Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.09 @ 03:32:47

Player: AlmondRoll

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (969)      969
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (-418)               -418
              TOTAL SCORE: 2866

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -718

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     30/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (4) ------
                Cooling System
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                AWS/Gauss
>               --- INVENTORY (20) ---
                Nuclear Core
                Nuclear Core
        Compact Wheel
                Cooling System
                Hacking Suite
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
                Nuclear Core
        Compact Wheel
                Cooling System
          Light Armor Plating
                Hacking Suite
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Plasma Cutter
[Rating: 46]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 3   3   .   28  .   8   
  Power                    3    | .   .   .   3   .   .   
    Engine                 2    | .   .   .   2   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   8   .   2   
    Treads                 7    | .   .   .   7   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  3    | 2   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   3   .   5   .   1   
    Device                 1    | .   .   .   1   .   .   
    Storage                2    | .   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   4   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 1   .   .   12  .   5   
    Energy Gun             5    | .   .   .   5   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   .   7   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 7    | .   .   .   6   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   3    | .   .   .   3   .   .   
  Highest Loss Streak      3    | .   .   .   3   .   1   
Average Slot Usage (%)     96   | .   94  100 96  100 94  
  Engine                   4    | .   14  14  3   .   .   
  Core                     7    | .   .   .   7   11  10  
  Treads                   17   | .   .   .   20  22  15  
  Wheel                    4    | .   28  28  1   .   .   
  Device                   7    | .   .   .   8   11  11  
  Storage                  11   | .   14  14  11  11  11  
  Protection               20   | .   8   14  22  22  18  
  Energy Gun               3    | .   .   .   5   .   .   
  Ballistic Gun            18   | .   28  28  15  22  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 14  50  50  61  61  61  
  Greatest Support         60   | 26  26  26  40  40  60  
  Greatest Overweight (x)  5    | .   1   1   5   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  
  Most Carried             20   | 6   7   7   20  20  20  
  Average Carried          16   | 4   5   7   18  20  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   7   7   20  20  14  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1029 | 248  126  .    655  .    .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1662 | 83   333  .    1235 .    11   
  Parts                    121  | 1    27   .    93   .    .    
Haulers Intercepted        6    | .    1    .    5    .    .    
Recyclers Shooed           2    | 1    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  34   | .   8   .   23  .   3   
  Guns                     31   | .   8   .   23  .   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          10   | 1   5   .   3   .   1   
  Worker                   3    | .   .   .   3   .   .   
  Builder                  3    | .   1   .   2   .   .   
  Hauler                   6    | .   1   .   5   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 5    | .   1   .   4   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  13   | .   3   .   10  .   .   
  Grunt                    12   | .   5   .   7   .   .   
  Sentry                   6    | .   .   .   6   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           8    | 1   8   .   6   .   3   
  Combat Bots Only         6    | .   6   .   4   .   3   
Max Kills in Single Turn   4    | 1   1   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1973 | .    97   .    1274 .    602  
  Core                     418  | .    17   .    252  .    149  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    93   .    .    .    
Volleys Fired              138  | 3    21   .    110  .    4    
  Largest                  2    | 2    2    .    2    .    2    
  Hottest                  126  | 40   40   .    126  .    60   
Shots Fired                281  | 6    42   .    194  .    39   
  Gun                      274  | 6    42   .    194  .    32   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    6    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  229  | 6    42   .    149  .    32   
  Thermal                  46   | .    .    .    45   .    1    
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 2    6    .    15   .    16   
  Robot Miss Streak        3    | 1    3    .    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
  Autonomous               32   | .    .    .    .    .    32   
Shots Hit Robots           190  | 3    28   .    126  .    33   
  Core Hits                91   | 1    16   .    55   .    19   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    7    .    .    
    Burn                   6    | .    .    .    6    .    .    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3596 | 44   368  .    1846 .    1338 
  Guns                     3068 | 44   368  .    1821 .    835  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               502  | .    .    .    .    .    502  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  25   | .    .    .    25   .    .    
  Kinetic                  2570 | 44   368  .    1323 .    835  
  Thermal                  499  | .    .    .    498  .    1    
  Explosive                502  | .    .    .    .    .    502  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    6    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    .    
  Impact                   2    | .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    48   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   9    | .    .    .    9    .    .    
Targets Rammed             9    | .    .    .    9    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        155  | .    5    .    155  .    .    
  Average Temperature      36   | .    5    .    36   .    .    
  Received Heat Transfer   327  | .    42   .    285  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    
  Heat Transferred         1637 | .    .    .    1628 .    9    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             261  | 5   261 .   232 .   .   
  Initial                  3    | .   3   .   .   .   .   
  Average                  85   | 2   89  .   94  .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         95   | 100 71  100 98  100 .   
  Level 1                  4    | .   28  .   1   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   6   .   .   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           4    | .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   14  .   37  .   4   
  Peak Tracking Total      5    | .   4   .   5   .   5   
  Tactical Retreats        2    | .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          14   | .   5   .   8   .   1   
  Terminals                10   | .   4   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                63   | .   18  .   44  .   1   
  Successful               41   | .   12  .   28  .   1   
  Failed                   21   | .   5   .   16  .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   36   | .   11  .   24  .   1   
  Terminals                50   | .   16  .   34  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   9   .   12  .   1   
  Part Schematic           2    | .   .   .   2   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   
  Unreport Threat          7    | .   3   .   4   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  4    | .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   6   .   .   
  Terminals                8    | .   2   .   6   .   .   
    Assimilate             2    | .   .   .   2   .   .   
    Botnet                 5    | .   2   .   3   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   8   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   1   .   2   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               4236 | 21   407  81   3069 234  424  
Spaces Moved               1741 | 8    313  78   1040 91   211  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1180 | .    .    .    976  91   113  
  Legs                     98   | .    .    .    .    .    98   
  Wheels                   463  | 8    313  78   64   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            45   | 90   90   105  105  260  45   
  Average Speed            209  | 90   104  105  251  260  178  
  Slowest Speed            270  | 90   105  105  260  260  270  
  Overloaded Moves         18   | .    .    .    .    .    18   
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    55   36   79   28   42   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    .    .    37   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    11   
  AOE                      26   | .    .    .    .    .    26   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      2084 | 16   351  77   1296 90   254  
  Wait                     84   | .    11   .    56   .    17   
  Move                     1736 | 7    312  77   1039 90   211  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 1    2    .    28   .    1    
  Fast Attach              18   | .    3    .    13   .    2    
  Attach                   9    | 2    .    .    3    .    4    
  Detach                   2    | .    .    .    .    .    2    
  Swap                     15   | 1    .    .    12   .    2    
  Drop                     41   | 2    2    .    26   .    11   
  Fire                     138  | 3    21   .    110  .    4    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    9    | .    .    .    9    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 3)
   22 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 15)
  184 | -10/Materials | Central database locked down
  302 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 10)
  385 | -10/Materials | Discovered new exit (range 10)
  429 | -10/Materials | Entered Mines
  500 | -10/Mines     | Discovered new exit (range 10)
  510 | -10/Mines     | Entered Materials
  510 | -9/Materials  | Evolved 2 slots: Utility x2
  680 | -9/Materials  | Discovered new exit (range 8)
  684 | -9/Materials  | Lost 3 parts (1n2w)
  711 | -9/Materials  | Core integrity fell below 50%
  781 | -9/Materials  | Met 8R-AWN
 1448 | -9/Materials  | Discovered new exit (range 9)
 2301 | -9/Materials  | Discovered new exit (range 16)
 2884 | -9/Materials  | Discovered new exit (range 10)
 2982 | -9/Materials  | Repaired Lgt. Armor Plating
 3579 | -9/Materials  | Entered Mines
 3580 | -9/Mines      | Assembled infested the area
 3582 | -9/Mines      | Followed 8R-AWN into the Mines
 3592 | -9/Mines      | Learned location of 1 exit from Lower Caves
 3632 | -9/Mines      | Met a Derelict bent on vengeance
 3803 | -9/Mines      | Discovered new exit (range 5)
 3813 | -9/Mines      | Entered Exiles
 3876 | -9/Exiles     | Welcomed by 8R-AWN
 3920 | -9/Exiles     | Met EX-HEX
 3993 | -9/Exiles     | Met EX-BIN
 4021 | -9/Exiles     | Aligned with FarCom system
 4024 | -9/Exiles     | Given EX-Vault access code
 4084 | -9/Exiles     | Opened EX-Vault
 4108 | -9/Exiles     | Found Potential Leg
 4112 | -9/Exiles     | Found Potential Leg
 4123 | -9/Exiles     | Found AWS/Gauss
 4156 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4191 | -9/Exiles     | Attacked by the Exiles
 4222 | -9/Exiles     | Core integrity fell below 20%
 4237 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04219_ Slug penetrates 8R-AWN.
04220_ Slug penetrates Wall. <x2>
04221_ Penetrated by HV Slug. <x2>
04222_ Slug penetrates 8R-AWN.
04223_ Penetrated by HV Slug. <x2>
04223_ Slug penetrates 8R-AWN. <x2>
04226_ Penetrated by HV Slug. <x2>
04227_ Slug penetrates 8R-AWN.
04228_ Penetrated by HV Slug. <x2>
04228_ Critical hit (Destroy).
04228_ Slug penetrates 8R-AWN.
04230_ Penetrated by HV Slug. <x2>
04230_ Slug penetrates 8R-AWN. <x2>
04232_ Penetrated by HV Slug. <x2>
04232_ Slug penetrates 8R-AWN. <x3>
04235_ HV Slug penetrates Wall. <x2>
04235_ Penetrated by HV Slug.
04235_ Critical hit (Destroy).
04235_ Slug penetrates 8R-AWN. <x2>
04237_ Penetrated by HV Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          33
Evasion (%)                57
Recoil Reduction           2

 Item Schematics 
-----------------
         Com. Wheel | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed
 Cargo Storage Unit | -9/Materials | Hacked
  Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionPowerModule
  Manual?         0
Play Time         00:25:28
  Cumulative      337.2 hours
  Start           2021.09.09 @ 03:11:15
  End             2021.09.09 @ 03:32:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/2/2/0/0/0/0/0
Lore%             83
Gallery%          85
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4aa56c73-6eee-482c-b0a4-6b9402ab1842