Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 02:52:18 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2204) 2204 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 5797 Bonus ------- High Alert Combat Kills 343 Aligned with FarCom 300 Cogmind --------- Core Integrity 285/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg Large Storage Unit Structural Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Relay Coupler [Sentry] (12) Heavy Particle Cannon Autogun Field Lobotomy Kit (5) Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Heavy Mace > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Cooling System Large Storage Unit High-capacity Battery Structural Scanner Hardened Medium Armor Plating Hardlight Generator Hacking Suite Autogun Rocket Launcher Field Lobotomy Kit [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 67 | 6 9 10 1 2 39 Power 5 | 1 . 2 . . 2 Engine 3 | 1 . 1 . . 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 15 | 2 . 2 . . 11 Treads 14 | 2 . 2 . . 10 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 4 2 1 . 14 Device 8 | . . 2 . . 6 Storage 4 | 1 1 . 1 . 1 Processor 4 | . 2 . . . 2 Hackware 1 | . . . . . 1 Protection 5 | . 1 . . . 4 Artifact . | . . . . . . Weapon 25 | 2 5 4 . 2 12 Energy Gun 2 | 1 1 . . . . Energy Cannon 7 | . 1 2 . 1 3 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 10 | . 2 2 . 1 5 Special Weapon . | . . . . . . Impact Weapon 4 | . 1 . . . 3 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 96 Engine 4 | . 14 3 . . . Core 7 | . . 10 14 14 8 Treads 26 | . 28 28 28 28 23 Device 9 | . . 12 14 14 10 Storage 11 | . 14 14 14 14 9 Processor 6 | . 11 1 . . 8 Protection 3 | . 2 . . . 7 Energy Cannon 11 | . 8 14 14 15 11 Launcher 9 | . 11 13 14 12 6 Impact Weapon 4 | . 3 . . . 7 Naked Turns . | . . . . . . Heaviest Build 67 | 13 21 28 35 38 67 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 Average Capacity 13 | 7 8 10 12 15 17 Most Carried 20 | 2 10 10 11 11 20 Average Carried 12 | . 7 9 10 11 16 Final Capacity 20 | 8 10 10 15 15 20 Final Carried 19 | 2 10 10 11 11 19 Class Distribution -------------------- 48% | Mutant 47% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 1142 | 160 260 123 . . 599 Remotely . | . . . . . . Salvage Created 2226 | . 367 242 . 45 1572 Parts 142 | . 30 19 . 5 88 Haulers Intercepted 5 | . 2 . . . 3 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 60 | . 9 10 . 5 36 Melee 1 | . . . . . 1 Cannons 32 | . 5 5 . 1 21 AOE 27 | . 4 5 . 4 14 Classes Destroyed 14 | . 5 1 . 1 7 Worker 2 | . . . . . 2 Builder 2 | . . 1 . . 1 Hauler 5 | . 2 . . . 3 Recycler 2 | . . . . . 2 Mechanic 1 | . 1 . . . . Operator 2 | . . . . . 2 Watcher 4 | . 3 . . . 1 Swarmer 23 | . 3 6 . 4 10 Grunt 27 | . 6 4 . . 17 Brawler 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 5 | . . . . . 5 Demolisher 1 | . . . . 1 . Specialist 2 | . . . . . 2 Best Kill Streak 10 | . 4 3 . 4 10 Combat Bots Only 9 | . 4 3 . 4 9 Max Kills in Single Turn 3 | . 3 3 . 2 3 Gunslinging . | . . . . . . Exploded 3 | . 3 3 . 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 2324 | . 248 252 . 194 1630 Core 442 | . 65 51 . 61 265 Absorbed by Shields . | . . . . . . Redirected to Shielding 40 | . 3 . . . 37 Regen/Repaired (Parts) 62 | . . . . . 62 Core Remaining (%) 64 | 100 . . . 29 . Volleys Fired 195 | . 47 24 . 8 116 Largest 2 | . 1 2 . 1 2 Hottest 143 | . 60 138 . 63 143 Shots Fired 233 | . 47 26 . 8 152 Gun 4 | . 4 . . . . Cannon 200 | . 35 21 . 4 140 Launcher 29 | . 8 5 . 4 12 Special . | . . . . . . Kinetic . | . . . . . . Thermal 191 | . 35 19 . . 137 Explosive 29 | . 8 5 . 4 12 Electromagnetic 13 | . 4 2 . 4 3 Robot Hit Streak 17 | . 12 12 . 3 17 Robot Miss Streak 5 | . 2 2 . 1 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 175 | . 40 16 . 4 115 Core Hits 112 | . 22 14 . 6 70 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 19 | . 1 . . . 18 Impact 19 | . 1 . . . 18 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 1 . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6278 | . 1117 691 . 327 4143 Guns 46 | . 46 . . . . Cannons 3425 | . 551 395 . 63 2416 Explosions 2334 | . 478 291 . 264 1301 Melee 468 | . 42 . . . 426 Ramming 5 | . . 5 . . . Kinetic . | . . . . . . Thermal 3301 | . 551 401 . . 2349 Explosive 2270 | . 478 227 . 264 1301 Electromagnetic 234 | . 46 58 . 63 67 Impact 468 | . 42 . . . 426 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 228 | . 16 . . 4 208 Projectiles 25 | . 3 . . . 22 Explosions 159 | . 13 . . 4 142 Melee 44 | . . . . . 44 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 203 | . 43 23 . 31 106 Shots 6 | . 1 1 . 1 3 Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 187 | . 187 99 . . 160 Average Temperature 40 | . 52 44 . . 33 Received Heat Transfer 912 | . 117 75 . . 720 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 . . . 3 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . . 3 Heat Transferred 5338 | . 1147 581 . . 3610 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 1037 | . 159 172 . 172 1037 Initial 66 | . . 11 . . 66 Average 134 | . 36 81 . 62 216 Maximum Alert Level 3 | . . . . . 3 Low Security (%) 85 | 100 100 100 . 100 69 Level 1 3 | . . . . . 7 Level 2 7 | . . . . . 15 Level 3 3 | . . . . . 7 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . . . 8 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 19 11 . 11 66 Peak Tracking Total 11 | . 3 3 . 5 11 Tactical Retreats 5 | . 1 . . 1 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 10 | . 2 3 . . 5 Max in Single Turn 2 | . 1 2 . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 19 | . 6 1 2 . 10 Terminals 13 | . 6 . . . 7 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 16 1 2 . 25 Successful 24 | . 10 1 2 . 11 Failed 19 | . 5 . . . 14 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . 1 . . . . Manual 19 | . 10 . 1 . 8 Terminals 32 | . 16 . . . 16 Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 15 | . 7 1 2 . 5 Record 1 | . . . 1 . . Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 2 | . . . . . 2 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Alert Level 2 | . 2 . . . . Locate Traps 3 | . 2 . . . 1 Hauler Manifests 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . . . 2 Terminals 5 | . 3 . . . 2 Botnet 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 . . . 10 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 52 | . . . . . 52 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 6399 | 75 1426 1272 625 169 2832 Spaces Moved 3171 | 42 776 729 389 93 1142 Core 2 | 2 . . . . . Treads 3166 | 40 776 729 389 93 1139 Legs 3 | . . . . . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 164 | 154 160 160 160 160 172 Slowest Speed 330 | 160 160 160 160 160 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 99 100 63 23 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 17 | . . 14 . . 3 Terrain Destroyed 234 | . 23 60 . 40 111 Melee 3 | . . . . . 3 Projectile 24 | . . 6 . . 18 AOE 207 | . 23 54 . 40 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 4097 | 49 913 808 393 104 1830 Wait 555 | . 56 34 . 2 463 Move 3162 | 41 775 724 388 92 1142 Hop 2 | . . 2 . . . Pick Up 48 | 2 14 3 2 . 27 Fast Attach 17 | 6 3 2 . . 6 Attach 12 | . . . . . 12 Detach 7 | . 1 2 . . 4 Swap 38 | . 6 8 1 2 21 Drop 40 | . 9 8 2 . 21 Fire 195 | . 47 24 . 8 116 Melee 19 | . 1 . . . 18 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 490 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Discovered new exit (range 3) 797 | -10/Materials | Central database locked down 797 | -10/Materials | Identified exit to Mines 1184 | -10/Materials | Discovered new exit (range 7) 1409 | -10/Materials | Discovered new exit (range 5) 1502 | -10/Materials | Entered Mines 1545 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1563 | -10/Mines | Identified exit to Exiles 1591 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1728 | -10/Mines | Learned location of Storage (-9) 1935 | -10/Mines | Learned Materials security intel 2091 | -10/Mines | Discovered new exit (range 7) 2114 | -10/Mines | Build established: Scavenger-Mutant 2262 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2309 | -10/Mines | Discovered new exit (range 5) 2503 | -10/Mines | Escorted by a lone wolf Derelict 2774 | -10/Mines | Entered Exiles 2774 | -10/Exiles | Accompanied by 1 ally 2798 | -10/Exiles | Discovered new exit (range 15) 2818 | -10/Exiles | Met 8R-AWN 2845 | -10/Exiles | Met EX-HEX 2888 | -10/Exiles | Met EX-BIN 2907 | -10/Exiles | Aligned with FarCom system 2909 | -10/Exiles | Given EX-Vault access code 2947 | -10/Exiles | Opened EX-Vault 2957 | -10/Exiles | Found Field Lobotomy Kit 2990 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3035 | -10/Exiles | Met EX-DEC 3054 | -10/Exiles | Learned location of Zion (-6) 3380 | -10/Exiles | Discovered new exit (range 12) 3399 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3399 | -10/Exiles | Entered Mines 3402 | -9/Mines | Build established: Mutant 3422 | -9/Mines | Discovered new exit (range 4) 3488 | -9/Mines | Core integrity fell below 50% 3502 | -9/Mines | Assembled infested the area 3504 | -9/Mines | Learned 2 Materials zone layouts 3568 | -9/Mines | Entered Materials 3568 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4282 | -8/Materials | Discovered new exit (range 13) 4688 | -8/Materials | Build established: Scavenger-Mutant 5204 | -8/Materials | Discovered new exit (range 17) 5346 | -8/Materials | Repaired Lgt. Treads 6233 | -8/Materials | Lost 3 parts (1p1u1w) 6252 | -8/Materials | Destroyed 9 combat bots 6368 | -8/Materials | First assault squad dispatched 6400 | -8/Materials | Self-destructed Last Messages --------------- 06311_ K-01 Serf collects debris. 06313_ Acquired Hrd. Medium Armor Plating. 06315_ K-01 Serf collects debris. 06318_ Acquired 10 matter. 06328_ Acquired VSS Leg. 06330_ R-06 Scavenger collects VSS Leg. 06338_ R-06 Scavenger collects Particle Gun. 06368_ ALERT: Significant disruption in Zone 3M, multiple assault carriers dispatched. 06376_ Recycling unit begins recycling process. 06395_ C-30 ARC bursts open, deploying its payload. 06395_ G-50 Soldier unfolds itself. 06395_ B-36 Bruiser unfolds itself. 06395_ G-47 Trooper unfolds itself. 06395_ I-25 Savior unfolds itself. 06399_ C-30 ARC bursts open, deploying its payload. 06399_ G-50 Soldier unfolds itself. 06399_ B-36 Bruiser unfolds itself. 06399_ G-47 Trooper unfolds itself. 06399_ I-25 Savior unfolds itself. Map ----- +----------------------------------------------------+ | # ##?#############????????????# | | # ##?#############????????????# | | # ##?## ] ##????????????# | | # ##### """ ##????????????# | | # ##### ] """ ##????????????# | | # / # # """ ##????????????# | | # # # "" """ ##????????????# | | # + # "Y """ ##????????????# | | # # # "" ##????????????# | | ####+## # #############?# | | #### ##+######+# #?? | | ??## ^ # ### | | ??## ^ + % ### | | ??##^ !] === # + | | ??## ] === # # # | | ??## % == # # # | | ??## # # # | | ??## #########+### # | | ?### ibg### #####???????# # | | ?######g#### * ????? | | ?## gg # ?? | | ?## g i # // #?## | | ?## l # """ // ???? | | ?## b# """ / ???? | | ?## + """ **= #??? | | ?## @# *== #??? | | ?## # *== #??? | | ?## ## ####### ######???? | | ### ## ####### # ???? | | #######+##### ##????? + ???????? | | # # ##### ##?????? # ????????? | | # """!#=##### ## ????? # ????????? | | # !G"*#%#### # ????????????????? | | #["!=*+ # ????????????????? | | #!! [%#%% # ????????????????? | | #==%%!#% # ????????????????? | | #%%%[[# [ ##### ????????????????? | | #%"%%%+=% ##### ????????????????? | | #!"!=%##### ##????????????????????? | | # =% ##### ##????????????????????? | | # ! ##??? ##????????????????????? | | # ##??? ##????????????????????? | | ########??????????????????????????? | | ####### ??????????????????????????? | | ????????H?????????????????????????? | | ??????# #???????# ?????????? | | ???######## #???????# ?????????? | | ???# # #???????# ?????????? | | ???# # #???????# ?????????? | | ???# """ + #???????# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalRecyclingAccelerator Manual? 0 Play Time 01:15:07 Cumulative 123.4 hours Start 2023.10.17 @ 01:01:32 End 2023.10.17 @ 02:52:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82a63072-d83c-4e6a-b5fb-b4d03f4e0438