Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 13:45:23

Player: ChromeKnight

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (11)      55
Value Destroyed (300)      300
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2815

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     276/300
Energy                     125/125
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (4) ------
                Lightpack 2.0
                ECM Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (40) ---
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Battery (250)
  High-capacity Battery (250)
         Medium Matter Pod (100)
         Medium Matter Pod (60)
                Chronowheel
                Latent Energy Streamer
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
>               --- UTILITY ----------
                Lightpack 2.0
                ECM Suite
>               --- WEAPON -----------
                    (None)
>               --- INVENTORY --------
         Medium Storage Unit
          Large Storage Unit
  High-capacity Battery
  High-capacity Battery
         Medium Matter Pod
         Medium Matter Pod
                Chronowheel
                Latent Energy Streamer
                Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             21   | 5   6   3   3   .   4   .   
  Power                    2    | .   1   .   .   .   1   .   
    Engine                 2    | .   1   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   2   2   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    7    | 2   2   2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   2   1   1   .   2   .   
    Device                 3    | .   2   .   1   .   .   .   
    Storage                4    | 1   .   1   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   5    | 2   1   .   2   .   .   .   
    Energy Gun             2    | .   .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   5   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
  Highest Loss Streak      5    | .   .   .   5   .   .   .   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     76   | .   86  100 66  11  35  44  
  Engine                   10   | .   7   14  9   .   8   11  
  Leg                      21   | .   28  28  18  .   8   11  
  Device                   11   | .   7   14  9   11  11  11  
  Storage                  12   | .   14  14  10  .   8   11  
  Energy Gun               1    | .   .   .   9   .   .   .   
  Ballistic Gun            18   | .   28  28  9   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             22   | 8   14  19  22  2   10  10  
  Greatest Support         20   | 20  20  20  20  3   10  10  
  Greatest Overweight (x)  3    | .   .   .   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   10  10  5   40  40  
  Average Capacity         14   | 7   8   9   9   5   29  40  
  Most Carried             11   | .   6   6   10  5   11  11  
  Average Carried          5    | .   3   5   7   5   6   11  
  Final Capacity           40   | 8   8   10  5   5   40  40  
  Final Carried            11   | .   3   6   5   5   11  11  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 20% | Hauler-Mutant
 19% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           516  | 240 118 94  14  10  40  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            386  | .   146 87  153 .   .   .   
  Parts                    24   | .   8   4   12  .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  9    | .   2   2   5   .   .   .   
  Guns                     9    | .   2   2   5   .   .   .   
Classes Destroyed          5    | .   2   .   3   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   
  Grunt                    4    | .   2   2   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           6    | .   2   2   6   .   .   .   
  Combat Bots Only         5    | .   2   2   5   .   .   .   
Max Kills in Single Turn   2    | .   1   1   2   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Damage Taken               1157 | .   270 116 759 .   .   12  
  Core                     488  | .   49  35  392 .   .   12  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         83   | 100 .   66  .   .   .   .   
Volleys Fired              41   | .   17  11  13  .   .   .   
  Largest                  2    | .   2   2   2   .   .   .   
  Hottest                  130  | .   40  40  130 .   .   .   
Shots Fired                81   | .   34  22  25  .   .   .   
  Gun                      81   | .   34  22  25  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  56   | .   34  22  .   .   .   .   
  Thermal                  25   | .   .   .   25  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   7   6   10  .   .   .   
  Robot Miss Streak        3    | .   3   3   3   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   .   
Shots Hit Robots           53   | .   22  14  17  .   .   .   
  Core Hits                20   | .   7   5   8   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   2   .   .   .   
    Burn                   2    | .   .   .   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           607  | .   216 124 267 .   .   .   
  Guns                     604  | .   216 124 264 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  3    | .   .   .   3   .   .   .   
  Kinetic                  340  | .   216 124 .   .   .   .   
  Thermal                  264  | .   .   .   264 .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         7    | .   .   .   7   7   7   7   
  Average Corruption       6    | .   .   .   6   7   7   7   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  12   | .   .   .   1   1   6   4   
    Message Errors         2    | .   .   .   1   .   1   .   
    Matter Fused           4    | .   .   .   .   .   1   3   
    Heat Flow Errors       1    | .   .   .   .   1   .   .   
    Energy Discharges      2    | .   .   .   .   .   2   .   
    Data Loss (minor)      3    | .   .   .   .   .   2   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      1    | .   .   .   1   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   2   .   .   .   
Targets Rammed             3    | .   .   .   3   .   .   .   
  Kicked                   1    | .   .   .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        621  | .   22  .   621 93  .   .   
  Average Temperature      219  | .   7   .   290 51  .   .   
  Received Heat Transfer   450  | .   192 84  174 .   .   .   
  Effects                  7    | .   .   .   7   .   .   .   
    Shutdowns              1    | .   .   .   1   .   .   .   
    Energy Bleed           1    | .   .   .   1   .   .   .   
    Short Circuit          2    | .   .   .   2   .   .   .   
    Damage (core)          3    | .   .   .   3   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             5    | .   .   .   5   .   .   .   
  Heat Transferred         777  | .   .   .   777 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             143  | .   57  72  143 60  .   .   
  Initial                  45   | .   .   22  .   45  .   .   
  Average                  24   | .   35  20  39  49  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              21   | .   2   2   14  2   .   1   
  Peak Tracking Total      9    | .   2   2   9   2   .   .   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   .   1   .   
  Successful               1    | .   .   .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               1605 | 48  282 686 166 40  257 126 
Spaces Moved               1256 | 40  185 509 94  54  269 105 
  Core                     201  | 9   .   .   26  54  112 .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1055 | 31  185 509 68  .   157 105 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  50  50  120 
  Average Speed            109  | 104 120 120 113 50  90  120 
  Slowest Speed            200  | 120 120 120 200 50  120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   34  99  17  19  68  23  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      1399 | 44  213 563 127 66  281 105 
  Wait                     52   | .   .   39  .   13  .   .   
  Move                     1250 | 39  184 508 93  53  268 105 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  16   | .   2   1   5   .   8   .   
  Fast Attach              11   | 5   3   .   2   .   1   .   
  Attach                   4    | .   .   .   1   .   3   .   
  Detach                   3    | .   1   .   1   .   1   .   
  Swap                     6    | .   3   3   .   .   .   .   
  Drop                     13   | .   3   1   9   .   .   .   
  Fire                     41   | .   17  11  13  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 9)
  331 | -10/Materials | Entered Mines
  460 | -10/Mines     | Discovered new exit (range 5)
  464 | -10/Mines     | Learned Materials terminal intel
  472 | -10/Mines     | Build established: Scavenger-Mutant
  606 | -10/Mines     | Discovered new exit (range 8)
  640 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1017 | -10/Mines     | Entered Materials
 1017 | -9/Materials  | Evolved 2 slots: Utility x2
 1018 | -9/Materials  | Loaded intel: 12 terminal locations
 1159 | -9/Materials  | Core integrity fell below 50%
 1171 | -9/Materials  | Core integrity fell below 20%
 1175 | -9/Materials  | Discovered new exit (range 16)
 1183 | -9/Materials  | Entered Mines
 1185 | -9/Mines      | Assembled infested the area
 1190 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1195 | -9/Mines      | Lost 5 parts (1p1n1u2w)
 1221 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1221 | -9/Mines      | Discovered new exit (range 5)
 1223 | -9/Mines      | Entered Exiles
 1236 | -9/Exiles     | Met 8R-AWN
 1245 | -9/Exiles     | Met EX-HEX
 1258 | -9/Exiles     | Met EX-BIN
 1264 | -9/Exiles     | Aligned with FarCom system
 1264 | -9/Exiles     | Given EX-Vault access code
 1278 | -9/Exiles     | Opened EX-Vault
 1288 | -9/Exiles     | Found Latent Energy Streamer
 1297 | -9/Exiles     | Found Lightpack 2.0
 1301 | -9/Exiles     | Found Chronowheel
 1325 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1358 | -9/Exiles     | Met EX-DEC
 1470 | -9/Exiles     | Discovered new exit (range 10)
 1480 | -9/Exiles     | Stole three prototypes: Latent Energy Streamer, Lightpack 2.0, Chronowheel
 1480 | -9/Exiles     | Entered Mines
 1584 | -8/Mines      | Build established: Hauler-Mutant
 1606 | -8/Mines      | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
  your atomic chain!
01360_ EX-DEC: "Oops, I hope HEX didn't hear that..."
01383_ System corrupted: Energy discharge (-31).
01384_ Extracted 40 matter.
01385_ Acquired Med. Matter Pod.
01388_ Extracted 2 energy.
01389_ Acquired Hcp. Battery.
01390_ Extracted 2 energy.
01392_ Acquired Hcp. Battery.
01396_ Acquired Lrg. Storage Unit. <x3>
QO-0NW(z): Why did DEC have to put these flashy spikey things everywhere,
  they really get in the way, you know?
01455_ System corrupted: Matter fused (-5).
01470_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01480_ Receiving FarCom transmissions...
01500_ System corrupted: Component data lost.
01515_ System corrupted: Matter fused (-9).
01582_ System corrupted: Matter fused (-5). <x2>

 Map 
-----
+----------------------------------------------------+
| ??#   ###   #####   ##??????????????               |
| ?##                  ##??######?????               |
| ##             """    ###     ##????               |
| #              """             ##???               |
| #     ####     """              #???               |
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| ??????????#    ###### #####?????????               |
| ??????????##              #?????????               |
| ???????????##             #?????????               |
| ????????????#    #######  #?????????               |
| ????????????##  ##?????#  #?????????               |
| ?????????????# ##??????#  #?????????               |
| ?????????##### #???????#  #?????????               |
| ?????????#     #?????###  #?????????               |
| ?????????# #####?????#    #?????????               |
| ?????????# #?????????#    ##????????               |
| ?????????# #?????????##    ##???????               |
| ?????????# #??????????##    #???????               |
| ?????????# #????########    #???????               |
| ?????????# #?#              #???????               |
| ?????????# #????#### ####  ##???????               |
| ?????????# #?????### ???# ##????????               |
| ?????????# #????##   #### #?????????               |
| ?????????   ????#    h   @##????????               |
| ?????????###????#          ##???????               |
| ????????????????##          #???????               |
| ?????????????????###        #???????               |
| ???????????????????## ##    #???????               |
| ????????????????????# ?##   #???????               |
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| ????????????????????????#####???????               |
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| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaBackupAnalyzer
  Manual?         0
Play Time         00:08:50
  Cumulative      262.6 hours
  Start           2022.05.14 @ 13:33:37
  End             2022.05.14 @ 13:45:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          498
  Rogue           343
  Adventurer      148
  Explorer        7
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             70
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ba9f803-c9d7-4b6d-81a6-6bb6b617ddf2