1 Failed 21 | . 2 . 4 . 4 4 2 2 3 Catastrophic 4 | . . . . . 1 3 . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . . . 1 4 5 . 1 Terminals 20 | . 2 . 5 . 5 5 . 2 1 Fabricators 7 | . . . . . . 2 2 . 3 Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 5 | . . 1 1 1 1 1 . . . Robot Analysis 1 | . . . . . 1 . . . . Open Door 2 | . . 1 . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . 1 Load Schematic 2 | . . . . . . . 1 . 1 Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 5 | . . . . . . 2 3 . . Terminals 2 | . . . . . . 2 . . . Track 1 | . . . . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . Monitor 1 | . . . . . . . 1 . . Reject 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 4 . 2 4 2 1 2 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . 36 . . Total Part Build Rating 3 | . . . . . . . 3 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 5 | . . . . 4 . . . . 1 Largest Group 4 | . . . . 4 4 2 . . 1 Highest-Rated Group 71 | . . . . 71 71 32 . . 64 Highest-Rated Ally 64 | . . . . 31 31 16 . . 64 Total Orders 5 | . . . . 3 . . 1 . 1 STAY 1 | . . . . 1 . . . . . GUARD 2 | . . . . 2 . . . . . AID 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 . . Ally Attacks 41 | . . . . 5 31 5 . . . Total Damage 425 | . . . . 47 339 39 . . . Kills 9 | . . . . 3 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 282 | . . . . . . . . . 282 Cloaking 282 | . . . . . . . . . 282 Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 5266 | 41 209 357 322 515 406 1327 995 684 410 Spaces Moved 2882 | 36 147 140 185 318 242 707 518 371 218 Core 68 | 1 . . . . . . . . 67 Treads 2254 | . . 76 159 318 242 707 396 209 147 Legs 288 | . . . . . . . 122 162 4 Wheels 272 | 35 147 64 26 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 140 115 145 145 145 120 120 50 Average Speed 142 | 79 105 154 141 145 145 148 148 142 127 Slowest Speed 320 | 80 140 320 225 145 145 155 190 160 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 35 26 21 65 32 20 18 16 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 125 | . . 10 4 5 4 14 10 42 36 Melee . | . . . . . . . . . . Projectile 54 | . . 10 4 5 4 14 10 6 1 AOE 71 | . . . . . . . . 36 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total 3635 | 45 172 232 238 353 278 866 686 467 298 Wait 226 | . 1 31 10 19 7 43 79 20 16 Move 2873 | 35 146 139 184 317 241 706 517 370 218 Hop . | . . . . . . . . . . Pick Up 76 | 4 6 14 6 . 7 18 8 10 3 Fast Attach 50 | 6 1 1 6 1 . 4 12 12 7 Attach 40 | . . 4 4 . 2 7 4 11 8 Detach 21 | . 1 2 4 . . 1 3 5 5 Swap 38 | . 3 7 2 1 4 8 8 3 2 Drop 72 | . . 5 13 2 6 17 22 6 1 Fire 232 | . 14 29 9 13 11 61 31 30 34 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . 2 . . Crush 2 | . . . . . . 1 . . 1 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 7) 251 | -10/Materials | Entered Mines 318 | -10/Mines | Met a Derelict shopkeep closing up shop 322 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned location of Storage (-7) 492 | -10/Mines | Lost 3 parts (1p2n) 578 | -10/Mines | Discovered new exit (range 8) 602 | -10/Mines | Discovered new exit (range 4) 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Propulsion x2 920 | -9/Materials | Discovered new exit (range 8) 929 | -9/Materials | Identified exit to Mines 930 | -9/Materials | Entered Mines 1089 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1272 | -9/Mines | Received a Mining Laser from a helpful Derelict 1387 | -9/Mines | Discovered new exit (range 4) 1402 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1441 | -9/Mines | Identified exit to Materials 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Accompanied by 4 allies 1445 | -8/Materials | Evolved 2 slots: Utility x2 1835 | -8/Materials | Discovered new exit (range 7) 1851 | -8/Materials | Entered Factory 1851 | -7/Factory | Accompanied by 2 allies 1851 | -7/Factory | Evolved 2 slots: Utility x2 3134 | -7/Factory | Discovered new exit (range 9) 3178 | -7/Factory | Entered another Factory area 3178 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3447 | -6/Factory | Build established: Scavenger-Mutant 3754 | -6/Factory | Fabricated Hvy. Armor Plating (x1) 4085 | -6/Factory | Discovered new exit (range 13) 4173 | -6/Factory | Entered another Factory area 4173 | -5/Factory | Evolved 2 slots: Propulsion x2 4370 | -5/Factory | Spotted B-75 Beast 4374 | -5/Factory | Destroyed B-75 Beast 4475 | -5/Factory | Lost 6 parts (5n1u) 4692 | -5/Factory | Lost 5 parts (3p1u1w) 4822 | -5/Factory | Discovered new exit (range 4) 4857 | -5/Factory | Entered another Factory area 4857 | -4/Factory | Evolved 2 slots: Utility x2 5133 | -4/Factory | Lost 3 parts (2n1u) 5232 | -4/Factory | Released all parts (4) 5233 | -4/Factory | Core integrity fell below 50% 5240 | -4/Factory | Spotted B-86 Titan 5247 | -4/Factory | Core integrity fell below 20% 5262 | -4/Factory | Lost 17 parts (2p7n4u4w) 5267 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05240_ Slug penetrates Door. 05240_ Penetrated by Slug. 05241_ U-05 Engineer lays Concrete. 05241_ O-16 Technician sends out distress signal. 05241_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05243_ K-01 Serf destroyed. 05243_ Penetrated by Slug. 05243_ Assembly Bed disabled. 05244_ K-01 Serf collects debris. 05246_ Knocked back. 05246_ Penetrated by Slug. 05246_ Slug penetrates Assembly Bed. 05246_ Assembly Bed disabled. 05248_ K-01 Serf collects debris. 05248_ P-70 Sage resets K-01 Serf, system corruption cleaned. 05250_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F022. 05250_ K-01 Serf collects debris. 05263_ Penetrated by Slug. 05264_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####+########????????????? | | ???????????????????????? #???????????? | | ???????????????????????? #???????????? | | ???????????????????????? #???????????? | | ???????????????????????? #???????????? | | ???????????????????????? #?????? #### | | ????????????????????????# #?????? | | ???????????????########?# ###???? | | ??????????????? ?# ??? | | ??????????????""""""""" # ???? | | ????????????? #@ """?????????"" | | ??????????????????""""" + """????????""" | | ????????????? # """????????""" | | ??????????????""""""""" # """????????""" | | ??????????????? ?# """????????""" | | ???????????############## """????????""" | | ???????????# #### | | ???????????# + """" "??? """" | | ???????????# #### """????????""" | | ???????????# #??# """"????????"" | | ???????????# #??# """" "??????"" | | ???????????# #??# """" "?????""" | | ???????????# #### """" "?"" """" | | ???????????# + p p | | ???????????# ##### """" ""?? """" | | ???????????######???# """" """? """" | | ????????????????????#### """" """" ?""" | | ???????????????????????# """" """" """" | | ???????????????????????######## "" " """" """" | | ??????????????????????????????# "" " """" """" | | ??????????????????????????????# | | ??????????????????????????????# """" """" | | ??????????????????????????????# % """" """" | | ??????????????????????????????# """" """" | | ??????????????????????????????# " """" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 34 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Corruption Block 15 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAuthchipShotgun Manual? 0 Play Time 01:20:56 Cumulative 137.5 hours Start 2025.08.04 @ 09:54:31 End 2025.08.05 @ 13:54:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 125 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d2d5a9-a9d9-45d5-aabf-3679eecd756b