Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 09:36:05 Player: f_ Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (1758) 1758 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 5096 Bonus ------- Follower Combat Kills 118 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 76/140 System Corruption 8% Temperature Cool (0) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Improved Heat Sink High-capacity Storage Unit Machine Analyzer Improved Terrain Scanner Transport Network Coupler Reaction Control System Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator System Shield System Shield Recalibrator Supersonic Drone Bay (1/1) Improved EM Shotgun Improved Medium Laser Beamcaster EM Pulse Cannon Beam Cannon Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Lightpack 2.0 Actuator Array Supersonic Drone Bay > --- WEAPON ----------- Axe Longsword +1 > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Reaction Control System Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator Hardlight Generator System Shield System Shield System Shield Improved EM Shotgun Improved Medium Laser Beamcaster Beam Cannon Gauss Rifle Improved Datajack Axe [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Hardened Medium Armor Plating Device Actuator Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Axe Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 68 | 6 8 3 21 . 6 6 18 Power 10 | 1 1 1 2 . . 2 3 Engine 9 | 1 1 1 2 . . 2 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 2 . 4 . . 2 5 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 15 | 2 2 . 4 . . 2 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 1 5 . 3 1 8 Device 10 | . 1 . 1 . 2 1 5 Storage 4 | 1 2 . . . 1 . . Processor 1 | . . 1 . . . . . Hackware 3 | . . . 1 . . . 2 Protection 4 | . . . 3 . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 2 1 10 . 3 1 2 Energy Gun 7 | 2 2 . 3 . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 2 | . . 1 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 9 | . . . 5 . 2 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 4 . . Parts Lost 23 | . 5 . 4 . . 2 12 Power 3 | . 2 . . . . . 1 Propulsion 12 | . 2 . 3 . . 2 5 Utility 4 | . . . 1 . . . 3 Weapon 4 | . 1 . . . . . 3 Highest Loss Streak 10 | . 2 . 2 . . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 86 86 95 100 90 75 69 Engine 8 | . 9 1 11 11 11 11 6 Wheel 22 | . 25 28 20 22 22 20 20 Device 7 | . 11 . 6 11 10 11 8 Storage 11 | . 14 14 11 11 11 11 9 Processor 3 | . . 13 4 . . . . Hackware 1 | . . . 1 11 6 . 2 Protection 7 | . . . 17 11 6 . 2 Energy Gun 8 | . 25 25 2 . . . . Slashing Weapon 13 | . . . 17 22 22 20 17 Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 46 52 74 66 66 23 29 Greatest Support 36 | 20 26 26 32 32 32 32 36 Greatest Overweight (x) 22 | . 2 1 22 2 2 1 5 Average Overweight (x) 1 | . . 1 2 2 1 . . Largest Inventory Capacity 40 | 8 20 20 20 20 40 40 40 Average Capacity 24 | 6 13 20 20 20 27 40 40 Most Carried 31 | 4 8 15 20 20 22 25 31 Average Carried 16 | . 5 9 15 20 20 23 27 Final Capacity 40 | 8 20 20 20 20 40 40 40 Final Carried 26 | . 8 13 20 20 21 23 26 Class Distribution -------------------- 35% | Mutant 27% | Gladiator 20% | Hauler-Gladiator 9% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gladiator | -9/Materials Gladiator | -9/Mines Gladiator | -9/Exiles Hauler-Gladiator | -8/Mines Hauler-Gladiator | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 925 | 42 297 36 267 . . 147 136 Remotely . | . . . . . . . . Salvage Created 2799 | . 582 135 946 . . 441 695 Parts 167 | . 28 10 66 . . 19 44 Haulers Intercepted 5 | . 1 . 4 . . . . Recyclers Shooed 3 | . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 52 | . 13 3 19 . . 6 11 Melee 33 | . . . 16 . . 6 11 Guns 15 | . 11 3 1 . . . . Cannons 2 | . . . 2 . . . . Classes Destroyed 13 | . 6 1 2 . . 2 2 Worker 4 | . 1 . 1 . . 1 1 Builder 5 | . 2 . . . . 1 2 Tunneler 3 | . . . . . . 3 . Hauler 5 | . 1 . 4 . . . . Recycler 4 | . . 1 . . . 2 1 Mechanic 2 | . . . . . . . 2 Operator 3 | . . . 3 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 17 | . 3 3 6 . . 3 2 Grunt 27 | . 10 . 9 . . 2 6 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 6 | . . . 4 . . . 2 Best Kill Streak 7 | . 5 4 7 . . 3 4 Combat Bots Only 4 | . 3 3 4 . . 3 4 Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 316 | . 74 8 99 . . 24 111 Missed 81 | . 17 1 28 . . 8 27 Damage Taken 3579 | . 584 50 1002 . . 220 1723 Core 977 | . 180 . 168 . . 69 560 Absorbed by Shields 20 | . . . . . . . 20 Regen/Repaired (Parts) 137 | . 67 . . . . . 70 Core Remaining (%) 56 | 100 . 28 . . . 40 . Volleys Fired 101 | . 72 8 17 . . 4 . Largest 2 | . 2 2 2 . . 1 . Hottest 100 | . 100 90 84 . . 28 . Shots Fired 160 | . 117 16 23 . . 4 . Gun 147 | . 117 15 11 . . 4 . Cannon 13 | . . 1 12 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 17 | . . 1 12 . . 4 . Thermal 143 | . 117 15 11 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 10 4 6 . . 3 . Robot Miss Streak 7 | . 5 2 7 . . 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 205 | . 68 9 57 . . 21 50 Core Hits 88 | . 25 6 34 . . 7 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 7 . . . . 3 4 Burn 7 | . 7 . . . . . . Sever 7 | . . . . . . 3 4 Melee Attacks 164 | . . . 60 . . 27 77 Impact . | . . . . . . . . Slashing 164 | . . . 60 . . 27 77 Piercing . | . . . . . . . . Sneak Attacks 25 | . . . 11 . . 8 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks 13 | . . . 5 . . 2 6 Damage Inflicted 6490 | . 853 119 2074 . . 1217 2227 Guns 1112 | . 853 99 99 . . 61 . Cannons 166 | . . 20 146 . . . . Explosions . | . . . . . . . . Melee 5212 | . . . 1829 . . 1156 2227 Ramming . | . . . . . . . . Kinetic 227 | . . 20 146 . . 61 . Thermal 1051 | . 853 99 99 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 5212 | . . . 1829 . . 1156 2227 Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 3 3 8 Average Corruption 3 | . . . . . 3 3 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 2 9 2 Message Errors 4 | . . . . . . 3 1 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 3 | . . . . . 1 2 . Data Loss (minor) 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 709 | . . . 134 . . 417 158 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 709 | . . . 134 . . 417 158 Knockbacks 9 | . . 1 8 . . . . Impact . | . . . . . . . . Kinetic 9 | . . 1 8 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 347 | . 347 75 240 . . 251 153 Average Temperature 125 | . 155 29 63 . . 130 50 Received Heat Transfer 1260 | . 240 . 288 . . 48 684 Effects 4 | . 4 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 2 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Melted 14 | . 12 1 1 . . . . Heat Transferred 3481 | . 3035 260 186 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 345 | . 292 75 345 43 . 123 221 Initial 66 | . . 66 29 43 . . 25 Average 135 | . 147 62 187 43 . 80 100 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 76 | 100 78 100 61 100 . 100 71 Level 1 23 | . 21 . 38 . . . 28 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 4 1 6 . . . 2 Investigation 8 | . 4 1 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . . . 4 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 2 . 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 21 4 34 . . 9 16 Peak Tracking Total 10 | . 4 3 4 . . 5 10 Tactical Retreats 5 | . 2 . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . 1 . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 5 1 7 . . . 4 Terminals 12 | . 3 . 6 . . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 12 1 17 . . . 13 Successful 22 | . 6 1 9 . . . 6 Failed 21 | . 6 . 8 . . . 7 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 29 | . 6 . 15 . . . 8 Fabricators . | . . . . . . . . Repair Stations 8 | . 3 . . . . . 5 Recycling Units 5 | . 3 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 3 1 7 . . . 4 Record 2 | . . . 1 . . . 1 Robot Analysis 3 | . 2 . 1 . . . . Open Door 1 | . . 1 . . . . . Alert Level 3 | . 1 . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 Patrol Status 1 | . . . . . . . 1 Reinforcement Status 1 | . . . . . . . 1 Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 3 . . . 2 Full Trace Events 5 | . 2 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 64 | . 26 . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 5 | . . 2 . 3 . . . Largest Group 3 | . . 2 2 3 3 . . Highest-Rated Group 45 | . . 45 45 40 40 . . Highest-Rated Ally 31 | . . 31 31 16 16 . . Total Orders 9 | . . . . . . 7 2 ROAM 1 | . . . . . . 1 . EXPLORE 8 | . . . . . . 6 2 Ally Attacks 24 | . . . 24 . . . . Total Damage 438 | . . . 438 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 5 | . . . . . . 3 2 Drone Recoveries 5 | . . . . . . 3 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4484 | 35 617 582 1804 32 300 527 587 Spaces Moved 2904 | 34 344 418 1127 25 241 428 287 Core 17 | 12 . . 2 . . . 3 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2887 | 22 344 418 1125 25 241 428 284 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 105 105 130 100 80 80 Average Speed 110 | 69 96 105 129 130 116 91 90 Slowest Speed 1150 | 80 130 105 1150 130 130 100 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 58 | 3 55 90 71 8 61 98 85 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 3 . . . 1 . Spaces Dug 25 | . . . 2 . . 4 19 Terrain Destroyed 25 | . . . 2 . . 4 19 Melee 25 | . . . 2 . . 4 19 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3824 | 45 510 544 1360 24 264 535 542 Wait 484 | . 69 108 103 . . 66 138 Move 2897 | 33 343 417 1126 24 240 427 287 Hop . | . . . . . . . . Pick Up 95 | 6 16 7 28 . 7 8 23 Fast Attach 1 | . . . 1 . . . . Attach 42 | 6 6 1 7 . 4 3 15 Detach 9 | . . . 1 . 3 1 4 Swap 25 | . 2 2 13 . 2 3 3 Drop 35 | . 2 1 16 . 8 1 7 Fire 101 | . 72 8 17 . . 4 . Melee 135 | . . . 48 . . 22 65 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 6) 457 | -10/Materials | Repaired Med. Laser 470 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Discovered new exit (range 13) 653 | -10/Materials | Entered Mines 662 | -10/Mines | Met a Derelict bent on vengeance 665 | -10/Mines | Discovered new exit (range 6) 666 | -10/Mines | Learned location of Zion (-6) 1130 | -10/Mines | Met a Derelict shopkeep closing up shop 1163 | -10/Mines | Discovered new exit (range 14) 1235 | -10/Mines | Entered Materials 1235 | -9/Materials | Accompanied by 2 allies 1235 | -9/Materials | Evolved 2 slots: Utility x2 1240 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1441 | -9/Materials | Discovered new exit (range 10) 1505 | -9/Materials | Discovered new exit (range 15) 2311 | -9/Materials | Build established: Gladiator 2330 | -9/Materials | Discovered new exit (range 10) 2714 | -9/Materials | Discovered new exit (range 10) 3039 | -9/Materials | Entered Mines 3045 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3059 | -9/Mines | Learned Materials stockpile data 3064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3064 | -9/Mines | Discovered new exit (range 5) 3071 | -9/Mines | Entered Exiles 3071 | -9/Exiles | Accompanied by 3 allies 3095 | -9/Exiles | Discovered new exit (range 14) 3126 | -9/Exiles | Met 8R-AWN 3144 | -9/Exiles | Met EX-HEX 3185 | -9/Exiles | Met EX-BIN 3203 | -9/Exiles | Aligned with FarCom system 3204 | -9/Exiles | Given EX-Vault access code 3234 | -9/Exiles | Opened EX-Vault 3243 | -9/Exiles | Found Prototype Slashing Weapon 3244 | -9/Exiles | Identified Longsword +1 3253 | -9/Exiles | Found Prototype Storage 3255 | -9/Exiles | Identified Lightpack 2.0 3259 | -9/Exiles | Found Prototype Device 3260 | -9/Exiles | Identified Supersonic Drone Bay 3297 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3326 | -9/Exiles | Met EX-DEC 3360 | -9/Exiles | Discovered new exit (range 12) 3371 | -9/Exiles | Stole three prototypes: Longsword +1, Lightpack 2.0, Supersonic Drone Bay 3371 | -9/Exiles | Entered Mines 3433 | -8/Mines | Discovered new exit (range 13) 3471 | -8/Mines | Core integrity fell below 50% 3536 | -8/Mines | Build established: Hauler-Gladiator 3666 | -8/Mines | Discovered new exit (range 25) 3898 | -8/Mines | Entered Materials 3898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4078 | -8/Materials | Discovered new exit (range 38) 4080 | -8/Materials | Discovered new exit (range 50) 4327 | -8/Materials | Repaired Actuator Array 4445 | -8/Materials | Crushed by falling debris 4457 | -8/Materials | Core integrity fell below 50% 4459 | -8/Materials | Crushed by falling debris 4476 | -8/Materials | Core integrity fell below 20% 4485 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04459_ The unstable cave ceiling collapses. 04459_ Crushed by falling debris. 04459_ Com. Wheel destroyed. 04459_ System corrupted by crushing effect (+2). 04459_ Axe destroyed. 04462_ U-05 Engineer destroyed. 04468_ Acquired 10 matter. 04468_ Actuator Array destroyed. 04469_ U-05 Engineer builds a Wall. 04470_ Critical hit (Burn: +37). 04471_ U-05 Engineer destroyed. 04471_ Y-45 Defender destroyed. 04472_ Hardlight Generator destroyed. 04473_ Critical hit (Burn: +37). 04474_ R-06 Scavenger collects Heat Sink. 04475_ Axe destroyed. 04475_ U-05 Engineer builds a Wall. 04477_ R-06 Scavenger collects Heat Sink. 04479_ Critical hit (Burn: +37). 04482_ #ZZITE/K| ,5TKEL6WLJ5RGI8NV Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# # #????????????????#### | | ????????????????# """ # ################## | | ????????????????# "Y" + g | | ????????????????# # #########/#####+## | | ???????????????#Y ]! # r #?????#Y ## # | | ???????????????## ]! ## ######### """ ! ## # | | ????????????############# w # [ # "Y" !!## # | | ????????????# ]! # + # !!## # | | ????????????# ]! 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""" + ## !! | | ?## ################# [ #?# # ## | | ?# o #?# # ####+## | | ?# |#?# ! *# | | ?# %%=#?######## | | =!!!##??????## """ "" | | ugY%###?????#" """ "" | | ############g### *!g###?????#T """ "" | | ?????# ## *##%#?????#" | | ?######= ## % ########### | | ??#[ ## g ## ## # """ "" | | ## ???# ## ## ## "" # """ "" | | ?# ????#=] ## ## g ## "" # """ "" | | ?#?????#=] ## ## #" "T | # | | ?####### ## ## ## "" + | | ?# ## !## ## ## "" # "" | | ?# " ## #+########## ## # "" | | ?# T ###+### ### ## # "" | | ?# " # ## # | | ?# + ######+#### """ | | ?# ! # #????# #??# "R | | ?# # ####### #????# #??# """ | | ?# # #??????###+#########????# #??# | | ?# ! # #???????# ? ???????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed RestorationExoskeletonOptics Manual? 0 Play Time 00:55:09 Cumulative 54.7 hours Start 2024.03.24 @ 08:43:43 End 2024.03.24 @ 09:36:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 44 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da7e7565-3775-4710-a212-e3865a8e8cd4