Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.21 @ 20:58:13

Player: supermega

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (103)     515
Value Destroyed (3987)     3987
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (389)                389
              TOTAL SCORE: 9091

 Bonus
-------
Follower Combat Kills      89
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     271/290
System Corruption          25%
Temperature                Warning (369)
Movement                   Core (1100) Ox21
Location                   -6/Extension

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (4) -------
          Heavy Plasma Cannon
>               --- INVENTORY (20) ---
         Medium Storage Unit
                Visual Processing Unit
                ECM Suite
                Cloaking Device
                System Shield
                Supersonic Drone Bay (0/1)
       Improved Heavy Laser
                AWS/Thermal
       Improved EM Pulse Cannon
                Proton Cannon
                Latent Energy Streamer
       Advanced Beam Cannon
       Advanced Beam Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Fusion Compressor
>               --- PROPULSION -------
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Utility Shielding
>               --- WEAPON -----------
          Heavy Laser
       Improved Spread Laser
                Latent Energy Streamer
          Light Assault Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
                VSS Leg
         Medium Storage Unit
                Visual Processing Unit
                ECM Suite
                Cloaking Device
                System Shield
                Supersonic Drone Bay
                Beam Rifle
                Field Laser
                Thermic Laser
       Improved Heavy Laser
                AWS/Thermal
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Proton Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Improved Assault Rifle
[Rating: 68]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Slots Evolved              9    | .   1   .   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   1   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   2   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   
Parts Attached             78   | 7   2   2   3   3   25  7   12  17  
  Power                    11   | 1   .   .   1   .   3   2   1   3   
    Engine                 8    | 1   .   .   1   .   2   1   1   2   
    Core                   3    | .   .   .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   2   .   .   8   2   5   7   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    25   | 2   1   2   .   .   8   2   3   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 2   .   .   1   .   8   2   3   .   
    Device                 7    | 1   .   .   .   .   4   1   1   .   
    Storage                4    | 1   .   .   1   .   1   .   1   .   
    Processor              3    | .   .   .   .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   1   .   1   3   6   1   3   7   
    Energy Gun             8    | .   .   .   1   .   2   .   2   3   
    Energy Cannon          9    | .   1   .   .   3   1   1   .   3   
    Ballistic Gun          6    | 2   .   .   .   .   2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   .   1   
Parts Lost                 28   | .   .   .   .   .   5   1   4   18  
  Power                    7    | .   .   .   .   .   2   .   2   3   
  Propulsion               7    | .   .   .   .   .   1   .   2   4   
  Utility                  6    | .   .   .   .   .   1   1   .   4   
  Weapon                   8    | .   .   .   .   .   1   .   .   7   
  Highest Loss Streak      9    | .   .   .   .   .   4   1   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  100 97  87  81  87  83  77  
  Engine                   6    | .   12  12  12  12  6   1   1   6   
  Core                     3    | .   .   .   .   .   1   12  9   2   
  Leg                      25   | .   29  37  37  37  21  27  17  16  
  Device                   10   | .   12  12  12  12  12  7   10  7   
  Storage                  8    | .   12  12  11  12  8   7   6   6   
  Processor                6    | .   .   .   .   .   7   7   10  12  
  Protection               3    | .   .   .   .   .   3   9   6   2   
  Energy Gun               6    | .   .   .   1   10  3   7   11  11  
  Energy Cannon            8    | .   1   12  10  1   12  7   6   4   
  Ballistic Gun            5    | .   23  12  10  .   3   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 18  21  21  54  56  68  80  80  84  
  Greatest Support         70   | 20  30  30  30  30  40  48  48  70  
  Greatest Overweight (x)  27   | .   .   .   1   1   20  1   2   27  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 10  10  10  20  20  20  20  20  20  
  Average Capacity         18   | 8   10  10  16  20  19  20  19  20  
  Most Carried             20   | 6   10  10  16  17  20  20  20  20  
  Average Carried          15   | 4   7   10  11  15  17  18  18  17  
  Final Capacity           20   | 10  10  10  20  20  20  20  20  20  
  Final Carried            20   | 5   10  10  15  15  20  18  20  14  

 Class Distribution 
--------------------
 42% | Hacker-Mutant
 35% | Hacker-Skirmisher
 10% | Scavenger-Tank
  7% | Scavenger-Skirmisher
  3% | Hacker-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Exiles
     Hacker-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
    Scavenger-Tank | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -6/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Matter Collected           1627 | 173  26   95   .    76   483  65   221  488  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4779 | .    124  95   .    31   1486 667  1375 1001 
  Parts                    211  | .    8    3    .    4    77   29   60   30   
Haulers Intercepted        2    | .    .    .    .    .    .    .    2    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  69   | .   3   2   .   2   23  10  16  13  
  Guns                     44   | .   2   .   .   2   13  6   12  9   
  Cannons                  12   | .   .   1   .   .   10  .   .   1   
  AOE                      8    | .   1   .   .   .   .   3   3   1   
Classes Destroyed          16   | .   1   .   .   1   6   2   4   2   
  Worker                   14   | .   .   .   .   .   2   5   7   .   
  Builder                  3    | .   .   .   .   .   1   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   
  Recycler                 3    | .   .   .   .   .   2   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  10   | .   .   .   .   .   5   .   5   .   
  Swarmer                  4    | .   .   .   .   2   .   .   2   .   
  Grunt                    39   | .   3   2   .   .   18  4   5   7   
  Brawler                  3    | .   .   .   .   .   .   .   1   2   
  Duelist                  3    | .   .   .   .   .   1   .   1   1   
  Sentry                   11   | .   .   .   .   .   4   4   2   1   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   1   2   1   
  Programmer               3    | .   .   .   .   .   .   1   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   2   .   2   5   5   7   5   
  Combat Bots Only         3    | .   3   2   .   2   3   3   3   3   
Max Kills in Single Turn   6    | .   1   1   .   1   1   2   6   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   1   .   .   .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Damage Taken               4786  | .    47   46   .    5    1310 399  614  2365 
  Core                     1386  | .    33   20   .    .    423  58   101  751  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  52    | .    .    .    .    .    .    4    29   19   
  Regen/Repaired (Parts)   73    | .    .    .    .    .    73   .    .    .    
Core Remaining (%)         73    | 100  .    .    .    78   23   91   .    .    
Volleys Fired              160   | .    6    8    .    .    76   6    16   48   
  Largest                  4     | .    2    2    .    .    3    1    3    4    
  Hottest                  286   | .    40   88   .    .    156  60   164  286  
Shots Fired                421   | .    12   16   .    3    161  52   80   97   
  Gun                      311   | .    12   8    .    3    90   44   73   81   
  Cannon                   110   | .    .    8    .    .    71   8    7    16   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  77    | .    12   8    .    .    37   .    7    13   
  Thermal                  320   | .    .    8    .    3    124  44   66   75   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    .    .    .    8    7    9    
  Robot Hit Streak         38    | .    5    15   .    16   31   38   29   25   
  Robot Miss Streak        4     | .    1    .    .    1    4    1    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    
  Autonomous               126   | .    .    .    .    3    36   44   43   .    
Shots Hit Robots           343   | .    9    14   .    2    129  47   65   77   
  Core Hits                210   | .    5    3    .    2    83   20   62   35   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    .    .    .    .    .    .    .    6    
    Burn                   5     | .    .    .    .    .    .    .    .    5    
    Destroy                1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10546 | .    70   214  .    58   2775 2183 3537 1709 
  Guns                     5784  | .    70   49   .    58   1649 1169 1642 1147 
  Cannons                  1753  | .    .    165  .    .    1125 22   44   397  
  Explosions               3001  | .    .    .    .    .    .    989  1847 165  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    .    .    1    3    4    .    
  Kinetic                  527   | .    70   49   .    .    258  .    45   105  
  Thermal                  7322  | .    .    165  .    58   2516 1169 2009 1405 
  Explosive                248   | .    .    .    .    .    .    248  .    .    
  Electromagnetic          2441  | .    .    .    .    .    .    763  1479 199  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    .    27   25   25   
  Average Corruption       17    | .    .    .    .    .    .    14   14   25   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  126   | .    .    .    .    .    .    24   53   49   
    Message Errors         24    | .    .    .    .    .    .    5    14   5    
    Matter Fused           31    | .    .    .    .    .    .    9    11   11   
    Heat Flow Errors       12    | .    .    .    .    .    .    4    3    5    
    Energy Discharges      17    | .    .    .    .    .    .    3    8    6    
    Data Loss (minor)      14    | .    .    .    .    .    .    1    8    5    
    Data Loss (major)      3     | .    .    .    .    .    .    .    2    1    
    Misfires               8     | .    .    .    .    .    .    2    5    1    
    Alerts                 5     | .    .    .    .    .    .    .    1    4    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    
    Weapon Failures        10    | .    .    .    .    .    .    .    1    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            404   | .    .    1    .    .    12   103  288  .    
  Projectiles              13    | .    .    1    .    .    12   .    .    .    
  Explosions               391   | .    .    .    .    .    .    103  288  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      485   | .    .    .    .    .    .    196  289  .    
  Shots                    11    | .    .    .    .    .    .    4    7    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    1    1    1    .    
  Kicked                   3     | .    .    .    .    .    1    1    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        816   | .    6    324  .    .    679  163  143  816  
  Average Temperature      203   | .    6    165  .    .    212  54   46   242  
  Received Heat Transfer   1746  | .    18   60   .    .    783  111  42   732  
  Effects                  60    | .    .    .    .    .    31   .    .    29   
    Shutdowns              14    | .    .    .    .    .    6    .    .    8    
    Energy Bleed           3     | .    .    .    .    .    3    .    .    .    
    Interference           9     | .    .    .    .    .    5    .    .    4    
    Matter Decay           9     | .    .    .    .    .    5    .    .    4    
    Short Circuit          5     | .    .    .    .    .    3    .    .    2    
    Damage (minor)         4     | .    .    .    .    .    1    .    .    3    
    Damage (major)         11    | .    .    .    .    .    6    .    .    5    
    Damage (core)          5     | .    .    .    .    .    2    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    .    .    3    11   3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    1    .    .    .    1    1    1    
  Combat Hostiles          4     | .    .    1    .    .    .    1    1    1    
  Parts Melted             25    | .    .    2    .    .    6    3    6    8    
  Heat Transferred         10867 | .    .    296  .    74   3606 1443 2132 3316 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    
Latent Energy Used         2699  | .    .    .    .    .    .    1299 1400 .    
  LE Corruption            42    | .    .    .    .    .    .    21   21   .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Peak Influence             376  | .   73  70  .   53  295 324 376 265 
  Initial                  109  | .   .   20  .   .   14  31  109 94  
  Average                  119  | .   30  59  .   7   70  204 183 160 
Maximum Alert Level        1    | .   .   .   .   .   1   1   1   1   
  Low Security (%)         71   | 100 100 100 .   100 84  37  60  52  
  Level 1                  28   | .   .   .   .   .   15  62  39  47  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   3   2   5   2   
  Investigation            6    | .   1   .   .   .   1   .   3   1   
  Extermination            2    | .   .   .   .   .   .   1   1   .   
  Reinforcement            5    | .   .   .   .   .   2   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   3   2   .   2   40  12  19  30  
  Peak Tracking Total      7    | .   3   2   .   2   4   2   3   7   
  Tactical Retreats        9    | .   .   .   .   .   3   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Traps Triggered            16   | .   .   .   .   .   7   1   7   1   
  Indirectly               5    | .   .   .   .   .   .   1   4   .   
Trap Hack Attempts         5    | .   .   .   .   .   5   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   4   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Machines Disabled          32   | .   .   .   .   .   1   12  18  1   
  Max in Single Turn       8    | .   .   .   .   .   1   2   8   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Machines Accessed          24   | .   1   .   5   .   4   2   9   3   
  Terminals                16   | .   1   .   .   .   3   2   7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                89   | .   3   .   47  .   10  6   18  5   
  Successful               71   | .   1   .   47  .   6   4   10  3   
  Failed                   18   | .   2   .   .   .   4   2   8   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   1   .   .   .   7   4   
  Terminals                34   | .   3   .   .   .   8   6   12  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   
Terminal Hacks             63   | .   1   .   47  .   4   4   5   2   
  Record                   49   | .   .   .   46  .   .   3   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   2   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   2   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   3   1   
  Terminals                4    | .   .   .   .   .   .   .   3   1   
    Track                  4    | .   .   .   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   .   4   2   7   2   
  Full Trace Events        7    | .   1   .   .   .   2   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Total Allies               6    | .   .   2   .   .   .   .   .   4   
  Largest Group            4    | .   .   2   2   .   .   .   .   4   
  Highest-Rated Group      134  | .   .   50  50  .   .   .   .   134 
  Highest-Rated Ally       39   | .   .   31  31  .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   .   13  
  Total Damage             139  | .   .   .   .   .   .   .   .   139 
  Kills                    2    | .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Ext 
Robot Analysis Total       2    | .   .   .   .   .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   1   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Turns Passed               7546 | 78   283  422  1286 256  2136 718  1491 876  
Spaces Moved               3337 | 56   142  331  812  130  573  346  686  261  
  Core                     17   | 11   .    .    .    .    4    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3320 | 45   142  331  812  130  569  346  686  259  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  120  190  120  115  
  Average Speed            183  | 106  120  120  156  190  243  190  200  207  
  Slowest Speed            1400 | 120  120  120  190  190  1050 190  260  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    15   64   92   37   41   14   22   34   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          434  | .    .    .    .    1    2    212  201  18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    1    2    5    2    1    
  AOE                      423  | .    .    .    .    .    .    207  199  17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total                      4526 | 74   247  342  827  140  1206 403  777  510  
  Wait                     779  | .    82   .    .    6    474  35   21   161  
  Move                     3329 | 55   141  330  811  129  572  345  685  261  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 12   11   .    9    .    41   4    27   5    
  Fast Attach              14   | .    .    1    2    .    6    .    3    2    
  Attach                   60   | 7    2    .    1    3    19   7    9    12   
  Detach                   9    | .    .    .    2    2    2    1    1    1    
  Swap                     4    | .    .    1    .    .    .    .    .    3    
  Drop                     36   | .    5    2    2    .    10   4    9    4    
  Fire                     160  | .    6    8    .    .    76   6    16   48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    1    1    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    5    5    
  Rewire                   8    | .    .    .    .    .    .    .    .    8    
  Trap                     5    | .    .    .    .    .    5    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 16)
   79 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Evolved 1 slot: Propulsion x1
  310 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Discovered exit to Mines (range 7)
  318 | -10/Materials | Build established: Hacker-Mutant
  343 | -10/Materials | Identified exit to Materials
  343 | -10/Materials | Discovered exit to Materials (range 10)
  362 | -10/Materials | Entered Mines
  560 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  560 | -10/Mines     | Identified exit to Exiles
  560 | -10/Mines     | Discovered exit to Exiles (range 5)
  591 | -10/Mines     | Discovered exit to Materials (range 12)
  670 | -10/Mines     | Discovered exit to Materials (range 14)
  784 | -10/Mines     | Entered Exiles
  784 | -10/Exiles    | Accompanied by 2 allies
  810 | -10/Exiles    | Identified exit to Mines
  810 | -10/Exiles    | Discovered exit to Mines (range 15)
  814 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  822 | -10/Exiles    | Met 8R-AWN
  844 | -10/Exiles    | Met EX-HEX
  939 | -10/Exiles    | Met EX-DEC
  998 | -10/Exiles    | Met EX-BIN
 1106 | -10/Exiles    | Aligned with FarCom system
 1107 | -10/Exiles    | Given EX-Vault access code
 1296 | -10/Exiles    | Discovered exit to Mines (range 15)
 1443 | -10/Exiles    | Visited The Gauntlet
 1854 | -10/Exiles    | Opened EX-Vault
 1862 | -10/Exiles    | Found Prototype Energy Gun
 1867 | -10/Exiles    | Found Prototype Device
 1875 | -10/Exiles    | Found Prototype Energy Cannon
 1877 | -10/Exiles    | Identified AWS/Thermal
 1899 | -10/Exiles    | Identified Supersonic Drone Bay
 1899 | -10/Exiles    | Identified Latent Energy Streamer
 1937 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2070 | -10/Exiles    | Stole three prototypes: AWS/Thermal, Supersonic Drone Bay, Latent Energy Streamer
 2070 | -10/Exiles    | Entered Mines
 2202 | -9/Mines      | Learned location of Storage (-9)
 2284 | -9/Mines      | Identified exit to Materials
 2284 | -9/Mines      | Discovered exit to Materials (range 9)
 2326 | -9/Mines      | Entered Materials
 2326 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2624 | -8/Materials  | Repaired Aluminum Leg
 2902 | -8/Materials  | Build established: Hacker-Skirmisher
 3888 | -8/Materials  | Core integrity fell below 50%
 3892 | -8/Materials  | Build established: Hacker-Mutant
 4124 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 4385 | -8/Materials  | Build established: Hacker-Skirmisher
 4433 | -8/Materials  | Identified exit to Factory
 4433 | -8/Materials  | Discovered exit to Factory (range 16)
 4462 | -8/Materials  | Entered Factory
 4462 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4464 | -7/Factory    | FarCom data flow suspended
 4767 | -7/Factory    | System corruption reached 10%
 4954 | -7/Factory    | Build established: Scavenger-Tank
 5158 | -7/Factory    | Identified exit to Factory
 5158 | -7/Factory    | Discovered exit to Factory (range 12)
 5180 | -7/Factory    | Entered another Factory area
 5180 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5627 | -6/Factory    | System corruption reached 10%
 5847 | -6/Factory    | Build established: Scavenger-Skirmisher
 6420 | -6/Factory    | Build established: Hacker-Skirmisher
 6663 | -6/Factory    | Identified exit to Extension
 6663 | -6/Factory    | Discovered exit to Extension (range 6)
 6671 | -6/Factory    | Entered Extension
 6825 | -6/Extension  | Energy Cycler disabled
 6825 | -6/Extension  | Rescued a captive Derelict
 6825 | -6/Extension  | Rescued a captive Derelict
 6825 | -6/Extension  | Rescued a captive Derelict
 6826 | -6/Extension  | Rescued a captive Derelict
 6826 | -6/Extension  | Rescued a captive Derelict
 6826 | -6/Extension  | Rescued a captive Derelict
 6830 | -6/Extension  | Rescued a captive Derelict
 6831 | -6/Extension  | Rescued a captive Derelict
 6834 | -6/Extension  | Rescued a captive Derelict
 6835 | -6/Extension  | Rescued a captive Derelict
 6838 | -6/Extension  | Rescued a captive Derelict
 7057 | -6/Extension  | Spotted B-75 Beast
 7071 | -6/Extension  | Spotted B-75 Beast
 7225 | -6/Extension  | Lost 9 parts (2p2n3u2w)
 7410 | -6/Extension  | Destroyed B-75 Beast
 7479 | -6/Extension  | Core integrity fell below 50%
 7498 | -6/Extension  | Core integrity fell below 20%
 7547 | -6/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Slug penetrates Wall.
Penetrated by Slug. <x4>
System corrupted: Heat flow error (+184).
Penetrated by Slug.
Slug penetrates Wall.
Broken Thermic Laser destroyed.
Penetrated by Slug.
Acquired 3 matter.
Imp. Assault Rifle destroyed.
Lgt. Angular Momentum Engine destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
H-66 Slayer destroyed.
Beam Rifle destroyed.
Overheating: Imp. Signal Interpreter damaged (-4).
Power failure, Rnf. Deuterium Engine shutdown.
System corrupted: Hvy. Plasma Cannon failed to cycle.
Visual Processing Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????### #??????????????????????? |
| ????????????????????????# ;??????????????????????? |
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| ??????????????????????? %%% ?????????????????????? |
| ??????????????????????#%%%    ???????????????????? |
| ??????????????????????#] %%  %  ?????????????????? |
| ??????????????????????# %%BB      ???????????????? |
| ??????????????????????#   BB        ?????????????? |
| ??????????????????????  g             ???????????? |
| ??????????????????????                  ?????????? |
| ?????????????????????     %             ?????????? |
| ?????????????????????                   ?????????? |
| ????????????????????     %             ??????????? |
| ????????????????????###                ??????????? |
| ??????????????????????#     %    %     ??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          50
Energy Generation          38
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Gyrokinetic Inverter | -6/Factory | Hacked

 Robot Schematics 
------------------
 K-01 Serf | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
I Spy
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              MomentumNuclearDrive
  Manual?         0
Play Time         01:24:49
  Cumulative      16.5 hours
  Start           2022.04.21 @ 15:13:25
  End             2022.04.21 @ 20:58:13
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      7
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d049d7b-a008-406e-b1ab-8b3d648396c4