Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 13:45:23 Player: ChromeKnight Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (11) 55 Value Destroyed (300) 300 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2815 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 125/125 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Lightpack 2.0 ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Battery (250) High-capacity Battery (250) Medium Matter Pod (100) Medium Matter Pod (60) Chronowheel Latent Energy Streamer Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Lightpack 2.0 ECM Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Medium Storage Unit Large Storage Unit High-capacity Battery High-capacity Battery Medium Matter Pod Medium Matter Pod Chronowheel Latent Energy Streamer Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 21 | 5 6 3 3 . 4 . Power 2 | . 1 . . . 1 . Engine 2 | . 1 . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 2 2 . . 1 . Treads . | . . . . . . . Leg 7 | 2 2 2 . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 1 1 . 2 . Device 3 | . 2 . 1 . . . Storage 4 | 1 . 1 . . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 1 . 2 . . . Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . 5 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 5 | . . . 5 . . . To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 76 | . 86 100 66 11 35 44 Engine 10 | . 7 14 9 . 8 11 Leg 21 | . 28 28 18 . 8 11 Device 11 | . 7 14 9 11 11 11 Storage 12 | . 14 14 10 . 8 11 Energy Gun 1 | . . . 9 . . . Ballistic Gun 18 | . 28 28 9 . . . Naked Turns . | . . . . . . . Heaviest Build 22 | 8 14 19 22 2 10 10 Greatest Support 20 | 20 20 20 20 3 10 10 Greatest Overweight (x) 3 | . . . 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 40 | 8 8 10 10 5 40 40 Average Capacity 14 | 7 8 9 9 5 29 40 Most Carried 11 | . 6 6 10 5 11 11 Average Carried 5 | . 3 5 7 5 6 11 Final Capacity 40 | 8 8 10 5 5 40 40 Final Carried 11 | . 3 6 5 5 11 11 Class Distribution -------------------- 59% | Scavenger-Mutant 20% | Hauler-Mutant 19% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 516 | 240 118 94 14 10 40 . Remotely . | . . . . . . . Salvage Created 386 | . 146 87 153 . . . Parts 24 | . 8 4 12 . . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 9 | . 2 2 5 . . . Guns 9 | . 2 2 5 . . . Classes Destroyed 5 | . 2 . 3 . . . Hauler 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Swarmer 3 | . . . 3 . . . Grunt 4 | . 2 2 . . . . Sentry 2 | . . . 2 . . . Best Kill Streak 6 | . 2 2 6 . . . Combat Bots Only 5 | . 2 2 5 . . . Max Kills in Single Turn 2 | . 1 1 2 . . . Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1157 | . 270 116 759 . . 12 Core 488 | . 49 35 392 . . 12 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 41 | . 17 11 13 . . . Largest 2 | . 2 2 2 . . . Hottest 130 | . 40 40 130 . . . Shots Fired 81 | . 34 22 25 . . . Gun 81 | . 34 22 25 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 56 | . 34 22 . . . . Thermal 25 | . . . 25 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 7 6 10 . . . Robot Miss Streak 3 | . 3 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 53 | . 22 14 17 . . . Core Hits 20 | . 7 5 8 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 607 | . 216 124 267 . . . Guns 604 | . 216 124 264 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 340 | . 216 124 . . . . Thermal 264 | . . . 264 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 7 7 7 Average Corruption 6 | . . . 6 7 7 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 1 1 6 4 Message Errors 2 | . . . 1 . 1 . Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . Shots . | . . . . . . . Rammed 2 | . . . 2 . . . Targets Rammed 3 | . . . 3 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 621 | . 22 . 621 93 . . Average Temperature 219 | . 7 . 290 51 . . Received Heat Transfer 450 | . 192 84 174 . . . Effects 7 | . . . 7 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 777 | . . . 777 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 143 | . 57 72 143 60 . . Initial 45 | . . 22 . 45 . . Average 24 | . 35 20 39 49 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 21 | . 2 2 14 2 . 1 Peak Tracking Total 9 | . 2 2 9 2 . . Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful 1 | . . . . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 1605 | 48 282 686 166 40 257 126 Spaces Moved 1256 | 40 185 509 94 54 269 105 Core 201 | 9 . . 26 54 112 . Treads . | . . . . . . . Legs 1055 | 31 185 509 68 . 157 105 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 50 50 50 120 Average Speed 109 | 104 120 120 113 50 90 120 Slowest Speed 200 | 120 120 120 200 50 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 34 99 17 19 68 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1399 | 44 213 563 127 66 281 105 Wait 52 | . . 39 . 13 . . Move 1250 | 39 184 508 93 53 268 105 Hop . | . . . . . . . Pick Up 16 | . 2 1 5 . 8 . Fast Attach 11 | 5 3 . 2 . 1 . Attach 4 | . . . 1 . 3 . Detach 3 | . 1 . 1 . 1 . Swap 6 | . 3 3 . . . . Drop 13 | . 3 1 9 . . . Fire 41 | . 17 11 13 . . . Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 9) 331 | -10/Materials | Entered Mines 460 | -10/Mines | Discovered new exit (range 5) 464 | -10/Mines | Learned Materials terminal intel 472 | -10/Mines | Build established: Scavenger-Mutant 606 | -10/Mines | Discovered new exit (range 8) 640 | -10/Mines | Received a Mining Laser from a helpful Derelict 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Loaded intel: 12 terminal locations 1159 | -9/Materials | Core integrity fell below 50% 1171 | -9/Materials | Core integrity fell below 20% 1175 | -9/Materials | Discovered new exit (range 16) 1183 | -9/Materials | Entered Mines 1185 | -9/Mines | Assembled infested the area 1190 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1195 | -9/Mines | Lost 5 parts (1p1n1u2w) 1221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1221 | -9/Mines | Discovered new exit (range 5) 1223 | -9/Mines | Entered Exiles 1236 | -9/Exiles | Met 8R-AWN 1245 | -9/Exiles | Met EX-HEX 1258 | -9/Exiles | Met EX-BIN 1264 | -9/Exiles | Aligned with FarCom system 1264 | -9/Exiles | Given EX-Vault access code 1278 | -9/Exiles | Opened EX-Vault 1288 | -9/Exiles | Found Latent Energy Streamer 1297 | -9/Exiles | Found Lightpack 2.0 1301 | -9/Exiles | Found Chronowheel 1325 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1358 | -9/Exiles | Met EX-DEC 1470 | -9/Exiles | Discovered new exit (range 10) 1480 | -9/Exiles | Stole three prototypes: Latent Energy Streamer, Lightpack 2.0, Chronowheel 1480 | -9/Exiles | Entered Mines 1584 | -8/Mines | Build established: Hauler-Mutant 1606 | -8/Mines | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- your atomic chain! 01360_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01383_ System corrupted: Energy discharge (-31). 01384_ Extracted 40 matter. 01385_ Acquired Med. Matter Pod. 01388_ Extracted 2 energy. 01389_ Acquired Hcp. Battery. 01390_ Extracted 2 energy. 01392_ Acquired Hcp. Battery. 01396_ Acquired Lrg. Storage Unit. QO-0NW(z): Why did DEC have to put these flashy spikey things everywhere, they really get in the way, you know? 01455_ System corrupted: Matter fused (-5). 01470_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01480_ Receiving FarCom transmissions... 01500_ System corrupted: Component data lost. 01515_ System corrupted: Matter fused (-9). 01582_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??# ### ##### ##?????????????? | | ?## ##??######????? | | ## """ ### ##???? | | # """ ##??? | | # #### """ #??? | | ## ##??## ## #??? | | ?#####????# ###### ####?????????? | | ??????????# #????# #????????????? | | ??????????# ###### #####????????? | | ??????????## #????????? | | ???????????## #????????? | | ????????????# ####### #????????? | | ????????????## ##?????# #????????? | | ?????????????# ##??????# #????????? | | ?????????##### #???????# #????????? | | ?????????# #?????### #????????? | | ?????????# #####?????# #????????? | | ?????????# #?????????# ##???????? | | ?????????# #?????????## ##??????? | | ?????????# #??????????## #??????? | | ?????????# #????######## #??????? | | ?????????# #?# #??????? | | ?????????# #????#### #### ##??????? | | ?????????# #?????### ???# ##???????? | | ?????????# #????## #### #????????? | | ????????? ????# h @##???????? | | ?????????###????# ##??????? | | ????????????????## #??????? | | ?????????????????### #??????? | | ???????????????????## ## #??????? | | ????????????????????# ?## #??????? | | ????????????????????#???# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????#####??????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaBackupAnalyzer Manual? 0 Play Time 00:08:50 Cumulative 262.6 hours Start 2022.05.14 @ 13:33:37 End 2022.05.14 @ 13:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 343 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ba9f803-c9d7-4b6d-81a6-6bb6b617ddf2