Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 09:37:50 Player: Bot Matt Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (873) 873 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 3316 Bonus ------- Follower Combat Kills 303 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (2) ------ Medium Storage Unit Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Makeshift Terrain Scan Processor Target Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Layered Light Armor Plating Heavy Beamcaster Plasma Cannon Minigun GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Armor Integrity Analyzer > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Nuclear Core Target Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Layered Light Armor Plating Heavy Beamcaster Minigun Barrage Gun Heavy Battle Rifle GAL Module [Rating: 34] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Armor Integrity Analyzer Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 34 | 6 2 8 . 7 11 Power 6 | 1 . 1 . 1 3 Engine 2 | 1 . . . . 1 Core 4 | . . 1 . 1 2 Reactor . | . . . . . . Propulsion 12 | 2 . 5 . . 5 Treads 3 | . . . . . 3 Leg 8 | 2 . 5 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 9 | 1 2 2 . 4 . Device . | . . . . . . Storage 3 | 1 2 . . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 7 | 2 . . . 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 14 | . . 4 . . 10 Power 3 | . . . . . 3 Propulsion 9 | . . 3 . . 6 Utility 1 | . . 1 . . . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 3 . . 3 To Critical Strikes . | . . . . . . Average Backups 8 | 2 7 9 10 9 8 Power . | . . . 1 . . Propulsion . | 1 4 1 . . . Utility 4 | . 1 4 6 4 4 Weapon 3 | . 1 2 3 3 3 Tool/Special . | . . . . . . Unused Backups 21 | . 4 3 . 8 6 Power 2 | . 1 . . 1 . Propulsion 5 | . 2 2 . 1 . Utility 9 | . 1 1 . 3 4 Weapon 5 | . . . . 3 2 Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 85 85 100 99 67 Engine 2 | . 14 1 . . 3 Core 8 | . . 7 11 11 7 Treads 3 | . . . . . 6 Leg 24 | . 28 39 44 44 8 Flight 1 | . . . . . 3 Storage 11 | . 14 11 11 11 11 Processor 7 | . . . . 4 11 Protection 2 | . . 5 11 6 . Ballistic Gun 13 | . 28 19 22 21 4 Slashing Weapon 5 | . . . . . 11 Peak Build Rating 34 | 6 7 13 13 27 34 Average Rating 21 | 5 6 10 13 19 27 On Entrance 10 | . 6 6 13 13 27 Naked Turns . | . . . . . . Heaviest Build 31 | 14 19 26 26 28 31 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 10 | 2 . 1 . . 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 25 10 10 25 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 Average Carried 9 | 2 7 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 9 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1047 | 247 123 302 . 68 307 Remotely . | . . . . . . Salvage Created 1164 | . 204 483 . . 477 Parts 57 | . 12 26 . . 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 33 | . . . . . 33 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 7 9 . . 9 Melee 7 | . . . . . 7 Guns 18 | . 7 9 . . 2 Classes Destroyed 6 | . 2 2 . . 2 Recycler 1 | . . 1 . . . Swarmer 7 | . 3 . . . 4 Grunt 15 | . 4 8 . . 3 Brawler 2 | . . . . . 2 Sentry 1 | . . 1 . . . Mutant 1 | . . . . . 1 Best Kill Streak 6 | . 6 3 . . 3 Combat Bots Only 6 | . 6 3 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 202 | . 21 54 . . 127 Missed 50 | . 4 15 . . 31 Hits 152 | . 17 39 . . 96 Projectile 152 | . 17 39 . . 96 Critical Strikes 1 | . . . . . 1 Damage Taken 2311 | . 169 471 . . 1671 Core 448 | . 40 38 . . 370 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 70 | . 15 39 . . 16 Largest 2 | . 2 2 . . 2 Hottest 61 | . 40 40 . . 61 Shots Fired 125 | . 30 63 . . 32 Gun 125 | . 30 63 . . 32 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 125 | . 30 63 . . 32 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 14 . . 4 Robot Miss Streak 3 | . 3 2 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 99 | . 16 44 . . 39 Core Hits 48 | . 11 20 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 7 | . 1 . . . 6 Destroy 3 | . 1 . . . 2 Sever 4 | . . . . . 4 Melee Attacks 29 | . . . . . 29 Impact . | . . . . . . Slashing 29 | . . . . . 29 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 2017 | . 219 542 . . 1256 Guns 1178 | . 219 537 . . 422 Cannons . | . . . . . . Explosions . | . . . . . . Melee 834 | . . . . . 834 Ramming 5 | . . 5 . . . Kinetic 1178 | . 219 537 . . 422 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 834 | . . . . . 834 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 48 | . . . . . 48 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 48 | . . . . . 48 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 33 | . . 4 . . 33 Average Temperature 12 | . . 1 . . 16 Received Heat Transfer 594 | . 72 258 . . 264 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | . 130 104 21 . . Initial 33 | . . 33 21 . . Average 48 | . 61 51 21 . . Influence Increases 883 | . 170 261 . . 452 Destroy 0b10 Robot/C 660 | . 140 180 . . 340 Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 80 | . 30 20 . . 30 Allied During Kill 52 | . . . . . 52 Trap Triggered on 0b10 20 | . . 20 . . . Successful Hack 4 | . . 4 . . . Destroy Structure 2 | . . 2 . . . Lose Combat Pursuer 60 | . . 30 . . 30 Influence Decreases 883 | . 90 285 35 21 452 Entered New Map 103 | . . 47 35 21 . Time Decay 640 | . 90 198 . . 352 Lost Part 100 | . . 40 . . 60 Lost Ally 40 | . . . . . 40 Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 11 13 . . 31 Peak Tracking Total 7 | . 4 4 . . 7 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . . 5 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . . 3 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 8 . . . Successful 7 | . . 7 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 147 | . . . . 147 147 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 67 | . . . . . 67 Total Damage 1132 | . . . . . 1132 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4245 | 96 274 408 5 1424 2038 Spaces Moved 2431 | 72 176 223 5 1120 835 Core 34 | 11 . . . . 23 Treads 399 | . . . . . 399 Legs 1856 | 61 176 223 5 1120 271 Wheels . | . . . . . . Hover . | . . . . . . Flight 142 | . . . . . 142 Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 155 | 114 120 120 120 120 224 Slowest Speed 550 | 150 120 190 120 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 29 17 1 87 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2721 | 83 212 294 4 1202 926 Wait 80 | . 7 . . 48 25 Move 2424 | 71 175 222 4 1117 835 Hop 1 | . . . . 1 . Pick Up 37 | 6 5 9 . 13 4 Fast Attach 30 | 6 3 13 . 2 6 Attach 9 | . . 6 . 1 2 Detach 2 | . 2 . . . . Swap 11 | . . 1 . 6 4 Drop 28 | . 5 3 . 14 6 Fire 70 | . 15 39 . . 16 Melee 27 | . . . . . 27 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 700 | -9/Materials | Lost 3 parts (2n1u) 723 | -9/Materials | Discovered new exit (range 12) 772 | -9/Materials | Build established: Scavenger-Mutant 779 | -9/Materials | Entered Mines 780 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 784 | -9/Mines | Entered Zion 952 | -7/Zion | Received a visual enhancement algorithm 955 | -7/Zion | Ran a visual enhancement algorithm 971 | -7/Zion | Ran a visual enhancement algorithm 1144 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1244 | -7/Zion | Met Imprinter 1270 | -7/Zion | Imprinted 1273 | -7/Zion | Declared Zion's savior 1582 | -7/Zion | Found Prototype Processor 1583 | -7/Zion | Identified Exp. Core Analyzer 1586 | -7/Zion | Found Prototype Processor 1591 | -7/Zion | Identified Exp. Terrain Scan Processor 1601 | -7/Zion | Found Prototype Processor 1603 | -7/Zion | Found Prototype Processor 1865 | -7/Zion | Found GAL Module 2141 | -7/Zion | Learned 4 Factory zone layouts 2143 | -7/Zion | Discovered new exit (range 9) 2208 | -7/Zion | Entered Proximity Caves 2208 | -6/Proximity Caves | Accompanied by 4 allies 2220 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2508 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2666 | -6/Proximity Caves | Lost 3 parts (3n) 2890 | -6/Proximity Caves | Build established: Mutant 3131 | -6/Proximity Caves | Core integrity fell below 50% 3197 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4197 | -6/Proximity Caves | Core integrity fell below 20% 4246 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- repair. 03313_ Acquired Lgt. Nuclear Core. 03501_ Dropped Nuclear Core. 03501_ Acquired Imp. Deuterium Engine. 03507_ Acquired 10 matter. 03805_ Acquired Arm. Treads. 03811_ Dropped VTOL Module. 03816_ Acquired 10 matter. 04042_ Dropped Hvy. Battle Rifle. 04043_ Acquired Plasma Cannon. 04047_ Acquired 10 matter. 04196_ C-30 ARC bursts open, deploying its payload. 04196_ H-66 Slayer unfolds itself. 04196_ Penetrated by Slug. 04199_ Imp. Deuterium Engine destroyed. 04237_ Slug penetrates Wall. 04240_ H-66 Slayer Gauss Rifle severed. 04240_ Lgt. Nuclear Core destroyed. 04243_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????? "%" ##????????????????????? | | ?????????????????????? 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