Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 18:31:27 Player: opdo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (2431) 2431 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7791 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 161/300 Energy 53/100 System Corruption 15% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Actuator Array ECM Suite > --- WEAPON (4) ------- Improved Arc Thrower Dispersion Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Targeting Computer EM Disruption Field > --- WEAPON ----------- Heavy Laser Autogun Gauss Rifle KE Penetrator > --- INVENTORY -------- Flexi-carbon Leg Improved Weapon Cycler Variable Charge Gun [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Terrain Scan Processor Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Slots Evolved 10 | . . . . 4 2 . 2 . . 2 . . Power 2 | . . . . 1 . . 1 . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . Utility 4 | . . . . 2 1 . . . . 1 . . Weapon 2 | . . . . . 1 . . . . 1 . . Parts Attached 110 | 6 15 3 9 9 10 17 16 6 . 5 11 3 Power 19 | 1 3 . 1 1 2 4 2 3 . 1 1 . Engine 9 | 1 2 . . 1 . 1 2 . . 1 1 . Core 10 | . 1 . 1 . 2 3 . 3 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 4 . 1 4 2 4 7 . . . 1 . Treads 4 | . . . . . . . 4 . . . . . Leg 20 | 2 4 . 1 3 2 4 3 . . . 1 . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 19 | 1 3 . . 2 1 1 3 1 . 2 4 1 Device 10 | . 1 . . 1 1 1 1 1 . 1 2 1 Storage 1 | 1 . . . . . . . . . . . . Processor 8 | . 2 . . 1 . . 2 . . 1 2 . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 5 3 7 2 5 8 4 2 . 2 5 2 Energy Gun 28 | 2 5 2 6 2 3 2 . 1 . . 3 2 Energy Cannon 2 | . . . . . 1 1 . . . . . . Ballistic Gun 12 | . . . . . 1 4 4 1 . 2 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 4 . . . . . . Parts Lost 51 | . 1 . 1 2 2 8 10 5 . 8 12 2 Power 12 | . . . 1 1 . 1 3 4 . 1 1 . Propulsion 12 | . . . . 1 . 2 4 . . 3 2 . Utility 9 | . . . . . . 2 1 . . 1 5 . Weapon 18 | . 1 . . . 2 3 2 1 . 3 4 2 Highest Loss Streak 10 | . 1 . 1 2 2 4 10 3 . 8 7 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 88 99 95 94 93 93 67 80 80 76 41 21 Engine 3 | . 13 14 3 8 2 . 8 1 . 1 . . Core 4 | . . . 10 8 11 14 2 2 . . . . Treads 9 | . . . . . . . 5 26 26 21 . . Leg 12 | . 27 28 28 21 23 21 9 . . . . . Device 10 | . 6 14 14 17 19 19 3 6 6 5 5 5 Processor 18 | . 3 14 14 16 15 15 22 26 26 23 25 5 Energy Gun 10 | . 26 26 19 17 10 2 5 4 6 5 . 8 Ballistic Gun 7 | . . . . . 5 14 7 11 13 15 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 46 | 14 14 10 12 30 37 37 31 46 12 27 13 21 Greatest Support 88 | 20 20 20 30 50 45 51 88 88 44 88 22 3 Greatest Overweight (x) 6 | . . . . . . 1 1 . . . 4 6 Average Overweight (x) . | . . . . . . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 4 5 4 5 5 5 4 3 Average Carried 3 | 1 2 3 4 4 2 4 1 4 5 4 . . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 4 5 3 3 5 4 5 5 3 . . Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Gunner 21% | Scavenger-Mutant 12% | Scavenger-Skirmisher 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Matter Collected 1800 | 117 190 48 117 102 115 542 177 184 . 135 73 . Remotely . | . . . . . . . . . . . . . Salvage Created 2868 | . 442 . 115 288 130 1057 117 391 . 249 22 57 Parts 147 | . 27 . 5 14 4 58 6 21 . 7 2 3 Haulers Intercepted 3 | . 1 . . 1 . 1 . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . Parts Field Recycled 2 | . . . . 2 . . . . . . . . Retrieved Matter 10 | . . . . 10 . . . . . . . . Parts Self-Destructed 24 | . . . 1 . . . . 18 . . 2 3 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 53 | . 7 . 4 3 3 18 2 11 . 3 1 1 Guns 40 | . 7 . 4 2 2 9 1 11 . 3 . 1 Cannons 6 | . . . . . . 5 . . . . 1 . AOE 5 | . . . . . 1 4 . . . . . . Classes Destroyed 11 | . 4 . 3 1 1 2 . . . . . . Worker 1 | . . . . 1 . . . . . . . . Builder 2 | . 1 . . . . 1 . . . . . . Hauler 3 | . 1 . . 1 . 1 . . . . . . Watcher 6 | . 2 . . 1 . 1 . . . 2 . . Swarmer 13 | . . . 2 . . 3 . 7 . . 1 . Grunt 26 | . 7 . . . 2 10 . 4 . 2 . 1 Duelist 1 | . . . . . 1 . . . . . . . Sentry 7 | . . . 1 3 . 2 . . . 1 . . Hunter 4 | . . . . . . 2 2 . . . . . Programmer 1 | . . . . . . 1 . . . . . . Subdweller 1 | . . . 1 . . . . . . . . . Best Kill Streak 8 | . 8 . 3 2 3 4 1 4 . 2 1 1 Combat Bots Only 4 | . 3 . 3 1 3 4 1 4 . 2 1 1 Max Kills in Single Turn 3 | . 1 . 1 2 1 3 1 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Hostile Shots Fired 621 | . 50 . 17 22 17 169 111 70 . 45 104 16 Missed 143 | . 15 . 5 5 3 40 20 9 . 12 31 3 Damage Taken 7757 | . 438 . 186 281 349 1851 1081 1039 . 737 1549 246 Core 2048 | . 94 . 42 42 54 349 250 208 . 90 807 112 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 109 | . 59 . . . . 50 . . . . . . Core Remaining (%) 65 | 100 . . 45 92 . 42 . . 46 . . . Volleys Fired 197 | . 35 2 18 12 7 46 22 27 . 17 7 4 Largest 4 | . 2 1 2 2 3 3 2 2 . 4 1 2 Hottest 155 | . 100 100 150 100 133 147 91 97 . 153 57 155 Shots Fired 417 | . 55 2 29 24 12 127 37 52 . 66 7 6 Gun 380 | . 55 . 21 24 12 107 37 52 . 66 . 6 Cannon 25 | . . . . . . 18 . . . . 7 . Launcher 2 | . . . . . . 2 . . . . . . Special 10 | . . 2 8 . . . . . . . . . Kinetic 213 | . . . . . 7 95 15 40 . 49 7 . Thermal 125 | . 40 2 28 . . . 22 12 . 17 . 4 Explosive . | . . . . . . . . . . . . . Electromagnetic 79 | . 15 . 1 24 5 32 . . . . . 2 Robot Hit Streak 20 | . 15 . 5 10 4 20 9 16 . 12 12 13 Robot Miss Streak 7 | . 3 . 2 2 7 7 2 2 . 3 . 2 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 6 | . 2 . 1 . . 1 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . 1 . . Shots Hit Robots 306 | . 40 . 14 23 10 91 30 41 . 46 7 4 Core Hits 158 | . 20 . 6 10 8 66 8 20 . 14 2 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 13 | . 3 . 3 . . 1 2 1 . 1 2 . Burn 7 | . 2 . 3 . . . 2 . . . . . Destroy 3 | . . . . . . 1 . 1 . 1 . . Blast 2 | . . . . . . . . . . . 2 . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6346 | . 562 10 185 433 179 2415 541 783 . 913 266 59 Guns 4936 | . 539 . 185 383 179 1375 536 771 . 909 . 59 Cannons 590 | . . . . . . 355 . . . . 235 . Explosions 736 | . 22 . . 39 . 675 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 84 | . 1 10 . 11 . 10 5 12 . 4 31 . Kinetic 3086 | . . . . . 109 1242 233 585 . 682 235 . Thermal 1651 | . 389 . 185 39 . 286 303 186 . 227 . 36 Explosive . | . . . . . . . . . . . . . Electromagnetic 1525 | . 172 . . 383 70 877 . . . . . 23 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . 15 15 Average Corruption 14 | . . . . . . . . . . . 14 15 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 1 6 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 7 | . . . . . . 4 . . . . 3 . Projectiles . | . . . . . . . . . . . . . Explosions 4 | . . . . . . 4 . . . . . . Melee 3 | . . . . . . . . . . . 3 . Knockbacks 2 | . . . . 1 . . . . . . 1 . Impact 1 | . . . . 1 . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 157 | . . . . 24 . 105 1 . . . 27 . Shots 4 | . . . . 1 . 3 . . . . . . Rammed 11 | . . . . . . . 2 6 . 1 2 . Targets Rammed 18 | . 2 1 . 2 . 2 2 6 . 1 2 . Kicked 7 | . 2 1 . 2 . 2 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 395 | . 306 22 4 245 247 395 271 29 . 321 89 124 Average Temperature 117 | . 132 11 3 91 159 124 180 19 . 96 44 65 Received Heat Transfer 1989 | . 246 . 54 117 90 387 96 306 . 201 339 153 Effects 12 | . 3 . . . 6 3 . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . Interference 9 | . 3 . . . 6 . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 4 | . . . . 3 . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 8 | . 4 . 1 . . . 1 . . 2 . . Heat Transferred 3921 | . 1153 . 740 50 . 250 814 370 . 444 . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . 1 . 2 . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Peak Influence 271 | . 183 . . 178 60 271 93 . . 119 . . Initial 78 | . . . . . . 27 78 . . . . . Average 65 | . 94 . . 55 40 109 56 . . 38 . . Maximum Alert Level 1 | . . . . . . 1 . . . . . . Low Security (%) 93 | 100 100 100 . 100 100 77 100 . . 100 . . Level 1 6 | . . . . . . 22 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . 7 1 . . 2 . . Investigation 2 | . . . . . . 1 1 . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 4 | . . . . . . 2 . . . 2 . . Assault 2 | . . . . . . 2 . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Distress Signals 3 | . 1 . . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 101 | . 9 . 4 7 3 31 7 12 5 12 8 3 Peak Tracking Total 10 | . 3 . 3 2 3 10 4 7 6 4 7 3 Tactical Retreats 5 | . . . . . . . . 1 . . 3 1 Traps | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Traps Triggered 6 | . 2 . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . 1 1 . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . Most Traps Carried 3 | . . 2 3 3 1 . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Machines Disabled 5 | . . . . . . 4 . . . . 1 . Max in Single Turn 3 | . . . . . . 3 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Machines Accessed 14 | . 1 . . 4 . 5 1 . . 3 . . Terminals 6 | . . . . 2 . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . Scanalyzers 3 | . . . . 1 . . 1 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 25 | . 2 . . 5 . 9 3 . . 6 . . Successful 16 | . 2 . . 3 . 5 1 . . 5 . . Failed 9 | . . . . 2 . 4 2 . . 1 . . Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . . 3 . 4 . . . 3 . . Terminals 9 | . . . . 2 . 7 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 2 . . . . 2 . . . . . . Recycling Units 4 | . . . . . . . . . . 4 . . Scanalyzers 7 | . . . . 2 . . 3 . . 2 . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 3 | . . . . 1 . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . 1 . . Scanalyzer 5 | . . . . 2 . . 1 . . 2 . . Insert Component 3 | . . . . 1 . . 1 . . 1 . . Analyze 2 | . . . . 1 . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 . . . 2 . . Terminals 1 | . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . Reject 1 | . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . 1 . 2 1 . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . Time 70 | . 26 . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . 1 . . 1 . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . . Total Damage 147 | . . . . . . 147 . . . . . . Kills 1 | . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 1 . . . . 3 . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Turns Passed 6028 | 43 419 382 716 427 177 887 215 1345 305 499 482 131 Spaces Moved 3792 | 31 196 305 496 269 115 457 99 843 211 285 413 72 Core 436 | 9 . . . . . . 5 . . . 350 72 Treads 1390 | . . . . . . . 29 843 211 285 22 . Legs 1966 | 22 196 305 496 269 115 457 65 . . . 41 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 145 145 145 50 50 Average Speed 130 | 99 120 120 127 127 120 126 125 145 145 145 107 154 Slowest Speed 350 | 120 120 120 130 130 120 190 145 145 145 145 250 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 30 68 34 25 3 42 2 85 21 7 72 8 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . 2 . . . . . 1 . . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 . 1 . Scrap Searched 15 | . . 1 8 . . . . 4 . . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 25 | . 7 . . 6 . 10 . . . 2 . . Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 . . AOE 23 | . 7 . . 6 . 10 . . . . . . Terrain Rammed 3 | . . . . . . . . . . . 3 . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Fac Upp Upp Total 4513 | 43 326 315 535 335 142 676 152 912 210 334 447 86 Wait 215 | . 55 . 1 13 . 106 . 17 . 19 . 4 Move 3780 | 30 195 304 495 268 114 456 98 842 210 284 412 72 Hop . | . . . . . . . . . . . . . Pick Up 123 | 7 17 3 7 16 8 27 13 10 . 4 8 3 Fast Attach . | . . . . . . . . . . . . . Attach 78 | 6 8 1 2 5 6 11 15 5 . 5 11 3 Detach 2 | . . . . . . . 1 . . 1 . . Swap 32 | . 7 2 7 4 4 6 1 1 . . . . Drop 55 | . 7 2 5 14 2 16 . 4 . 3 2 . Fire 197 | . 35 2 18 12 7 46 22 27 . 17 7 4 Melee 2 | . . . . . . . . . . . 2 . Ram 6 | . . . . . . . 1 . . . 5 . Kick 7 | . 2 1 . 2 . 2 . . . . . . Crush 8 | . . . . . . . 1 6 . 1 . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . 6 . . . . . . Trap 2 | . . . . 1 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 359 | -10/Materials | Repaired Aluminum Leg 426 | -10/Materials | Discovered new exit (range 7) 463 | -10/Materials | Entered Mines 517 | -10/Mines | Met a Derelict bent on vengeance 551 | -10/Mines | Learned location of Storage (-7) 696 | -10/Mines | Found a hidden stash of uninstalled traps 762 | -10/Mines | Discovered new exit (range 10) 845 | -10/Mines | Entered Subcaves 872 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1018 | -10/Subcaves | Core integrity fell below 50% 1488 | -10/Subcaves | Discovered new exit (range 6) 1561 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1561 | -10/Subcaves | Entered Materials 1561 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1953 | -8/Materials | Discovered new exit (range 13) 1987 | -8/Materials | Identified exit to Factory 1988 | -8/Materials | Entered Factory 1988 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1989 | -7/Factory | Identified exit to Storage 2165 | -7/Factory | Entered Storage 2403 | -7/Storage | Build established: Scavenger-Skirmisher 2862 | -7/Storage | Repaired Imp. Carbon-fiber Leg 2974 | -7/Storage | Discovered new exit (range 9) 2982 | -7/Storage | Met a pair of Derelict thieves 3028 | -7/Storage | Garrison activated, responded to threat 3029 | -7/Storage | Core integrity fell below 50% 3051 | -7/Storage | Identified exit to Factory 3052 | -7/Storage | Entered Factory 3052 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3082 | -6/Factory | Lost 4 parts (1p1u2w) 3218 | -6/Factory | Lost 10 parts (3p4n1u2w) 3257 | -6/Factory | Discovered new exit (range 7) 3266 | -6/Factory | Identified exit to Lower Caves 3267 | -6/Factory | Entered Lower Caves 3320 | -6/Lower Caves | Build established: Scavenger-Mutant 3348 | -6/Lower Caves | Learned Factory trap positions 3354 | -6/Lower Caves | Learned Factory security intel 3509 | -6/Lower Caves | Attracted the attention of an 0b10 base 3608 | -6/Lower Caves | Lost 3 parts (2p1w) 3624 | -6/Lower Caves | Core integrity fell below 50% 3954 | -6/Lower Caves | Learned location of Extension (-6) 4200 | -6/Lower Caves | Build established: Scavenger-Gunner 4556 | -6/Lower Caves | Discovered new exit (range 14) 4612 | -6/Lower Caves | Entered another Lower Caves area 4647 | -6/Lower Caves | Discovered new exit (range 13) 4907 | -6/Lower Caves | Attacked by a faux Warlord 4917 | -6/Lower Caves | Entered Factory 4917 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4918 | -5/Factory | Loaded intel: 85 trap records 5354 | -5/Factory | Discovered new exit (range 14) 5389 | -5/Factory | Discovered new exit (range 19) 5393 | -5/Factory | Identified exit to Factory 5415 | -5/Factory | Identified exit to Upper Caves 5416 | -5/Factory | Entered Upper Caves 5440 | -5/Upper Caves | Spotted B-75 Beast 5446 | -5/Upper Caves | Lost 8 parts (1p3n1u3w) 5541 | -5/Upper Caves | Lost 5 parts (2n1u2w) 5803 | -5/Upper Caves | Attracted the attention of an 0b10 base 5818 | -5/Upper Caves | Core integrity fell below 50% 5825 | -5/Upper Caves | Core integrity fell below 20% 5862 | -5/Upper Caves | System corruption reached 10% 5880 | -5/Upper Caves | Discovered new exit (range 7) 5892 | -5/Upper Caves | Lost 7 parts (1p4u2w) 5898 | -5/Upper Caves | Entered another Upper Caves area 6029 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 05908_ System corrupted: Matter fused (-6). 05924_ 99K5< OJ>=3ICM2 5>MATKM#RXPOS8&:A< RF 05941_ System corrupted: Matter fused (-6). 05960_ System corrupted: Heat flow error (+161). 05977_ G-50 Soldier destroyed. 05978_ Arc Thrower destroyed. 05978_ Critical hit (Burn: +37). 05982_ VTZV>MY/LOIP #IAN O 05982_ Carbon-fiber Leg fries itself beyond repair. 05982_ Critical hit (Burn: +37). 05985_ Adv. Heat Sink fries itself beyond repair. 06003_ Thermic Laser destroyed. 06009_ Acquired Dispersion Rifle. 06010_ Acquired Actuator Array. 06012_ Acquired Imp. Arc Thrower. 06015_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# @##?????????????????????? | | ?????????????????????# ##g#?????????????????????? | | ?????????????????????# ### #?????????????????????? | | ?????????????????????#### ##?????????????????????? | | ???????????????????????# ######??????????????????? | | ?????????????????????### ### #??????????????????? | | ??????####???????????# # #########??????????? | | ?????## ##????####### ? | | #????# #?#### ? | | ###???# ### ############ ? | | ##### ## ###### ##????????????????????? | | #????# ##?????????????????????? | | #????# #??????????????????????? | | ######## ## #???? ??????????????????????? | | ??????# #### #???## ?????????????????????? | | ??????## #??## #???## ????????????????????? | | ???????## #???# #???### ????????????????????? | | ????????# ##???## ?????# ???????????????????? | | ????????####??????# ????? ??????????????????? | | ???????????????????# ???? ??????????????????? | | ???????????????????? ???? ?????????????????? | | ???????????????????? "" ?? ????????????????? | | ?????????????????????"""" ?? ????????????????? | | ?????????????????????"""" ? ???????????????? | | ?????????????????????? ??? ?### ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 44 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher True Hacker Challenges ------------ None Game ------ Seed BiometalArmorAccelerator Manual? 0 Play Time 00:49:30 Cumulative 10.3 hours Start 2024.03.16 @ 16:07:05 End 2024.03.16 @ 18:31:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 23 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f55a5d6-f487-4ca5-99e3-4ac28eb4fa9f