Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.30 @ 19:33:21 Player: Lonely Shikari Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (125) 625 Value Destroyed (4538) 4538 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 10706 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 324 Met Data Miner 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Makeshift Power Source Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit Humpback Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Makeshift Power Source Makeshift Power Source Makeshift Power Source Light Angular Momentum Engine Neutrino Core Micro Fission Core Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Medium Battery High-capacity Matter Pod High-capacity Matter Pod Advanced Terrain Scanner Energy Filter Energy Filter Improved ECM Suite System Shield High-powered Shock Rifle Arc Thrower Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon High-powered Shotgun Heavy Battle Rifle Coil Gun Flak Cannon Gauss Cannon [Rating: 65] Favorites ----------- Power Enhanced Nuclear Core Engine Makeshift Power Source Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . . Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . . . . . Utility 4 | . . 2 1 . . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 117 | 4 2 19 18 4 . 1 12 3 . 11 4 1 38 Power 21 | 1 . 2 3 2 . . 1 . . 3 2 1 6 Engine 12 | 1 . 1 1 1 . . . . . 3 2 . 3 Core 9 | . . 1 2 1 . . 1 . . . . 1 3 Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . 4 5 1 . . . 1 . 4 1 . 4 Treads 11 | . . 4 4 . . . . . . . . . 3 Leg 4 | . . . . . . . . . . 3 . . 1 Wheel 7 | 2 . . 1 1 . . . 1 . 1 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | . 1 5 7 . . . 2 . . 1 1 . 16 Device 19 | . . 1 6 . . . . . . . 1 . 11 Storage 7 | . 1 3 . . . . . . . 1 . . 2 Processor 4 | . . 1 1 . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 41 | 1 1 8 3 1 . 1 9 2 . 3 . . 12 Energy Gun 10 | . . 4 1 . . . 2 . . 1 . . 2 Energy Cannon 4 | . . 1 . . . . 1 . . 1 . . 1 Ballistic Gun 15 | 1 1 3 2 1 . 1 3 . . . . . 3 Ballistic Cannon 11 | . . . . . . . 2 2 . 1 . . 6 Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . . . Parts Lost 56 | . . 5 7 . . 1 3 1 . 3 . 6 30 Power 13 | . . 1 2 . . . 1 . . 1 . 3 5 Propulsion 10 | . . . 2 . . . . 1 . 1 . 1 5 Utility 15 | . . . 2 . . . 1 . . . . 1 11 Weapon 18 | . . 4 1 . . 1 1 . . 1 . 1 9 Highest Loss Streak 19 | . . 2 4 . . 1 3 1 . 1 . 5 19 Average Slot Usage (%) 86 | . 92 97 97 83 84 84 83 84 84 82 81 49 68 Engine 5 | . 14 2 4 6 7 7 1 . . 11 20 9 8 Core 7 | . . 8 4 7 7 7 13 15 15 3 . . 7 Treads 7 | . . 21 24 . . . . . . . . . 4 Leg 2 | . . . . . . . . . . 10 1 . 1 Wheel 8 | . 28 . 1 15 15 15 15 15 15 10 13 10 1 Device 8 | . . 10 17 15 15 15 8 7 7 . 5 3 16 Storage 16 | . 21 23 18 15 15 15 15 15 15 15 13 10 5 Processor 11 | . . 9 9 7 7 7 13 15 15 15 13 10 6 Energy Gun 3 | . 14 10 4 7 7 5 1 . . . . . 1 Energy Cannon 3 | . . . 4 . . . 5 7 7 7 6 1 . Ballistic Gun 4 | . 14 10 9 7 7 9 5 . . . . . 1 Ballistic Cannon 3 | . . . . . . . 2 7 7 7 6 1 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 161 | 13 18 77 80 89 89 89 92 92 92 143 161 161 114 Greatest Support 60 | 32 32 40 60 56 56 56 56 56 56 56 56 56 40 Greatest Overweight (x) 13 | . . 3 3 1 1 1 1 1 1 4 4 3 13 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 3 2 1 3 Largest Inventory Capacity 32 | 6 6 20 20 20 20 20 20 20 20 32 32 32 24 Average Capacity 21 | 6 6 17 20 20 20 20 20 20 20 31 32 29 13 Most Carried 32 | 6 6 19 20 20 18 20 20 20 19 32 32 32 23 Average Carried 19 | 5 5 14 17 17 18 19 19 18 19 27 31 29 8 Final Capacity 32 | 6 6 20 20 20 20 20 20 20 20 32 32 24 16 Final Carried 32 | 4 6 18 20 18 18 19 20 19 19 32 32 24 1 Class Distribution -------------------- 86% | Hauler-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Matter Collected 2880 | 200 54 899 303 . . 119 323 91 . 243 72 . 576 Remotely . | . . . . . . . . . . . . . . Salvage Created 5288 | . 81 1778 1043 56 . 149 823 31 . 583 46 . 698 Parts 281 | . 11 130 43 2 . 11 28 1 . 28 4 . 23 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 22 1 . 21 . . . Prevented 24 | . . . . . . . 9 . . 15 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 109 | . 3 36 18 1 . 4 18 2 . 13 1 . 13 Guns 63 | . 1 33 13 1 . 3 9 . . . . . 3 Cannons 31 | . . 1 5 . . . 3 2 . 11 1 . 8 AOE 15 | . 2 2 . . . 1 6 . . 2 . . 2 Classes Destroyed 10 | . 2 4 3 . . . . . . . . . 1 Worker 5 | . . 4 . . . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 Watcher 9 | . 2 5 1 . . 1 . . . . . . . Swarmer 24 | . 3 7 . . . 3 6 . . 5 . . . Grunt 55 | . . 21 12 . . . 9 . . 5 1 . 7 Brawler 2 | . . . 1 . . . . . . 1 . . . Duelist 4 | . . . 1 . . . 1 . . 1 . . 1 Sentry 18 | . . 8 3 . . . 1 . . 1 . . 5 Hunter 6 | . . . 1 1 . 1 1 2 . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 2 7 7 1 . 4 13 1 . 3 1 . 5 Combat Bots Only 13 | . 2 6 6 1 . 3 13 1 . 3 1 . 4 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 2 1 . 2 1 . 2 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 2 | . 2 1 . . . 1 2 . . 2 . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Damage Taken 8179 | . 19 1220 836 66 . 171 905 222 . 620 30 752 3338 Core 1333 | . . 168 36 8 . . 155 30 . 78 . 119 739 Absorbed by Shields 24 | . . . . . . . . . . . . . 24 Core Remaining (%) 82 | 100 100 58 93 . . . . . . 61 . . . Volleys Fired 376 | . 8 111 58 4 . 8 51 11 . 43 13 . 69 Largest 2 | . 2 2 2 2 . 2 2 2 . 2 2 . 2 Hottest 149 | . 60 91 91 73 . 73 86 108 . 117 117 . 149 Shots Fired 693 | . 16 210 111 8 . 15 94 22 . 58 26 . 133 Gun 425 | . 16 201 75 8 . 15 64 . . . . . 46 Cannon 261 | . . 9 36 . . . 23 22 . 58 26 . 87 Launcher 7 | . . . . . . . 7 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 383 | . 8 105 58 4 . 10 50 11 . 23 13 . 101 Thermal 94 | . . 9 36 . . . 25 11 . 4 . . 9 Explosive . | . . . . . . . . . . . . . . Electromagnetic 216 | . 8 96 17 4 . 5 19 . . 31 13 . 23 Robot Hit Streak 38 | . 4 23 23 11 . 13 38 8 . 25 15 . 20 Robot Miss Streak 4 | . 3 3 2 . . 2 1 1 . 2 1 . 4 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 6 | . . 3 . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . . . . Shots Hit Robots 507 | . 8 171 92 7 . 10 62 19 . 50 12 . 76 Core Hits 253 | . 5 63 37 3 . 8 41 4 . 26 4 . 62 Critical Hits 6 | . . 1 . . . . . 1 . 3 1 . . Critical Kills 3 | . . . . . . . . . . 2 1 . . Critical Parts Destroyed 3 | . . 1 . . . . . 1 . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11157 | . 167 2766 1621 103 . 259 1808 414 . 1546 391 . 2082 Guns 4993 | . 95 2331 998 103 . 194 785 . . . . . 487 Cannons 4469 | . . 143 612 . . . 302 414 . 1320 391 . 1287 Explosions 1667 | . 72 292 . . . 65 704 . . 226 . . 308 Melee . | . . . . . . . . . . . . . . Ramming 28 | . . . 11 . . . 17 . . . . . . Kinetic 4905 | . 26 1158 717 32 . 116 520 206 . 483 205 . 1442 Thermal 2624 | . 72 435 612 . . 65 523 208 . 327 . . 382 Explosive . | . . . . . . . . . . . . . . Electromagnetic 3600 | . 69 1173 281 71 . 78 748 . . 736 186 . 258 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . 3 . . 1 1 1 1 1 . . 3 Average Corruption 1 | . . . 3 . . 1 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 32 | . . . 11 . . 3 5 2 1 6 . . 4 Message Errors 12 | . . . 3 . . 1 2 1 . 3 . . 2 Matter Fused 2 | . . . 2 . . . . . . . . . . Energy Discharges 6 | . . . 1 . . . 2 . 1 1 . . 1 Data Loss (minor) 6 | . . . 1 . . 1 1 1 . 2 . . . Targeting Errors 6 | . . . 4 . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 75 | . . 26 19 . . . . 20 . 10 . . . Projectiles 49 | . . . 19 . . . . 20 . 10 . . . Explosions 26 | . . 26 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . . . . 1 . 1 Impact 1 | . . . 1 . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 1 . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . 58 28 . . 25 8 . . . . . . Shots 5 | . . 3 1 . . 1 . . . . . . . Rammed 4 | . . . 3 . . . 1 . . . . . . Targets Rammed 4 | . . . 3 . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 416 | . . 23 144 . . . 197 194 . 315 416 . 403 Average Temperature 112 | . . 13 68 . . . 71 103 . 127 147 . 134 Received Heat Transfer 3007 | . . 558 423 . . . 396 . . 216 . . 1414 Effects 14 | . . . . . . . . . . 5 3 . 6 Shutdowns 4 | . . . . . . . . . . . 1 . 3 Interference 6 | . . . . . . . . . . 5 1 . . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 11 | . . 4 2 . . 1 2 . . 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . 1 Heat Transferred 3865 | . 50 659 1110 . . 50 840 333 . 348 . . 475 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 5 . . . 1 2 . . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Peak Influence 544 | . 131 544 394 183 53 155 . . . . 124 52 126 Initial 153 | . . 46 133 153 53 32 . . . . . 36 . Average 192 | . 87 280 271 160 53 89 . . . . 51 17 44 Maximum Alert Level 2 | . . 2 1 . . . . . . . . . . Low Security (%) 58 | 100 100 34 27 100 100 100 . . . . 100 100 100 Level 1 35 | . . 52 72 . . . . . . . . . . Level 2 5 | . . 13 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . . 6 2 . . 1 . . . . 1 . 8 Investigation 6 | . . 4 . . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . . 2 2 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Distress Signals 6 | . . 2 2 . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 153 | . 4 47 23 1 . 4 22 2 . 21 5 6 18 Peak Tracking Total 13 | . 2 4 5 1 . 4 13 1 . 4 4 6 6 Tactical Retreats 4 | . . 1 . . . . 1 . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Traps Triggered 8 | . 1 1 . 1 . 4 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Disabled 4 | . . . 1 . . . 2 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Accessed 28 | . 4 9 2 . . 3 2 2 4 1 . . 1 Terminals 16 | . 3 7 2 . . 2 1 . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 100 | . 12 28 8 . . 9 6 8 26 1 . . 2 Successful 78 | . 9 19 4 . . 5 6 8 26 1 . . . Failed 22 | . 3 9 4 . . 4 . . . . . . 2 Catastrophic 4 | . 1 . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . 11 17 7 . . 8 . . . . . . 2 Terminals 51 | . 10 21 8 . . 6 5 . . 1 . . . Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 2 4 . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 47 | . . 4 2 . . . 6 8 26 1 . . . Record 24 | . . . . . . . 5 7 11 1 . . . Part Schematic 6 | . . . . . . . . . 6 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Robot Analysis 4 | . . 3 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 8 11 2 . . 4 . . . . . . . Terminals 21 | . 7 10 2 . . 2 . . . . . . . Track 4 | . 3 . . . . 1 . . . . . . . Assimilate 2 | . . 2 . . . . . . . . . . . Botnet 13 | . 3 7 2 . . 1 . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . Report 1 | . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Mask 2 | . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 3 8 2 . . 2 . . . . . . 1 Full Trace Events 8 | . . 5 1 . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 16 | . . 16 . . . . . . . . . . . Retrieved Matter 16 | . . 16 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . 1 1 1 . Highest-Rated Group 94 | . . . . . . . . . . 94 94 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 94 94 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . 36 8 9 . Total Damage 1666 | . . . . . . . . . . 1060 331 275 . Kills 8 | . . . . . . . . . . 5 3 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 4 | . . 3 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Turns Passed 8382 | 6 222 1794 785 72 71 380 1350 853 94 1821 153 176 605 Spaces Moved 5234 | 1 184 756 321 50 65 304 1065 741 86 1269 82 147 163 Core 11 | . . . . . . . . . . . . . 11 Treads 1074 | . . 734 244 . . . . . . . . . 96 Legs . | . . . . . . . . . . . . . . Wheels 4149 | 1 184 22 77 50 65 304 1065 741 86 1269 82 147 56 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 100 | 100 100 100 120 110 110 110 110 110 110 110 120 110 130 Average Speed 133 | 100 100 184 170 110 110 110 110 110 110 131 123 119 213 Slowest Speed 700 | 100 100 230 220 110 110 110 110 110 110 140 135 130 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 37 61 25 2 63 8 98 81 74 99 3 79 4 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 1 1 1 . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . 1 1 . . . Scrap Searched 12 | . . . . . . . 3 4 . 5 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 41 | . . 11 . . . 3 11 1 . 3 . . 12 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . 1 . 3 . . 6 AOE 31 | . . 11 . . . 3 11 . . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Total 5955 | 6 206 945 452 60 64 336 1149 758 85 1357 111 147 279 Wait 63 | . 6 33 14 . . . . . . 7 3 . . Move 5223 | . 183 755 320 50 64 303 1064 740 85 1268 82 146 163 Hop . | . . . . . . . . . . . . . . Pick Up 85 | . 4 13 18 . . 5 12 1 . 20 3 . 9 Fast Attach 37 | . 1 11 6 1 . . 1 1 . 7 1 . 8 Attach 51 | 2 . 5 9 2 . 1 3 2 . 2 2 1 22 Detach 19 | . . 7 3 1 . . . 2 . 4 2 . . Swap 29 | 2 1 3 3 1 . . 8 . . 2 1 . 8 Drop 52 | 2 3 7 18 1 . 3 9 1 . 4 4 . . Fire 376 | . 8 111 58 4 . 8 51 11 . 43 13 . 69 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 13) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 807 | -9/Materials | Build established: Hauler-Mutant 917 | -9/Materials | Discovered new exit (range 10) 1262 | -9/Materials | Discovered new exit (range 13) 1402 | -9/Materials | Discovered new exit (range 16) 2002 | -9/Materials | Discovered new exit (range 6) 2017 | -9/Materials | Discovered new exit (range 4) 2023 | -9/Materials | Entered another Materials area 2023 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2117 | -8/Materials | Lost 4 parts (1p2n1u) 2449 | -8/Materials | Lost 3 parts (1p1u1w) 2783 | -8/Materials | Discovered new exit (range 3) 2808 | -8/Materials | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2880 | -7/Factory | Sucked down chute 2880 | -7/Factory | Entered Waste 2880 | -7/Waste | The area was eerily silent 2934 | -7/Waste | Discovered new exit (range 16) 2951 | -7/Waste | Entered Factory 3320 | -7/Factory | Discovered new exit (range 3) 3331 | -7/Factory | Entered Lower Caves 3558 | -7/Lower Caves | Attracted the attention of an 0b10 base 3616 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3638 | -7/Lower Caves | Identified exit to Lower Caves 3638 | -7/Lower Caves | Learned Armory garrison access intel 3652 | -7/Lower Caves | Destroyed 13 combat bots 4261 | -7/Lower Caves | Encountered a Warlord checkpoint 4681 | -7/Lower Caves | Entered another Lower Caves area 4881 | -7/Lower Caves | Discovered new exit (range 8) 4995 | -7/Lower Caves | Encountered a Warlord checkpoint 5016 | -7/Lower Caves | Learned 4 Factory zone layouts 5017 | -7/Lower Caves | Identified exit to Data Miner 5094 | -7/Lower Caves | Learned location of Extension (-6) 5094 | -7/Lower Caves | Learned Research garrison access intel 5094 | -7/Lower Caves | Learned Extension garrison access intel 5534 | -7/Lower Caves | Entered Data Miner 5534 | -7/Data Miner | Discovered new exit (range 6) 5549 | -7/Data Miner | Met Data Miner 5582 | -7/Data Miner | Learned location of Section 7 (-2) 5582 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5602 | -7/Data Miner | Received God Mode back door access code from Data Miner 5628 | -7/Data Miner | Entered Proximity Caves 5746 | -6/Proximity Caves | Learned Factory stockpile data 5803 | -6/Proximity Caves | Spotted B-75 Beast 5805 | -6/Proximity Caves | Escorted by Enhanced Grunt 5824 | -6/Proximity Caves | Allies destroyed B-75 Beast 5843 | -6/Proximity Caves | Learned location of Zion (-6) 6226 | -6/Proximity Caves | Discovered new exit (range 10) 6244 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6761 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7449 | -6/Proximity Caves | Entered Factory 7449 | -6/Factory | Accompanied by 1 ally 7449 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7450 | -6/Factory | Identified exit to Lower Caves 7450 | -6/Factory | Identified exit to Extension 7602 | -6/Factory | Sucked down chute 7602 | -6/Factory | Entered Waste 7605 | -6/Waste | 1 allies followed down the chute 7628 | -6/Waste | Spotted C-40 Crusher 7631 | -6/Waste | Spotted C-40 Crusher 7632 | -6/Waste | Spotted C-40 Crusher 7650 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7650 | -6/Waste | Spotted C-40 Crusher 7654 | -6/Waste | Spotted C-40 Crusher 7685 | -6/Waste | Spotted C-40 Crusher 7699 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7702 | -6/Waste | Crushed by Compactor (1 part destroyed) 7706 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7719 | -6/Waste | Crushed by Compactor (1 part destroyed) 7750 | -6/Waste | Lost 5 parts (3p1n1u) 7752 | -6/Waste | Discovered new exit (range 21) 7778 | -6/Waste | Entered Factory 7938 | -6/Factory | Lost 3 parts (1n1u1w) 7973 | -6/Factory | Lost 3 parts (1p1u1w) 7995 | -6/Factory | Garrison activated, responded to threat 8040 | -6/Factory | Lost 4 parts (1p2n1u) 8311 | -6/Factory | Garrison activated, responded to threat 8349 | -6/Factory | Core integrity fell below 50% 8374 | -6/Factory | Core integrity fell below 20% 8383 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08334_ Gauss Cannon destroyed. 08336_ G-50 Soldier destroyed. 08340_ Flak Gun destroyed. 08342_ Adv. Heat Sink destroyed. 08352_ Flak Cannon destroyed. 08356_ Magnetic Acceleration Cannon destroyed. 08358_ Imp. Light Armor Plating destroyed. 08361_ U-05 Engineer lays Concrete. 08363_ Adv. Heat Sink destroyed. 08364_ U-05 Engineer lays Concrete. 08366_ U-05 Engineer builds a Wall. 08369_ U-05 Engineer lays Concrete. 08369_ R-10 Processor collects Carbon-fiber Leg. 08370_ U-05 Engineer lays Concrete. 08372_ U-05 Engineer builds a Door. 08373_ R-10 Processor collects Carbon-fiber Leg. 08376_ R-10 Processor collects Adv. Heat Sink. 08377_ U-05 Engineer lays Concrete. 08378_ U-05 Engineer builds a Wall. 08382_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????########+##### #????????? | | ???????????????????# #?? #????????? | | ???????????????????# " " " " " #???? #????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# " " " " " #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# +??????????????? | | ???????????????????#######+######??????????????? | | ??????????????###### #???# #??????????#????????? | | ??????#########;;;;;###??# #????????? #????????? | | ??????# ""G"" #??# #???????? #????????? | | ??????# "" "" #### ######## #????????? | | ??????# ; #######??? | | ?????## Y ; #??? | | ?????# Y #??? | | ?????# #??? | | ?????## #??? | | ?????# ; #??? | | ?????# ; #??? | | ?????## #; @ #??? | | ??????# ## # """## #??? | | ??????#### "" ##"#### #??? | | ??????# # g ################??? | | ??????# # g ;#????????????????? | | ??????# """" """" """" # ^ % ???????????????? | | ??????# """" """" """" # % = ??????????????? | | ??????# """" """" """" # %; ?????????????? | | ??????# """" """" """" # [ ????????????? | | ??????# """" """" """" # #%! "???????????? | | ??????# """" """" """" + %u* ""??????????? | | ??????# # R# """?????????? | | ??????#?##############?# p # """?????????? | | ???????????????????????# # """?????????? | | ???????????????????????# # ??????????? | | ???????????????????????# ##"#;###??????????? | | ???????????????????????# ? !????????????? | | ???????????????????????+ ? ? ????????????? | | ???????????????????????? ???? ????????????? | | ???????????????????????? ""?????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 45 Energy Capacity 565 Matter Stores 429 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed MetafieldAntigravExoskeleton Manual? 0 Play Time 01:28:23 Cumulative 112.8 hours Start 2021.04.30 @ 14:35:32 End 2021.04.30 @ 19:33:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 857ad101-5251-42e2-8821-c384f45998f3