Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 19:52:06

Player: EYE-VY

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (408)      408
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 913

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     223/300
Energy                     250/250
System Corruption          2%
Temperature                Warm (130)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads (fused)
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                EM Pulse Gun
          Light Cannon
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Flight Unit
                Flight Unit
                Heat Sink
          Small Storage Unit
                Visual Processing Unit
                Sensor Array
                Sensor Array
                Signal Interpreter
                ECM Suite
                EM Pulse Gun
         Medium Laser
          Light Assault Rifle
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                EM Pulse Gun
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Flight Unit
                Flight Unit
                Heat Sink
          Small Storage Unit
                Visual Processing Unit
                Sensor Array
                Sensor Array
                Signal Interpreter
                ECM Suite
                EM Pulse Gun
         Medium Laser
          Light Assault Rifle
                Mining Laser
                Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 5   26  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   10  .   
    Treads                 6    | .   6   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  6    | 1   5   .   
    Device                 .    | .   .   .   
    Storage                5    | 1   4   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 1   9   .   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  100 
  Engine                   14   | .   14  14  
  Treads                   20   | .   20  28  
  Leg                      4    | .   5   .   
  Flight                   2    | .   2   .   
  Storage                  14   | .   14  14  
  Processor                12   | .   12  14  
  Energy Gun               9    | .   9   14  
  Ballistic Gun            6    | .   6   .   
  Ballistic Cannon         4    | .   4   14  
  Impact Weapon            5    | .   5   .   
Peak Build Rating          9    | 5   9   9   
  Average Rating           7    | 3   7   9   
  On Entrance              4    | .   5   9   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 12  50  .   
  Greatest Support         40   | 20  40  .   
  Greatest Overweight (x)  3    | 3   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         15   | 7   15  20  
  Most Carried             20   | 5   20  20  
  Average Carried          12   | 2   13  20  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 5   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           596  | 250 346 .   
  Remotely                 .    | .   .   .   
Salvage Created            436  | .   387 49  
  Parts                    37   | .   37  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   14  1   
  Melee                    2    | .   2   .   
  Guns                     9    | .   9   .   
  Cannons                  3    | .   2   1   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    6    | .   5   1   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        132  | .   118 14  
  Missed                   35   | .   31  4   
Damage Taken               886  | .   720 166 
  Core                     257  | .   161 96  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              62   | .   56  6   
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 75  
Shots Fired                91   | .   80  11  
  Gun                      72   | .   67  5   
  Cannon                   17   | .   11  6   
  Launcher                 .    | .   .   .   
  Special                  2    | .   2   .   
  Kinetic                  59   | .   53  6   
  Thermal                  8    | .   8   .   
  Explosive                .    | .   .   .   
  Electromagnetic          24   | .   19  5   
  Robot Hit Streak         8    | .   8   3   
  Robot Miss Streak        7    | .   7   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           57   | .   50  7   
  Core Hits                22   | .   20  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              12   | .   12  .   
  Impact                   12   | .   12  .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   1   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           981  | .   769 212 
  Guns                     473  | .   432 41  
  Cannons                  227  | .   154 73  
  Explosions               98   | .   .   98  
  Melee                    183  | .   183 .   
  Ramming                  .    | .   .   .   
  Kinetic                  441  | .   368 73  
  Thermal                  136  | .   38  98  
  Explosive                .    | .   .   .   
  Electromagnetic          221  | .   180 41  
  Impact                   183  | .   183 .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  12   | .   11  1   
    Message Errors         4    | .   4   .   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       2    | .   2   .   
    Energy Discharges      1    | .   1   .   
    Parts Fused            1    | .   1   .   
    Data Loss (minor)      1    | .   1   .   
    Misfires               1    | .   1   .   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            46   | .   46  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    46   | .   46  .   
Knockbacks                 1    | .   1   .   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      28   | .   .   28  
  Shots                    1    | .   .   1   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        326  | .   326 124 
  Average Temperature      82   | .   87  54  
  Received Heat Transfer   165  | .   90  75  
Siege Activations          .    | .   .   .   
Robots Corrupted           3    | .   3   .   
  Combat Hostiles          1    | .   1   .   
  Parts Fried              6    | .   6   .   
  Impact Corruptions       3    | .   3   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         211  | .   111 100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             277  | .   277 50  
  Initial                  5    | .   .   5   
  Average                  72   | .   76  23  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 93  100 
  Level 1                  6    | .   6   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   23  2   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               6    | .   6   .   
  Failed                   8    | .   8   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        1    | .   1   .   
  Manual                   9    | .   9   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1463 | 57   1389 17   
Spaces Moved               635  | 36   599  .    
  Core                     9    | 9    .    .    
  Treads                   383  | .    383  .    
  Legs                     160  | 27   133  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   83   | .    83   .    
  Fastest Speed            50   | 50   117  .    
  Average Speed            183  | 124  186  .    
  Slowest Speed            240  | 200  240  .    
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 4    94   5    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          2    | .    2    .    
  Melee                    .    | .    .    .    
  Projectile               2    | .    2    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      815  | 45  764 6   
  Wait                     37   | .   37  .   
  Move                     633  | 35  598 .   
  Hop                      .    | .   .   .   
  Pick Up                  26   | 5   21  .   
  Fast Attach              10   | 5   5   .   
  Attach                   4    | .   4   .   
  Detach                   4    | .   4   .   
  Swap                     17   | .   17  .   
  Drop                     9    | .   9   .   
  Fire                     62   | .   56  6   
  Melee                    12   | .   12  .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   58 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 8)
  247 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Core integrity fell below 50%
  494 | -10/Materials | Central database locked down
  552 | -10/Materials | Discovered new exit (range 16)
  570 | -10/Materials | Identified exit to Materials
  835 | -10/Materials | Discovered exit to Materials (range 16)
 1193 | -10/Materials | Discovered exit to Materials (range 16)
 1447 | -10/Materials | Entered Mines
 1449 | -10/Mines     | Discovered exit to Materials (range 9)
 1454 | -10/Mines     | Core integrity fell below 20%
 1464 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
4 06#U2&=SCY#BVO=09&R>&ETQ=VXLXR 
System corrupted: Lgt. Treads fused.
System corrupted: FCS attempts to trigger EM
  Pulse Gun.
System corrupted: EM Pulse Gun misfires.
Processing Tank disabled.
S9F :OEKA DZ68LC= 4M/|
Acquired 14 matter.
Acquired 12 matter.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
T-07 Excavator is excavating.
EXIT=FOUND: MATERIALS
System corrupted: EM Pulse Gun failed to cycle.
T-07 Excavator is excavating.
Chain reaction triggered in Lgt. Nuclear Core.
Core Extractor disabled.
T-07 Excavator is excavating.
G-47 Trooper destroyed.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugThermoelectricLoader
  Manual?         0
Play Time         00:14:42
  Cumulative      66.0 hours
  Start           2024.12.29 @ 19:37:15
  End             2024.12.29 @ 19:52:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          45
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f60f62d4-ca0c-4621-8e2d-b17791404944