Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 13:57:50

Player: Gyred

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (51)      255
Value Destroyed (1132)     1132
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2387

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
  Improved Treads
>          --- UTILITY (4) ------
     Large Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Particle Gun
           Mace
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Treads
   Armored Wheel
   Armored Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
     Large Matter Pod (150)
           Visual Processing Unit
           Propulsion Shielding
           Particle Gun
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Mace
>          --- INVENTORY --------
     Light Treads
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
     Large Matter Pod
           Visual Processing Unit
           Propulsion Shielding
           Particle Gun
           Particle Gun
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             44   | 7   13  24  
  Power                    9    | 2   2   5   
    Engine                 6    | 2   .   4   
    Core                   3    | .   2   1   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   4   9   
    Treads                 13   | 2   4   7   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   3   4   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   .   4   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   4   6   
    Energy Gun             4    | 1   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   4   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  4    | .   .   4   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   98  85  
  Engine                   8    | .   8   8   
  Core                     3    | .   5   1   
  Treads                   25   | .   27  21  
  Device                   9    | .   12  3   
  Storage                  12   | .   14  11  
  Protection               6    | .   .   16  
  Energy Gun               6    | .   6   6   
  Ballistic Gun            15   | .   21  5   
  Impact Weapon            3    | .   .   9   
Peak Build Rating          18   | 6   10  18  
  Average Rating           10   | 4   8   13  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 13  30  48  
  Greatest Support         43   | 40  40  43  
  Greatest Overweight (x)  9    | .   9   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   12  15  
  Most Carried             15   | 3   15  15  
  Average Carried          11   | 1   11  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1046 | 211 549 286 
  Remotely                 .    | .   .   .   
Salvage Created            1418 | .   546 872 
  Parts                    77   | .   39  38  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  36   | .   16  20  
  Melee                    8    | .   .   8   
  Guns                     20   | .   15  5   
  AOE                      1    | .   1   .   
Classes Destroyed          10   | .   8   2   
  Worker                   2    | .   2   .   
  Builder                  3    | .   2   1   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   1   1   
  Operator                 2    | .   1   1   
  Watcher                  5    | .   3   2   
  Swarmer                  14   | .   12  2   
  Grunt                    15   | .   4   11  
  Brawler                  1    | .   .   1   
  Sentry                   6    | .   .   6   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        269  | .    62   207  
  Missed                   75   | .    25   50   
Damage Taken               2535 | .    360  2175 
  Core                     476  | .    76   400  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   33   | .    11   22   
Core Remaining (%)         84   | 100  69   .    
Volleys Fired              103  | .    59   44   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    60   130  
Shots Fired                171  | .    118  53   
  Gun                      171  | .    118  53   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  115  | .    89   26   
  Thermal                  27   | .    .    27   
  Explosive                .    | .    .    .    
  Electromagnetic          29   | .    29   .    
  Robot Hit Streak         8    | .    8    6    
  Robot Miss Streak        5    | .    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           141  | .    62   79   
  Core Hits                50   | .    30   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 6    | .    .    6    
  Critical Strikes         8    | .    .    8    
    Burn                   2    | .    .    2    
    Smash                  6    | .    .    6    
Melee Attacks              61   | .    .    61   
  Impact                   61   | .    .    61   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    .    4    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2690 | .    855  1835 
  Guns                     1158 | .    759  399  
  Cannons                  .    | .    .    .    
  Explosions               58   | .    58   .    
  Melee                    1420 | .    .    1420 
  Ramming                  54   | .    38   16   
  Kinetic                  666  | .    493  173  
  Thermal                  284  | .    58   226  
  Explosive                .    | .    .    .    
  Electromagnetic          266  | .    266  .    
  Impact                   1420 | .    .    1420 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            319  | .    .    319  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    319  | .    .    319  
Knockbacks                 6    | .    .    6    
  Impact                   6    | .    .    6    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   9    | .    3    6    
Targets Rammed             12   | .    6    6    
  Kicked                   .    | .    .    .    
  Crushed                  3    | .    3    .    
Highest Temperature        466  | .    40   466  
  Average Temperature      159  | .    15   198  
  Received Heat Transfer   930  | .    99   831  
  Effects                  6    | .    .    6    
    Shutdowns              1    | .    .    1    
    Energy Bleed           2    | .    .    2    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           10   | .    .    10   
  Combat Hostiles          6    | .    .    6    
  Parts Fried              9    | .    1    8    
  Impact Corruptions       18   | .    .    18   
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             1    | .    .    1    
  Heat Transferred         716  | .    50   666  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             391  | .   256 391 
  Initial                  50   | .   .   50  
  Average                  148  | .   116 211 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         78   | 100 95  51  
  Level 1                  21   | .   4   48  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              56   | .   24  32  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          14   | .   9   5   
  Terminals                11   | .   7   4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   16  13  
  Successful               13   | .   7   6   
  Failed                   16   | .   9   7   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                22   | .   12  10  
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   3   3   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   4   4   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Alert Level              2    | .   1   1   
  Unreport Threat          1    | .   .   1   
  Surveillance Status      1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   2   2   
  Scan Component           2    | .   1   1   
  Repair                   2    | .   1   1   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         12   | .   8   4   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   1   1   
  Time                     64   | .   26  38  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2641 | 83   1567 991  
Spaces Moved               1168 | 47   818  303  
  Core                     4    | 3    1    .    
  Treads                   1163 | 44   817  302  
  Legs                     1    | .    .    1    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            172  | 152  160  206  
  Slowest Speed            500  | 160  500  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    99   37   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          7    | .    6    1    
  Melee                    1    | .    .    1    
  Projectile               .    | .    .    .    
  AOE                      6    | .    6    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1510 | 55  953 502 
  Wait                     89   | .   33  56  
  Move                     1166 | 46  817 303 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 2   16  4   
  Fast Attach              16   | 6   5   5   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     24   | 1   8   15  
  Drop                     13   | .   9   4   
  Fire                     103  | .   59  44  
  Melee                    61   | .   .   61  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    12   | .   6   6   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 10)
  409 | -10/Materials | Discovered new exit (range 8)
 1005 | -10/Materials | Discovered new exit (range 9)
 1027 | -10/Materials | Discovered new exit (range 7)
 1068 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core
 1539 | -10/Materials | Discovered new exit (range 16)
 1651 | -10/Materials | Entered another Materials area
 1651 | -9/Materials  | Evolved 2 slots: Utility x2
 1717 | -9/Materials  | Repaired Lgt. Nuclear Core
 2035 | -9/Materials  | Lost 3 parts (1p1n1u)
 2226 | -9/Materials  | Discovered new exit (range 3)
 2310 | -9/Materials  | Core integrity fell below 50%
 2535 | -9/Materials  | Core integrity fell below 20%
 2642 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02568_ U-05 Engineer builds a Wall.
02571_ K-01 Serf collects debris. <x7>
02578_ Acquired 10 matter.
02581_ K-01 Serf collects debris.
02583_ U-05 Engineer builds a Wall. <x2>
02591_ Sneak attack on U-05 Engineer.
02591_ Destroyed Wheel. <x2>
02591_ U-05 Engineer system corrupted by
  crushing effect. <x2>
02592_ U-05 Engineer system terminally
  corrupted.
02592_ Terrain Scanner fried.
02608_ K-01 Serf collects debris.
02615_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: Low Security
>>Enumerate(Surveillance)
Retrieving latest reported positions...
  Found 3 active surveillance squads.
  Downloaded coordinate data.

 Map 
-----
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| ####     ########T##     #####   ????????????????? |
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| #####   #????????????????????????????????????????? |
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|  #?????###?#     #?????????????????????### ??????? |
|  ####### ###!%  [#????????????????????####    ???? |
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|  #   """ %##=    #???????????????????? #       ??? |
|  #   """  ##     #??         ????????? +        ?? |
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|  +        #??#[#######     ##????????? #  ^ ^^ ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatDecoderMagmablaster
  Manual?         0
Play Time         00:32:40
  Cumulative      16.3 hours
  Start           2025.01.23 @ 13:25:08
  End             2025.01.23 @ 13:57:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          21
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba6d198d-56f1-4b6b-be60-9e8506b5dbe8