Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 23:55:39 Player: Sifan Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (4489) 4489 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 10164 Bonus ------- High Alert Combat Kills 307 Follower Combat Kills 82 Friendly Fire -134 Cogmind --------- Core Integrity 0/1000 Matter 71/300 Energy 258/380 System Corruption 20% Temperature Cool (33) Movement Treading (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (12) --- Armored Leg Hardlight Generator Decoy Drone Bay (12/16) Faulty Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Recoil Nullifier Energy Filter > --- WEAPON ----------- Improved Arc Projector Disruptor Cannon Disruptor Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Fission Core Carbon-fiber Leg Armored Leg Hardlight Generator Decoy Drone Bay Arc Projector Cooled Particle Cannon Cooled Particle Cannon Coil Gun Magnetic Acceleration Cannon [Rating: 82] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Weapon Cycler Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved Spread Laser Energy Cannon Proton Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 1 . . . 1 Utility 4 | . . . 1 . 1 . 2 . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 174 | 6 2 2 12 3 29 35 5 2 27 51 Power 19 | 1 . 1 3 . 2 4 . . 3 5 Engine 11 | 1 . . 3 . 2 3 . . 1 1 Core 7 | . . 1 . . . 1 . . 1 4 Reactor 1 | . . . . . . . . . 1 . Propulsion 45 | 2 . . 3 . 11 6 . 2 7 14 Treads 10 | . . . . . 4 . . . . 6 Leg 16 | . . . . . 4 3 . . 5 4 Wheel 16 | 2 . . . . 3 3 . 2 2 4 Hover 2 | . . . 2 . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 35 | 1 1 . 3 1 6 7 3 . 5 8 Device 24 | . . . 1 1 4 5 2 . 4 7 Storage 3 | 1 . . 1 . . 1 . . . . Processor 2 | . . . . . 1 1 . . . . Hackware 1 | . 1 . . . . . . . . . Protection 5 | . . . 1 . 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 75 | 2 1 1 3 2 10 18 2 . 12 24 Energy Gun 21 | . . . 1 1 2 8 2 . 3 4 Energy Cannon 14 | . . . . 1 1 3 . . 2 7 Ballistic Gun 23 | 2 . 1 1 . 5 6 . . 5 3 Ballistic Cannon 9 | . . . 1 . . 1 . . 1 6 Launcher 6 | . 1 . . . . . . . 1 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 1 1 . . 1 3 Parts Lost 77 | . . 2 2 . 4 14 . 1 12 42 Power 6 | . . . . . 1 2 . . . 3 Propulsion 23 | . . 1 . . 2 3 . . 5 12 Utility 13 | . . . . . . 2 . . 2 9 Weapon 35 | . . 1 2 . 1 7 . 1 5 18 Highest Loss Streak 16 | . . 2 1 . 2 7 . 1 8 16 Average Slot Usage (%) 90 | . 96 88 87 100 93 88 100 96 95 81 Engine 4 | . 14 2 6 11 8 5 6 6 1 . Core 1 | . . 11 4 . . . . . . 4 Reactor 1 | . . . . . . . . . 3 1 Treads 2 | . . . . . 8 . . . . 11 Leg 8 | . . . . . 6 14 20 11 10 3 Wheel 9 | . 28 18 3 . 4 6 6 14 12 7 Hover 1 | . . . 15 22 5 . . . . . Device 13 | . . . 5 11 4 12 22 20 19 15 Storage 7 | . 14 14 11 11 9 8 6 6 6 5 Processor 4 | . . . . . 6 4 6 6 6 4 Hackware 3 | . 10 14 11 11 9 2 . . . . Protection 2 | . . . . . 4 1 3 6 4 . Energy Gun 7 | . . . 9 11 4 9 22 23 7 2 Energy Cannon 2 | . . . . 7 6 . . . 3 4 Ballistic Gun 11 | . 18 23 12 11 13 16 3 . 11 5 Ballistic Cannon 2 | . . . 5 3 . 1 . . 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 9 11 13 25 27 43 70 66 66 80 86 Greatest Support 81 | 20 20 20 18 18 26 48 16 48 48 81 Greatest Overweight (x) 20 | 1 . 1 3 1 4 14 4 4 6 20 Average Overweight (x) 2 | . . . . 1 2 3 3 2 1 3 Largest Inventory Capacity 18 | 6 6 6 10 10 10 18 12 12 12 12 Average Capacity 11 | 4 6 6 7 10 10 12 12 12 12 12 Most Carried 12 | . 1 6 7 7 10 12 12 12 12 12 Average Carried 9 | . . 3 5 6 8 10 10 11 11 9 Final Capacity 12 | 6 6 6 10 10 10 12 12 12 12 12 Final Carried 12 | . 1 6 7 6 8 12 12 11 12 5 Class Distribution -------------------- 35% | Scavenger-Skirmisher 16% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Gunner 9% | Mutant 8% | Infiltrator-Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Matter Collected 4110 | 213 93 87 230 . 592 775 . . 699 1421 Remotely . | . . . . . . . . . . . Salvage Created 5074 | . 26 116 313 . 840 1127 6 . 1169 1477 Parts 277 | . 8 6 25 . 44 64 . . 39 91 Haulers Intercepted 2 | . . . 1 . 1 . . . . . Recyclers Shooed 6 | . . . . . . 2 . . 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 78 | . 3 4 5 . 12 12 1 . 16 25 Melee 2 | . . . . . 2 . . . . . Guns 37 | . . 3 3 . 9 11 . . 9 2 Cannons 19 | . . . 2 . 1 1 . . 3 12 AOE 19 | . 3 1 . . . . 1 . 4 10 Classes Destroyed 14 | . 2 1 3 . 4 1 . . 1 2 Worker 15 | . . . . . 1 7 . . . 7 Builder 19 | . . . . . 1 1 . . 3 14 Hauler 2 | . . . 1 . 1 . . . . . Recycler 12 | . . . . . 1 6 . . 3 2 Operator 5 | . 1 . 2 . 2 . . . . . Watcher 9 | . . . 1 . . 4 . . 2 2 Swarmer 18 | . 3 . . . . 7 . . 7 1 Grunt 30 | . . 4 2 . 9 1 . . 5 9 Brawler 3 | . . . . . . . . . . 3 Duelist 2 | . . . . . . . . . 1 1 Sentry 12 | . . . 3 . 2 . . . 1 6 Hunter 3 | . . . . . 1 . . . . 2 Programmer 9 | . . . . . . 4 1 . 2 2 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 18 | . 3 2 3 . 5 5 1 . 4 18 Combat Bots Only 6 | . 3 2 2 . 3 3 1 . 3 6 Max Kills in Single Turn 3 | . 3 1 1 . 2 2 1 . 3 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 1 . . . . 1 . 3 2 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Damage Taken 11579 | . 46 213 231 . 861 1663 61 53 1648 6803 Core 1780 | . 18 16 44 . 152 240 . . 292 1018 Absorbed by Shields 104 | . . . . . . 104 . . . . Core Remaining (%) 79 | 100 . 86 . 89 72 65 . . 65 . Volleys Fired 368 | . 9 13 44 . 54 63 1 3 75 106 Largest 4 | . 2 2 3 . 3 4 4 4 4 4 Hottest 265 | . 50 50 99 . 147 227 218 265 214 260 Shots Fired 1034 | . 17 23 103 . 140 221 4 11 248 267 Gun 741 | . 16 17 85 . 98 178 4 11 224 108 Cannon 268 | . . . 18 . 42 43 . . 24 141 Launcher 25 | . 1 6 . . . . . . . 18 Special . | . . . . . . . . . . . Kinetic 595 | . 16 17 66 . 82 168 1 . 100 145 Thermal 254 | . . . 37 . 58 40 1 5 76 37 Explosive 25 | . 1 6 . . . . . . . 18 Electromagnetic 160 | . . . . . . 13 2 6 72 67 Robot Hit Streak 13 | . 4 5 12 . 7 9 2 5 9 13 Robot Miss Streak 10 | . 2 2 8 . 4 10 8 9 10 6 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 528 | . 8 13 59 . 83 95 2 5 125 138 Core Hits 318 | . 5 15 20 . 33 52 1 1 89 102 Critical Hits 11 | . . . 1 . 4 1 . . 1 4 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . 1 . 4 1 . . 1 2 Melee Attacks 10 | . . . . . 10 . . . . . Impact . | . . . . . . . . . . . Slashing 10 | . . . . . 10 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15578 | . 185 247 629 . 1686 1798 364 102 3246 7321 Guns 6691 | . 56 83 525 . 943 1421 11 102 2347 1203 Cannons 3107 | . . . 104 . 533 183 . . 296 1991 Explosions 5570 | . 129 164 . . . 194 353 . 603 4127 Melee 210 | . . . . . 210 . . . . . Ramming . | . . . . . . . . . . . Kinetic 5599 | . 56 83 350 . 755 1196 . . 1167 1992 Thermal 4620 | . . . 279 . 721 498 360 97 1164 1501 Explosive 3979 | . 129 164 . . . . . . 373 3313 Electromagnetic 1170 | . . . . . . 104 4 5 542 515 Impact . | . . . . . . . . . . . Slashing 210 | . . . . . 210 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . 4 . . . 20 Average Corruption 5 | . . . . . . 2 . . . 8 Corruption Purged . | . . . . . . . . . . . Effects 86 | . . . . . . 17 . . . 69 Message Errors 13 | . . . . . . 6 . . . 7 Matter Fused 9 | . . . . . . 1 . . . 8 Heat Flow Errors 4 | . . . . . . 1 . . . 3 Energy Discharges 5 | . . . . . . 3 . . . 2 Data Loss (minor) 8 | . . . . . . 1 . . . 7 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . 9 Targeting Errors 26 | . . . . . . 3 . . . 23 Weapon Failures 6 | . . . . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 747 | . . 3 1 . 23 49 211 . 105 355 Projectiles 78 | . . . 1 . 2 . . . 18 57 Explosions 648 | . . 3 . . . 49 211 . 87 298 Melee 21 | . . . . . 21 . . . . . Knockbacks 9 | . . . . . . 1 . . 2 6 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . 1 . . 2 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 691 | . . 10 . . . 199 61 . 75 346 Shots 11 | . . 1 . . . 2 1 . 1 6 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 575 | . 10 31 226 . 575 520 180 354 514 494 Average Temperature 121 | . 7 15 70 . 147 109 92 172 152 110 Received Heat Transfer 1635 | . . 114 105 . 432 30 . . 372 582 Effects 27 | . . . 2 . 12 1 . 1 8 3 Shutdowns 5 | . . . . . 1 . . . 2 2 Energy Bleed 9 | . . . . . 3 1 . 1 3 1 Interference 2 | . . . 2 . . . . . . . Short Circuit 4 | . . . . . 2 . . . 2 . Damage (minor) 3 | . . . . . 3 . . . . . Damage (major) 3 | . . . . . 2 . . . 1 . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 1 . 2 . . . . 3 Heat Transferred 5658 | . . . 625 . 1369 676 155 145 1247 1441 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Peak Influence 1022 | . 96 117 207 7 249 222 193 15 228 1022 Initial 74 | . . 37 45 7 2 44 74 . 3 68 Average 152 | . 36 99 68 7 83 131 71 5 105 422 Maximum Alert Level 3 | . . . 1 . 1 1 . . 1 3 Low Security (%) 79 | 100 100 100 97 100 94 81 100 100 90 22 Level 1 15 | . . . 2 . 5 18 . . 9 46 Level 2 . | . . . . . . . . . . 4 Level 3 4 | . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 . 3 . 5 3 1 . 2 12 Investigation 1 | . . . 1 . . . . . . . Extermination 8 | . . . . . . 3 1 . 2 2 Reinforcement 12 | . 1 . 2 . 5 . . . . 4 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Distress Signals 6 | . . . 1 . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 5 4 11 . 25 23 1 6 30 39 Peak Tracking Total 11 | . 3 2 3 . 7 5 1 6 6 11 Tactical Retreats 11 | . . . . . 1 2 . 1 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Traps Triggered 8 | . 1 . 1 . . 1 1 . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Machines Disabled 37 | . . . . . . 3 4 . 9 21 Max in Single Turn 5 | . . . . . . 3 4 . 4 5 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Machines Accessed 32 | . 3 1 7 . 3 5 1 . 10 2 Terminals 17 | . 1 . 6 . 2 2 . . 5 1 Fabricators 4 | . . . . . . 1 . . 3 . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 5 | . 2 . 1 . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 72 | . 5 1 19 . 6 11 1 . 25 4 Successful 40 | . 4 1 9 . 5 3 1 . 15 2 Failed 32 | . 1 . 10 . 1 8 . . 10 2 Catastrophic 5 | . 1 . 2 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 33 | . 2 . 19 . 4 6 . . 1 1 Terminals 48 | . 3 . 18 . 4 6 . . 15 2 Fabricators 7 | . . . . . . 1 . . 6 . Repair Stations 4 | . . . . . 2 2 . . . . Recycling Units 6 | . 2 . 1 . . . 1 . . 2 Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access 4 | . . . . . . 2 . . 2 . Terminal Hacks 23 | . 2 1 8 . 3 1 . . 7 1 Record 6 | . . . 1 . . 1 . . 3 1 Part Schematic 1 | . 1 . . . . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . . 5 . Load Schematic 2 | . . . . . . . . . 2 . Build 3 | . . . . . . . . . 3 . Repair Station Hacks 4 | . . . . . 2 2 . . . . Scan Component 2 | . . . . . 1 1 . . . . Repair 2 | . . . . . 1 1 . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . 1 . . 1 Report Inventory 5 | . 2 . 1 . . . 1 . . 1 Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 . 5 . 1 4 1 . 7 2 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . 3 . Matter 252 | . . . . . . . . . 252 . Time 67 | . . . . . . . . . 67 . Total Robot Build Rating 12 | . . . . . . . . . 12 . Part Schematics Acquired 2 | . 1 . . . . . . . 1 . Parts Built 1 | . . . . . . . . . 1 . Matter 570 | . . . . . . . . . 570 . Time 304 | . . . . . . . . . 304 . Total Part Build Rating 5 | . . . . . . . . . 5 . Parts Repaired 2 | . . . . . 1 1 . . . . Time 63 | . . . . . 38 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Total Allies 4 | . . . . . . . . 1 3 . Largest Group 3 | . . . . . . . . 1 3 . Highest-Rated Group 90 | . . . . . . . . 31 90 . Highest-Rated Ally 31 | . . . . . . . . 31 30 . Total Orders 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . Ally Attacks 34 | . . . . . . . . 14 20 . Total Damage 879 | . . . . . . . . 188 691 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 4 | . . . . . 4 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Turns Passed 8580 | 47 154 378 527 24 966 1720 545 222 2536 1461 Spaces Moved 5040 | 50 157 381 447 18 422 931 296 175 1427 736 Core 20 | 15 . . 2 . . 1 . . . 2 Treads 229 | . . . . . 134 . . . . 95 Legs 405 | . . . . . 6 288 . . 92 19 Wheels 4019 | 35 157 381 124 . 254 642 296 175 1335 620 Hover 367 | . . . 321 18 28 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 56 116 90 110 130 110 110 90 Average Speed 122 | 77 80 87 83 116 146 147 136 120 119 132 Slowest Speed 1050 | 100 80 90 200 116 300 750 140 140 300 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 29 74 36 5 43 21 7 86 33 18 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 473 | . 6 37 1 . 1 24 46 . 65 293 Melee . | . . . . . . . . . . . Projectile 35 | . . . 1 . 1 3 . . 4 26 AOE 438 | . 6 37 . . . 21 46 . 61 267 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Total 6800 | 55 170 406 526 22 646 1167 437 183 2161 1027 Wait 1068 | . 2 6 6 . 110 108 127 2 593 114 Move 5031 | 49 156 380 446 17 421 930 296 174 1426 736 Hop . | . . . . . . . . . . . Pick Up 65 | . 1 5 7 . 6 17 5 . 14 10 Fast Attach 69 | 6 1 . 6 . 13 10 . . 9 24 Attach 61 | . . 1 3 3 7 14 3 2 9 19 Detach 10 | . . . 1 2 4 2 . 1 . . Swap 44 | . 1 1 3 . 9 11 2 . 9 8 Drop 58 | . . . 10 . 12 12 3 1 10 10 Fire 368 | . 9 13 44 . 54 63 1 3 75 106 Melee 10 | . . . . . 10 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 10) 171 | -10/Materials | Discovered new exit (range 10) 202 | -10/Materials | Entered Mines 247 | -10/Mines | Discovered new exit (range 10) 251 | -10/Mines | Learned 2 Materials zone layouts 311 | -10/Mines | Build established: Mutant 484 | -10/Mines | Learned Materials interactive machine intel 512 | -10/Mines | Found the Drone Emporium 514 | -10/Mines | Found Prototype Device 522 | -10/Mines | Discovered new exit (range 14) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 582 | -9/Materials | Loaded intel: 18 interactive machine locations 717 | -9/Materials | Identified exit to Mines 1107 | -9/Materials | Entered Mines 1122 | -9/Mines | Discovered new exit (range 7) 1131 | -9/Mines | Entered Materials 1131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1132 | -8/Materials | Identified Decoy Drone Bay 1689 | -8/Materials | Build established: Scavenger-Gunner 2004 | -8/Materials | Repaired Minigun 2080 | -8/Materials | Discovered new exit (range 16) 2097 | -8/Materials | Entered Factory 2097 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2236 | -7/Factory | Repaired Adv. Beam Cannon 2787 | -7/Factory | Lost 4 parts (1p1n1u1w) 2942 | -7/Factory | Lost 7 parts (1p2n1u3w) 3092 | -7/Factory | Build established: Scavenger-Skirmisher 3746 | -7/Factory | Discovered new exit (range 11) 3798 | -7/Factory | Identified exit to Factory 3817 | -7/Factory | Entered another Factory area 3817 | -6/Factory | Evolved 2 slots: Utility x2 4362 | -6/Factory | Sucked down chute 4362 | -6/Factory | Entered Waste 4363 | -6/Waste | Met a frightened Derelict 4367 | -6/Waste | Spotted C-40 Crusher 4436 | -6/Waste | Spotted C-40 Crusher 4437 | -6/Waste | Spotted C-40 Crusher 4437 | -6/Waste | Spotted C-40 Crusher 4461 | -6/Waste | Spotted C-40 Crusher 4472 | -6/Waste | Spotted C-40 Crusher 4532 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4571 | -6/Waste | Discovered new exit (range 12) 4582 | -6/Waste | Identified exit to Factory 4584 | -6/Waste | Entered Factory 5440 | -6/Factory | Fabricated L-41 Fighter (x3) 5635 | -6/Factory | Spotted B-75 Beast 5744 | -6/Factory | Lost 8 parts (4n1u3w) 5947 | -6/Factory | Lost 3 parts (1u2w) 6208 | -6/Factory | Fabricated Imp. Heavy Machine Gun (x1) 6286 | -6/Factory | Build established: Gunner 6566 | -6/Factory | Discovered new exit (range 15) 6602 | -6/Factory | Identified exit to Lower Caves 6795 | -6/Factory | Identified exit to Factory 6860 | -6/Factory | Build established: Infiltrator-Tank 7120 | -6/Factory | Entered another Factory area 7120 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7187 | -5/Factory | Spotted B-75 Beast 7277 | -5/Factory | Destroyed B-75 Beast 7356 | -5/Factory | Lost 4 parts (1n1u2w) 7537 | -5/Factory | Garrison activated, responded to threat 7745 | -5/Factory | System corruption reached 10% 7782 | -5/Factory | Lost 7 parts (1p1n1u4w) 8060 | -5/Factory | Build established: Scavenger-Skirmisher 8112 | -5/Factory | Found Prototype Launcher 8114 | -5/Factory | Found Prototype Launcher 8116 | -5/Factory | Found Prototype Launcher 8129 | -5/Factory | Identified Mni. Smartbomb Launcher (x3) 8241 | -5/Factory | Garrison activated, responded to threat 8288 | -5/Factory | Core integrity fell below 50% 8336 | -5/Factory | Lost 16 parts (1p6n3u6w) 8544 | -5/Factory | Core integrity fell below 20% 8581 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08565_ Slug penetrates P-70 Sage. 08567_ Imp. Ion Engine destroyed. 08567_ System corrupted by crushing effect (+3). 08571_ B-60 Warrior destroyed. 08572_ Penetrated by Slug. 08572_ Adv. Heat Sink destroyed. 08572_ Slug penetrates Wall. 08572_ Penetrated by Slug. 08574_ H-66 Slayer knocked back. 08575_ Penetrated by Slug. 08575_ Slug penetrates Wall. 08576_ System corrupted: Component data lost. 08578_ Penetrated by Slug. 08578_ H-66 Slayer knocked back. 08579_ Slug penetrates Wall. 08581_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 08581_ H-66 Slayer knocked back. 08581_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ? | | ??????????????????????????????????????????? "" | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????# "" | | ????????????????##????????????????????????# | | ????????????????# #??????????????????????## | | ??????############ #?????????????????????## | | ?????? "########################### ! | | ????? ! | | ????? =!=%| ##### # | | ???? =*% #???# # | | ???? * #???# # | | ???? #???# # | | ???? #### ##########???# # | | ??????####/########+###??????????# # | | ???????????""""" ############ # | | ???????????""R"" h ; %@p g| " | | ?????????# " " ! h ##### " | | ?????????# #???# """ # | | ?????????# #???# """ ###### # | | ?????????# #???# """ #????# # | | ?????????# "" "" #???# #????# | | ?????????# "" "" ##### ############ | | ?????????# "" """ + # #??? | | ????????????""" """ ##### ##+#### # """"????? | | ????????????""" """ #???# # # # """"????? | | ?????????????????? #???# # "" + # """"?? | | ##########????????#####???# # "" # # """" ? | | #????????????????# # S # # """" # | | !#????????????????# # "" # #! """" ? | | #????????????????# # "" # # """" # | | #????????????????# # # + #?? | | #????????????????# # = # # """" #??? | | #????????????????# ### ### # """" ???? | | ##?????????????### ### ?## # """" ???? | | "#?????????????# ##### # """"????? | | ##?????????????# = # """"????? | | ##?????????????# ! # """"????? | | ##?????????????# ! # """"????? | | ##?????????????# ###### # ???? | | /######################### ####### #######+#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 9 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Imp. Heavy Machine Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Imp. Heavy Machine Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dramatic Entrance Hey, That's Mine! Just What I Needed More Dakka Please My Command Is Your Wish Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed RelayProcessingRigger Manual? 0 Play Time 02:36:49 Cumulative 13.4 hours Start 2021.07.15 @ 20:51:20 End 2021.07.15 @ 23:55:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6470160b-bb38-44c5-949c-c2cc28e82de1