Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 11:34:01 Player: Azormik Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1407) 1407 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3322 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Cooling System Medium Storage Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (10) --- Improved Ion Engine Medium Storage Unit Structural Scanner Improved Terrain Scanner Improved Targeting Computer Long-range Tractor Beam Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Cooling System Medium Storage Unit Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Long-range Tractor Beam Beam Rifle Heavy Assault Rifle Heavy Rocket Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 38 | 8 1 17 12 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 6 3 Treads 1 | . . . 1 Leg 7 | . . 6 1 Wheel 2 | 2 . . . Hover . | . . . . Flight 1 | . . . 1 Utility 12 | 3 1 4 4 Device 5 | 2 . 1 2 Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 12 | 2 . 5 5 Energy Gun 5 | 1 . 3 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 22 | . . 10 12 Power 3 | . . 2 1 Propulsion 8 | . . 3 5 Utility 3 | . . 1 2 Weapon 8 | . . 4 4 Highest Loss Streak 6 | . . 4 6 To Critical Strikes . | . . . . Average Slot Usage (%) 78 | . 100 81 64 Engine 6 | . 14 7 2 Leg 11 | . . 14 13 Wheel 8 | . 28 8 . Device 5 | . 14 3 3 Storage 10 | . 14 11 9 Processor 10 | . . 11 15 Protection 3 | . . 4 3 Energy Gun 6 | . 14 9 . Ballistic Gun 9 | . 14 9 7 Ballistic Cannon 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 28 | 14 19 24 28 Greatest Support 32 | 32 32 32 30 Greatest Overweight (x) 5 | . . 1 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 6 10 10 10 Average Carried 8 | 3 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 9 6 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1075 | 280 10 289 496 Remotely 68 | . . 68 . Salvage Created 1658 | 121 125 669 743 Parts 73 | 3 4 43 23 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . . 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 3 15 14 Guns 21 | . 3 15 3 Cannons 7 | . . . 7 AOE 4 | . . . 4 Classes Destroyed 9 | 2 1 3 3 Worker 1 | . . . 1 Builder 3 | . . . 3 Tunneler 2 | 1 . 1 . Recycler 7 | 1 . 1 5 Watcher 2 | . . 2 . Swarmer 4 | . . 4 . Grunt 20 | . 3 6 11 Brawler 1 | . . . 1 Sentry 7 | . . 5 2 Best Kill Streak 4 | 1 2 4 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3204 | . 157 1112 1935 Core 810 | . 29 229 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 219 | . . 132 87 Core Remaining (%) 76 | 100 88 42 . Volleys Fired 193 | 12 16 87 78 Largest 2 | 1 1 2 2 Hottest 79 | 50 50 76 79 Shots Fired 208 | 12 16 96 84 Gun 145 | 12 16 92 25 Cannon 47 | . . . 47 Launcher 16 | . . 4 12 Special . | . . . . Kinetic 125 | . . 59 66 Thermal 67 | 12 16 33 6 Explosive 16 | . . 4 12 Electromagnetic . | . . . . Robot Hit Streak 22 | 3 8 10 22 Robot Miss Streak 4 | 3 2 4 2 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 156 | 7 11 75 63 Core Hits 85 | 2 7 35 41 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | 1 3 2 5 Burn 6 | 1 3 2 . Blast 5 | . . . 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3828 | 98 149 1124 2457 Guns 1465 | 98 149 902 316 Cannons 1064 | . . . 1064 Explosions 1299 | . . 222 1077 Melee . | . . . . Ramming . | . . . . Kinetic 1868 | . . 559 1309 Thermal 673 | 98 149 343 83 Explosive 1213 | . . 222 991 Electromagnetic 74 | . . . 74 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 3 | . . 3 . Matter Fused 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 90 | . . 28 62 Projectiles 44 | . . . 44 Explosions 46 | . . 28 18 Melee . | . . . . Knockbacks 24 | . . . 24 Impact . | . . . . Kinetic 19 | . . . 19 Secondary 5 | . . . 5 Self-Inflicted Damage 138 | . . 26 112 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 171 | 70 171 84 122 Average Temperature 35 | 30 66 20 38 Received Heat Transfer 1581 | . 105 405 1071 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | 1 . . . Combat Hostiles . | . . . . Parts Melted 11 | 2 2 7 . Heat Transferred 2381 | 370 666 1110 235 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 304 | 10 61 296 304 Initial 71 | . 6 18 71 Average 92 | 4 27 103 124 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 80 86 Level 1 12 | . . 19 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 5 27 18 Peak Tracking Total 5 | . 2 5 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 1 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . . 6 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 3 5 3 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 6 11 6 Successful 17 | . 3 10 4 Failed 6 | . 3 1 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 4 2 3 Fabricators . | . . . . Repair Stations 8 | . . 5 3 Recycling Units 4 | . 2 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 5 | . 2 2 1 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . 1 . . Repair Station Index 1 | . . 1 . Unreport Threat 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 4 3 Scan Component 4 | . . 2 2 Repair 3 | . . 2 1 Recycling Unit Hacks 3 | . 1 2 . Retrieve Components 3 | . 1 2 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 4 3 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 2 1 Time 78 | . . 52 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 1 1 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2839 | 159 499 1126 1055 Spaces Moved 1412 | 99 408 486 419 Core 64 | 8 . . 56 Treads 39 | . . . 39 Legs 591 | . . 323 268 Wheels 662 | 91 408 163 . Hover . | . . . . Flight 56 | . . . 56 Fastest Speed 50 | 50 100 100 120 Average Speed 132 | 95 100 116 192 Slowest Speed 300 | 100 100 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 7 45 35 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 150 | . . 21 129 Melee . | . . . . Projectile 10 | . . . 10 AOE 140 | . . 21 119 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2179 | 151 483 962 583 Wait 494 | 19 53 353 69 Move 1409 | 98 407 485 419 Hop . | . . . . Pick Up 37 | 13 5 16 3 Fast Attach 6 | . . 1 5 Attach 28 | 8 . 15 5 Detach 1 | 1 . . . Swap 4 | . 1 1 2 Drop 7 | . 1 4 2 Fire 193 | 12 16 87 78 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Discovered new exit (range 3) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1117 | -9/Materials | Lost 3 parts (1p1n1u) 1265 | -9/Materials | Discovered new exit (range 16) 1358 | -9/Materials | Lost 4 parts (1p2n1w) 1391 | -9/Materials | Discovered new exit (range 16) 1395 | -9/Materials | Identified exit to Storage 1409 | -9/Materials | Identified exit to Mines 1506 | -9/Materials | Core integrity fell below 50% 1611 | -9/Materials | Repaired Lgt. Armor Plating 1612 | -9/Materials | Build established: Scavenger-Mutant 1639 | -9/Materials | Repaired Aluminum Leg 1767 | -9/Materials | Discovered new exit (range 9) 1782 | -9/Materials | Identified exit to Materials 1785 | -9/Materials | Entered another Materials area 1785 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2092 | -8/Materials | Lost 3 parts (1p1n1u) 2302 | -8/Materials | Repaired Aluminum Leg 2445 | -8/Materials | Core integrity fell below 50% 2508 | -8/Materials | Lost 6 parts (3n3w) 2650 | -8/Materials | Core integrity fell below 20% 2734 | -8/Materials | Build established: Mutant 2840 | -8/Materials | Destroyed self with Heavy Rocket Launcher Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Hammer. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Tractor Beam. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. R-06 Scavenger destroyed. 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"""???????????? | | w r #?????????? | | # # ########+ "Y" #?????????? | | # ######???????? ## """???????????? | | ###????????????? #?? # ####???????????? | | # # ####???????????? #????##??????????????? | | ????? +????????????????????? | | ????? #????????????????????? | | ?????? #????????????????????? | | # ############# ???????##????????????????????? | | # ##??????????????????????????????????????????? | | ## ?????????????????????????????????????????? | | ## ???????????????????????????????????????? | | # ??????????????????????????????????????? | | # ^ ??????????????????????????????????????? | | + ???????????????????????????????????????? | | # [ ^????????????????????????????????????????? | | # ?????????????????????????????????????????? | | ## #????????????????????????????????????? | | ############????????????????????????????????????? | | # ! ##????????????????????????????????????? | | + ! ##????????????????????????????????????? | | # ##????????????????????????????????????? | | # ##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredThunderCycler Manual? 0 Play Time 01:01:01 Cumulative 57.0 hours Start 2022.12.05 @ 10:30:11 End 2022.12.05 @ 11:34:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 50 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba0733f7-c993-4cf0-a691-d332912353b2