Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 01:45:18 Player: Culibread Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (923) 923 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2898 Bonus ------- None Cogmind --------- Core Integrity 427/550 Matter 300/300 Energy 157/160 System Corruption 0% Temperature Cool (93) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Cryofiber Web Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Compact Battery (200) Large Matter Pod (150) Structural Scanner Shield Generator Heavy Ion Cannon Heavy Ion Cannon Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Heat Sink Huge Storage Unit Compact Battery Large Matter Pod Structural Scanner Sensor Array Medium Armor Plating Shield Generator Improved Shield Generator Heavy Ion Cannon Heavy Ion Cannon Stasis Trap Stasis Trap Stasis Trap [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 32 | 6 6 2 5 13 Power 6 | 1 1 . 3 1 Engine 5 | 1 1 . 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . 1 1 3 Treads 7 | 2 . 1 1 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 1 . 6 Device 4 | . 2 . . 2 Storage 4 | 1 2 . . 1 Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | 2 1 . 1 3 Energy Gun 2 | 1 . . . 1 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 8 | . 1 . 2 5 Power 3 | . 1 . 1 1 Propulsion 4 | . . . 1 3 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 2 | . 1 . 2 2 To Critical Strikes . | . . . . . Average Backups 10 | 1 5 10 11 13 Power 1 | 1 . 2 1 2 Propulsion . | . . . . 1 Utility 5 | . 2 4 6 7 Weapon 2 | . 1 4 3 2 Tool/Special . | . . . . . Unused Backups 16 | . . . 4 12 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 7 | . . . 2 5 Weapon 7 | . . . 2 5 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 96 96 91 97 Engine 10 | . 14 11 9 6 Treads 28 | . 27 33 26 34 Device 10 | . 10 11 11 10 Storage 11 | . 14 11 11 9 Processor 7 | . . 7 11 10 Protection 1 | . . . . 5 Energy Gun 3 | . 12 . . . Energy Cannon 8 | . 1 11 11 12 Ballistic Gun 10 | . 14 11 11 5 Peak Build Rating 26 | 6 8 10 13 26 Average Rating 11 | 3 7 9 10 18 On Entrance 7 | . 6 8 10 13 Naked Turns . | . . . . . Heaviest Build 101 | 14 51 51 54 101 Greatest Support 80 | 40 40 60 60 80 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 Average Capacity 17 | 6 12 20 20 20 Most Carried 20 | 4 12 11 20 20 Average Carried 11 | 1 5 10 13 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 18 | 2 12 10 18 16 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 920 | 186 192 . 302 240 Remotely . | . . . . . Salvage Created 1183 | . 366 . 292 525 Parts 58 | . 33 . 9 16 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 8 . 5 10 Guns 8 | . 5 . 1 2 Cannons 14 | . 2 . 4 8 AOE 1 | . 1 . . . Classes Destroyed 9 | . 6 . 2 1 Worker 2 | . 1 . 1 . Builder 2 | . 2 . . . Hauler 1 | . 1 . . . Recycler 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 4 | . 4 . . . Grunt 15 | . 4 . 4 7 Duelist 2 | . . . 1 1 Sentry 2 | . . . . 2 Best Kill Streak 3 | . 3 . 3 3 Combat Bots Only 3 | . 3 . 3 3 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 162 | . 54 . 25 83 Missed 44 | . 18 . 5 21 Hits 118 | . 36 . 20 62 Projectile 118 | . 36 . 20 62 AOE 2 | . 2 . . . Critical Strikes 1 | . . . . 1 Damage Taken 1766 | . 556 . 245 965 Core 275 | . 101 . 51 123 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 121 | . 121 . . . Core Remaining (%) 82 | 100 59 . 87 . Volleys Fired 94 | . 37 . 14 43 Largest 2 | . 2 . 2 2 Hottest 130 | . 80 . 80 130 Shots Fired 188 | . 74 . 28 86 Gun 110 | . 71 . 14 25 Cannon 78 | . 3 . 14 61 Launcher . | . . . . . Special . | . . . . . Kinetic 76 | . 37 . 14 25 Thermal 78 | . 3 . 14 61 Explosive . | . . . . . Electromagnetic 34 | . 34 . . . Robot Hit Streak 17 | . 8 . 3 17 Robot Miss Streak 5 | . 5 . 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 112 | . 40 . 14 58 Core Hits 50 | . 18 . 12 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2235 | . 686 . 273 1276 Guns 860 | . 534 . 94 232 Cannons 1220 | . 35 . 141 1044 Explosions 112 | . 112 . . . Melee . | . . . . . Ramming 43 | . 5 . 38 . Kinetic 567 | . 241 . 94 232 Thermal 1332 | . 147 . 141 1044 Explosive . | . . . . . Electromagnetic 293 | . 293 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles 12 | . . . . 12 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . 1 . 3 . Targets Rammed 6 | . 2 . 4 . Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 426 | . 78 . 135 426 Average Temperature 91 | . 38 . 56 125 Received Heat Transfer 780 | . 126 . 141 513 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2185 | . 224 . 296 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 75 | . 75 24 60 69 Initial 24 | . . 24 5 . Average 12 | . 19 22 6 19 Influence Increases 679 | . 261 . 145 273 Destroy 0b10 Robot/C 460 | . 160 . 100 200 Destroy 0b10 Robot/NC 40 | . 30 . 10 . Destroy Leader 96 | . 36 . 20 40 Successful Hack 24 | . 24 . . . Disable Machine 45 | . . . 15 30 Destroy Structure 14 | . 11 . . 3 Influence Decreases 617 | . 202 45 159 211 Entered New Map 44 | . . 35 9 . Time Decay 517 | . 192 10 130 185 Lost Part 56 | . 10 . 20 26 Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 14 2 5 19 Peak Tracking Total 5 | . 4 3 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . . 3 3 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 2 . . 2 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 6 . . 4 Successful 4 | . 4 . . . Failed 6 | . 2 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 6 | . 2 . . 4 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2256 | . 531 23 1188 514 Optics 1 | . . . . 1 Sensors 2246 | . 521 23 1188 514 Structural 10 | . 10 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2552 | 83 681 23 1188 577 Spaces Moved 1065 | 50 222 14 553 226 Core 10 | 10 . . . . Treads 1055 | 40 222 14 553 226 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 188 | 138 192 160 200 169 Slowest Speed 240 | 160 240 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 40 3 97 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 12 | . 9 . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 9 | . 9 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1416 | 65 401 15 600 335 Wait 139 | . 117 . 1 21 Move 1061 | 49 221 13 552 226 Hop . | . . . . . Pick Up 56 | 9 15 . 17 15 Fast Attach . | . . . . . Attach 22 | 6 3 2 2 9 Detach 1 | . . . . 1 Swap 17 | . 4 . 3 10 Drop 20 | 1 2 . 7 10 Fire 94 | . 37 . 14 43 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . 2 . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 615 | -10/Materials | Repaired Lgt. Treads 681 | -10/Materials | Discovered new exit (range 17) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 767 | -9/Materials | Discovered new exit (range 7) 785 | -9/Materials | Identified exit to Mines 788 | -9/Materials | Entered Mines 833 | -9/Mines | Discovered new exit (range 15) 866 | -9/Mines | Identified exit to Materials 971 | -9/Mines | Learned location of Storage (-8) 1184 | -9/Mines | Learned Materials emergency access door positions 1265 | -9/Mines | Found a hidden stash of uninstalled traps 1315 | -9/Mines | Discovered exit to Materials (range 12) 1504 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1836 | -9/Mines | Build established: Scavenger-Mutant 1976 | -9/Mines | Entered Materials 1976 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. K-01 Serf collects debris. Acquired 30 matter. K-01 Serf collects debris. Acquired Imp. Heat Sink. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. O-16 Technician locks terminal. Terminal disabled. K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. 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"" | | ??????????????????#"T """ [ T #???????? | | ??????????????????#""" ! = """ "#????????## | | ??????????????????# % ############# | | ??????????????????# ! ] !]% | | ??????????????????# # T"##%== ###### #### | | ??????????????????# ######*= #????# #??? | | ??????????????????## ##????#!] !!!#????# #??? | | ???????????????????# #?????# !!!!#????# #??? | | ???????????????????+ +?????########????# #??? | | ???????????????????# #?????????????????# #??? | | ???????????????????# ??????????????????# #??? | | ???????????????????# ??????????????????# #??? | | ???????????????????# ??????????????????# ??? | | ???????????????????# ??????????????????? ??? | | ?????????????????????????????????????????? ??? | | ??????????????????????????????????????????##??? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 13% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledArcBattery Manual? 0 Play Time 00:35:17 Cumulative 42.7 hours Start 2025.08.28 @ 22:24:37 End 2025.08.29 @ 01:45:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 4 Adventurer 1 Explorer 19 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0/0 Lore% 8 Gallery% 32 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8acfb915-3ec9-424a-8b85-3be9d1846a0d