Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 15:10:11

Player: Bokkiewokkie

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (314)      314
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1574

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     115/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (40)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
   Compact Wheel
           VTOL Module
>          --- UTILITY (4) ------
           Visual Processing Unit
  Improved Targeting Computer
           Power Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Heavy EM Pulse Gun
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Terrain Scanner
           Power Shielding
>          --- WEAPON -----------
           Autogun
           Rocket Launcher
>          --- INVENTORY --------
   Compact Wheel
  Improved Heat Sink
           Datajack
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Transport Network Coupler
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Power Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   6   9   10  
  Power                    5    | 1   1   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   3   4   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  5    | 2   .   2   1   
    Hover                  1    | .   .   1   .   
    Flight                 1    | .   .   .   1   
  Utility                  9    | 1   2   3   3   
    Device                 4    | .   1   3   .   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   2   1   
    Energy Gun             5    | 2   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   2   9   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   1   4   
  Utility                  3    | .   .   1   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   97  96  54  
  Engine                   12   | .   14  14  6   
  Wheel                    21   | .   28  17  11  
  Hover                    3    | .   .   10  .   
  Device                   12   | .   10  14  12  
  Storage                  1    | .   3   .   .   
  Processor                10   | .   11  12  2   
  Protection               1    | .   .   .   11  
  Energy Gun               21   | .   27  23  1   
  Launcher                 1    | .   .   3   3   
Peak Build Rating          14   | 6   7   12  14  
  Average Rating           7    | 4   6   8   8   
  On Entrance              6    | .   6   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 13  13  13  15  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 6   5   5   5   
  Most Carried             5    | 2   5   5   5   
  Average Carried          4    | 1   4   4   3   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 2   5   5   4   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           511  | 233 87  85  106 
  Remotely                 .    | .   .   .   .   
Salvage Created            442  | .   185 221 36  
  Parts                    24   | .   9   10  5   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  9    | .   3   5   1   
  Guns                     8    | .   3   5   .   
  AOE                      1    | .   .   .   1   
Classes Destroyed          5    | .   3   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   3   2   1   
Best Kill Streak           3    | .   2   3   1   
  Combat Bots Only         3    | .   1   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        137  | .    18   25   94   
  Missed                   49   | .    2    8    39   
Damage Taken               1251 | .    207  232  812  
  Core                     462  | .    38   20   404  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  6    | .    .    .    6    
  Regen/Repaired (Parts)   32   | .    32   .    .    
Core Remaining (%)         88   | 100  .    76   .    
Volleys Fired              40   | .    15   19   6    
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    100  100  56   
Shots Fired                75   | .    30   35   10   
  Gun                      69   | .    30   34   5    
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    1    5    
  Special                  .    | .    .    .    .    
  Kinetic                  5    | .    .    .    5    
  Thermal                  64   | .    30   34   .    
  Explosive                6    | .    .    1    5    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    14   3    2    
  Robot Miss Streak        3    | .    2    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           45   | .    26   16   3    
  Core Hits                26   | .    10   10   6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    3    3    .    
    Burn                   6    | .    3    3    .    
Melee Attacks              1    | .    1    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           710  | .    315  212  183  
  Guns                     558  | .    315  212  31   
  Cannons                  .    | .    .    .    .    
  Explosions               152  | .    .    .    152  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  31   | .    .    .    31   
  Thermal                  527  | .    315  212  .    
  Explosive                152  | .    .    .    152  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    33   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        339  | .    339  168  14   
  Average Temperature      92   | .    123  59   8    
  Received Heat Transfer   510  | .    123  48   339  
  Effects                  3    | .    3    .    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    4    3    .    
  Heat Transferred         1963 | .    1112 851  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             205  | .   118 186 205 
  Initial                  72   | .   .   45  72  
  Average                  107  | .   67  148 164 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | 100 100 100 94  
  Level 1                  .    | .   .   .   5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   4   18  14  
  Peak Tracking Total      20   | .   2   20  10  
  Tactical Retreats        7    | .   .   3   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   3   1   2   
  Terminals                5    | .   2   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   8   5   3   
  Successful               7    | .   4   2   1   
  Failed                   9    | .   4   3   2   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   4   .   
  Terminals                13   | .   5   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   2   1   
  Prototype ID Bank        3    | .   2   1   .   
  Alert Level              1    | .   .   .   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  parse_system             1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               754  | 47  318 277 112 
Spaces Moved               681  | 41  279 223 138 
  Core                     21   | 1   .   .   20  
  Treads                   .    | .   .   .   .   
  Legs                     4    | .   .   .   4   
  Wheels                   517  | 40  279 181 17  
  Hover                    42   | .   .   42  .   
  Flight                   97   | .   .   .   97  
  Fastest Speed            40   | 50  80  60  40  
  Average Speed            81   | 88  89  90  50  
  Slowest Speed            120  | 90  90  100 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            9    | .   .   .   9   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   45  57  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          46   | .   .   10  36  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      46   | .   .   10  36  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      787  | 48  315 263 161 
  Wait                     20   | .   5   4   11  
  Move                     662  | 40  278 222 122 
  Hop                      7    | .   .   .   7   
  Pick Up                  11   | 2   6   2   1   
  Fast Attach              20   | 6   2   4   8   
  Attach                   5    | .   1   2   2   
  Detach                   3    | .   .   1   2   
  Swap                     6    | .   3   3   .   
  Drop                     12   | .   4   6   2   
  Fire                     40   | .   15  19  6   
  Melee                    1    | .   1   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Repaired Ion Engine?
  262 | -10/Materials | Discovered new exit (range 12)
  280 | -10/Materials | Discovered new exit (range 8)
  301 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Entered Mines
  409 | -10/Mines     | Assembled infested the area
  414 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  568 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  596 | -10/Mines     | Discovered new exit (range 12)
  603 | -10/Mines     | Learned Materials terminal intel
  643 | -10/Mines     | Entered Materials
  643 | -9/Materials  | Evolved 2 slots: Utility x2
  644 | -9/Materials  | Loaded intel: 12 terminal locations
  689 | -9/Materials  | Core integrity fell below 50%
  720 | -9/Materials  | Lost 8 parts (1p4n1u2w)
  722 | -9/Materials  | Core integrity fell below 20%
  755 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00700_ U-05 Engineer lays Concrete. <x3>
00703_ U-05 Engineer destroyed.
00705_ U-05 Engineer builds a Wall.
00705_ Acquired Ion Engine.
00710_ M-13 Machinist repairs G-47 Trooper.
00711_ Connecting with Terminal...
00711_ Current location identified: Materials
>>Alert(Check)
Current Alert Level: Low Security
00711_ Dropped Autogun.
00711_ Dropped Ion Engine.
00724_ U-05 Engineer builds a Wall.
00725_ Imp. Terrain Scanner destroyed.
00727_ Acquired 70 matter.
00728_ Acquired Lgt. Ion Engine.
00728_ U-05 Engineer builds a Wall.
00736_ Acquired Visual Processing Unit.
00745_ Connecting with Terminal...
00749_ Acquired Hvy. EM Pulse Gun.
00754_ Acquired Imp. Targeting Computer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldShadeWarhead
  Manual?         0
Play Time         00:17:36
  Cumulative      278.8 hours
  Start           2025.01.16 @ 13:04:04
  End             2025.01.16 @ 15:10:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           82
  Adventurer      19
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             39
Gallery%          59
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3df1550f-12ab-4fb8-bd56-1ee9f6a9a361