Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 20:14:59 Player: KN-OKO Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (8925) 8925 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1842) 1842 TOTAL SCORE: 17317 Bonus ------- High Alert Combat Kills 1322 Follower Combat Kills 20 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 350/350 System Corruption 56% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (5) --- Improved Treads Flexi-carbon Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Graphene Brace (fused) > --- WEAPON (4) ------- Dispersion Rifle Dispersion Rifle > --- INVENTORY (15) --- Improved Force Field Improved Force Field Long-range Tractor Beam Heavy Disruptor Cannon Matter Neutralizer Light Antimatter Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Target Analyzer Kinecellerator Quantum Capacitor Graphene Brace > --- WEAPON ----------- Plasma Rifle Plasma Rifle Matter Neutralizer Light Antimatter Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Heavy Disruptor Cannon Gamma Bomb Array [Rating: 122] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Cooled Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg High-density Centrium Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Force Field Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Slots Evolved 12 | . . . . . 8 . . 2 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . 1 . . Utility 6 | . . . . . 3 . . 2 1 . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 167 | 6 5 1 2 2 10 45 6 18 41 1 30 Power 24 | 1 2 . 1 . 1 8 1 2 6 . 2 Engine 9 | 1 2 . 1 . 1 4 . . . . . Core 6 | . . . . . . 1 . 2 2 . 1 Reactor 9 | . . . . . . 3 1 . 4 . 1 Propulsion 45 | 2 . . . . 3 15 . 5 13 1 6 Treads 15 | 2 . . . . 2 6 . 2 2 . 1 Leg 27 | . . . . . . 7 . 3 11 1 5 Wheel 3 | . . . . . 1 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 1 2 . . 1 5 12 4 10 15 . 12 Device 27 | . . . . . 2 4 1 2 9 . 9 Storage 8 | 1 1 . . . . . 1 1 2 . 2 Processor 10 | . 1 . . 1 1 2 1 2 2 . . Hackware . | . . . . . . . . . . . . Protection 17 | . . . . . 2 6 1 5 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 1 1 1 1 1 10 1 1 7 . 10 Energy Gun 11 | 1 1 . . . . 1 . . 2 . 6 Energy Cannon 5 | . . . . . . 1 . . 3 . 1 Ballistic Gun 7 | 1 . . . . 1 3 . . . . 2 Ballistic Cannon 3 | . . . . . . 1 . . 1 . 1 Launcher 3 | . . 1 . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 . 2 . 1 1 . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 2 3 . 1 Corrupted Parts 5 | . . . . . . . . . 5 . . System Corruption 22 | . . . . . . . . . 22 . . Parts Lost 79 | . . 1 . . 1 19 . 10 33 . 15 Power 11 | . . 1 . . . 3 . 1 5 . 1 Propulsion 25 | . . . . . 1 8 . 3 10 . 3 Utility 28 | . . . . . . 6 . 5 11 . 6 Weapon 15 | . . . . . . 2 . 1 7 . 5 Highest Loss Streak 15 | . . 1 . . 1 8 . 7 15 . 7 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 12 | 3 11 15 14 14 12 13 13 12 9 3 4 Power . | . 1 1 . . . 1 . . . . . Propulsion 2 | 2 4 4 4 4 2 3 3 1 . . . Utility 3 | . 1 2 2 3 4 4 3 3 4 1 . Weapon 5 | . 4 7 7 6 5 4 6 6 3 2 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . 3 1 2 2 4 13 2 . 1 1 3 Power 4 | . 1 . . 1 . 2 . . . . . Propulsion 10 | . 1 1 . . . 7 1 . . . . Utility 8 | . . . . . 1 2 1 . 1 1 2 Weapon 10 | . 1 . 2 1 3 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 97 98 91 84 91 92 93 72 30 77 Engine 5 | . 14 12 12 14 7 4 . . . . . Core 1 | . . . . . . . . 4 5 . . Reactor 3 | . . . . . . 6 13 6 2 . 4 Treads 15 | . 28 28 28 28 21 7 20 10 1 . . Leg 5 | . . . . . . 4 . 8 16 20 23 Wheel 1 | . . . . . 4 8 . . . . . Device 6 | . . . . . 11 6 5 8 7 5 23 Storage 8 | . 14 14 14 14 6 6 6 5 5 . 2 Processor 10 | . 7 14 14 14 6 9 13 13 11 5 3 Protection 3 | . . . . . 5 6 6 8 3 . . Energy Gun 4 | . 14 14 14 6 . 1 . . . . 10 Ballistic Gun 3 | . 14 8 3 . 5 4 2 . . . . Ballistic Cannon 2 | . . . . . . 3 6 4 1 . 1 Slashing Weapon 9 | . . . 10 14 12 13 13 11 8 . . Piercing Weapon 1 | . . . . . . . 3 5 3 . . Peak Build Rating 122 | 6 9 10 13 16 42 91 94 105 118 63 122 Average Rating 59 | 4 7 9 12 14 36 69 90 99 91 62 103 On Entrance 40 | . 6 9 9 13 16 42 90 93 96 45 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 151 | 11 29 31 31 31 49 111 100 109 86 1 151 Greatest Support 155 | 40 40 40 40 40 80 120 120 130 155 3 136 Greatest Overweight (x) 9 | . . . . . 3 9 . 1 1 . 1 Average Overweight (x) . | . . . . . 1 3 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 5 25 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 14 5 11 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 5 11 Average Carried 13 | 3 11 15 14 14 13 14 14 14 11 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 15 Final Carried 15 | 6 15 15 15 15 15 15 15 14 5 5 8 Class Distribution -------------------- 36% | Mutant 27% | Gladiator 21% | Scavenger-Mutant 6% | Scavenger-Gladiator 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gladiator | -6/Factory Scavenger-Mutant | -6/Garrison Gladiator | -6/Factory Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Mutant | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Matter Collected 3776 | 216 320 48 120 20 63 856 375 462 627 . 669 Remotely . | . . . . . . . . . . . . Salvage Created 8371 | . 282 43 96 . 195 2180 750 1689 2044 . 1092 Parts 388 | . 21 5 5 . 19 103 37 64 89 . 45 Haulers Intercepted 7 | . 2 . . . . . . 2 2 . 1 Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Combat Hostiles Destroyed 144 | . 8 4 . . 9 39 12 24 28 . 20 Melee 68 | . . . . . 3 24 11 19 11 . . Guns 29 | . 8 4 . . . 5 1 . . . 11 Cannons 19 | . . . . . . 1 . 2 9 . 7 AOE 24 | . . . . . 6 8 . 3 7 . . Classes Destroyed 17 | . 4 1 2 . . 5 2 1 1 . 1 Worker 6 | . . . . . . . 1 3 1 . 1 Builder 6 | . . . 1 . 1 . 1 . 2 . 1 Hauler 7 | . 2 . . . . . . 2 2 . 1 Recycler 4 | . . . 1 . . . . 2 1 . . Turret 2 | . . 2 . . . . . . . . . Watcher 9 | . 3 . . . . 1 1 3 1 . . Swarmer 37 | . 5 4 . . 9 7 1 6 . . 5 Cutter 4 | . . . . . . 4 . . . . . Grunt 48 | . 3 . . . . 16 7 7 6 . 9 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . . . 1 . 1 . . 1 Protector 1 | . . . . . . . . . 1 . . Sentry 13 | . . . . . . 5 2 3 2 . 1 Specialist 12 | . . . . . . 5 1 . 5 . 1 Hunter 9 | . . . . . . . . 3 6 . . Programmer 15 | . . . . . . . 1 4 8 . 2 Behemoth 1 | . . . . . . 1 . . . . . Best Kill Streak 13 | . 3 4 1 . 7 5 3 10 13 . 6 Combat Bots Only 9 | . 3 4 . . 6 5 2 4 9 . 6 Max Kills in Single Turn 5 | . 1 2 1 . 2 2 1 2 5 . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 5 | . . . . . 2 2 . 2 5 . . Melee 2 | . . . . . 1 1 1 2 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Hostile Shots Fired 1997 | . 32 63 . . 30 419 178 339 710 1 225 Missed 672 | . 9 25 . . 10 127 53 91 289 1 67 Hits 1325 | . 23 38 . . 20 292 125 248 421 . 158 Melee 20 | . . . . . . 7 . . 1 . 12 Projectile 1305 | . 23 38 . . 20 285 125 248 420 . 146 AOE 3 | . . . . . . 2 . 1 . . . Critical Strikes 45 | . . . . . . 10 2 14 14 . 5 Actively Blocked 15 | . . . . . . . . . 10 . 5 Part Disruptions 1 | . . . . . . . . . 1 . . Damage Taken 19651 | . 266 263 . . 334 4246 1046 3470 6891 . 3135 Core 2122 | . 43 50 . . 13 479 111 263 841 . 322 Absorbed by Shields 2722 | . . . . . . 714 597 1072 291 . 48 Reduced by Siege Mode 448 | . . . . . . . . . 448 . . Ignored by Resistances 445 | . . . . . . 227 . 174 44 . . Regen/Repaired (Parts) 369 | . . . . . . . 62 307 . . . Core Remaining (%) 66 | 100 . . . 62 . . 29 73 . . . Volleys Fired 254 | . 26 14 . . 5 31 7 19 67 . 85 Largest 4 | . 2 2 . . 1 2 2 1 2 . 4 Hottest 318 | . 85 85 . . 30 148 87 54 211 . 318 Shots Fired 417 | . 52 17 . . 5 44 10 19 66 . 204 Gun 216 | . 52 6 . . 1 16 3 . . . 138 Cannon 165 | . . . . . . 17 7 14 61 . 66 Launcher 36 | . . 11 . . 4 11 . 5 5 . . Special . | . . . . . . . . . . . . Kinetic 159 | . 26 3 . . 1 21 10 14 52 . 32 Thermal 222 | . 26 3 . . . 12 . . 9 . 172 Explosive 28 | . . 11 . . 4 7 . 5 1 . . Electromagnetic 8 | . . . . . . 4 . . 4 . . Robot Hit Streak 16 | . 9 7 . . 9 8 3 6 16 . 9 Robot Miss Streak 7 | . 7 2 . . 1 3 2 4 4 . 7 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 8 | . 3 2 . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 Capacitor 10 | . . . . . . . . . . . 10 Shots Hit Robots 576 | . 37 5 2 . 8 139 40 115 111 . 119 Core Hits 320 | . 30 13 1 . 12 72 22 53 69 . 48 Critical Kills 4 | . . . . . . 1 . . 1 . 2 Critical Parts Destroyed 4 | . . . . . . 1 . . . . 3 Critical Strikes 56 | . 1 . . . . 18 2 16 10 . 9 Burn 3 | . 1 . . . . . . . . . 2 Meltdown 3 | . . . . . . . . . 1 . 2 Destroy 6 | . . . . . . 2 . . . . 4 Blast 7 | . . . . . . 2 . 2 2 . 1 Sever 28 | . . . . . . 14 1 7 6 . . Impale 9 | . . . . . . . 1 7 1 . . Melee Attacks 471 | . . . 8 . 16 169 58 136 84 . . Impact . | . . . . . . . . . . . . Slashing 379 | . . . 8 . 16 169 41 74 71 . . Piercing 92 | . . . . . . . 17 62 13 . . Sneak Attacks 18 | . . . 2 . 1 1 2 9 3 . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 84 | . . . . . . 25 6 32 21 . . Damage Inflicted 24028 | . 422 238 142 . 618 6170 1553 5464 6031 . 3390 Guns 2734 | . 422 51 . . 10 223 40 . . . 1988 Cannons 4185 | . . . . . . 354 72 522 1835 . 1402 Explosions 3271 | . . 187 . . 276 717 . 732 1359 . . Melee 13796 | . . . 142 . 332 4876 1441 4168 2837 . . Ramming 42 | . . . . . . . . 42 . . . Kinetic 3419 | . 117 13 . . 10 398 112 522 1600 . 647 Thermal 3987 | . 305 38 . . . 179 . . 722 . 2743 Explosive 1665 | . . 187 . . 276 399 . 732 71 . . Electromagnetic 1119 | . . . . . . 318 . . 801 . . Impact . | . . . . . . . . . . . . Slashing 11369 | . . . 142 . 332 4876 1210 2300 2509 . . Piercing 2427 | . . . . . . . 231 1868 328 . . Highest Corruption 56 | . . . . . 1 1 4 5 46 52 56 Average Corruption 11 | . . . . . 1 1 1 4 17 50 52 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 168 | . . . . . 3 10 6 18 44 5 82 Message Errors 29 | . . . . . 1 1 . 5 10 1 11 Matter Fused 32 | . . . . . 1 2 2 3 8 1 15 Heat Flow Errors 14 | . . . . . . 2 2 2 3 . 5 Energy Discharges 14 | . . . . . . 3 2 . 2 . 7 Parts Rejected 7 | . . . . . . . . 4 . 2 1 Parts Fused 2 | . . . . . . . . . 2 . . Data Loss (minor) 15 | . . . . . 1 1 . 2 5 . 6 Data Loss (major) 6 | . . . . . . . . . 3 . 3 Misfires 7 | . . . . . . 1 . 1 2 . 3 Misdirections 8 | . . . . . . . . . 3 1 4 Weapon Failures 34 | . . . . . . . . 1 6 . 27 Overload Shots . | . . . . . . . . . . . . Overflow Damage 941 | . . . 35 . 64 174 47 310 279 . 32 Projectiles 148 | . . . . . . . . 52 64 . 32 Explosions 41 | . . . . . . 5 . 6 30 . . Melee 752 | . . . 35 . 64 169 47 252 185 . . Knockbacks 33 | . . . . . . 3 . 4 20 . 6 Impact . | . . . . . . . . . . . . Kinetic 29 | . . . . . . 3 . 3 17 . 6 Secondary 4 | . . . . . . . . 1 3 . . Self-Inflicted Damage 142 | . . . . . . 129 . . 13 . . Shots 8 | . . . . . . 7 . . 1 . . Rammed 2 | . . . . . . . . 1 1 . . Targets Rammed 4 | . . . . . . . . 3 1 . . Kicked 2 | . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 564 | . 190 4 . . . 274 216 192 453 . 564 Average Temperature 103 | . 55 3 . . . 97 67 42 200 . 140 Received Heat Transfer 3379 | . 66 174 . . . 1127 172 531 888 . 421 Effects 12 | . . . . . . . . . 5 . 7 Shutdowns 4 | . . . . . . . . . 2 . 2 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . . 4 Damage (major) 3 | . . . . . . . . . 3 . . Siege Activations 2 | . . . . . . . . . 2 . . Total Turns 117 | . . . . . . . . . 117 . . Longest Duration 70 | . . . . . . . . . 70 . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 15 | . . . . . . 5 . . 10 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 1 . 3 Combat Hostiles 3 | . . . . . . . . . 1 . 2 Parts Melted 12 | . 2 . . . . . . . 2 . 8 Heat Transferred 5939 | . 608 45 . . . 235 . . 674 . 4377 Parts Sabotaged 2 | . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Maximum Alert Level 5 | . . . . . 1 5 3 2 1 . . Low Security (%) 44 | 100 100 . 100 . 98 1 . . 45 100 100 Level 1 16 | . . . . . 1 23 . 30 54 . . Level 2 12 | . . . . . . 9 . 69 . . . Level 3 17 | . . . . . . 29 100 . . . . Level 4 5 | . . . . . . 23 . . . . . Level 5 2 | . . . . . . 12 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1914 | . 75 . 56 . 207 1914 1011 642 367 128 130 Initial 1004 | . . . 52 . . 109 1004 469 296 128 68 Average 428 | . 16 . 13 . 42 913 962 466 230 114 82 Influence Increases 5503 | . 291 150 161 . 261 2035 394 770 883 . 558 Destroy 0b10 Robot/C 2920 | . 160 120 . . 180 800 240 480 540 . 400 Destroy 0b10 Robot/NC 180 | . 25 . 10 . 5 20 15 50 40 . 15 Destroy Leader 460 | . 30 . . . 30 60 52 100 116 . 72 Allied During Kill 8 | . . . . . . 8 . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . 10 . . Successful Hack 172 | . 31 . 25 . 16 35 43 17 5 . . Select Force Hacks 120 | . . . 120 . . . . . . . . Disable Machine 105 | . . . . . 15 30 15 . 15 . 30 Anti-Garrison Action 800 | . . . . . . 800 . . . . . Destroy Structure 263 | . . . 6 . 15 102 14 48 52 . 26 Lose Combat Pursuer 465 | . 45 30 . . . 180 15 75 105 . 15 Influence Decreases 5407 | . 291 40 271 . 105 277 1350 1123 1121 269 560 Entered New Map 2082 | . . . 58 . . 47 910 489 309 239 30 Time Decay 2495 | . 291 30 213 . 95 . 440 534 482 30 380 Lost Part 790 | . . 10 . . 10 190 . 100 330 . 150 Lost Ally 40 | . . . . . . 40 . . . . . Squads Dispatched 30 | . 1 . . . 1 . 9 9 8 . 2 Investigation 4 | . 1 . . . . . 1 1 . . 1 Extermination 8 | . . . . . 1 . 2 2 2 . 1 Reinforcement 10 | . . . . . . . 2 2 6 . . Assault 2 | . . . . . . . 1 1 . . . Garrison 6 | . . . . . . . 3 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Distress Signals 7 | . 1 . . . . 2 . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 238 | . 14 8 . . 12 51 22 36 56 5 34 Peak Tracking Total 11 | . 3 4 . . 4 5 4 7 11 5 11 Tactical Retreats 23 | . 2 1 . . . 10 1 4 4 . 1 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Traps Triggered 13 | . 2 . . . 1 8 . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . Triggered 1 | . . . . . . . . . 1 . . Most Traps Carried 1 | . . . . 1 1 1 1 1 1 . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Machines Disabled 15 | . . 2 . . 1 8 1 . 1 . 2 Max in Single Turn 2 | . . 2 . . 1 1 1 . 1 . 1 Garrison Relay 6 | . . . . . . 6 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Machines Accessed 46 | . 8 . 10 2 5 3 9 4 4 . 1 Terminals 24 | . 7 . 6 . 1 3 5 1 1 . . Fabricators 5 | . . . . . 1 . 1 . 3 . . Repair Stations 7 | . 1 . . . 2 . 2 2 . . . Recycling Units 6 | . . . 4 . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 111 | . 19 . 23 8 10 6 19 13 9 . 4 Successful 58 | . 8 . 17 8 3 3 8 9 2 . . Failed 52 | . 11 . 5 . 7 3 11 4 7 . 4 Catastrophic 11 | . . . . . 4 . 4 . 2 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . Manual 54 | . 16 . 20 . 2 . 10 3 3 . . Terminals 60 | . 17 . 18 . 2 6 12 4 1 . . Fabricators 11 | . . . . . 1 . 2 . 8 . . Repair Stations 20 | . 2 . . . 6 . 4 8 . . . Recycling Units 7 | . . . 5 . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . 4 Terminal Hacks 15 | . . . 3 8 . 3 . 1 . . . Robot Analysis 7 | . . . . 7 . . . . . . . Prototype ID Bank 3 | . . . 2 . . . . 1 . . . Open Door 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 11 | . 1 . . . 2 . 3 5 . . . Scan Component 8 | . 1 . . . 2 . 2 3 . . . Repair 3 | . . . . . . . 1 2 . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . Report Inventory 2 | . . . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 27 | . 7 . 14 . . . 4 2 . . . Terminals 23 | . 7 . 10 . . . 4 2 . . . Botnet 9 | . 1 . 4 . . . 3 1 . . . Skim 14 | . 6 . 6 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 8 . 6 . 5 3 7 4 3 . 1 Full Trace Events 4 | . . . 1 . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . Time 139 | . . . . . . . . . 139 . . Total Part Build Rating 9 | . . . . . . . . . 9 . . Parts Repaired 3 | . . . . . . . 1 2 . . . Time 204 | . . . . . . . 68 136 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 26 | . . . . . . 26 . . . . . Machine Destruction 26 | . . . . . . 26 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 92 | . . . . . . 92 . . . . . Highest-Rated Ally 46 | . . . . . . 46 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . Total Damage 117 | . . . . . . 117 . . . . . Kills 1 | . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total 7 | . . . . 7 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Turns Passed 11808 | 84 1322 197 858 1363 759 2401 1099 1517 1241 69 898 Spaces Moved 6253 | 47 641 98 512 847 489 1085 574 724 683 113 440 Core 288 | 5 . . . . . . . . 160 113 10 Treads 3241 | 42 641 98 512 847 115 34 574 339 39 . . Legs 1461 | . . . . . . 162 . 385 484 . 430 Wheels 1263 | . . . . . 374 889 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 120 150 113 50 50 50 Average Speed 145 | 148 160 160 160 160 139 157 150 154 104 50 125 Slowest Speed 260 | 160 160 160 160 160 160 260 150 180 190 50 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 43 | 5 97 4 97 81 17 84 18 17 15 77 10 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 6 | . 1 . 5 . . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . . . . Unknown Exits Taken 4 | 1 . . . 1 . . 1 1 . . . Scrap Searched 3 | . . . . 3 . . . . . . . Spaces Dug 66 | . . 17 6 . 4 7 10 7 10 . 5 Terrain Destroyed 199 | . . 35 6 . 14 56 13 31 26 . 18 Melee 42 | . . . 6 . 4 7 9 7 9 . . Projectile 38 | . . . . . . 2 4 2 12 . 18 AOE 119 | . . 35 . . 10 47 . 22 5 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Fac Fac Was Fac Total 7984 | 58 895 120 539 856 541 1552 728 907 1043 123 622 Wait 656 | . 202 3 13 1 3 125 81 22 157 6 43 Move 6244 | 46 640 97 511 846 489 1084 573 723 683 112 440 Hop . | . . . . . . . . . . . . Pick Up 93 | 6 13 1 3 2 10 28 4 7 10 1 8 Fast Attach 108 | 6 2 . . 1 4 24 5 16 25 3 22 Attach 45 | . . . 1 . 5 9 . 8 15 . 7 Detach 24 | . 1 . . 1 . 4 2 4 6 . 6 Swap 60 | . 3 4 1 1 7 22 3 6 8 . 5 Drop 98 | . 8 1 2 4 6 37 10 7 16 1 6 Fire 254 | . 26 14 . . 5 31 7 19 67 . 85 Melee 344 | . . . 8 . 12 135 43 92 54 . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . 2 . . . Crush 2 | . . . . . . . . 1 1 . . Escape Stasis 39 | . . . . . . 39 . . . . . Rewire 14 | . . . . . . 14 . . . . . Trap 1 | . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 3) 626 | -10/Materials | Discovered new exit (range 11) 783 | -10/Materials | Discovered new exit (range 8) 985 | -10/Materials | Derelicts attacked the area 999 | -10/Materials | Learned location of Recycling (-8) 1063 | -10/Materials | Identified exit to Subcaves 1118 | -10/Materials | Learned Storage trap positions 1163 | -10/Materials | Learned Storage emergency access door positions 1197 | -10/Materials | Identified exit to Mines 1219 | -10/Materials | Learned 2 Storage zone layouts 1249 | -10/Materials | Learned location of 2 exits from Subcaves 1288 | -10/Materials | Learned location of 2 exits from Subcaves 1338 | -10/Materials | Learned 2 Materials zone layouts 1407 | -10/Materials | Entered Subcaves 1408 | -10/Subcaves | Shifting Twisted Machinery released Ripper 1408 | -10/Subcaves | Identified exit to Materials 1409 | -10/Subcaves | Identified exit to Recycling 1604 | -10/Subcaves | Entered Recycling 1924 | -8/Recycling | Discovered new exit (range 16) 2231 | -8/Recycling | Identified exit to Scraptown 2308 | -8/Recycling | Learned location of Zion (-7) 2425 | -8/Recycling | Scanned before Scraplab entrance 2426 | -8/Recycling | Learned 2 Lower Caves zone layouts 2447 | -8/Recycling | Entered Scraplab 2462 | -8/Recycling | Entered Scraptown 2786 | -8/Scraptown | Discovered new exit (range 5) 2901 | -8/Scraptown | Visited Cyclists 2930 | -8/Scraptown | Visited Fellowship of the Rings 2986 | -8/Scraptown | Visited Cave Peace 2998 | -8/Scraptown | Visited Awakened 3270 | -8/Scraptown | Visited UFD Registry 3281 | -8/Scraptown | Visited Shadow of the Wyrm 3299 | -8/Scraptown | Visited TADAMA 3312 | -8/Scraptown | Visited Assassins FH 3339 | -8/Scraptown | Registered with UFD as "Matrixmachine" 3374 | -8/Scraptown | Visited Scrapoid Research Area 3396 | -8/Scraptown | Visited Junk Cannon Lab 3419 | -8/Scraptown | Visited Botcube Research 3444 | -8/Scraptown | Visited Scrapoid Pod Storage 3467 | -8/Scraptown | Visited Analyses Database 3500 | -8/Scraptown | Visited Observation Area 3518 | -8/Scraptown | Visited Scrap Suit Storage 3563 | -8/Scraptown | Visited Infowarlord's Domain 3595 | -8/Scraptown | Visited Science Guys 3660 | -8/Scraptown | Visited Derelict Rescue Squad 3820 | -8/Scraptown | Discovered new exit (range 3) 3825 | -8/Scraptown | Entered Factory 3825 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 4163 | -6/Factory | Discovered new exit (range 16) 4208 | -6/Factory | Build established: Gladiator 4584 | -6/Factory | Identified exit to Garrison 4584 | -6/Factory | Entered Garrison 4630 | -6/Garrison | Triggered checkpoint 4680 | -6/Garrison | Lost 3 parts (2n1w) 4807 | -6/Garrison | Garrison Relay disabled 4926 | -6/Garrison | Triggered checkpoint 4936 | -6/Garrison | Spotted B-75 Beast 4954 | -6/Garrison | Build established: Scavenger-Gladiator 5031 | -6/Garrison | Destroyed B-75 Beast 5069 | -6/Garrison | Lost 8 parts (1p3n3u1w) 5248 | -6/Garrison | Discovered new exit (range 10) 5274 | -6/Garrison | Triggered checkpoint 5327 | -6/Garrison | Build established: Scavenger-Mutant 5339 | -6/Garrison | Garrison Relay disabled 5342 | -6/Garrison | Triggered checkpoint 5657 | -6/Garrison | Core integrity fell below 50% 5780 | -6/Garrison | Found Gamma Bomb Array 5904 | -6/Garrison | Triggered checkpoint 5986 | -6/Garrison | Triggered checkpoint 6015 | -6/Garrison | Garrison Relay disabled 6249 | -6/Garrison | Discovered new exit (range 10) 6314 | -6/Garrison | Garrison Relay disabled 6430 | -6/Garrison | Triggered checkpoint 6467 | -6/Garrison | Garrison Relay disabled 6666 | -6/Garrison | Triggered checkpoint 6772 | -6/Garrison | Garrison Relay disabled 6821 | -6/Garrison | Discovered new exit (range 11) 6949 | -6/Garrison | Found Heavy Servo Lattice 6985 | -6/Garrison | Entered Factory 7335 | -6/Factory | First assault squad dispatched 7590 | -6/Factory | Repaired Adv. Force Field? 7647 | -6/Factory | Garrison activated, responded to threat 7757 | -6/Factory | Build established: Gladiator 7925 | -6/Factory | Discovered new exit (range 11) 8018 | -6/Factory | Discovered new exit (range 4) 8084 | -6/Factory | Entered another Factory area 8084 | -5/Factory | Evolved 2 slots: Utility x2 8418 | -5/Factory | Repaired Particle Reactor 8519 | -5/Factory | Repaired Linear Accelerator 9068 | -5/Factory | Garrison activated, responded to threat 9199 | -5/Factory | Lost 7 parts (1p1n4u1w) 9560 | -5/Factory | Discovered new exit (range 8) 9584 | -5/Factory | First assault squad dispatched 9601 | -5/Factory | Entered another Factory area 9601 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9980 | -4/Factory | Crushed by falling debris 10011 | -4/Factory | Lost 3 parts (2p1n) 10135 | -4/Factory | System corruption reached 10% 10137 | -4/Factory | Fabricated Adv. Heavy Siege Treads? 10228 | -4/Factory | Build established: Scavenger-Gladiator 10442 | -4/Factory | Cargo convoy interrupted 10510 | -4/Factory | Destroyed 9 combat bots 10513 | -4/Factory | System corruption reached 30% 10522 | -4/Factory | Found Quantum Capacitor 10541 | -4/Factory | Lost 15 parts (1p3n7u4w) 10711 | -4/Factory | Lost 3 parts (2p1n) 10770 | -4/Factory | Core integrity fell below 50% 10800 | -4/Factory | Lost 4 parts (2n1u1w) 10842 | -4/Factory | Manually triggered Chute Trap 10842 | -4/Factory | Sucked down chute 10842 | -4/Factory | Entered Waste 10857 | -4/Waste | EMP discharged 10859 | -4/Waste | Spotted C-40 Crusher 10890 | -4/Waste | Spotted C-40 Crusher 10890 | -4/Waste | Spotted C-40 Crusher 10891 | -4/Waste | Spotted C-40 Crusher 10901 | -4/Waste | Discovered new exit (range 16) 10906 | -4/Waste | Spotted C-40 Crusher 10911 | -4/Waste | Entered Factory 10978 | -4/Factory | Build established: Mutant 11182 | -4/Factory | Core integrity fell below 20% 11381 | -4/Factory | Build established: Scavenger-Gunner 11732 | -4/Factory | Lost 7 parts (1n3u3w) 11752 | -4/Factory | Cargo convoy interrupted 11753 | -4/Factory | Spotted Striker 11809 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11781_ TPDRBR6R>8HU8TS| ,MC%K 11784_ Autogun destroyed. 11787_ Striker suffers critical hit (Destroy). 11787_ Destroyed Prototype Device. 11790_ Destroyed Lgt. Quantum Reactor. 11791_ Autogun destroyed. 11793_ System corrupted: Dispersion Rifle failed to cycle. 11793_ Striker suffers critical hit (Destroy). 11793_ Destroyed Impulse Thruster Array. 11796_ #HM7,|T:KYU% &EZ %JFPC6 11796_ Striker suffers critical hit (Destroy). 11796_ Destroyed Prototype Piercing Weapon. 11797_ Penetrated by Slug. 11797_ Slug penetrates U-05 Engineer. 11797_ Penetrated by Slug. 11797_ Slug penetrates U-05 Engineer. 11805_ X-72 Disruptor destroyed. 11806_ Acquired 39 matter. 11806_ Hds. Centrium Leg destroyed. 11808_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????? +???""" !!!?# """ """ # | | ???????????? # """ ?# """ """ + | | ????????????? " # [ # # | | ?????????????? %" # # """ """ + | | ??????########## "" # # """ """ # | | ??????# = [[# "" # # """ """ # | | ??????# ""=%%+ T" #?############! # | | ??????# """=[# "" #???????????##% * # | | ??????# """% # "" ############## ! # | | ??????# """" # /%%= = # | | ??????# """[%# ##############"############ | | ??????# """"%##### #????????????# #%#????????? | | ??????# [==##### ######################????? | | ??????# !+ ^ !!%! + #????? | | ??????###############"###########! # #????? | | ??????????????????# # # # ! #????? | | ?????????????????## """ # """ + + ! #????? | | ?????????????????#" """ # """ #### # ! #????? | | ?????????????????## """ # """ =???# # #????? | | ??????????????????# # ????# ########????? | | ??????????????????# %% #! = ????# #???????????? | | ??????????????????#+##########?????#=#?########??? | | ??????????????????# #??????????????#%#? #??? | | ?????????????????## ###????????????#!# #??? | | ??????????##?????# h#u############# # "" #??? | | ??????????# ##???# !hxp%@u u + "" #??? | | ???????????# ##?# ############+## # """ ! #??? | | ????????????#""####+#######?# # # """ ???? | | ?????????????# #?# """ + #?""" ???? | | ?????????????# #?# """ ###? ????? | | ?????????????# #?# """ #???? ?????? | | ?????????????# #?# #????#####????? | | ?????????????# #?# #?????????????? | | ?????????????##############?#######??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 600 Matter Stores 331 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 825 Resistance: TH 30 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x1 | -4/Factory | Preloaded Repaired ---------- Adv. Force Field | 11% | -6/Factory Particle Reactor | 18% | -5/Factory Linear Accelerator | 3% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ProjectileVisualTreads Manual? 0 Play Time 01:27:59 Cumulative 479.3 hours Start 2025.05.13 @ 20:50:17 End 2025.05.15 @ 20:14:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 332 Adventurer 0 Explorer 0 Win Type - Total 44 Types 38/0/4/2/0/0/0/0/0/0 Lore% 80 Gallery% 78 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d4a5a2b-b5ba-4264-8f45-e259fab82926