Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 12:55:03 Player: Kipp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2762) 2762 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 6266 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/850 Matter 41/550 Energy 54/100 System Corruption 25% Temperature Cool (11) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Matter Compressor > --- WEAPON (4) ------- Plasma Cannon > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Large Storage Unit Compact Battery Machine Analyzer IFF Parser > --- WEAPON ----------- High-powered Shock Rifle Flak Cannon Flak Cannon Axe > --- INVENTORY -------- Disposable Heat Sink Disposable Heat Sink Advanced ECM Suite High-powered Tractor Beam Particle Gun Heavy Laser Heavy Plasma Cannon Coil Gun Axe [Rating: 46] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Fission Core Propulsion Backup Propulsion I Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Surge Thruster Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Machine Analyzer Protection Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Backup Laser I Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 . . 2 Weapon 2 | . . 1 1 . . Parts Attached 101 | 7 5 17 26 14 32 Power 14 | 1 1 3 2 2 5 Engine 10 | 1 1 2 2 2 2 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 32 | 2 2 4 11 1 12 Treads 5 | . . 2 2 1 . Leg 14 | . 2 2 6 . 4 Wheel 5 | 2 . . 3 . . Hover 1 | . . . . . 1 Flight 7 | . . . . . 7 Utility 25 | 1 1 4 8 6 5 Device 10 | . . 2 2 4 2 Storage 5 | 1 . 1 1 1 1 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 7 | . 1 1 4 . 1 Artifact . | . . . . . . Weapon 30 | 3 1 6 5 5 10 Energy Gun 6 | 1 . 1 2 1 1 Energy Cannon 8 | . . 3 1 2 2 Ballistic Gun 5 | 2 . . . . 3 Ballistic Cannon 3 | . . . 1 . 2 Launcher 3 | . . 2 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . . . 3 System Corruption 11 | . . . . . 11 Parts Lost 69 | . . 7 28 3 31 Power 12 | . . 1 3 1 7 Propulsion 26 | . . 2 12 1 11 Utility 12 | . . 2 4 . 6 Weapon 19 | . . 2 9 1 7 Highest Loss Streak 19 | . . 3 19 2 10 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 3 7 7 4 8 7 Power . | . 1 1 . . . Propulsion 2 | 1 3 3 . 2 1 Utility 2 | . . . . 4 2 Weapon 2 | . 1 1 1 1 3 Tool/Special . | . . . . . . Unused Backups 11 | . . 4 1 . 6 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 3 | . . 1 . . 2 Weapon 7 | . . 2 1 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 98 96 82 81 60 Engine 9 | . 14 8 7 14 4 Core 1 | . . 2 . . 2 Treads 4 | . . 9 1 6 2 Leg 4 | . 2 6 17 . 2 Wheel 4 | . 25 5 1 . . Hover 3 | . . . . 11 1 Flight 2 | . . . . . 7 Device 6 | . . 2 12 14 4 Storage 8 | . 14 15 4 5 7 Processor 3 | . . . 4 1 8 Protection 4 | . 12 13 4 . . Energy Gun 5 | . . 4 4 11 4 Energy Cannon 6 | . . 3 13 8 6 Ballistic Gun 5 | . 20 11 . . 2 Launcher 1 | . . 1 7 . . Impact Weapon 3 | . 7 11 1 . . Peak Build Rating 46 | 6 8 19 25 35 46 Average Rating 22 | 3 7 12 19 28 31 On Entrance 11 | . 6 8 18 6 29 Naked Turns . | . . . . . . Heaviest Build 53 | 13 16 28 34 53 47 Greatest Support 49 | 26 26 49 48 28 40 Greatest Overweight (x) 9 | 3 . 1 4 7 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 5 11 9 Most Carried 15 | 6 8 8 7 15 15 Average Carried 7 | 3 7 7 4 8 7 Final Capacity 15 | 8 8 8 5 15 5 Final Carried 13 | 6 8 8 . 13 1 Class Distribution -------------------- 49% | Mutant 17% | Skirmisher 8% | Infiltrator-Mutant 6% | Infiltrator-Gunner 5% | Sprinter 4% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1689 | 234 180 379 481 157 258 Remotely 333 | . . . 333 . . Salvage Created 2413 | . 190 749 681 190 603 Parts 122 | . 6 40 41 2 33 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 4 21 23 3 17 Melee 4 | . 1 2 . . 1 Guns 14 | . . 5 1 1 7 Cannons 18 | . . 3 8 2 5 AOE 24 | . . 7 14 . 3 Classes Destroyed 12 | . 2 7 1 . 2 Worker 4 | . . 2 1 . 1 Builder 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . . 2 1 . . Mechanic 1 | . . 1 . . . Operator 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 18 | . . 4 3 . 11 Grunt 37 | . 4 13 14 3 3 Duelist 3 | . . . 3 . . Sentry 8 | . . 4 3 . 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 2 9 6 1 5 Combat Bots Only 5 | . 2 5 5 1 5 Max Kills in Single Turn 6 | . 1 4 6 1 2 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 . 2 Melee 1 | . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 750 | . 9 183 214 36 308 Missed 222 | . 4 44 71 10 93 Hits 528 | . 5 139 143 26 215 Melee 33 | . . . 27 . 6 Projectile 495 | . 5 139 116 26 209 AOE 2 | . . . 2 . . Critical Strikes 20 | . . 1 6 2 11 Actively Blocked 1 | . . 1 . . . Damage Taken 8525 | . 62 1599 2730 398 3736 Core 1644 | . 29 240 508 16 851 Absorbed by Shields . | . . . . . . Redirected to Shielding 89 | . 3 86 . . . Regen/Repaired (Parts) 73 | . 11 19 . 43 . Core Remaining (%) 66 | 100 88 40 7 97 . Volleys Fired 147 | . 12 35 28 16 56 Largest 4 | . 2 2 4 3 3 Hottest 270 | . 40 150 270 160 195 Shots Fired 316 | . 20 65 75 42 114 Gun 149 | . 20 30 13 14 72 Cannon 131 | . . 14 47 28 42 Launcher 36 | . . 21 15 . . Special . | . . . . . . Kinetic 97 | . 20 16 9 . 52 Thermal 133 | . . 28 30 42 33 Explosive 36 | . . 21 15 . . Electromagnetic 50 | . . . 21 . 29 Robot Hit Streak 13 | . 2 8 4 13 11 Robot Miss Streak 11 | . 5 8 2 3 11 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 225 | . 13 50 43 39 80 Core Hits 169 | . 3 52 54 8 52 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . 1 3 . . 1 Critical Strikes 10 | . 1 3 2 . 4 Meltdown 1 | . . . . . 1 Destroy 1 | . . . . . 1 Blast 1 | . . . 1 . . Corrupt 2 | . . . 1 . 1 Smash 4 | . 1 3 . . . Sever 1 | . . . . . 1 Melee Attacks 53 | . 6 26 1 9 11 Impact 33 | . 6 26 1 . . Slashing 12 | . . . . 1 11 Piercing . | . . . . . . Sneak Attacks 8 | . . 1 . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8466 | . 304 2042 3307 693 2120 Guns 1335 | . 78 250 137 109 761 Cannons 2077 | . . 225 630 518 704 Explosions 3689 | . . 944 2481 . 264 Melee 1350 | . 226 623 59 66 376 Ramming 15 | . . . . . 15 Kinetic 898 | . 78 55 147 . 618 Thermal 2420 | . . 420 721 627 652 Explosive 3104 | . . 944 2160 . . Electromagnetic 664 | . . . 205 . 459 Impact 923 | . 226 623 74 . . Slashing 442 | . . . . 66 376 Piercing . | . . . . . . Highest Corruption 25 | . . . . . 25 Average Corruption 18 | . . . . . 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 623 | . 77 205 280 5 56 Projectiles 5 | . . . . 5 . Explosions 320 | . . 17 280 . 23 Melee 298 | . 77 188 . . 33 Knockbacks 12 | . 1 4 4 . 3 Impact 4 | . 1 3 . . . Kinetic 6 | . . . 3 . 3 Secondary 2 | . . 1 1 . . Self-Inflicted Damage 364 | . . 60 301 . 3 Shots 11 | . . 2 8 . 1 Rammed . | . . . . . . Targets Rammed 3 | . . . . . 3 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 489 | . . 298 348 489 239 Average Temperature 101 | . . 82 146 162 66 Received Heat Transfer 2916 | . 33 507 882 270 1224 Effects 3 | . . . 1 2 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 8 | . 3 5 . . . Combat Hostiles 7 | . 3 4 . . . Parts Fried 13 | . 4 7 1 . 1 Impact Corruptions 14 | . 3 10 1 . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . . . 3 5 Heat Transferred 3556 | . . 573 842 1147 994 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 81 | 100 100 87 32 86 88 Level 1 14 | . . 12 39 13 11 Level 2 3 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 629 | . 70 337 629 249 294 Initial 249 | . . 10 135 249 . Average 104 | . 17 80 316 79 86 Influence Increases 2431 | . 142 634 925 88 642 Destroy 0b10 Robot/C 1360 | . 80 420 460 60 340 Destroy 0b10 Robot/NC 70 | . 5 35 15 5 10 Destroy Leader 314 | . 22 122 90 10 70 Successful Hack 43 | . 4 3 26 10 . Disable Machine 180 | . . . 105 . 75 Destroy Structure 224 | . 1 54 154 3 12 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 225 | . 30 . 75 . 120 Influence Decreases 2268 | . 116 339 696 638 479 Entered New Map 503 | . . 16 186 301 . Time Decay 1171 | . 116 253 230 313 259 Lost Part 594 | . . 70 280 24 220 Squads Dispatched 20 | . 1 5 5 2 7 Investigation 3 | . 1 1 . 1 . Extermination 3 | . . . . 1 2 Reinforcement 9 | . . 4 2 . 3 Assault 1 | . . . 1 . . Garrison 4 | . . . 2 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 3 4 . . Communications Jammed 1 | . . . . 1 . Distress Signals 1 | . . . . 1 . Times Spotted 124 | . 9 30 48 7 30 Peak Tracking Total 13 | . 3 7 13 3 5 Tactical Retreats 12 | . 1 . 5 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 12 | . . . 7 . 5 Max in Single Turn 3 | . . . 2 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 2 2 3 3 7 Terminals 9 | . 1 . 2 1 5 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 . 2 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 37 | . 7 4 10 6 10 Successful 19 | . 4 2 5 5 3 Failed 18 | . 3 2 5 1 7 Catastrophic 5 | . . . 1 . 4 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 3 . 8 2 7 Fabricators 1 | . . . . . 1 Repair Stations 11 | . 4 3 . 4 . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 8 | . 1 . 3 1 3 Record 3 | . . . 1 1 1 Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Security Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 2 . 4 . Scan Component 5 | . 2 1 . 2 . Repair 3 | . 1 1 . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 16 | . 2 1 3 3 7 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 1 . 1 . Time 106 | . 36 26 . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 5 | . . . . 5 . Non-combat 4 | . . . . 4 . Combat 1 | . . . . 1 . Robot Hacks Applied 7 | . . . . 7 . parse_system 2 | . . . . 2 . no_distress 2 | . . . . 2 . find_fabricator 1 | . . . . 1 . find_dsf 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1767 | . . . 230 626 911 Optics 230 | . . . 230 . . IFF 191 | . . . . . 191 Machine Analysis 1161 | . . . . 250 911 Cloaking 120 | . . . . . 120 Jamming 438 | . . . . 376 62 ECM 8 | . . . . 8 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3701 | 63 440 695 490 902 1111 Spaces Moved 2084 | 41 330 309 254 443 707 Core 91 | 15 . . 9 53 14 Treads 648 | . . 126 41 324 157 Legs 452 | . 2 108 182 . 160 Wheels 451 | 26 328 75 22 . . Hover 69 | . . . . 66 3 Flight 373 | . . . . . 373 Fastest Speed 26 | 50 90 90 50 50 26 Average Speed 129 | 105 90 130 130 178 117 Slowest Speed 500 | 200 120 190 250 400 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 43 22 40 7 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 255 | . . 63 178 2 12 Melee . | . . . . . . Projectile 25 | . . 5 11 2 7 AOE 230 | . . 58 167 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2748 | 59 440 490 351 522 886 Wait 158 | . 76 60 3 12 7 Move 2075 | 40 329 308 253 442 703 Hop 2 | . . . . . 2 Pick Up 120 | 12 6 23 23 22 34 Fast Attach 1 | . 1 . . . . Attach 95 | 6 3 9 27 11 39 Detach 12 | . . . . 4 8 Swap 38 | 1 6 16 11 4 . Drop 44 | . 1 13 5 2 23 Fire 147 | . 12 35 28 16 56 Melee 53 | . 6 26 1 9 11 Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Repaired Broken Wheel 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 548 | -9/Materials | Repaired Ion Engine 796 | -9/Materials | Lost 3 parts (1n1u1w) 1123 | -9/Materials | Core integrity fell below 50% 1170 | -9/Materials | Discovered new exit (range 15) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1317 | -8/Materials | Lost 5 parts (1p2n1u1w) 1517 | -8/Materials | Garrison activated, responded to threat 1599 | -8/Materials | First assault squad dispatched 1640 | -8/Materials | Core integrity fell below 50% 1666 | -8/Materials | Core integrity fell below 20% 1679 | -8/Materials | Discovered new exit (range 10) 1689 | -8/Materials | Entered Factory 1689 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1689 | -7/Factory | Discovered new exit (range 6) 1719 | -7/Factory | Lost 19 parts (2p8n3u6w) 1950 | -7/Factory | Repaired Great Axe? 2044 | -7/Factory | Build established: Infiltrator-Mutant 2591 | -7/Factory | Entered another Factory area 2591 | -6/Factory | Evolved 2 slots: Utility x2 2598 | -6/Factory | Identified exit to DSF 2651 | -6/Factory | Build established: Skirmisher 2804 | -6/Factory | Lost 3 parts (1n2u) 3062 | -6/Factory | Lost 5 parts (1p1n1u2w) 3263 | -6/Factory | Core integrity fell below 50% 3315 | -6/Factory | Lost 8 parts (1p5n2w) 3510 | -6/Factory | Lost 3 parts (1p1n1w) 3566 | -6/Factory | Garrison activated, responded to threat 3600 | -6/Factory | System corruption reached 10% 3607 | -6/Factory | Core integrity fell below 20% 3640 | -6/Factory | Lost 10 parts (3p2n3u2w) 3663 | -6/Factory | Build established: Mutant 3702 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03631_ A-15 Conveyor calls for reinforcements. 03631_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03635_ Kicked A-15 Conveyor out of the way. 03642_ System corrupted: Matter fused (-8). 03645_ A-15 Conveyor suffers critical hit (Burn). 03657_ System corrupted: Heat flow error (+186). 03663_ K-01 Serf cleans the Neutrino Reactor. 03667_ Acquired Plasma Cannon. 03668_ S-27 Virus IFF system glitched. 03672_ System corrupted: Component data lost. 03674_ K-01 Serf cleans the Neutrino Reactor. 03681_ Destroyed VTOL Module. 03683_ Lgt. Nuclear Core melted. 03683_ S-27 Virus destroyed. 03689_ System corrupted: Matter fused (-9). 03701_ Acquired Adv. Melee Analysis Suite. 03701_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | """ #??# "" "" # """##### """" #### """ | | """ #??# # ]= """# + """" + # """ | | #??# [ # % # # """" #### """ | | ############+######+####### # """" #??# | | %%= / """" #### """ | | [* # """" + #^ """ | | + #### """ | | * # """" #??# | | = ! # """" #??# | | ###### #####+######"##### # """" #??# | | # # * !! ## # """" ##########/# | | # # =! " ## # """" # """"" | | # # """" "% """## # """" # """F"" | | " # # """" "|] R"## # """" # """ "" | | " # # """" [% ""## # # | | " # # """" # [ ## ######### | | # # # ## #???????# | | " # # * ! # ## ######### | | " #+########### """ ## = """" | | " #???????????# """ ## """" | | #??"""??????# """ + """" | | T""" #??"""??????# ## | | ######??"""??????######## | | ?????????????????????######+#+################ | | ?????????????????????# #??????????? | | ?????????????????????# @ #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# g #???????????? | | ?????????????????????#g""" """ #???????????? | | ?????????????????????# """ """ #????????????? | | ?????????????????????#b""" """ #??????????????# | | ?????????????????????# g #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ ! #??????????????? | | ?????????????????????# % #??????????????? | | ?????????????????????##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 20 Energy Capacity 465 Matter Stores 400 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Concussive RPG | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 72% | -10/Materials | Broken Ion Engine | 68% | -9/Materials Great Axe | 21% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption Universal Adapter Use The Force Challenges ------------ None Game ------ Seed CargoGatlingAutogun Manual? 0 Play Time 01:34:30 Cumulative 8.1 hours Start 2025.08.08 @ 18:19:05 End 2025.08.10 @ 12:55:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ac5a632-2030-41e7-890d-7d0dcfa8eaa2