Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 14:36:11 Player: 3.14 Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (313) 1565 Value Destroyed (12841) 12841 Prototype IDs (42) 840 Alien Tech Used (4) 800 Bonus (9863) 9863 TOTAL SCORE: 32609 Bonus ------- High Alert Combat Kills 1413 Follower Combat Kills 150 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 4000 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 38/100 System Corruption 0% Temperature Cool (1486) Movement Core (700) Ox13 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Advanced Medium Treads Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (13) ----- GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Dimensional Node Initializer Sigix Broadsword Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Biocell Zionite Biocell Improved Medium Armor Plating Hacking Suite Improved System Backup Module GOLEM Unit GOLEM Unit Heavy Proton Cannon Heavy Proton Cannon Proton Missile Launcher [Rating: 176] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Improved Heavy Treads Leg Assembled Alloy Leg Flight Unit Q-thruster Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Precision Shock Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 11 | . . 2 . 1 . . . . . 2 . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 280 | 8 12 4 45 8 71 . 5 33 1 6 2 2 21 8 25 29 Power 22 | 2 . . 6 3 4 . . 4 . 1 1 . . . 1 . Engine 15 | 2 . . 6 3 3 . . . . 1 . . . . . . Core 3 | . . . . . 1 . . 1 . . . . . . 1 . Reactor 4 | . . . . . . . . 3 . . 1 . . . . . Propulsion 68 | 2 4 1 14 . 16 . . 5 . . . 1 9 1 12 3 Treads 13 | 2 . . . . . . . . . . . . 1 . 8 2 Leg 51 | . 4 1 14 . 16 . . 5 . . . 1 8 1 . 1 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . 4 . Utility 107 | 2 4 1 10 2 20 . 2 11 . 4 1 1 8 6 11 24 Device 43 | . 2 . 4 2 12 . 1 4 . 2 1 . 3 2 6 4 Storage 13 | 2 2 . 1 . 1 . . 1 . . . . 3 . 1 2 Processor 3 | . . . . . 2 . . . . . . . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 45 | . . 1 5 . 5 . 1 6 . 2 . 1 2 4 4 14 Artifact 2 | . . . . . . . . . . . . . . . . 2 Weapon 83 | 2 4 2 15 3 31 . 3 13 1 1 . . 4 1 1 2 Energy Gun 29 | 2 2 . 6 2 13 . . 4 . . . . . . . . Energy Cannon 23 | . . . 5 . 9 . 2 4 . . . . 3 . . . Ballistic Gun 11 | . 2 2 4 1 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 . . 3 1 1 . . . 1 . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 5 . 1 2 . . . . 1 . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 3 3 . 1 7 . 2 . . 1 . 2 6 Parts Lost 53 | . . 3 7 . 6 . . 11 . 3 3 3 4 2 10 1 Power 7 | . . . 1 . 2 . . 3 . . . . . . 1 . Propulsion 15 | . . 1 1 . 1 . . 4 . . . 2 1 . 4 1 Utility 21 | . . . 3 . 2 . . 3 . 2 2 1 1 2 5 . Weapon 10 | . . 2 2 . 1 . . 1 . 1 1 . 2 . . . Highest Loss Streak 8 | . . 3 4 . 2 . . 8 . 1 3 2 3 1 5 1 Average Slot Usage (%) 87 | . 99 82 98 100 99 100 100 89 83 85 86 84 85 88 71 67 Engine 4 | . 14 11 10 18 13 15 15 . . . . . . . . . Reactor 3 | . . . . . . . . 8 7 5 5 6 5 5 3 3 Leg 21 | . 14 22 21 18 29 30 30 29 29 26 26 24 21 21 7 9 Device 15 | . 12 11 13 18 8 7 7 10 15 16 26 21 24 27 21 15 Storage 13 | . 14 11 21 18 15 15 15 13 15 13 13 13 11 10 11 9 Processor 1 | . . . . . 5 7 7 4 . . . . . . . 1 Protection 7 | . . 6 8 9 6 7 7 4 . 9 . 4 8 13 12 11 Energy Gun 4 | . 19 11 4 14 8 15 14 6 . . . . . . . . Energy Cannon 7 | . . . 6 1 5 . . 5 14 12 12 13 9 9 7 6 Ballistic Gun 1 | . 8 10 9 2 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 133 | 17 42 45 85 93 103 100 106 106 105 109 106 107 120 128 133 131 Greatest Support 170 | 40 40 20 26 26 68 68 68 108 108 118 118 118 106 116 170 80 Greatest Overweight (x) 4 | . 2 2 4 3 1 1 1 1 . . 1 1 1 1 1 4 Average Overweight (x) . | . . 2 2 3 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 12 12 20 20 20 20 20 20 12 12 12 12 12 12 12 4 Average Capacity 13 | 6 10 12 19 20 20 20 20 15 12 12 12 12 11 12 10 4 Most Carried 20 | 6 12 12 20 20 20 20 20 20 12 12 12 12 12 12 12 4 Average Carried 12 | 3 8 10 19 19 19 20 19 14 11 11 10 11 11 11 10 3 Final Capacity 20 | 8 12 12 20 20 20 20 20 12 12 12 12 12 12 12 4 4 Final Carried 20 | 6 10 12 18 20 20 20 20 12 12 11 12 12 12 10 4 3 Class Distribution -------------------- 52% | Golem 33% | Hauler-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Golem | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Matter Collected 3509 | 280 128 70 727 85 745 . 20 382 77 135 20 20 190 123 150 357 Remotely 84 | . 84 . . . . . . . . . . . . . . . Salvage Created 15093 | 77 447 156 1534 381 1622 . . 1102 368 1971 366 554 2840 1268 1281 1126 Parts 709 | 3 29 9 95 22 81 . . 12 21 90 12 23 119 69 43 81 Haulers Intercepted 15 | . 1 . 3 2 3 . . . . 2 . . 2 . 2 . Recyclers Shooed 11 | . 2 . 4 1 4 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 1 . . 20 . 11 21 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Combat Hostiles Destroyed 223 | . 8 3 26 4 25 . . 20 9 27 6 9 38 23 8 17 Melee 2 | . . . . . 1 . . . . . . . 1 . . . Guns 45 | . 8 2 17 4 11 . . 3 . . . . . . . . Cannons 127 | . . . 9 . 6 . . 2 5 22 6 9 32 12 7 17 AOE 40 | . . 1 . . 6 . . 10 4 5 . . 4 10 . . Classes Destroyed 21 | 2 4 1 4 . 4 . . 3 1 . . . . 1 1 . Worker 26 | 1 . . 1 . 5 . . . . 6 . . 8 4 1 . Builder 11 | . 1 . . . 1 . . . . 2 . . 5 1 1 . Hauler 15 | . 1 . 3 2 3 . . . . 2 . . 2 . 2 . Recycler 14 | 1 2 . 4 1 2 . . . . 1 . . . . 3 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . 1 . . Operator 3 | . . . . . 1 . . . . . . . . 1 . 1 Watcher 12 | . . . 1 . 1 . . . . 2 . . 1 1 6 . Swarmer 48 | . 6 . 7 . 7 . . . 4 6 1 4 . 8 5 . Grunt 65 | . 2 2 6 1 10 . . . 4 8 4 3 18 5 . 2 Brawler 4 | . . . 1 . . . . . . 1 . . . 2 . . Duelist 7 | . . . 2 . . . . . . . . . 3 2 . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 29 | . . 1 10 3 3 . . . 1 4 1 . 5 1 . . Demolisher 1 | . . . . . 1 . . . . . . . . . . . Hunter 16 | . . . . . 2 . . . . 6 . 2 4 . . 2 Programmer 22 | . . . . . 2 . . . . 2 . . 5 4 2 7 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Quarantine Guard 6 | . . . . . . . . . . . . . . . . 6 Z-Technician 4 | . . . . . . . . 4 . . . . . . . . Z-Light 8 | . . . . . . . . 8 . . . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . Assembled 6 | . . . . . . . . 6 . . . . . . . . Golem 8 | . . . . . . . . 5 . . . . 3 . . . Best Kill Streak 15 | 1 4 2 6 3 8 . . 6 8 15 5 4 10 8 7 3 Combat Bots Only 10 | . 3 2 5 1 6 . . 6 8 10 5 4 5 5 3 3 Max Kills in Single Turn 7 | 1 2 2 2 2 3 . . 2 2 6 1 1 5 7 2 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . Exploded 4 | . . 1 . . 3 . . 2 2 4 . . 3 4 . . Melee 1 | . . . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Damage Taken 20584 | . 214 288 1575 133 1883 . . 2664 249 1917 633 832 2614 1351 3630 2601 Core 3393 | . 71 11 257 10 255 . . 369 . 231 111 48 405 83 854 688 Absorbed by Shields 233 | . . . . 51 182 . . . . . . . . . . . Reduced by Siege Mode 22 | . . . . . . . . . . . . . . . 22 . Core Remaining (%) 64 | 100 71 . 33 98 . . . . 10 . . 54 59 92 . . Volleys Fired 814 | 1 26 12 106 16 97 . 13 80 12 97 27 25 107 63 61 71 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 2 Hottest 180 | 80 80 80 133 100 180 . 110 120 50 50 50 50 123 50 50 50 Shots Fired 1484 | 2 52 23 206 32 184 . 16 124 21 162 48 50 197 111 116 140 Gun 448 | 2 52 23 140 27 129 . 6 69 . . . . . . . . Cannon 1013 | . . . 66 5 52 . 10 44 18 160 48 50 197 107 116 140 Launcher 22 | . . . . . 2 . . 11 3 2 . . . 4 . . Special 1 | . . . . . 1 . . . . . . . . . . . Kinetic 133 | . 24 7 91 5 6 . . . . . . . . . . . Thermal 1046 | . . . 115 5 36 . 10 44 18 160 48 50 197 107 116 140 Explosive 18 | . . . . . 2 . . 11 3 2 . . . . . . Electromagnetic 286 | 2 28 16 . 22 139 . 6 69 . . . . . 4 . . Robot Hit Streak 36 | 2 15 4 17 12 19 . . 31 32 23 8 9 36 16 18 29 Robot Miss Streak 6 | . 4 4 5 3 6 . . 3 1 2 1 3 1 1 4 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 1 . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 . . . . . . . . Shots Hit Robots 1022 | 2 32 12 115 26 143 . . 82 10 117 20 31 166 79 86 101 Core Hits 554 | 2 17 8 55 13 72 . . 74 15 51 9 14 94 50 34 46 Critical Hits 14 | . . . 9 2 3 . . . . . . . . . . . Critical Kills 5 | . . . 3 1 1 . . . . . . . . . . . Critical Parts Destroyed 9 | . . . 6 1 2 . . . . . . . . . . . Melee Attacks 54 | . . . . . 21 . 1 18 . . . . 7 . 2 5 Impact . | . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . 21 . 1 18 . . . . 7 . . 5 Piercing 2 | . . . . . . . . . . . . . . . 2 . Sneak Attacks 9 | . . . . . 1 . . 8 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 43225 | 32 394 292 2140 622 3465 . . 3757 922 5807 900 1271 8542 6197 3992 4892 Guns 4706 | 26 383 171 1366 420 1555 . . 785 . . . . . . . . Cannons 29736 | . . . 715 40 907 . . 460 474 5212 900 1271 7016 3946 3903 4892 Explosions 7282 | . . 121 59 162 658 . . 1589 448 587 . . 1407 2251 . . Melee 1464 | . . . . . 345 . . 923 . . . . 119 . 77 . Ramming 37 | 6 11 . . . . . . . . 8 . . . . 12 . Kinetic 1215 | . 153 58 844 80 80 . . . . . . . . . . . Thermal 33284 | . . 88 1237 149 973 . . 460 474 5212 900 1271 7698 6027 3903 4892 Explosive 3678 | . . . 59 53 217 . . 1589 448 587 . . 725 . . . Electromagnetic 3547 | 26 230 146 . 340 1850 . . 785 . . . . . 170 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1387 | . . . . . 345 . . 923 . . . . 119 . . . Piercing 77 | . . . . . . . . . . . . . . . 77 . Highest Corruption 8 | . . 1 1 . 3 . . . . 1 1 . 3 8 3 2 Average Corruption 1 | . . 1 1 . 1 . . . . 1 1 . 2 7 1 1 Corruption Purged 11 | . . . . . 4 . . . . . 1 . 3 . 3 . Effects 59 | . . . 12 . 9 . . . . . 2 . 8 23 1 4 Message Errors 20 | . . . 5 . 6 . . . . . 1 . 1 6 1 . Matter Fused 4 | . . . . . . . . . . . . . . 4 . . Heat Flow Errors 6 | . . . . . . . . . . . . . 2 4 . . Energy Discharges 13 | . . . 1 . 3 . . . . . . . 1 5 . 3 Data Loss (minor) 5 | . . . 1 . . . . . . . 1 . 2 1 . . Targeting Errors 7 | . . . 2 . . . . . . . . . 1 3 . 1 Weapon Failures 4 | . . . 3 . . . . . . . . . 1 . . . Overload Shots 10 | . . . . . 2 . 5 3 . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . . . . Overflow Damage 2622 | . . 11 . 23 106 . . 365 16 317 97 77 447 768 196 199 Projectiles 1606 | . . . . . 52 . . 34 . 317 97 77 289 345 196 199 Explosions 677 | . . 11 . 23 30 . . 16 16 . . . 158 423 . . Melee 339 | . . . . . 24 . . 315 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 302 | . . 29 . . 100 . . . 33 . . . 136 . 4 . Shots 8 | . . 1 . . 3 . . . 1 . . . 3 . . . Rammed 5 | . 1 . . . . . . . . . . . . . 4 . Targets Rammed 7 | 1 1 . . . . . . . . 1 . . . . 4 . Kicked 1 | . . . . . . . . . . 1 . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . Highest Temperature 1486 | 18 108 5 197 193 244 . 64 447 . 10 . . 257 254 3 1486 Average Temperature 102 | 12 39 2 30 83 57 . 23 143 . 3 . . 88 106 3 263 Received Heat Transfer 3749 | . 42 132 363 48 396 . . 704 72 435 264 75 744 165 291 18 Effects 16 | . . . . . 2 . . 6 . . . . . . . 8 Energy Bleed 3 | . . . . . . . . 2 . . . . . . . 1 Interference 7 | . . . . . 2 . . 4 . . . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 10 | . . . . . . . . . . . . . . . 10 . Longest Duration 10 | . . . . . . . . . . . . . . . 10 . Robots Corrupted 6 | . . . . . 1 . . 5 . . . . . . . . Combat Hostiles 6 | . . . . . 1 . . 5 . . . . . . . . Parts Fried 20 | . 2 . . 2 16 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . . . . . . . . 1 1 1 . Parts Melted 24 | . . . 3 . . . . . 3 . . 2 4 3 5 4 Heat Transferred 21216 | . . 100 2590 224 1279 . . 175 300 2800 525 700 4755 3093 2125 2550 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 2 . 4 4 . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Peak Influence 1182 | 5 263 106 678 441 265 . . . . 522 . . 1007 1182 577 437 Average Influence 287 | 2 120 81 234 304 131 . . . . 192 . . 489 853 477 200 Maximum Alert Level 4 | . 1 . 2 2 1 . . . . 2 . . 3 4 2 2 Low Security (%) 48 | 100 83 100 59 12 83 . . . . 65 . . 22 . . 48 Level 1 21 | . 16 . 12 65 16 . . . . 15 . . 7 . 10 46 Level 2 21 | . . . 27 22 . . . . . 19 . . 46 22 89 4 Level 3 5 | . . . . . . . . . . . . . 24 54 . . Level 4 1 | . . . . . . . . . . . . . . 23 . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 7 . 6 . . . . 9 . . 8 5 8 3 Investigation 2 | . . . . . . . . . . . . . . . 1 1 Extermination 11 | . . . . . 2 . . . . 1 . . 2 2 2 2 Reinforcement 16 | . 1 . 3 . 3 . . . . 6 . . 2 . 1 . Assault 9 | . . . 1 . . . . . . . . . 4 3 1 . Garrison 9 | . . . 3 . 1 . . . . 2 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 2 . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Distress Signals 20 | . 1 . 7 1 3 . . . . 3 . . 2 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 363 | . 14 3 44 5 45 . . 21 7 40 7 10 48 33 63 23 Peak Tracking Total 15 | . 5 3 5 2 5 . . 6 4 8 4 4 8 7 15 5 Tactical Retreats 28 | . 1 . 3 . 3 . . 4 . 2 1 1 1 2 10 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Traps Triggered 4 | . . . . . 2 . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 5 . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Machines Disabled 59 | . . 1 7 4 1 . 3 2 . 5 . . 11 13 . 12 Max in Single Turn 6 | . . 1 2 3 1 . 1 1 . 1 . . 6 5 . 1 Garrison Access 5 | . . . 1 . 1 . . . . 1 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Machines Accessed 46 | . 2 . 9 2 13 . 1 . . 8 . . 2 1 3 5 Terminals 35 | . 2 . 7 2 8 . . . . 7 . . 2 . 3 4 Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . . 1 . 1 Total Hacks 117 | . 4 . 28 5 29 . 6 . . 24 . . 4 1 6 10 Successful 60 | . 1 . 20 2 13 . 6 . . 12 . . 1 . 1 4 Failed 57 | . 3 . 8 3 16 . . . . 12 . . 3 1 5 6 Catastrophic 8 | . . . . 1 1 . . . . 1 . . . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 52 | . 3 . 13 2 11 . . . . 14 . . . . 3 6 Terminals 92 | . 4 . 22 5 20 . . . . 23 . . 4 . 6 8 Fabricators 2 | . . . . . 2 . . . . . . . . . . . Repair Stations 9 | . . . 6 . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . . . . 1 . . . 1 . 2 Terminal Hacks 35 | . 1 . 8 2 7 . 6 . . 6 . . 1 . 1 3 Part Schematic 7 | . . . 1 . . . 6 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 1 1 . . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . 1 . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . 1 Unreport Threat 7 | . . . 1 1 1 . . . . 2 . . . . . 2 Locate Traps 4 | . . . . . 1 . . . . 2 . . 1 . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks 7 | . . . 6 . 1 . . . . . . . . . . . Scan Component 4 | . . . 3 . 1 . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 15 | . . . 6 . 3 . . . . 5 . . . . . 1 Terminals 14 | . . . 6 . 3 . . . . 5 . . . . . . Botnet 14 | . . . 6 . 3 . . . . 5 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . 1 Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 43 | . 2 . 8 2 13 . . . . 7 . . 2 1 3 5 Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . 6 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . Time 109 | . . . 109 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . 2 . . . . . . . . . 3 . . . Machine Destruction 5 | . . . 2 . . . . . . . . . 3 . . . Robots Rewired 2 | . . . . . 1 . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Total Allies 21 | . . . . . 13 . . . . 1 . . . . . 7 Largest Group 12 | . . . . . 12 . . . . 1 . . . . . 7 Highest-Rated Group 275 | . . . . . 275 . . . . 41 . . . . . 147 Highest-Rated Ally 92 | . . . . . 32 . . . . 41 . . . . . 92 Total Orders 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 56 | . . . . . 21 . . . . 4 . . . . . 31 Total Damage 907 | . . . . . 292 . . . . 181 . . . . . 434 Kills 2 | . . . . . 1 . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . 12 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Turns Passed 19224 | 99 542 128 1847 455 2499 118 1167 2034 764 868 1382 835 1236 857 1289 3104 Spaces Moved 8246 | 51 269 47 621 183 1225 78 737 809 181 426 293 301 474 309 970 1272 Core 491 | 3 . . . . . . . . . . . . . . 209 279 Treads 416 | 48 119 . . . . . . . . . . . . . 217 32 Legs 6996 | . 150 47 621 183 1225 78 737 809 181 426 293 301 474 309 201 961 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 343 | . . . . . . . . . . . . . . . 343 . Fastest Speed 27 | 50 150 180 150 210 150 152 152 120 130 130 130 130 135 135 27 50 Average Speed 146 | 153 159 180 206 210 152 152 152 143 130 130 130 138 156 158 90 145 Slowest Speed 250 | 160 180 180 240 210 155 152 152 165 130 130 169 169 163 160 180 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 50 6 85 21 38 17 84 76 34 19 48 37 16 16 39 76 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . 1 . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 . 1 . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 . . Scrap Searched 15 | . . . . . . . 3 . . . 10 2 . . . . Spaces Dug 72 | . . . . . 7 . 1 2 36 2 17 . 2 1 3 1 Terrain Destroyed 530 | . . 2 20 20 26 . 1 87 60 52 26 20 63 108 28 17 Melee 11 | . . . . . 7 . 1 2 . . . . . . 1 . Projectile 180 | . . . . . 1 . . 7 6 33 26 20 24 19 27 17 AOE 339 | . . 2 20 20 18 . . 78 54 19 . . 39 89 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Dee Pro Fac Low Low Fac Fac Res Qua Total 13941 | 66 335 68 994 225 1660 77 764 1537 690 580 1252 674 766 570 1290 2393 Wait 4043 | . 6 . 154 2 136 . 7 548 487 27 920 336 119 171 190 940 Move 8220 | 51 268 46 620 182 1224 77 736 808 180 425 292 300 473 308 958 1272 Hop 5 | . . . . . . . . . . . . . . . 5 . Pick Up 177 | 6 12 6 32 9 48 . 1 21 . 4 3 2 12 4 5 12 Fast Attach 89 | 6 . . 7 2 9 . . 4 . 4 1 2 7 4 21 22 Attach 55 | 1 4 4 13 2 12 . . 11 . . . . 1 1 1 5 Detach 11 | . . . . . . . . . 1 . 1 . 4 1 2 2 Swap 138 | 1 8 . 25 4 50 . 5 18 1 2 1 . 13 3 4 3 Drop 309 | . 10 . 37 8 63 . 1 29 4 11 7 9 23 15 31 61 Fire 814 | 1 26 12 106 16 97 . 13 80 12 97 27 25 107 63 61 71 Melee 54 | . . . . . 21 . 1 18 . . . . 7 . 2 5 Ram 1 | . . . . . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . 1 . . . . . . Crush 4 | . 1 . . . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . 9 . . . . . . Trap 5 | . . . . . . . . . 5 . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 4) 580 | -10/Materials | Discovered new exit (range 7) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x2 653 | -9/Materials | Discovered new exit (range 16) 750 | -9/Materials | Lost 3 parts (1n2w) 770 | -9/Materials | Entered Storage 1300 | -9/Storage | Build established: Hauler-Mutant 1691 | -9/Storage | Garrison activated, responded to threat 2178 | -9/Storage | Learned location of Armory (-4) 2336 | -9/Storage | Core integrity fell below 50% 2368 | -9/Storage | Lost 4 parts (1p1n1u1w) 2448 | -9/Storage | Repaired Adv. Beam Cannon 2494 | -9/Storage | Repaired Lgt. Armor Plating 2548 | -9/Storage | Repaired Hvy. Assault Rifle 2579 | -9/Storage | Discovered new exit (range 15) 2617 | -9/Storage | Entered Materials 2617 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3051 | -8/Materials | Discovered new exit (range 6) 3072 | -8/Materials | Entered Factory 3072 | -7/Factory | Evolved 2 slots: Propulsion x2 3460 | -7/Factory | Garrison activated, responded to threat 4194 | -7/Factory | Discovered new exit (range 12) 4213 | -7/Factory | Identified exit to Factory 5090 | -7/Factory | Discovered exit to Factory (range 11) 5426 | -7/Factory | Discovered new exit (range 9) 5571 | -7/Factory | Entered Lower Caves 5679 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5689 | -7/Lower Caves | Entered Zion 5721 | -7/Zion | Learned Factory terminal intel 5793 | -7/Zion | Discovered new exit (range 11) 5946 | -7/Zion | Learned location of Warlord (-5) 6417 | -7/Zion | Found Prototype Device 6418 | -7/Zion | Identified Phasing AFG 6551 | -7/Zion | Given A8's code to call for help 6851 | -7/Zion | Discovered new exit (range 3) 6851 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6856 | -7/Zion | Entered Deep Caves 6951 | -7/Deep Caves | Attacked by Z-Imprinter 6974 | -7/Deep Caves | Core integrity fell below 50% 7027 | -7/Deep Caves | Destroyed Z-Imprinter 7053 | -7/Deep Caves | Lost 8 parts (3p2n2u1w) 7238 | -7/Deep Caves | Z-Facility disabled 7321 | -7/Deep Caves | Core integrity fell below 20% 7357 | -7/Deep Caves | Lost 3 parts (2n1u) 7400 | -7/Deep Caves | Found Prototype Protection 7457 | -7/Deep Caves | Found Prototype Protection 7762 | -7/Deep Caves | Identified Zio. Weapon Casing (x2) 7807 | -7/Deep Caves | Spotted as-55302 7823 | -7/Deep Caves | Exposed GOLEM chamber 7824 | -7/Deep Caves | Destroyed as-55302 7905 | -7/Deep Caves | Found GOLEM Unit 7980 | -7/Deep Caves | Build established: Mutant 8322 | -7/Deep Caves | Build established: Golem 8395 | -7/Deep Caves | Found GOLEM Unit 8402 | -7/Deep Caves | Found GOLEM Unit 8406 | -7/Deep Caves | Found GOLEM Unit 8410 | -7/Deep Caves | Found GOLEM Unit 8449 | -7/Deep Caves | Found GOLEM Unit 8457 | -7/Deep Caves | Found GOLEM Unit 8883 | -7/Deep Caves | Discovered new exit (range 6) 8890 | -7/Deep Caves | Entered Proximity Caves 8909 | -6/Proximity Caves | Learned location of 1 exit from Factory 9002 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9109 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9175 | -6/Proximity Caves | Destroyed 8 combat bots 9654 | -6/Proximity Caves | Entered Factory 9654 | -6/Factory | Evolved 2 slots: Utility x2 9655 | -6/Factory | Identified exit to Factory 9656 | -6/Factory | Loaded intel: 19 terminal locations 10151 | -6/Factory | Identified exit to Lower Caves 10370 | -6/Factory | Destroyed 10 combat bots 10417 | -6/Factory | Garrison activated, responded to threat 10522 | -6/Factory | Entered Lower Caves 10567 | -6/Lower Caves | Lost 3 parts (2u1w) 11500 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11767 | -6/Lower Caves | Encountered a Warlord checkpoint 11886 | -6/Lower Caves | Discovered new exit (range 15) 11904 | -6/Lower Caves | Entered another Lower Caves area 12654 | -6/Lower Caves | Discovered exit to Factory (range 11) 12739 | -6/Lower Caves | Entered Factory 12739 | -5/Factory | Evolved 2 slots: Utility x2 12877 | -5/Factory | Found GOLEM Unit 13039 | -5/Factory | First assault squad dispatched 13305 | -5/Factory | Lost 3 parts (1u2w) 13924 | -5/Factory | Discovered new exit (range 15) 13975 | -5/Factory | Entered another Factory area 13975 | -4/Factory | Evolved 2 slots: Utility x2 14253 | -4/Factory | First assault squad dispatched 14486 | -4/Factory | Spotted B-86 Titan 14757 | -4/Factory | Discovered new exit (range 15) 14832 | -4/Factory | Entered Research 14832 | -3/Research | Evolved 2 slots: Utility x2 15252 | -3/Research | Spotted B-86 Titan 15823 | -3/Research | Spotted B-86 Titan 15832 | -3/Research | First assault squad dispatched 15859 | -3/Research | Destroyed B-86 Titan 15874 | -3/Research | Garrison activated, responded to threat 15877 | -3/Research | Released all parts (16) 15894 | -3/Research | Spotted B-86 Titan 15962 | -3/Research | Lost 5 parts (1p2n2u) 15984 | -3/Research | Found Enh. Force Lance 16051 | -3/Research | Core integrity fell below 50% 16052 | -3/Research | Identified exit to Quarantine 16121 | -3/Research | Entered Quarantine 16322 | -3/Quarantine | Build established: Mutant 16842 | -3/Quarantine | Build established: Golem 17198 | -3/Quarantine | Found Alien Slashing Weapon 17377 | -3/Quarantine | Cryocooling Duct disabled 17392 | -3/Quarantine | Ambient heat levels rising (+20) 17392 | -3/Quarantine | Non-combat units ordered to evacuate 17632 | -3/Quarantine | Discovered new exit (range 8) 17714 | -3/Quarantine | Found Alien Artifact 17714 | -3/Quarantine | Identified Stasis Generator 17752 | -3/Quarantine | Found Alien Artifact 17752 | -3/Quarantine | Identified Phase Armor 17837 | -3/Quarantine | Cryocooling Duct disabled 17852 | -3/Quarantine | Ambient heat levels rising (+20) 17852 | -3/Quarantine | Combat units ordered to evacuate 17919 | -3/Quarantine | Found Alien Artifact 17919 | -3/Quarantine | Identified Core Reset Matrix 17919 | -3/Quarantine | Identified Sigix Broadsword 17919 | -3/Quarantine | Used Core Reset Matrix 17923 | -3/Quarantine | Detected hypermatrix surge 17923 | -3/Quarantine | Emitted hypermatrix ping 17923 | -3/Quarantine | Sensed 13 artifacts in vicinity 17928 | -3/Quarantine | Assembled emerged from beneath the floor 17952 | -3/Quarantine | Quarantine Guard activated 18017 | -3/Quarantine | Spotted Quarantine Guard 18031 | -3/Quarantine | Allies destroyed Quarantine Guard 18185 | -3/Quarantine | Spotted Quarantine Guard 18193 | -3/Quarantine | Destroyed Quarantine Guard 18211 | -3/Quarantine | Spotted Quarantine Guard 18230 | -3/Quarantine | Destroyed Quarantine Guard 18277 | -3/Quarantine | Spotted Quarantine Guard 18290 | -3/Quarantine | Spotted Quarantine Guard 18313 | -3/Quarantine | Destroyed Quarantine Guard 18322 | -3/Quarantine | Destroyed Quarantine Guard 18353 | -3/Quarantine | Discovered new exit (range 13) 18469 | -3/Quarantine | Found Subatomic Replicator 18477 | -3/Quarantine | Spotted Quarantine Guard 18500 | -3/Quarantine | Destroyed Quarantine Guard 18661 | -3/Quarantine | Spotted Quarantine Guard 18681 | -3/Quarantine | Destroyed Quarantine Guard 18748 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19070 | -3/Quarantine | Found Dimensional Node Initializer 19073 | -3/Quarantine | Found Dimensional Node Initializer 19157 | -3/Quarantine | Cryocooling Duct disabled 19162 | -3/Quarantine | Cryocooling Duct disabled 19171 | -3/Quarantine | Cryocooling Duct disabled 19172 | -3/Quarantine | Ambient heat levels rising (+20) 19177 | -3/Quarantine | Ambient heat levels rising (+20) 19186 | -3/Quarantine | Ambient heat levels rising (+20) 19209 | -3/Quarantine | Core integrity fell below 20% 19226 | -3/Quarantine | Core destroyed Last Messages --------------- 19075_ Discarded Asb. Biocell Array. 19076_ Extracted 1 energy. 19077_ Acquired Adv. Energy Well. 19078_ Dropped Adv. Energy Well. 19079_ Acquired Sigix Broadsword. 19084_ Acquired 20 matter. 19136_ Dropped Dimensional Node Initializer. 19157_ Cryocooling Duct disabled. 19172_ ALERT: Ambient heat levels +20. 19183_ GOLEM Unit beginning Asb. Flux Generator integration. 19186_ ALERT: Ambient heat levels +20. 19198_ Overheating: System interference. 19198_ GOLEM Unit temporarily disabled. 19205_ Overheating: Matter decay (-60). 19209_ Overheating: Core damaged (-260). 19210_ Overheating: Matter decay (-58). 19216_ Overheating: Asb. Alloy Leg damaged (-109). 19218_ Overheating: Matter decay (-46). 19221_ Overheating: Energy bleed (-3). 19226_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# "" "" | | ???????????????????????????????????????????# "" "" | | ???????????????????????????????????????????? "" "" | | ?????????????????????????????????????????????? | | ???##"""#????????????????###########+########### # | | ???#T #????????????????? ! | | ???# ! #?????????????????# ! ! ] | | ????#!!!#?????????????????# """""""" %! | | ???## #?????????????????# """""""" % ! | | ???# ########??????????# """""""" ! | | ???## #??????????# """"""" ! | | ????# #????????### ] | | ????# "" #????????#"" % | | ###?# " """#????????#"" | | ! !# "" T"#????????#"T | | # ""% """#????????#" | | """ + ""% #??####??#"" ! # # # | | """ # " #??#T"#??### ## ## | | """ # "" #### "##### " "" # ## | | """?# "" """"""" # ## | | #?# "" """"""" ## " ## | | ?# " + ""## | | ?# === ## ""## | | !# == #############+########### ""## | | # == #?????# #???# " ## | | + ! #?????# @ " " " #???# "## | | # #?????# "" " " "" #???# "## | | #########+##?????# "" "" "" "" #???# ""## | | ?????# #??????# "" "" "" "" #???# " ## | | ?????# #??????# " " " " #??## ## | | ??????#"" ""#??????# "" "" "" "" #?? ######## | | ##??????#"""""#??????# "" "" "" "" #??# # | | ????????#"""""#??????# "" "" "" "" #??# " # | | ????????#######??????#? " " " "?#??# " " + | | ???????????????????????? ? ????# """ # | | ????????????????????????#######??##???# "" # | | ??????????????????????????????????????# " " # | | ??????????????????????????????????????# T " ### | | ??????????????????????????????????????# " #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????## #######?? | | ??????????????????????????????????????# ! #??????? | | ?????????????????????????????????????##!!######??? | | ?????????????????????????????????????#! %=]#""#??? | | ??????????????????????????????########[*! #T"#### | | ??????????????????????? | | ??????????????????????? ###### ####### | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????## ###?????? | | ??????????????????????????????????????## ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 49 Energy Capacity 2900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 20 Corruption Prevention 20 Armor Coverage 1525 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Stasis Generator Phase Armor Core Reset Matrix Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityRemoteSword Manual? 0 Play Time 01:41:13 Cumulative 545.3 hours Start 2020.05.23 @ 12:51:07 End 2020.05.23 @ 14:36:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 869 Rogue 869 Adventurer 0 Explorer 0 Win Type - Total 50 Types 32/1/6/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6ba00e4-9e08-4952-bf92-0134424c4ce7