Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.10 @ 23:26:24 Player: Olexender Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (204) 1020 Value Destroyed (7865) 7865 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 13821 Bonus ------- Entered DSFs 500 Friendly Fire -64 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Medium Storage Unit Matter Compressor (250) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Active Sensor Suite Layered Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Hypervelocity Gauss Rifle > --- INVENTORY -------- Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Cryofiber Web Improved Cooling System Improved Cooling System High-capacity Battery Matter Compressor Structural Scanner Trap Scanner Advanced Targeting Computer Matter Filter Matter Filter Improved Shield Generator Improved System Shield Coil Gun Coil Gun Chainsword Chainsword [Rating: 93] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 . 2 2 . . Power 2 | . 1 . . . . . 1 . . Propulsion 4 | . . 1 1 1 . 1 . . . Utility 5 | . . 1 1 1 . 1 1 . . Weapon . | . . . . . . . . . . Parts Attached 284 | 8 8 23 50 3 19 133 22 7 11 Power 41 | 1 4 3 6 1 2 14 6 2 2 Engine 29 | 1 4 3 5 1 2 7 3 2 1 Core 12 | . . . 1 . . 7 3 . 1 Reactor . | . . . . . . . . . . Propulsion 82 | 2 . 7 18 . 5 41 4 3 2 Treads . | . . . . . . . . . . Leg 78 | 2 . 7 14 . 5 41 4 3 2 Wheel . | . . . . . . . . . . Hover 4 | . . . 4 . . . . . . Flight . | . . . . . . . . . . Utility 93 | 3 3 9 18 1 5 41 8 2 3 Device 63 | 1 . 4 10 1 3 35 5 2 2 Storage 8 | 1 2 . 1 . 2 1 . . 1 Processor 3 | . . . 1 . . . 2 . . Hackware 1 | . . . . . . 1 . . . Protection 18 | 1 1 5 6 . . 4 1 . . Artifact . | . . . . . . . . . . Weapon 68 | 2 1 4 8 1 7 37 4 . 4 Energy Gun 14 | 1 1 2 2 . . 7 . . 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 37 | 1 . 2 5 1 5 19 3 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 16 | . . . 1 . 2 10 1 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 1 . . Parts Lost 62 | . . 2 12 . 2 18 9 4 15 Power 11 | . . 1 2 . . 3 1 2 2 Propulsion 23 | . . . 4 . 1 7 5 1 5 Utility 21 | . . 1 4 . 1 7 2 1 5 Weapon 7 | . . . 2 . . 1 1 . 3 Highest Loss Streak 8 | . . 1 7 . 2 5 6 4 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 94 93 87 96 91 94 83 47 Engine 11 | . 25 16 13 14 14 8 6 3 1 Core 2 | . . . . . . 3 9 9 . Leg 30 | . 25 28 29 28 33 36 29 23 13 Device 14 | . 8 10 14 16 20 16 13 10 12 Storage 6 | . 3 10 8 7 7 6 5 4 1 Processor 1 | . . . . . . . 8 10 4 Hackware 1 | . . . . . . 1 5 5 4 Protection 6 | . 12 9 7 7 7 4 3 4 . Energy Gun 4 | . 12 9 7 7 1 1 . . 1 Ballistic Gun 9 | . 12 10 6 7 11 9 9 10 2 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 101 | 13 42 37 53 54 83 95 101 96 30 Greatest Support 123 | 20 20 33 57 57 85 116 123 116 88 Greatest Overweight (x) 4 | 4 2 1 2 . 1 1 1 1 1 Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 20 | 10 15 10 15 15 20 20 20 20 10 Average Capacity 15 | 7 6 10 13 15 17 20 20 17 6 Most Carried 20 | 8 6 10 15 15 20 20 19 17 5 Average Carried 13 | 5 4 7 11 12 16 18 15 13 2 Final Capacity 20 | 5 10 10 15 15 20 20 20 5 5 Final Carried 19 | 3 6 10 13 12 18 19 15 4 3 Class Distribution -------------------- 62% | Hacker-Mutant 18% | Scavenger-Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Matter Collected 6911 | 236 247 569 1097 63 415 3269 763 40 212 Remotely . | . . . . . . . . . . Salvage Created 9053 | . 510 1224 2028 . 485 3127 1237 . 442 Parts 510 | . 40 70 95 . 37 179 58 . 31 Haulers Intercepted 3 | . . 2 1 . . . . . . Recyclers Shooed 9 | . . 1 1 . . 4 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Combat Hostiles Destroyed 160 | . 13 26 33 . 9 52 17 . 10 Melee 8 | . . . 3 . 1 4 . . . Guns 149 | . 13 26 30 . 8 45 17 . 10 AOE 2 | . . . . . . 2 . . . Classes Destroyed 18 | . 5 5 2 . 3 3 . . . Worker 4 | . . 1 . . . 2 1 . . Builder 8 | . . . . . . 5 2 . 1 Tunneler 1 | . 1 . . . . . . . . Hauler 3 | . . 2 1 . . . . . . Recycler 5 | . 1 . 1 . . . 3 . . Mechanic 2 | . . 1 . . . 1 . . . Operator 4 | . . 1 2 . . . . . 1 Watcher 17 | . 3 2 5 . . 4 3 . . Swarmer 30 | . 6 3 2 . 3 5 4 . 7 Grunt 66 | . 7 18 17 . 1 18 3 . 2 Brawler 3 | . . . 1 . . 2 . . . Duelist 4 | . . . 1 . 1 2 . . . Protector 1 | . . . . . . 1 . . . Sentry 23 | . . 5 12 . . 3 3 . . Specialist 6 | . . . . . 2 4 . . . Hunter 10 | . . . . . 1 8 1 . . Programmer 15 | . . . . . . 8 6 . 1 Heavy 2 | . . . . . 1 1 . . . Best Kill Streak 9 | . 6 9 6 . 3 6 8 . 8 Combat Bots Only 8 | . 4 8 5 . 3 6 4 . 6 Max Kills in Single Turn 3 | . 2 1 2 . 2 3 2 . 3 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 2 | . . . . . . 2 . . . Melee 1 | . . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Damage Taken 10966 | . 143 567 1775 . 527 4347 1405 120 2082 Core 1815 | . 20 74 244 . 93 381 102 36 865 Absorbed by Shields 1292 | . . . 95 . 206 991 . . . Regen/Repaired (Parts) 902 | . . 63 233 . . 549 57 . . Core Remaining (%) 78 | 100 92 81 55 . 86 55 . . . Volleys Fired 700 | . 41 92 161 . 31 246 82 2 45 Largest 2 | . 2 2 2 . 2 2 2 2 2 Hottest 100 | . 76 79 81 . 81 100 100 45 99 Shots Fired 1270 | . 82 170 289 . 51 474 149 4 51 Gun 1270 | . 82 170 289 . 51 474 149 4 51 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 892 | . 41 90 130 . 42 414 137 4 34 Thermal 363 | . 41 80 159 . 9 45 12 . 17 Explosive . | . . . . . . . . . . Electromagnetic 15 | . . . . . . 15 . . . Robot Hit Streak 40 | . 12 17 25 . 39 29 40 16 21 Robot Miss Streak 4 | . 4 3 3 . 2 3 1 . 1 Penetration Max 2 | . . . . . 1 2 1 . 1 Secondary Targets 19 | . 2 2 2 . 4 5 4 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . Shots Hit Robots 1044 | . 49 137 218 . 51 413 129 4 43 Core Hits 431 | . 25 54 88 . 21 165 51 . 27 Critical Kills 18 | . . . 1 . 1 10 5 . 1 Critical Parts Destroyed 30 | . . . 1 . 1 22 4 . 2 Critical Strikes 92 | . 4 9 21 . 3 39 13 . 3 Burn 37 | . 4 9 18 . 1 2 3 . . Destroy 50 | . . . 3 . 2 32 10 . 3 Sever 5 | . . . . . . 5 . . . Melee Attacks 50 | . . . 7 . 4 36 1 . 2 Impact . | . . . . . . . . . . Slashing 50 | . . . 7 . 4 36 1 . 2 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . Damage Inflicted 20018 | . 627 1990 3523 . 923 8685 2865 89 1316 Guns 18042 | . 625 1990 3294 . 788 7437 2865 89 954 Cannons . | . . . . . . . . . . Explosions 590 | . . . . . . 358 . . 232 Melee 1156 | . . . 169 . 135 852 . . . Ramming 230 | . 2 . 60 . . 38 . . 130 Kinetic 13659 | . 294 1025 1501 . 658 6737 2695 89 660 Thermal 4310 | . 331 965 1793 . 130 627 170 . 294 Explosive 358 | . . . . . . 358 . . . Electromagnetic 305 | . . . . . . 73 . . 232 Impact . | . . . . . . . . . . Slashing 1156 | . . . 169 . 135 852 . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . 1 . . . . 10 5 2 23 Average Corruption 5 | . 1 . . . . 7 3 2 5 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 119 | . 2 . . . . 86 17 . 14 Message Errors 31 | . 1 . . . . 25 4 . 1 Matter Fused 16 | . . . . . . 11 4 . 1 Heat Flow Errors 19 | . . . . . . 13 3 . 3 Energy Discharges 20 | . 1 . . . . 14 2 . 3 Parts Rejected 2 | . . . . . . 2 . . . Parts Fused 2 | . . . . . . 2 . . . Data Loss (minor) 10 | . . . . . . 7 2 . 1 Data Loss (major) 8 | . . . . . . 7 . . 1 Misfires 8 | . . . . . . 5 . . 3 Alerts 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 126 | . . . 43 . 21 62 . . . Projectiles . | . . . . . . . . . . Explosions 62 | . . . . . . 62 . . . Melee 64 | . . . 43 . 21 . . . . Knockbacks 5 | . . . 1 . . 1 . . 3 Impact 5 | . . . 1 . . 1 . . 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . 55 Shots 1 | . . . . . . . . . 1 Rammed 32 | . . . . . . . . . 32 Targets Rammed 61 | . 1 . 3 . . 4 . . 53 Kicked 29 | . 1 . 3 . . 4 . . 21 Crushed . | . . . . . . . . . . Highest Temperature 678 | . 267 412 470 . . 678 221 . 106 Average Temperature 114 | . 84 137 125 . . 133 24 . 36 Received Heat Transfer 3659 | . 96 399 1575 . 84 1208 147 . 150 Effects 53 | . . 6 13 . . 34 . . . Shutdowns 16 | . . 1 5 . . 10 . . . Energy Bleed 6 | . . 2 1 . . 3 . . . Interference 17 | . . 2 3 . . 12 . . . Matter Decay 7 | . . 1 1 . . 5 . . . Short Circuit 4 | . . . 2 . . 2 . . . Damage (minor) 3 | . . . 1 . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 2 . . 2 . . . Impact Corruptions 2 | . . . 1 . . 1 . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 33 | . 4 4 12 . . 6 6 . 1 Heat Transferred 13263 | . 1147 3145 5883 . 407 1376 750 . 555 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Peak Influence 344 | . 263 295 285 16 213 344 274 75 215 Initial 82 | . . 6 1 16 8 82 1 30 18 Average 87 | . 56 108 100 16 126 82 83 41 125 Maximum Alert Level 1 | . 1 1 1 . 1 1 1 . 1 Low Security (%) 89 | 100 96 81 87 100 71 93 94 100 55 Level 1 10 | . 3 18 12 . 28 6 5 . 44 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 54 | . 3 4 9 . 2 29 5 . 2 Investigation 21 | . 3 3 3 . . 11 1 . . Extermination 9 | . . . . . . 6 2 . 1 Reinforcement 20 | . . 1 2 . 2 12 2 . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . 3 . . . Active Scanning Responses 2 | . . . . . . 2 . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Distress Signals 8 | . . 2 5 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 243 | . 18 34 47 . 9 89 25 6 15 Peak Tracking Total 7 | . 3 4 7 . 3 6 4 6 6 Tactical Retreats 6 | . . . . . . 4 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Traps Triggered 15 | . 1 4 3 1 2 2 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 16 | . 6 . 4 . . 6 . . . Reused 4 | . . . 3 . . 1 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . . . 4 . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Machines Disabled 14 | . . . 4 . . 6 1 . 3 Max in Single Turn 3 | . . . 1 . . 3 1 . 3 Garrison Access 2 | . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Machines Accessed 65 | . 9 8 15 1 . 28 4 . . Terminals 38 | . 7 6 8 1 . 14 2 . . Fabricators 3 | . . . . . . 2 1 . . Repair Stations 9 | . . 1 2 . . 5 1 . . Recycling Units 8 | . 2 . 2 . . 4 . . . Scanalyzers 5 | . . 1 2 . . 2 . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 191 | . 23 31 40 1 . 81 15 . . Successful 135 | . 17 22 31 1 . 55 9 . . Failed 56 | . 6 9 9 . . 26 6 . . Catastrophic 7 | . 1 2 1 . . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 80 | . 14 17 15 . . 30 4 . . Terminals 118 | . 21 24 22 1 . 44 6 . . Fabricators 14 | . . . . . . 7 7 . . Repair Stations 25 | . . 2 5 . . 16 2 . . Recycling Units 12 | . 2 . 5 . . 5 . . . Scanalyzers 20 | . . 5 7 . . 8 . . . Garrison Access 2 | . . . 1 . . 1 . . . Terminal Hacks 42 | . 8 9 9 1 . 14 1 . . Record 4 | . . . 1 . . 3 . . . Robot Schematic 2 | . . . . . . 2 . . . Prototype ID Bank 3 | . . 2 1 . . . . . . Open DSF 5 | . . . . 1 . 3 1 . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . Emergency Access Points 4 | . 2 . 1 . . 1 . . . Unreport Threat 8 | . 1 3 1 . . 3 . . . Reprogram Traps 4 | . 1 . 2 . . 1 . . . Security Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . Fabricator Hacks 11 | . . . . . . 5 6 . . Network Status 2 | . . . . . . 2 . . . Load Schematic 5 | . . . . . . 2 3 . . Build 4 | . . . . . . 1 3 . . Repair Station Hacks 21 | . . 2 4 . . 13 2 . . Scan Component 11 | . . 1 2 . . 7 1 . . Repair 10 | . . 1 2 . . 6 1 . . Recycling Unit Hacks 10 | . 2 . 3 . . 5 . . . Report Inventory 8 | . 2 . 2 . . 4 . . . Retrieve Components 2 | . . . 1 . . 1 . . . Scanalyzer 20 | . . 5 7 . . 8 . . . Insert Component 9 | . . 2 3 . . 4 . . . Analyze 11 | . . 3 4 . . 4 . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . Seal Access 2 | . . . 1 . . 1 . . . Unauthorized Hacks 29 | . 7 6 7 . . 9 . . . Terminals 29 | . 7 6 7 . . 9 . . . Botnet 29 | . 7 6 7 . . 9 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 47 | . 6 6 12 . . 20 3 . . Full Trace Events 20 | . 3 3 4 . . 9 1 . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . Robots Built 3 | . . . . . . . 3 . . Authchips . | . . . . . . . . . . Time 402 | . . . . . . . 402 . . Total Robot Build Rating 12 | . . . . . . . 12 . . Part Schematics Acquired 9 | . . 2 3 . . 4 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . . 117 . . . Total Part Build Rating 14 | . . . . . . 14 . . . Parts Repaired 10 | . . 1 2 . . 6 1 . . Time 353 | . . 32 57 . . 220 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . 3 . . 3 . . . Parts Scanalyzed 9 | . . 2 3 . . 4 . . . Part Schematics Acquired 9 | . . 2 3 . . 4 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled 1 | . . . . . . . 1 . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Total Allies 3 | . . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 . . Highest-Rated Group 60 | . . . . . . . 60 . . Highest-Rated Ally 20 | . . . . . . . 20 . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 98 | . . . . . . . 98 . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Turns Passed 10484 | 90 1097 963 2218 69 366 4014 1061 134 472 Spaces Moved 5412 | 51 586 387 1059 53 182 2231 536 82 245 Core 41 | 28 . . . . . . . . 13 Treads . | . . . . . . . . . . Legs 5368 | 23 586 387 1056 53 182 2231 536 82 232 Wheels . | . . . . . . . . . . Hover 3 | . . . 3 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 120 48 122 122 108 110 114 50 Average Speed 132 | 144 160 160 146 122 124 117 128 143 116 Slowest Speed 260 | 250 260 190 260 122 193 193 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 93 46 89 2 93 58 14 66 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . 1 . . 5 1 . . Terrain Destroyed 31 | . . . 1 . . 29 1 . . Melee 7 | . . . 1 . . 5 1 . . Projectile 5 | . . . . . . 5 . . . AOE 15 | . . . . . . 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Total 7384 | 66 664 566 1441 57 269 3091 773 93 364 Wait 617 | . 16 38 103 . . 345 115 . . Move 5404 | 50 585 386 1058 52 181 2230 536 81 245 Hop . | . . . . . . . . . . Pick Up 166 | 8 7 19 36 2 14 60 11 3 6 Fast Attach 17 | 2 . 3 8 . . 3 . . 1 Attach 95 | 5 1 9 16 3 5 33 10 4 9 Detach 4 | . . . . . 1 . 1 . 2 Swap 172 | 1 7 11 26 . 14 97 12 3 1 Drop 90 | . 6 8 23 . 9 39 5 . . Fire 700 | . 41 92 161 . 31 246 82 2 45 Melee 48 | . . . 7 . 4 34 1 . 2 Ram 32 | . . . . . . . . . 32 Kick 29 | . 1 . 3 . . 4 . . 21 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Identified exit to Materials 24 | -11/Junkyard | Discovered exit to Materials (range 13) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Build established: Hacker-Mutant 407 | -10/Materials | Identified exit to Materials 407 | -10/Materials | Discovered exit to Materials (range 13) 464 | -10/Materials | Identified exit to Mines 1188 | -10/Materials | Entered another Materials area 1188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -9/Materials | Repaired Med. Armor Plating 1686 | -9/Materials | Destroyed 8 combat bots 1795 | -9/Materials | Identified exit to Mines 1795 | -9/Materials | Discovered exit to Mines (range 17) 2038 | -9/Materials | Identified exit to Materials 2038 | -9/Materials | Discovered exit to Materials (range 16) 2151 | -9/Materials | Entered another Materials area 2151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -8/Materials | Garrison activated, responded to threat 2313 | -8/Materials | Lost 7 parts (1p3n3u) 2672 | -8/Materials | Garrison activated, responded to threat 2742 | -8/Materials | Build established: Scavenger-Mutant 2803 | -8/Materials | Identified exit to Factory 2803 | -8/Materials | Discovered exit to Factory (range 16) 3186 | -8/Materials | Discovered exit to Factory (range 9) 3299 | -8/Materials | Build established: Hacker-Mutant 3605 | -8/Materials | Repaired Titanium Leg 3795 | -8/Materials | Discovered exit to Factory (range 13) 4219 | -8/Materials | Repaired Imp. Light Armor Plating 4369 | -8/Materials | Entered Factory 4369 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4438 | -7/Factory | Identified exit to DSF 4438 | -7/Factory | Entered DSF 4462 | -7/DSF | Additional patrols routed to DSF 4602 | -7/DSF | Found Prototype Device 4632 | -7/DSF | Identified exit to Factory 4632 | -7/DSF | Discovered exit to Factory (range 16) 4712 | -7/DSF | Sterilization system engaged 4732 | -7/DSF | Ambient heat levels rising (+10) 4747 | -7/DSF | Ambient heat levels rising (+10) 4762 | -7/DSF | Ambient heat levels rising (+10) 4777 | -7/DSF | Ambient heat levels rising (+10) 4792 | -7/DSF | Ambient heat levels rising (+10) 4804 | -7/DSF | Entered Factory 4804 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4818 | -6/Factory | Identified Active Sensor Suite 5075 | -6/Factory | Identified exit to Factory 5075 | -6/Factory | Discovered exit to Factory (range 13) 5099 | -6/Factory | Build established: Scavenger-Skirmisher 5317 | -6/Factory | Fabricated Adv. Focal Shield (x2) 5407 | -6/Factory | Identified exit to Lower Caves 5407 | -6/Factory | Identified exit to Extension 5934 | -6/Factory | Lost 5 parts (1p2n2u) 5968 | -6/Factory | Cargo convoy interrupted 6113 | -6/Factory | Repaired Coil Gun 6352 | -6/Factory | Repaired Fission Core 6404 | -6/Factory | Repaired Flexi-carbon Leg 6443 | -6/Factory | Repaired Titanium Leg 6935 | -6/Factory | Repaired Broken Imp. VSS Leg 7156 | -6/Factory | System corruption reached 10% 7340 | -6/Factory | Build established: Scavenger-Mutant 7392 | -6/Factory | Spotted B-75 Beast 7608 | -6/Factory | Repaired Lyr. Light Armor Plating 7931 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 8108 | -6/Factory | Build established: Hacker-Mutant 8727 | -6/Factory | Discovered exit to Factory (range 7) 8818 | -6/Factory | Entered another Factory area 8818 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9034 | -5/Factory | Lost 6 parts (1p2n2u1w) 9178 | -5/Factory | Identified exit to Upper Caves 9178 | -5/Factory | Discovered exit to Upper Caves (range 7) 9340 | -5/Factory | Repaired Imp. Cooling System 9358 | -5/Factory | Fabricated B-48 Gladiator? 9725 | -5/Factory | Lost 3 parts (3n) 9879 | -5/Factory | Sucked down chute 9879 | -5/Factory | Entered Waste 9938 | -5/Waste | Spotted C-40 Crusher 9938 | -5/Waste | Spotted C-40 Crusher 9949 | -5/Waste | Spotted C-40 Crusher 9953 | -5/Waste | Spotted C-40 Crusher 9976 | -5/Waste | Spotted C-40 Crusher 9977 | -5/Waste | Spotted C-40 Crusher 9986 | -5/Waste | Identified exit to Factory 9986 | -5/Waste | Discovered exit to Factory (range 15) 9988 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9991 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9994 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9997 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10013 | -5/Waste | Entered Factory 10028 | -5/Factory | Lost 4 parts (2p1n1u) 10250 | -5/Factory | Spotted B-75 Beast 10318 | -5/Factory | Lost 7 parts (1p3n1u2w) 10410 | -5/Factory | System corruption reached 10% 10436 | -5/Factory | Core integrity fell below 50% 10456 | -5/Factory | Core integrity fell below 20% 10485 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10448_ Slammed into P-70 Sage. 10450_ Broken Structural Scanner destroyed. 10450_ System corrupted by crushing effect (+1). 10451_ Slammed into P-70 Sage. 10455_ Imp. System Shield destroyed. 10455_ System corrupted by crushing effect (+3). 10456_ Slammed into P-70 Sage. 10460_ Destabilizing: System corrupted (+2). 10461_ Slammed into P-70 Sage. 10463_ System corrupted: Matter fused (-7). 10463_ Acquired 5 matter. 10463_ Slammed into P-70 Sage. 10463_ P-70 Sage knocked back. 10468_ Acquired Autogun. 10477_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10478_ System corrupted: FCS attempts to trigger Autogun. 10478_ System corrupted: Autogun misfires. 10479_ P-70 Sage destroyed. 10479_ R-10 Processor collects Imp. Target Analyzer. 10482_ R-10 Processor collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ???# #? # #### # ????????????? | | ???# ########+#### # ????????????? | | ???# + # # ????????????? | | ???# # # # ????????????? | | ???# # | # # ????????????? | | ???# + ### # ????????????? | | ???# #### ### # | | ???# #?## ### ############### | | ???# #?## ### # # | | ???# #?## ### # " " " " " ]#! | | ???# #?## ### # " " " " " # | | ???# #?######+###### # " " " " " # | | ???# #?###### # " " " " " # | | ???# #?????## # " " " " " # | | ???# #?????## " # " " " " " # | | ???# #?????## "T % + " " " " " # | | ??##+######## "" % # " " " " " # | | # # # " " " " " # | | # """"" # # # | | # """"" # % # # | | # """ # ###########+### | | # # = u ^^ | | # """"" # /! ^ | | # """"" + [!*]% ^ | | # """ # |[R ^ | | # # =@p% % | | # """"" #####+####+############+#### | | # """"" ##### # # | | # """ #??## #?????????? | | # #??## % #?????????? | | #####+#######??## %%% #?????????? | | ????# #????????## %%%% #?????????? | | ????# #????????##%%% %%% #?????????? | | ????# #????????##%%%%%%% #?????????? | | ????# #????????##%%%%%% #?????????? | | ????# ###########%%%% #?????????? | | ????# +%%% %% #?????????? | | ????# ###########%%%%%% #?????????? | | ????# #?????????#%%%%%%% +?????????? | | ????# #?????######+###########?????????? | | ????# #?????# %% #??????????????? | | ????# #?????#"" #??????????????? | | ????# #?????#"" """ #??????????????? | | ????# #?????#"T """ #??????????????? | | ????# #?????#"" """ #??????????????? | | ????? ??????#"" #??????????????? | | ?????#??????# #??????????????? | | ????????????######+###+##??????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 46 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 16 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Trap Scanner | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Power Amplifier | -6/Factory | Scanalyzed Matter Filter | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Adv. Focal Shield | x2 | -6/Factory | Preloaded B-48 Gladiator | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularDefenseProtection Manual? 0 Play Time 03:46:59 Cumulative 150.9 hours Start 2023.08.09 @ 00:03:38 End 2023.08.10 @ 23:26:24 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 127 Rogue 0 Adventurer 102 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8129190c-a2aa-4b82-85e9-a46a0d3a7bf5