Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.03 @ 11:58:35 Player: Vectis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (3115) 3115 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 7061 Bonus ------- High Alert Combat Kills 393 Follower Combat Kills 173 Entered Garrisons 200 Cogmind --------- Core Integrity 622/700 Matter 373/450 Energy 455/455 System Corruption 0% Temperature Cool (189) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads Carbon-fiber Leg > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Compact Matter Pod Improved Targeting Computer > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (10) --- Carbon-fiber Leg Flight Unit Flight Unit Improved Heat Sink Weapon Cycler Gauss Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Precision Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Flight Unit Flight Unit Improved Heat Sink Compact Matter Pod Weapon Cycler Improved EM Pulse Cannon Proton Missile Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . 1 . . . Parts Attached 87 | 6 9 11 13 14 23 11 Power 10 | 1 1 1 1 2 2 2 Engine 10 | 1 1 1 1 2 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 5 5 2 6 6 3 Treads 3 | . . . . . . 3 Leg 26 | 2 5 5 2 6 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 1 3 1 5 3 Device 7 | . 1 . 3 . 1 2 Storage 7 | 1 . 1 . 1 3 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 33 | 2 2 4 7 5 10 3 Energy Gun 6 | 2 1 2 . . 1 . Energy Cannon 10 | . . 2 3 1 4 . Ballistic Gun 7 | . 1 . . . 3 3 Ballistic Cannon 8 | . . . 3 3 2 . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 Parts Lost 18 | . 2 . 1 1 11 3 Power 1 | . . . . . 1 . Propulsion 9 | . . . . 1 6 2 Utility 1 | . . . . . . 1 Weapon 7 | . 2 . 1 . 4 . Highest Loss Streak 6 | . 2 . 1 1 6 2 Average Slot Usage (%) 97 | . 90 99 98 97 98 99 Engine 10 | . 14 11 8 9 9 15 Treads 1 | . . . . . . 11 Leg 33 | . 28 44 36 35 34 18 Device 12 | . 10 11 18 13 8 14 Storage 11 | . 14 11 9 11 12 7 Processor 2 | . . . . . 5 7 Energy Gun 2 | . 15 9 . . . . Energy Cannon 6 | . . 7 22 . 3 11 Ballistic Gun 4 | . 7 4 . . 5 11 Ballistic Cannon 10 | . . . 4 22 14 . Launcher 1 | . . . . 4 2 . Naked Turns . | . . . . . . . Heaviest Build 53 | 11 13 32 46 49 49 53 Greatest Support 68 | 20 20 49 56 62 62 68 Greatest Overweight (x) 1 | 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 8 8 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 4 6 10 10 10 10 7 Class Distribution -------------------- 34% | Mutant 23% | Gunner 23% | Skirmisher 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Matter Collected 2960 | 188 185 137 105 791 1043 511 Remotely . | . . . . . . . Salvage Created 2620 | . 232 137 284 945 474 548 Parts 155 | . 12 9 16 49 41 28 Haulers Intercepted 7 | . . . 2 4 . 1 Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 58 | . 5 3 4 19 20 7 Guns 21 | . 5 2 . . 7 7 Cannons 30 | . . 1 3 14 12 . AOE 6 | . . . 1 5 . . Classes Destroyed 13 | . 1 1 3 4 1 3 Worker 4 | . . . . 2 . 2 Builder 2 | . . . . 1 . 1 Tunneler 1 | . . . 1 . . . Hauler 7 | . . . 2 4 . 1 Recycler 2 | . . . . 1 . 1 Operator 1 | . . . . 1 . . Watcher 1 | . . . . . . 1 Swarmer 12 | . . . . . 12 . Grunt 27 | . 5 2 2 10 5 3 Duelist 2 | . . . . . . 2 Sentry 13 | . . 1 1 8 3 . Hunter 3 | . . . 1 1 . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 2 1 2 7 5 3 Combat Bots Only 5 | . 2 1 2 4 5 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Damage Taken 4410 | . 450 146 432 497 1996 889 Core 471 | . 56 . . 76 261 78 Absorbed by Shields 27 | . . . . . 27 . Core Remaining (%) 78 | 100 77 100 . . 38 . Volleys Fired 225 | . 27 11 15 48 89 35 Largest 3 | . 2 2 3 3 3 3 Hottest 207 | . 90 136 204 144 139 207 Shots Fired 474 | . 41 22 45 129 144 93 Gun 182 | . 41 16 . . 52 73 Cannon 279 | . . 6 45 118 90 20 Launcher 13 | . . . . 11 2 . Special . | . . . . . . . Kinetic 340 | . 17 8 . 118 124 73 Thermal 87 | . 10 14 45 . 18 . Explosive 13 | . . . . 11 2 . Electromagnetic 34 | . 14 . . . . 20 Robot Hit Streak 24 | . 7 10 14 14 14 24 Robot Miss Streak 5 | . 2 1 2 4 5 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 280 | . 30 16 31 64 63 76 Core Hits 129 | . 15 5 14 43 27 25 Critical Hits 5 | . . . . . 5 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7285 | . 507 227 918 2480 1649 1504 Guns 2064 | . 399 125 . . 455 1085 Cannons 3474 | . . 102 590 1499 1020 263 Explosions 1649 | . 108 . 328 981 76 156 Melee . | . . . . . . . Ramming 98 | . . . . . 98 . Kinetic 3981 | . 163 47 . 1499 1187 1085 Thermal 1286 | . 184 180 590 . 288 44 Explosive 1497 | . . . 328 981 76 112 Electromagnetic 423 | . 160 . . . . 263 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 239 | . 39 . 49 34 21 96 Projectiles 47 | . . . . 18 18 11 Explosions 189 | . 39 . 49 16 . 85 Melee 3 | . . . . . 3 . Knockbacks 16 | . . . . 11 5 . Impact . | . . . . . . . Kinetic 15 | . . . . 10 5 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 427 | . 50 . 122 7 119 129 Shots 8 | . 1 . 2 1 2 2 Rammed 9 | . . . . . 9 . Targets Rammed 25 | . . . . . 24 1 Kicked 16 | . . . . . 15 1 Crushed . | . . . . . . . Highest Temperature 249 | . 249 141 198 102 71 244 Average Temperature 66 | . 97 48 111 34 14 86 Received Heat Transfer 1045 | . 228 75 108 198 301 135 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 . . . 2 3 Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 2 3 2 . . Heat Transferred 2267 | . 422 360 1073 . 362 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Peak Influence 1091 | . 133 95 313 722 1091 819 Average Influence 396 | . 57 51 179 305 785 653 Maximum Alert Level 3 | . . . 1 3 3 3 Low Security (%) 38 | 100 100 100 46 39 . . Level 1 16 | . . . 53 34 . . Level 2 24 | . . . . 23 40 61 Level 3 20 | . . . . 2 59 38 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 2 . 5 . 1 Investigation 4 | . 2 1 . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 . 3 . . Assault 1 | . . . . . . 1 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Distress Signals 4 | . 1 . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 13 5 6 31 33 13 Peak Tracking Total 8 | . 5 4 3 4 8 5 Tactical Retreats 16 | . 2 . 1 3 10 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Traps Triggered 6 | . 1 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Machines Disabled 24 | . 1 . 3 13 5 2 Max in Single Turn 3 | . 1 . 3 2 1 1 Garrison Relay 2 | . . . . . 2 . Phase Generator 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Machines Accessed 22 | . 3 4 4 10 . 1 Terminals 14 | . 1 3 2 7 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 63 | . 8 16 10 27 . 2 Successful 42 | . 3 11 6 21 . 1 Failed 21 | . 5 5 4 6 . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 36 | . 4 10 5 15 . 2 Terminals 45 | . 3 13 5 22 . 2 Fabricators . | . . . . . . . Repair Stations 8 | . 3 . 3 2 . . Recycling Units 4 | . 2 . . 2 . . Scanalyzers 5 | . . 3 2 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . . 4 . 7 . . Part Schematic 1 | . . . . 1 . . Open Door 4 | . . . . 4 . . Alert Level 2 | . . 1 . 1 . . Unreport Threat 2 | . . 1 . 1 . . Patrol Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 2 2 . . Scan Component 3 | . 1 . 1 1 . . Repair 3 | . 1 . 1 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 19 | . 1 5 2 10 . 1 Terminals 17 | . . 4 2 10 . 1 Track 4 | . . 1 . 3 . . Assimilate 1 | . . . 1 . . . Botnet 12 | . . 3 1 7 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 3 3 7 . 1 Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 96 | . 26 . 32 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 111 | . . . . 111 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders 2 | . . . . 2 . . GOTO 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks 44 | . . . . 44 . . Total Damage 548 | . . . . 548 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Turns Passed 3274 | 63 320 313 485 850 783 460 Spaces Moved 1845 | 44 186 199 301 481 393 241 Core 5 | 5 . . . . . . Treads 80 | . . . . . . 80 Legs 1760 | 39 186 199 301 481 393 161 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 122 | 114 120 120 120 120 121 135 Slowest Speed 160 | 120 120 120 120 150 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 33 26 29 79 58 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 388 | . 6 . 37 253 61 31 Melee . | . . . . . . . Projectile 47 | . . . . 42 5 . AOE 341 | . 6 . 37 211 56 31 Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Total 2473 | 53 242 252 393 651 564 318 Wait 164 | . 12 14 44 77 1 16 Move 1840 | 43 185 198 300 481 392 241 Hop . | . . . . . . . Pick Up 49 | 4 4 8 8 7 12 6 Fast Attach 41 | 6 2 4 7 6 12 4 Attach 23 | . 2 2 3 2 9 5 Detach . | . . . . . . . Swap 23 | . 5 5 3 6 2 2 Drop 65 | . 5 10 13 16 13 8 Fire 225 | . 27 11 15 48 89 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick 25 | . . . . . 24 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 8 | . . . . 8 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Rec] / Gar) -8/Garrison -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Repaired Aluminum Leg 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x2 682 | -9/Materials | Discovered new exit (range 13) 697 | -9/Materials | Entered another Materials area 697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 880 | -8/Materials | Repaired Imp. Ion Engine 992 | -8/Materials | Discovered new exit (range 16) 993 | -8/Materials | Build established: Skirmisher 1182 | -8/Materials | Entered Storage 1301 | -8/Storage | Used back door to open Recycling access 1301 | -8/Storage | Discovered new exit (range 5) 1481 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1957 | -8/Storage | Garrison activated, responded to threat 2032 | -8/Storage | Identified exit to Garrison 2032 | -8/Storage | Entered Garrison 2063 | -8/Garrison | Triggered checkpoint 2086 | -8/Garrison | Garrison Relay disabled 2160 | -8/Garrison | Triggered checkpoint 2300 | -8/Garrison | Lost 6 parts (1p3n2w) 2310 | -8/Garrison | Core integrity fell below 50% 2626 | -8/Garrison | Phase Generator disabled 2675 | -8/Garrison | Garrison Relay disabled 2680 | -8/Garrison | Triggered checkpoint 2806 | -8/Garrison | Discovered new exit (range 8) 2815 | -8/Garrison | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2894 | -7/Factory | Build established: Gunner 3215 | -7/Factory | First assault squad dispatched 3275 | -7/Factory | Self-destructed Last Messages --------------- 03225_ K-01 Serf collects debris. 03225_ Acquired Imp. Deuterium Engine. 03228_ K-01 Serf collects debris. 03229_ G-47 Trooper destroyed. 03231_ K-01 Serf collects debris. 03233_ K-01 Serf destroyed. 03236_ Acquired 30 matter. 03241_ Acquired 16 matter. 03247_ C-30 ARC bursts open, deploying its payload. 03247_ G-50 Soldier unfolds itself. 03247_ G-47 Trooper unfolds itself. 03247_ L-41 Fighter unfolds itself. 03247_ Destroyed Imp. Melee Analysis Suite. 03253_ Extracted 12 matter. 03253_ K-01 Serf collects debris. 03262_ L-41 Fighter destroyed. 03263_ K-01 Serf collects debris. 03266_ Weapon Cycler destroyed. 03266_ K-01 Serf collects debris. 03273_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ??????????# #### ######### T" #???????? | | ??????????# """ ]+ * #???????? | | ??????????#] """ #[############ #???????? | | ??????????# """ *#=########???# #???????? | | ?? ??????#! *| !# [ #???#######???????? | | ?? ##############+### #?????????????????? | | ?? = [ #?????????????????? | | ? #?????????????????? | | ? #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | ??????????????? | | ######## ##???????????????? | | #?????????????????????????? | | ########+####?????????????? | | # #?????????????? | | # #?????????????? | | # #?????????????? | | ? ############## # #?????????????? | | ???????????????# # #?????????????? | | ???????????????# # #?????????????? | | ???????????????# # #?????????????? | | ???????????????# =# * #?????????????? | | ???????????????# =+%=* #?????????????? | | ???????????????# !#k@/= #?????????????? | | ???????????????# #*!!g #?????????????? | | ???????????????# # !g% #?????????????? | | ???????????????# # i=% #?????????????? | | ???????????????# ######+####### #??????????? | | ???????????????# [! #???????? | | ?????????????? #???????? | | ????????????? #???????? | | ???????????? #???????? | | ???????????? #???????? | | ???????????? #???????? | | ??????????????## #???????? | | ????????????????################## #???????? | | ?????????????????????????????????? #???????? | | ???????????????????????????????????% ???????? | | ??????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 23 Energy Capacity 455 Matter Stores 385 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Extracted Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionTiamatMultirail Manual? 0 Play Time 00:43:07 Cumulative 34.5 hours Start 2020.04.20 @ 09:08:16 End 2020.05.03 @ 11:58:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 41 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 591c2ff8-b48d-4b52-a607-f239cca1ff5d